Game Faces: How Digital Play Affects the Psychological Landscape of Youth
Kyndle S Lager,
German Corso
Cureus,
Год журнала:
2025,
Номер
unknown
Опубликована: Янв. 15, 2025
The
use
of
video
games
in
children
and
adolescents
has
been
growing
since
the
invention
home
interactive
entertainment.
With
that
growth,
many
parents
mental
health
professionals
alike
have
questioned
impact
on
well-being
their
patients.
Using
current
literature,
we
shall
investigate
gaming
children's
teenagers'
this
systemic
review.
We
will
time
spent
playing
development
behavioral
disorders,
obsessive-compulsive
disorder
(OCD),
depression,
anxiety,
general
psychological
well-being.
A
search
PubMed
EBSCO
discovery
host
was
done,
looking
for
primary
peer-reviewed
articles
outcomes
pediatric
population
(2-18
years
old)
North
America
with
no
prior
diagnosis.
returned
713
articles.
After
screening
selection,
nine
six
distinct
studies
were
included.
Overall,
increased
linked
to
depression
OCD
symptoms,
suicidal
ideation.
This
is
a
multifactorial
issue
lacks
substantial
research
leaving
an
opportunity
expansion
topic
future.
Язык: Английский
How Does Joint Media Engagement Affect the Development of Executive Functions in 5- to-7 year-old Children?
Psychology in Russia State of Art,
Год журнала:
2023,
Номер
16(4), С. 109 - 127
Опубликована: Янв. 1, 2023
Background.
Executive
functions
are
actively
developing
in
children
of
preschool
age.
functions’
development
is
also
influenced
by
the
way
using
digital
devices.
Joint
media
engagement
one
parameters
device
usage
that
has
been
poorly
studied
so
far,
although
this
great
importance
from
point
view
cultural-historical
psychology.
Objective.
Our
research
aimed
to
explore
association
between
young
children’s
executive
over
a
year,
and
their
joint
with
parents
siblings
children.
Design.
Four
hundred
ninety
(490)
typically
(52%
them
were
boys)
participated
study.
It
was
longitudinal
study:
during
first
stage,
5-6
years
old;
second
stage
followed
year
later.
The
NEPSY-II
subtests
(Inhibition,
Statue,
Memory
for
Designs,
Sentences
Repetition)
Dimensional
Change
Card
Sort
used
assess
functions.
A
questionnaire
mothers
get
information
about
screen
time.
Results.
Children
who
watched
video
content
played
games
together
developed
more
inhibitory
control
than
those
did
it
alone.
Co-viewing
associated
decrease
cognitive
flexibility
as
opposed
watching
Conclusion.
obtained
data
allows
us
conclude
important
development,
there
optimal
formats
engagement.
Based
on
limitations
study,
recommendations
future
suggested.
Язык: Английский
Active and Passive Screen Time for Children Aged 5–6
Sotsiologicheskie issledovaniya,
Год журнала:
2024,
Номер
9, С. 138 - 144
Опубликована: Ноя. 26, 2024
The
social
situation
of
development
largely
determines
the
cognitive
and
emotional
a
child.
use
digital
devices
is
an
important
part
in
modern
preschool
children.
By
age
5–6,
children
start
using
independently
various
modes
highlighting
importance
understanding
their
usage
patterns.
A
questionnaire
was
administered
to
mothers
663
5–6-year-old
investigate
this
topic.
It
shown
that
passive
screen
time
(time
spent
watching
video
content)
almost
twice
as
long
active
interactively
devices,
for
example,
videogames,
communication,
learning,
creating).
also
on
weekends
much
weekdays.
Weekend
reaches
three
hours
exceeds
norms
by
one
hour,
indicating
insufficient
engagement
physical
activities,
non-digital
games,
interpersonal
communication.
There
no
difference
between
boys
girls.
Screen
be
inversely
correlated
with
maternal
education
level.
found
less
than
30%
engage
parents.
Язык: Английский