The
concept
of
the
“metaverse”
has
garnered
significant
attention
recently,
positioned
as
“next
frontier”
internet.
This
emerging
digital
realm
carries
substantial
economic
and
financial
implications
for
both
IT
non-IT
industries.
However,
integration
evolution
these
virtual
universes
bring
forth
a
multitude
intricate
issues
quandaries
that
demand
resolution.
Within
this
research
endeavor,
our
objective
was
to
delve
into
appraise
array
challenges,
privacy
concerns,
security
have
come
light
during
development
metaverse
environments
in
wake
COVID-19
pandemic.
Through
meticulous
review
analysis
literature
spanning
from
January
2020
December
2022,
we
meticulously
identified
scrutinized
29
distinct
along
with
12
policy,
privacy,
matters
intertwined
metaverse.
Among
challenges
unearthed,
foremost
were
concerns
pertaining
costs
associated
hardware
software,
implementation
complexities,
disparities,
ethical
moral
surrounding
socio-control,
collectively
cited
by
43%,
40%,
33%
surveyed
articles,
respectively.
Turning
focus
issues,
top
three
emerged
investigation
encompassed
formulation
rules
principles,
encroachment
threats
within
metaverse,
looming
concerning
data
management,
all
mentioned
examined
literature.
In
summation,
is
multifaceted
dynamically
evolving
domain,
offering
opportunities
hurdles
researchers
practitioners
alike.
It
aspiration
insights,
recommendations
articulated
report
will
catalyze
extensive
dialogues
among
industry
stakeholders,
governmental
bodies,
other
interested
parties
metaverse's
destiny
world
they
aim
construct
or
bequeath
future
generations.
Abstract
This
study
investigates
the
multifaceted
impacts
of
Metaverse
Based
Language
Teaching
on
high
school
L2
vocabulary
learning
and
retention,
engagement,
community
feeling,
diverse
dimensions
presence,
namely
social,
cognitive,
teaching,
overall
presence.
Adopting
a
quasi-experimental
design,
provides
an
in-depth
controlled
trial.
The
participants
in
this
consist
86
(43
male,
43
female)
English
language
learners
Türkiye,
who
are
assigned
to
two
groups.
control
group
uses
traditional
instructional
technologies
while
experimental
engages
with
metaverse
technology.
lessons
based
social
constructivist
theory
for
both
Pre-
post-tests
employed
quantitatively
assess
retention
reveal
substantial
improvements
areas.
A
series
carefully
selected
psychometric
scales
capture
core
aspects
findings
increased
levels
engagement
sense
connectedness
within
community,
which
confirms
efficacy
MBLT.
However,
improvement
presence
does
not
reach
statistical
significance.
Cumulatively,
research
transcend
mere
quantifiable
retention.
They
holistic
transformation
experience
by
emphasizing
significance
interactions
digital
embodiment
second
education
through
metaverse.
highlights
metaverse’s
potential
shaping
future
education,
reimagining
paradigms,
proposing
new
era
immersive,
interactive,
transformative
pedagogy.
PLoS ONE,
Год журнала:
2024,
Номер
19(5), С. e0300599 - e0300599
Опубликована: Май 10, 2024
The
aim
of
this
research
is
to
investigate
tourist
marketing
within
the
embryonic
context
metaverse
in
order
comprehend
building
blocks
and
primary
technologies
employed
sector.
A
systematic
literature
review
(SLR)
was
conducted
on
386
articles,
with
an
overall
qualitative
approach
that
included
86
references,
all
which
dealt
topic
had
direct
or
potential
implications
for
tourism
sector
(hotels,
restaurants,
means
transport,
leisure
activities
destination
itself).
articles
are
taken
from:
Science
Direct,
Taylor
&
Francis,
Emerald,
Springer
Google
Scholar.
SLR
carried
out
according
PRISMA
search
protocol.
results
indicate
have
been
most
thoroughly
studied
at
confluence
marketing,
tourism,
(AI,
virtual
reality,
augmented
mixed
blockchain,
tokens
(NFTs)
digital
twins).
Moreover,
they
establish
foundational
components
first
time
(tourism
products,
as
a
distribution
branding
channel
and,
customer
protagonist).
Finally,
study
exposes
gaps
recommends
future
directions
exploration
(monetization
products
metaverse,
promotion
strategies
new
profiles
professionals,
policy
development
regulates
commercial
activity
metaverse).
With
the
content
evolution
on
web
and
Internet,
there
is
a
need
for
cyberspace
that
can
be
used
to
work,
live,
play
in
digital
worlds
regardless
of
geography.
The
Metaverse
provides
possibility
future
representing
trend
Internet.
In
future,
dataspace
where
real
virtual
are
combined
instead
space.
this
paper,
we
have
comprehensive
survey
compelling
Metaverse,
including
issues
Metaverse's
future.
We
hope
provide
some
helpful
prospects
insightful
directions
Metaverse.
European Journal of Innovation Management,
Год журнала:
2025,
Номер
unknown
Опубликована: Фев. 5, 2025
Purpose
This
study
investigates
Generation
Z’s
perceptions
of
entrepreneurial
innovation
through
the
Metaverse,
including
user
privacy
and
trust,
their
impact
on
acceptance
Metaverse
technology.
Design/methodology/approach
Using
a
quantitative
approach
to
examine
relationships
between
targeted
factors,
this
employs
structural
equation
modeling
(SEM)
based
technology
model
extended
with
variables
related
privacy,
trust
product
innovation.
The
data
were
collected
survey
distributed
representative
sample
Gen
Z
individuals.
Findings
results
reveal
that
perception
positively
influences
attitudes
toward
using
behavioral
intention
use
it.
However,
while
risk
is
found
significantly
influence
it
does
not
affect
or
Metaverse.
Practical
implications
provide
useful
insights
for
enterprises,
raising
considerations
maximize
innovative
potential
in
current
business
ecosystem.
understanding
can
help
enterprises
better
adapt
management
practices
so
as
effectively
engage
demographic,
ensuring
successful
adoption
technologies.
Originality/value
among
first
empirical
investigations
which
an
emerging
increasingly
important
area.
Journal of Metaverse,
Год журнала:
2022,
Номер
3(1), С. 19 - 27
Опубликована: Ноя. 30, 2022
A
platform
for
augmented
reality
called
Metaverse
enables
users
to
build
interactive
experiences
that
combine
the
virtual
and
real
worlds.
Additionally,
it
can
be
considered
a
version
of
concept
or
idea
cyberspace.
People
have
many
alternative
options
in
but
they
mostly
use
their
choise
by
gaming.
Therefore,
this
study
examining
opinions
participants
who
experienced
Nikeland
sports
game,
which
is
initiative
Nike
brand
metaverse.
Within
scope
research,
semi-structured
interviews
were
conducted
with
game.
Seven
themes
obtained:
age
beyond
sports,
atmospheric,
feelings,
chaotic
structure
access,
flow,
perception
innovative
research.
As
result
findings,
although
game
metaverse
still
its
infancy,
has
been
seen
there
belief
will
come
better
places
future.
consequent
literature
review
researchers
obtained
results
concepts
are
not
far
from
each
other
brands
increase.
Telematics and Informatics,
Год журнала:
2023,
Номер
87, С. 102074 - 102074
Опубликована: Ноя. 18, 2023
Metaverse
is
a
new
emerging
platform
that
enables
users
to
interact
with
each
other
and
engage
in
many
activities
inside
collective
virtual
shared
space.
rapidly
evolving,
it
essential
understand
the
perception
attitude
of
its
potential
users.
Therefore,
this
research
aims
study
metaverse
obtain
their
opinions
on
some
key
variables
metaverse.
These
include
core
concept,
readiness,
ease
use,
intention
belong
Metaverse,
adopt,
value
realization.
We
designed
an
online
questionnaire
measure
these
variables.
Then,
deep
analysis
collected
data
was
conducted
using
various
exploratory
descriptive
statistics
all
participants.
Subsequently,
we
performed
further
correlation
participants
from
Saudi
Arabia,
which
resulted
clustering
into
three
groups.
The
result
work
can
help
understanding
current
metaverse,
especially
Arabia.
This
will
consequently
developing
space,
enhancing
features,
providing
best
experiences.
Our
contributes
Theory
by
justifying
bold
value-based
framework
for
Adoption.
also
introduces
clusters,
Skeptical,
Unaware,
Optimists,
platforms,
clear
description
group.