Research Square (Research Square),
Год журнала:
2022,
Номер
unknown
Опубликована: Дек. 19, 2022
Abstract
Virtual
Reality
(VR)
is
an
evolving
wearable
technology
across
many
domain
applications,
including
health
delivery.
Yet,
human
physiological
adoption
of
VR
limited
by
cybersickness
(CS)
-
a
debilitating
sensation
accompanied
cluster
symptoms,
nausea,
oculomotor
issues
and
dizziness.
A
leading
problem
the
lack
automated
objective
tools
to
predict
or
detect
CS
in
individuals,
which
can
then
be
used
for
resistance
training,
timely
warning
systems
clinical
intervention.
This
paper
explores
spatiotemporal
brain
dynamics
heart
rate
variability
involved
cybersickness,
uses
this
information
both
episodes.
The
present
study
applies
deep
learning
EEG
spiking
neural
network
(SNN)
architecture
with
fusion
sympathetic
parameters
prior
using
(77.5%)
it
(75.0%),
more
accurate
than
just
(75%,
70.3%)
ECG
alone
(74.2%,
72.6%).
found
that
Cz
(premotor
supplementary
motor
cortex)
O2
(primary
visual
are
key
hubs
functionally
connected
networks
associated
events
susceptibility
CS.
Consequently,
presented
here
as
promising
targets
therapeutic
interventions
alleviate
and/or
prevent
cybersickness.
Frontiers in Virtual Reality,
Год журнала:
2025,
Номер
6
Опубликована: Янв. 30, 2025
Virtual
Reality
(VR)
has
expanded
beyond
the
entertainment
field
and
become
a
valuable
tool
across
different
verticals,
including
healthcare,
education,
professional
training,
just
to
name
few.
Despite
these
advancements,
widespread
usage
of
VR
systems
is
still
limited,
mostly
due
motion
sickness
symptoms,
such
as
dizziness,
nausea,
headaches,
which
are
collectively
termed
“cybersickness”.
In
this
paper,
we
explore
use
electroencephalography
(EEG)
for
real-time
characterization
cybersickness.
particular,
aim
answer
three
research
questions:
(1)
what
neural
patterns
indicative
cybersickness
levels,
(2)
do
EEG
amplitude
modulation
features
convey
more
important
explainable
patterns,
(3)
role
does
pre-processing
play
in
overall
characterization.
Experimental
results
show
that
minimal
retains
artifacts
may
be
useful
detection
(e.g.,
head
eye
movements),
while
advanced
methods
enable
extraction
interpretable
help
community
gain
additional
insights
on
underpinnings
Our
experiments
proposed
comprise
roughly
60%
top-selected
EEG-based
detection.
ACM Computing Surveys,
Год журнала:
2024,
Номер
56(11), С. 1 - 38
Опубликована: Июнь 3, 2024
Cybersickness
(CS),
also
known
as
visually
induced
motion
sickness
(VIMS),
is
a
condition
that
can
affect
individuals
when
they
interact
with
virtual
reality
(VR)
technology.
This
characterized
by
symptoms
such
nausea,
dizziness,
headaches,
eye
fatigue,
and
so
on,
be
caused
variety
of
factors.
Finding
feasible
solution
to
reduce
the
impact
CS
extremely
important
it
will
greatly
enhance
overall
user
experience
make
VR
more
appealing
wider
range
people.
We
have
carefully
compiled
list
223
highly
pertinent
studies
review
current
state
research
on
most
essential
aspects
CS.
provided
novel
taxonomy
encapsulates
various
measurement
techniques
found
in
literature.
proposed
set
mitigation
guidelines
for
both
developers
users.
discussed
CS-inducing
factors
tries
capture
same.
Overall,
our
work
provides
comprehensive
overview
particular
emphasis
different
strategies,
identifies
gaps
literature,
recommendations
future
field.
Vojnotehnicki glasnik,
Год журнала:
2025,
Номер
73(1), С. 79 - 114
Опубликована: Янв. 1, 2025
Introduction/purpose:
The
application
of
virtual
reality
(VR)
and
simulation
technologies
in
military
training
offers
cost-effective
versatile
approach
to
enhancement.
However,
prevalence
cybersickness
(CS),
characterized
by
symptoms
such
as
nausea,
limits
their
widespread
use.
Methods:
This
study
introduces
objective
parameters
for
the
detection
CS
using
three-channel
electrogastrogram
(EGG)
recording
from
one
specific
subject
assesses
independence
linear
correlation
appropriate
channel
selection.
paper
employs
a
3-level
discrete
wavelet
transformation
(DWT)
on
chosen
identify
key
indicative
gastric
disturbances.
Furthermore,
investigates
recovery
following
VR
examines
unsupervised
machine
learning
(ML)
segmenting
EGG
into
baseline
CS,
utilizing
significant
features
previously
identified.
Results
discussion:
analysis
reveals
no
differences
across
channels
moderate
low
between
pairs.
feature
selection
demonstrates
that
root
mean
square
amplitude
well
maximum
values
power
spectral
density
(PSD)
calculated
all
DWT
coefficients,
are
effective
while
dominant
scale
could
not
indicate
any
level
decomposition.
signs
appear
approximately
8
minutes
after
first
experience
supporting
idea
conducting
multiple
sessions
same
day
i.e.,
intensive
VR-based
training.
Conclusions:
ML
shows
potential
identifying
CSaffected
signal
segments
with
extraction
based
DWT,
offering
novel
enhancing
prevention
occurrence
other
VR-related
environments.
Cybersickness
is
a
common
ailment
associated
with
virtual
reality
(VR)
user
experiences.
Several
automated
methods
exist
based
on
machine
learning
(ML)
and
deep
(DL)
to
detect
cyber-sickness.
However,
most
of
these
cybersickness
detection
are
perceived
as
computationally
intensive
black-box
methods.
Thus,
those
techniques
neither
trustworthy
nor
practical
for
deploying
standalone
energy-constrained
VR
head-mounted
devices
(HMDs).
In
this
work,
we
present
an
explainable
artificial
intelligence
(XAI)-based
framework
Lite
detection,
explaining
the
model's
outcome,
reducing
feature
dimensions,
overall
computational
costs.
First,
develop
three
cybersick-ness
DL
models
long-term
short-term
memory
(LSTM),
gated
recurrent
unit
(GRU),
multilayer
perceptron
(MLP).
Then,
employed
post-hoc
explanation,
such
SHapley
Additive
Explanations
(SHAP),
explain
results
extract
dominant
features
cybersickness.
Finally,
retrain
reduced
number
features.
Our
show
that
eye-tracking
detection.
Furthermore,
XAI-based
ranking
dimensionality
reduction,
significantly
reduce
size
by
up
4.3×,
training
time
5.6×,
its
inference
3.8×,
higher
accuracy
low
regression
error
(i.e.,
Fast
Motion
Scale
(FMS)).
proposed
lite
LSTM
model
obtained
94%
in
classifying
cyber-sickness
regressing
FMS
1–10)
Root
Mean
Square
Error
(RMSE)
0.30,
which
outperforms
state-of-the-art.
can
help
researchers
practitioners
analyze,
detect,
deploy
their
DL-based
HMDs.
Transactions on Emerging Telecommunications Technologies,
Год журнала:
2023,
Номер
35(1)
Опубликована: Дек. 9, 2023
Abstract
Metaverse
is
going
to
change
human
life
in
a
profound
way
because
it
offers
an
opportunity
merge
our
physical
world
with
the
digital/virtual
worlds.
Yet,
how
much
effort
has
research
community
across
and
disciplines
contributed
what
are
emerging
themes
of
metaverse?
The
study
aims
answer
these
important
questions
using
bibliometric
approach.
Using
search
(“metaverse”
OR
“metaverses”)
“Article
Title,
Abstract,
Keywords”
date
range
up
2022
on
March
15,
2023
Scopus,
1031
journal
articles,
reviews,
conference
papers
were
identified.
Among
identified
documents,
816
(i.e.,
around
80%)
published
2022.
Feiyue
Wang
Institute
Automation,
Chinese
Academy
Sciences
was
found
be
most
productive
author
17
metaverse
publications,
followed
by
Elif
Ayiter
Sabancı
Üniversitesi
11
publications.
(with
its
Automation)
affiliation
29
China,
United
States,
South
Korea,
Kingdom
countries
that
over
58%
Co‐occurrence
keywords
analysis
revealed
seven
clusters
emerged.
included
“artificial
intelligence
perception,”
“metaverses
blockchain,”
“e‐learning
students,”
“metaverse,
avatar
immersive,”
“virtual
reality,
virtual
worlds,
Second
Life,”
“three
dimensional
computer
graphics
deep
learning,”
“augmented
mixed
interaction.”
Implications
future
directions
given.
IEEE Access,
Год журнала:
2024,
Номер
12, С. 61418 - 61432
Опубликована: Янв. 1, 2024
Stroke
is
a
leading
cause
of
global
population
mortality
and
disability,
imposing
burdens
on
patients
caregivers,
significantly
affecting
the
quality
life
patients.
Therefore,
in
this
study,
we
aimed
to
explore
application
virtual
reality
technology
physical
therapy
by
using
immersive
interactive
training
designing
rehabilitation
modes
for
individual
group
settings.
We
also
provide
with
stroke
comprehensive
home-based
treatment
plan,
ultimately
enhancing
effectiveness.
Patients
can
engage
through
system
undergo
functional,
mirror,
constraint-induced
therapies
tailored
different
task
contents.
Simultaneously,
brain-computer
interface
technology,
an
emotion
analysis
mechanism
was
designed
map
patients'
brainwave
signal
data
onto
two-dimensional
space
positive-negative
valence
arousal;
approach
enable
remote
therapists
discern
emotional
states
during
process
spaces,
facilitating
timely
adjustments
tasks.
Moreover,
prevent
compromised
effectiveness
owing
improper
postures
compensation,
offers
real-time
identification
recording,
promptly
issuing
alerts
when
compensation
occurs.
The
provides
multiuser
space,
enabling
corrections
observations,
offering
program,
thereby
realizing
localized
aging
care
model.
Virtual
Reality
(VR)
allows
users
to
interact
with
3D
immersive
environments
and
has
the
potential
be
a
key
technology
across
many
domain
applications,
including
access
future
metaverse.
Yet,
consumer
adoption
of
VR
is
limited
by
cybersickness
(CS)-a
debilitating
sensation
accompanied
cluster
symptoms,
nausea,
oculomotor
issues
dizziness.
A
leading
problem
lack
automated
objective
tools
predict
or
detect
CS
in
individuals,
which
can
then
used
for
resistance
training,
timely
warning
systems
clinical
intervention.
This
paper
explores
spatiotemporal
brain
dynamics
heart
rate
variability
involved
uses
this
information
both
episodes.
The
present
study
applies
deep
learning
EEG
spiking
neural
network
(SNN)
architecture
prior
using
(85.9%,
F7)
it
(76.6%,
FP1,
Cz).
ECG-derived
sympathetic
(HRV)
parameters
prediction
(74.2%)
detection
(72.6%)
but
at
lower
accuracy
than
EEG.
Multimodal
data
fusion
HRV
does
not
change
compared
ECG
alone.
found
that
Cz
(premotor
supplementary
motor
cortex)
O2
(primary
visual
are
hubs
functionally
connected
networks
associated
events
susceptibility
CS.
F7
also
suggested
as
area
integrating
implementing
responses
incongruent
induce
cybersickness.
Consequently,
Cz,
presented
here
promising
targets
Frontiers in Virtual Reality,
Год журнала:
2023,
Номер
4
Опубликована: Ноя. 27, 2023
Introduction:
This
exploratory
study
aims
to
participate
in
the
development
of
VR
framework
by
focusing
on
issue
cybersickness.
The
main
objective
is
explore
possibilities
predicting
cybersickness
using
i)
field
dependence-independence
measures
and
ii)
head
rotations
data
through
automatic
analyses.
second
assess
impact
visuomotor
performance.
Methods:
40
participants
completed
a
13.5-min
immersion
first-person
shooter
game.
Head
were
analyzed
both
their
spatial
(coefficients
variations)
temporal
dimensions
(detrended
fluctuations
analyses).
Exploratory
correlations,
linear
regressions
clusters
comparison
(unsupervised
machine
learning)
analyses
performed
explain
Traditional
human
factors
(sense
presence,
state
flow,
video
game
experience,
age)
also
integrated.
Results:
Results
suggest
that
measured
before
exposure
¼
variance
cybersickness,
while
Disorientation
scale
Simulator
Sickness
Questionnaire
predicts
16.3%
In
addition,
during
revealed
two
different
participants,
one
them
reporting
more
than
other.
Discussion:
These
results
are
discussed
terms
sensory
integration
diminution
as
an
avoidance
behavior
negative
symptoms.
suggests
measuring
(Virtual)
Rod
Frame
Test
tracking
internal
sensors
might
serve
powerful
tools
for
actors.