Examining the User Engagement on Mind-Sport Online Games: A Social Cognitive Theory and Word-of-Mouth Based Model Proposal
Big Data and Cognitive Computing,
Год журнала:
2025,
Номер
9(4), С. 91 - 91
Опубликована: Апрель 9, 2025
Online
gamers
have
increased
exponentially
in
the
last
few
years
all
types
of
online
games,
including
mind-sport
games.
These
like
Bridge
or
Chess,
been
traditionally
played
face-to-face.
Nowadays
more
and
players
prefer
to
use
platforms
play
Previous
studies
investigated
different
aspects
games
even
a
on
However,
frameworks
WOM
(Word-of-Mouth)
SCT
(Social
Cognitive
Theory)
sparsely
used
this
context.
In
manner,
present
article
proposes
two
objectives:
(1)
using
order
analyse
impact
sociological
factor
user
engagement
(2)
analysing
how
affects
Specifically,
proposed
PLS-SEM
model
is
defined
by
combining
five
constructs
from
these
frameworks:
health
consciousness,
emotional
behaviour,
(3)
self-efficacy,
(4)
cognitive
engagement,
(5)
behavioural
intention.
The
findings
reveal
that
consciousness
behaviour
positive
way
as
desire
well-being.
Also,
affect
comments
encourage
high-skill
mind
sports.
Finally,
study
shows
environmental
represented
an
indirect
personal
self-efficacy
direct
positively
influence
Язык: Английский
Fantasy Sports Participation in Young Adults
International Journal of Gaming and Computer-Mediated Simulations,
Год журнала:
2024,
Номер
16(1), С. 1 - 22
Опубликована: Ноя. 29, 2024
This
study
aimed
to
understand
comprehensively
the
motivations
and
constraints
underlying
fantasy
sports
participation
among
young
adults
(18-25)
in
India.
The
applied
a
motivation
constraint
model
Indian
landscape,
wherein
youth
groups
who
played
did
not
play
were
surveyed.
Given
issue
of
legality
games
India
its
linkage
with
gambling,
two
additional
factors
addiction
morality
added.
findings
multiple
regression
show
that
is
influenced
by
intrinsic
instead
monetary
benefits,
pride,
or
social
interaction.
Constraints
affecting
potential
non-players
include
addiction,
consuming
valuable
time,
causing
loss
money,
perceived
capitalistic
exploitation
for
stakeholders'
profit.
Producers
need
enhance
engagement
levels
foster
external
safeguard
them
from
gambling.
Язык: Английский