Learning Pancasila Through Garuda AR Media DOI Open Access

Candra Cuga,

Ni Nyoman Nofi Dwi Astuti,

Yuli Adhani

и другие.

Jurnal Ilmiah Pendidikan Profesi Guru, Год журнала: 2024, Номер 7(2), С. 404 - 414

Опубликована: Сен. 16, 2024

The lack of digital media has an impact on low student learning outcomes. This study aims to develop augmented reality-based civics the Garuda Pancasila material for grade IV in elementary schools. uses a mixed method, namely quantitative and qualitative approach with quasi-experimental descriptive techniques. subjects were experts, user experts. trial school students. data collection techniques used this observation, questionnaires, documentation. instrument questionnaire sheet. analysis technique analysis. results, validation results obtained from material, media, experts (users) consecutive percentages included very feasible category. limited students, was provided that percentage good Thus, it can be concluded developed is learning. stimulate students' mindsets thinking critically independently increase motivation interest research implies its significantly contribute developing technology-based interactive methods, reality (AR), which enrich teaching process

Язык: Английский

Development of Student Book as a Means to Instill Social Care, Honesty, and Responsibility to Enhance Academic Achievement in Elementary School DOI

Helena Anggraeni Putri,

Deny Hadi Siswanto,

Handika Suryatama

и другие.

International Journal of Learning Reformation in Elementary Education, Год журнала: 2025, Номер 4(01), С. 1 - 17

Опубликована: Фев. 1, 2025

This study aims to explore the development of a student book designed instill values social care, honesty, and responsibility in third-grade students at Muhammadiyah Ambarbinangun Elementary School. The is intended meet validity, practicality, effectiveness criteria enhance students' academic achievement. research method used was Research Development with ADDIE model, involving 30 as subjects. Data were collected through observation testing. results showed that media expert validation yielded score 4.5, categorized very valid, while material received 4.2, also valid. Based on questionnaires, average response reached 4.3, practical. posttest 78,2, compared pretest only 55,4. Paired sample testing significance level below α (0.00 < 0.05), indicating significant difference achievement before after using book. N-Gain obtained 0.51, classified moderate.

Язык: Английский

Процитировано

0

Learning Pancasila Through Garuda AR Media DOI Open Access

Candra Cuga,

Ni Nyoman Nofi Dwi Astuti,

Yuli Adhani

и другие.

Jurnal Ilmiah Pendidikan Profesi Guru, Год журнала: 2024, Номер 7(2), С. 404 - 414

Опубликована: Сен. 16, 2024

The lack of digital media has an impact on low student learning outcomes. This study aims to develop augmented reality-based civics the Garuda Pancasila material for grade IV in elementary schools. uses a mixed method, namely quantitative and qualitative approach with quasi-experimental descriptive techniques. subjects were experts, user experts. trial school students. data collection techniques used this observation, questionnaires, documentation. instrument questionnaire sheet. analysis technique analysis. results, validation results obtained from material, media, experts (users) consecutive percentages included very feasible category. limited students, was provided that percentage good Thus, it can be concluded developed is learning. stimulate students' mindsets thinking critically independently increase motivation interest research implies its significantly contribute developing technology-based interactive methods, reality (AR), which enrich teaching process

Язык: Английский

Процитировано

0