2021 Immersive and 3D Audio: from Architecture to Automotive (I3DA),
Год журнала:
2023,
Номер
unknown, С. 1 - 14
Опубликована: Сен. 5, 2023
In
recorded,
live,
virtual-
or
augmented-reality
immersive
musical
experiences,
the
audio
presentation
may
not
be
prescribed
by
geometrical
and
physical
model
of
a
room
acoustic
enclosure
(as
often
expected,
for
instance,
in
architectural
design
video
games
virtual
reality).
previous
work,
generic
spatial
rendering
engine
interface
were
proposed,
compatible
with
both
physically-
perceptually-based
representations
interactive
scenes
navigable
at
playback
time.
This
parametric
builds
extends
upon
concepts
proposed
previously
programming
media
standard
specifications,
including
OpenAL
MPEG-4.
It
enables
prioritizing
auditory
plausibility
over
simulation
exactness,
facilitating
low-complexity
implementation
even
large
multi-object
scenes,
sharing
"multi-room"
reverberation
reflections
processor.
this
paper,
we
review
seminal
research
on
subjective
acoustics
perceptually
based
spatialization
realized
IRCAM
Spat.
The
resulting
"Spatial
Audio
Object
Workstation"
is
consistent
familiar
content
creation
tools
workflows,
enhances
their
functionality
fine
control
motion
(including
distance
orientation),
directionality,
presence,
reverberance
each
sound
source.
Finally,
propose
coding
format
as
container
"6-DoF
objects"
to
advance
future
interoperable
experience
ecosystem.
IEEE Open Journal of the Communications Society,
Год журнала:
2024,
Номер
5, С. 4691 - 4709
Опубликована: Янв. 1, 2024
Networked
Music
Performances
(NMPs)
involve
geographically-displaced
musicians
performing
together
in
real-time.
To
date,
scarce
research
has
been
conducted
on
how
to
integrate
NMP
systems
with
immersive
audio
rendering
techniques
able
enrich
the
musicians'
perception
of
sharing
same
acoustic
environment.
In
addition,
use
wireless
technologies
for
NMPs
largely
overlooked.
this
paper,
we
propose
two
architectures
Immersive
(INMPs),
which
differ
physical
positions
computing
blocks
constituting
3D
toolchain.
These
leverage
a
backend
specifically
conceived
support
remote
musical
practices
via
Software
Defined
Networking
methods,
and
takes
advantage
orchestration,
slicing,
Multi-access
Edge
Computing
(MEC)
capabilities
5G.
Moreover,
illustrate
machine
learning
algorithms
network
traffic
prediction
packet
loss
concealment.
Traffic
predictions
at
multiple
time
scales
are
utilized
achieve
an
optimized
placement
Virtual
Network
Functions
hosting
mixing
processing
functionalities
within
available
MEC
sites,
depending
users'
geographical
locations
current
load
conditions.
An
analysis
technical
requirements
INMPs
using
is
provided,
along
their
performance
assessment
simulators.
International Journal of Communication Systems,
Год журнала:
2023,
Номер
36(18)
Опубликована: Сен. 4, 2023
Summary
This
manuscript
provides
an
in‐depth
exploration
of
metaverses,
charting
their
historical
development,
technological
foundations,
and
potential
multifarious
applications.
It
critically
assesses
the
prevailing
challenges
explores
pathways
for
evolution
these
expansive,
virtual
environments.
In
shedding
light
on
wide‐ranging
implications
it
navigates
societal,
cultural,
regulatory,
economic
landscapes.
further
elucidates
symbiosis
between
Internet
Things
(IoT)
presenting
empirical
evidence
derived
from
purpose‐built
IoT
frameworks
metaverse
A
series
experiments
were
conducted
to
affirm
hypothesis
that
integration
into
utilities,
including
advanced
concepts
such
as
smart
buildings,
intricate
task
power
grid
management,
precision‐centric
domain
agriculture,
can
drive
significant
progress.
Quantitative
findings
provide
compelling
marked
improvements
in
energy
conservation,
cost‐efficiency,
operational
effectiveness
arising
incorporation
use
cases.
With
observed
mean
25%
17%
cost
reduction,
impressive
22%
increase
efficiency,
specifically
realms
building
applications
this
study
underscores
pressing
need
sustained
research
development
initiatives
emerging.
The
"Musical
Metaverse"
(MM)
promises
a
new
dimension
of
musical
expression,
creation,
and
education
through
shared
virtual
environments.
However,
the
research
on
MM
is
in
its
infancy.
Little
work
has
been
done
to
understand
capabilities
user
experience.
One
cause
can
be
found
lack
technologies
capable
providing
high-quality
audio
streaming,
complex
enough
interactions
within
worlds.
Two
promising
candidates
for
bridging
these
gaps
are
web
such
as
WebXR
Web
Audio,
whose
combination
potentially
allow
more
accessible
interoperable
networked
immersive
experiences.
To
explore
this
possibility,
we
developed
two
prototypes
playgrounds.
We
leveraged
Networked-AFrame,
Audio
with
Tone.js
Essentia.js
create
test
sonic
experiences
that
conveniently
run
browsers
integrated
into
commercially
available
standalone
Head-Mounted
Displays.
first
playground
focuses
facilitating
creation
multi-user
application
real-time
sound
synthesis
binaural
rendering.
second
explores
analysis
music
information
retrieval
creating
audio-reactive
A
preliminary
evaluation
playgrounds
also
presented,
which
revealed
some
usability
issues
as:
accessing
URLs
headset,
ambiguity
ownership
tools,
impact
algorithms
perceived
audio-visual
latency.
Finally,
paper
outlines
future
discusses
possible
developments
applications
web-based
2021 Immersive and 3D Audio: from Architecture to Automotive (I3DA),
Год журнала:
2023,
Номер
unknown, С. 1 - 6
Опубликована: Сен. 5, 2023
Music
playing
with
binaural
systems
has
thus
far
received
remarkably
little
attention
by
the
research
community.
Such
an
activity
is
particularly
relevant
for
case
of
networked
music
performances
(NMPs),
where
geographically
displaced
musicians
play
together
over
a
telecommunication
network.
Recent
findings
obtained
in
simulated
settings
have
shown
preference
spatialized
listening
during
collaborative
using
headphones,
as
opposed
to
conventional
stereophonic
systems.
This
result
highlighted
need
enhance
current
NMP
spatial
rendering
acoustic
scene,
leading
development
immersive
performance
(INMP)
A
crucial
aspect
that
needs
be
addressed
contribution
audio
system
overall
latency
processing
and
transmission
chain
between
network
nodes.
In
this
paper,
we
provide
overview
INMP
topic
identify
contributions
components
system.
We
then
relate
such
state-of-the-art
hardware
software
Based
on
our
analysis,
draw
concluding
remarks
discuss
open
challenges
progressing
field.
Frontiers in Education,
Год журнала:
2024,
Номер
9
Опубликована: Авг. 30, 2024
The
evaluation
of
musical
praxis
involves
a
nuanced
assessment
performer
competencies
within
the
intricate
dynamics
elements,
often
hindered
by
subjective
influences
and
transient
nature
performance.
This
study
investigates
integration
Information
Communication
Technology
(ICT)
tools
to
enhance
instrumental
evaluation,
focusing
on
French
horn
applicants
University
Valencia
Philharmonic
Orchestra
(OFUV).
Employing
descriptive
observational
methodology
utilizing
MAXQDA
application
for
analysis,
examines
key
aspects
interpretation
through
individual
recordings.
Results
demonstrate
that
ICT
applications
facilitate
transparent
precise
performance
aspects,
underscoring
importance
incorporating
these
in
performative
education.
In
this
regard,
89%
participants
found
feedback
be
very
useful.
Leveraging
audio-video
recordings
offers
promising
avenue
comprehensive
providing
clearer
advocating
their
educational
authorities
instructors
foster
objective
pedagogy.
This
paper
evaluates
the
quality
of
OPUS-compressed
1st-,
3rd-,
and
5th-order
Ambisonics
at
off-center
listening
positions
in
a
studio
with
hemispherical
loudspeaker
arrangement.
The
audio
signals
were
compressed
16,
32,
64
kb/
$s$
per
channel
compared
to
an
uncompressed
reference
experiment.
Audio
scenes
comprised
frontally
panned
speech
music
without
surrounding
reverberation.
experiment
reveals
requirements
Am-bisonics
order
bandwidth
achieve
excellent
dependence
material
position
for
streaming
spatial
across
different
venues.
Modern
music
delivery
contexts
include
the
real-time
distribution
of
musical
performances
as
immersive
media
('metaverse
concerts')
to
online
audiences.
This
paper
details
an
investigatory
deployment
a
novel
server-based
spatial
audio
rendering
system
for
this
context,
considering
practical
wireless
Virtual
Reality
(VR)
audience
endpoint.
Ambisonic
auralisation
is
provided
with
6
Degrees
Freedom
(6DoF)
using
Spatial
Impulse
Response
(SIR)
interpolation
approach
which
efficient
large-scale
distribution.
Binaural
distributed
mobile
device
at
endpoint
low-latency
Network
Music
Performance
(NMP)
streaming
software.
Improvement
in
achieved
relative
that
possible
on
consumer
HMDs.
Latency
measurements
suggest
acceptable
motion-sound
latency
not
device,
however
may
be
achievable
other
contexts,
or
optimised
systems.
This
paper
presents
the
Holodeck
project,
a
multi-room
research
framework
designed
to
support
distributed
multimedia
concert
performances.
Developed
through
an
inter-lab
collaboration
at
New
York
University,
platform
leverages
Corelink
engine,
flexible
and
unified
data
routing
system
that
facilitates
immersive,
interactive
experiences
across
diverse
networked
environments.
The
enables
real-time
streaming
synchronization
of
various
types,
including
audio,
video,
motion-capture
data,
thus
supporting
design
implementation
augmented
Network
Music
Performances
(NMPs).
Discussion
around
case
studies
large-scale
concerts
illustrates
system's
capabilities
potential
applications.
In
pilot
exploration,
has
been
used
gather
preliminary
on
quality
experience
from
both
audiences
musicians.
aims
enhance
telepresence
realism
in
remote
collaborations,
contributing
development
new
methodologies
artistic
practices
also
discusses
technical
challenges
solutions
associated
with
implementing
such
adaptive
future
work
regarding
its
usage
immersive
NMPs.
Music
in
Extended
Reality
(XR)
is
increasingly
present
both
academic
and
industrial
research.
While
XR
applications
are
more
prevalent
STEM
education,
there
growing
interest
the
use
of
for
music
education.
This
study
investigates
how
multi-user
scenarios
affect
perceived
social
presence
flow
music-related
tasks,
as
dimensions
positively
correlate
with
learning
satisfaction
effectiveness.
Using
PatchWorld
Fortnite
under
different
Virtual
Mixed
conditions,
participants
played
interactive
musical
memory
games.
Initial
results
indicate
significant
differences
but
not
perception
depending
on
modality,
providing
valuable
insights
design
effective
XR-based
teaching
tools.
The
integration
of
network-based
music
performance
with
immersive
media
technology
opens
new
compelling
avenues
for
live
collaborative
multimedia
concerts
and
exhibitions.
This
paper
presents
a
development
workflow
creating
cohesive
environments
network
performances,
where
an
exhibition
node
is
connected
to
remote
ensemble.
These
rely
on
the
usage
local
characterization
data,
such
as
room
acoustic
measurements
digital
twin
assets,
render
mix
audio
motion-capture
streams,
capable
merging
performers
into
single
shared
display
streamed
eXtended
Reality
devices.
Spatialization
auralization
techniques
are
used
add
realism
auditory
elements
ground
them
in
acoustics
by
musicians
stage
audiences.
resulting
"hybrid"
combines
virtual-reality
mixed-reality
principles
create
specific
type
novel
interactive
concert
experience.