The Effects of Videogame Skills Across Diverse Genres on Verbal and Visuospatial Short-Term and Working Memory, Hand-Eye Coordination, and Empathy in Early Adulthood
Опубликована: Июнь 26, 2024
The
cognitive
and
affective
impacts
of
video
games
are
subjects
ongoing
debate,
with
recent
research
recognizing
their
potential
benefits.
This
study
employs
the
Gaming
Skill
Questionnaire
(GSQ)
to
evaluate
participants'
gaming
skills
across
six
genres
overall
proficiency.
Eighty-eight
individuals
aged
20-40
participated,
completed
assessments
empathy
abilities:
verbal
short-term
memory,
working
visuospatial
psychomotor
speed
(hand-eye
coordination),
attention.
Cognitive
abilities
were
examined
using
Digit
Span
Test,
Corsi
Block
Deary-Liewald
Reaction
Time
Task,
while
was
assessed
Empathy
Quotient
Questionnaire.
Findings
indicate
that
high
game
skill
levels
correlate
improvements
in
speed,
Different
enhanced
specific
skills:
RPGs
positively
influenced
memory
but
negatively
affected
empathy;
action
improved
attention;
puzzle
benefited
memory.
These
promising
results
contribute
on
effects
games,
highlighting
for
enhance
certain
functions
also
underscoring
complexity
impact
empathy.
Future
should
further
investigate
genre-specific
long-term
outcomes.
Язык: Английский
Mitigating Cybersickness in Virtual Reality: Impact of Eye–Hand Coordination Tasks, Immersion, and Gaming Skills
Sokratis Papaefthymiou,
Anastasios Giannakopoulos,
Πέτρος Ρούσσος
и другие.
Virtual Worlds,
Год журнала:
2024,
Номер
3(4), С. 506 - 535
Опубликована: Ноя. 15, 2024
Cybersickness
remains
a
significant
challenge
for
virtual
reality
(VR)
applications,
particularly
in
highly
immersive
environments.
This
study
examined
the
effects
of
immersion,
task
performance,
and
individual
differences
on
cybersickness
symptoms
across
multiple
stages
VR
exposure.
Forty-seven
participants
aged
18–45
completed
within-subjects
design
that
involved
Virtual
Reality
Questionnaire
(CSQ-VR)
Deary–Liewald
Reaction
Time
(DLRT)
task.
were
assessed
four
stages:
before
after
12
min
rollercoaster
ride
designed
to
induce
cybersickness.
The
results
showed
increases
following
ride,
with
partial
recovery
during
post-ride
tasks.
Eye–hand
coordination
tasks,
performed
mitigated
nausea,
as
well
vestibular,
oculomotor
symptoms,
suggesting
engagement
plays
key
role
alleviating
predictors
symptom
severity
included
susceptibility
motion
sickness
gaming
experience,
proficiency
first-person
shooter
(FPS)
games,
which
was
associated
reduced
intensity.
While
later
stages,
nausea
vestibular
discomfort,
overall
levels
remained
elevated
post-immersion.
These
findings
underscore
importance
timing,
differences,
experience
developing
strategies
mitigate
enhance
user
experiences
Язык: Английский