Опубликована: Июль 19, 2024
Язык: Английский
Опубликована: Июль 19, 2024
Язык: Английский
The Lancet Child & Adolescent Health, Год журнала: 2025, Номер unknown
Опубликована: Апрель 1, 2025
Язык: Английский
Процитировано
2Healthcare, Год журнала: 2025, Номер 13(3), С. 305 - 305
Опубликована: Фев. 2, 2025
Background/Objectives: Patient and public involvement engagement (PPIE) has gained global recognition as an innovative healthcare research practice. PPIE engages end-users throughout the process, improving intervention effectiveness, resource efficiency, user satisfaction. Despite its increasing inclusion in studies, comprehensive bibliometric reviews of intervention-related studies reporting are scarce. This study aims to conduct a analysis recent decades identify key worldwide features, themes, trends. Methods: The includes 10,624 relevant English articles published Web Science (WoS) Core Collection up 26 November 2024. Search terms were selected based on conceptualization, interventional types, related terms. Using WoS descriptive CiteSpace, we examined features identified major international themes Results: There been significant increase number over past five years, especially from United States Kingdom, with rise Asia. However, cross-national collaboration remains limited. Key include “community participation”, “health equity”, “coronary heart disease”, “web-based patient empowerment”, “mental illness”, “obesity prevention”, growing interest “mobile health” “digital health”. Conclusions: provides up-to-date overview characteristics evolving trends PPIE. It highlights regions limited implementation, suggests pathways for further development, identifies themes. offers researchers practitioners valuable insights into tracking interventions fostering collaborations evidence-based leading scholars institutions worldwide. Additionally, findings drive innovations aimed at outcomes.
Язык: Английский
Процитировано
1Frontiers in Digital Health, Год журнала: 2025, Номер 7
Опубликована: Фев. 18, 2025
In the post-COVID-19 era, depressive disorders among youth have risen significantly, creating an urgent need for accessible, cost-effective mental health interventions. This study adapts Group Support Psychotherapy into Tele-Support (TSP) via mobile phones. It aims to evaluate its feasibility, acceptability, effectiveness, and cost-efficiency in addressing mild moderate depression central Uganda. will use a mixed-methods approach, starting with qualitative phase adapt Guided by ecological theories Unified Theory of Acceptance Use Technology (UTAUT), focus group discussions interviews youth, professionals, stakeholders inform development youth-tailored call platform integrated Rocket Health Africa's telehealth services. Data be analyzed using grounded theory MAXQDA Analytics Pro 2022 guide intervention adaptation. An open-label randomized controlled trial enroll 300 (15-30 years) from Kampala, Uganda, (TSP). Participants TSP standard services (SMHS) or SMHS alone. Primary outcomes include feasibility secondary assessing cost-effectiveness, symptom changes, social support. Intention-to-treat analysis structural equation modeling treatment effects, complemented insights implementation barriers facilitators. protocol develops evaluates resource-limited settings, gaps exacerbated COVID-19. Using user-centered design mixed methods, it explores TSP's adaptability, cost-effectiveness while like technology literacy, laying groundwork accessible digital solutions. PACTR202201684613316.
Язык: Английский
Процитировано
0Опубликована: Март 6, 2025
Язык: Английский
Процитировано
0Опубликована: Март 12, 2025
Язык: Английский
Процитировано
0Administration and Policy in Mental Health and Mental Health Services Research, Год журнала: 2025, Номер unknown
Опубликована: Апрель 19, 2025
Abstract Peers are individuals with lived experience of mental health challenges trained to provide support others similar challenges. Help@Hand was a multi-site project that integrated peers into digital intervention (DMHI) implementation. This study uses the Consolidated Framework for Implementation Research (CFIR) frame reported by when implementing DMHIs. Individuals leading local peer workforce completed quarterly online surveys about perceived DMHI Biannual interviews probed details on survey-reported 103 and 39 bi-annual were collected from key informants at 11 sites between Summer 2020 Fall 2022. One challenge tied directly DMHIs; namely, device distribution. Several related Process, including recruiting qualified integrating implementations; communication collaboration; translation. Challenges in Individual domain included unclear roles multi-tasking across various projects. Inner Setting structural barriers hiring peers, issues management, turnover. Outer environmental technology readiness, COVID-19, decision-making processes collaborative, uneven sites’ peers. Funding uncertainty bridged Settings. Using CFIR model implementation yielded useful lessons, especially engaged as partners planning process. Successful will be enhanced ensuring adequate readiness tech-based interventions, clear role definition, streamlined processes, well-delineated lines locally sites.
Язык: Английский
Процитировано
0Frontiers in Digital Health, Год журнала: 2025, Номер 7
Опубликована: Май 15, 2025
Introduction The impact of personalization on user engagement and adherence in digital mental health interventions (DMHIs) has been widely explored. However, there is a lack clarity regarding the prevalence its application, as well dimensions mechanisms within DMHIs for adolescents youth. Methods To understand how applied young people, scoping review was conducted. Empirical studies youth with depression anxiety, published between 2013 July 2024, were extracted from PubMed Scopus. A total 67 included review. Additionally, we expanded an existing framework, which originally classified into four (content, order, guidance, communication) (user choice, provider rule-based, machine learning), by incorporating non-therapeutic elements. Results adapted framework includes therapeutic content, communication, interfaces (customization visual or interactive components), interactivity (personalization preferences), while retaining original mechanisms. Half studied used only one dimension (51%), more than two-thirds mechanism. This found that content (51% interventions) (25%) favored. User choice most prevalent mechanism, present 60% interventions. learning employed substantial number cases (30%), but no instances generative artificial intelligence (AI) among studies. Discussion findings suggest although elements are reported articles, their younger people's experience to protocols not thoroughly addressed. Future may benefit AI, adhering standard clinical research practices, further personalize experiences.
Язык: Английский
Процитировано
0Journal of Medical Internet Research, Год журнала: 2024, Номер 26, С. e51376 - e51376
Опубликована: Сен. 4, 2024
Background Digital mental health interventions (DMHIs) are increasingly recognized as potential solutions for adolescent health, particularly in low- and middle-income countries (LMICs). The United Nations’ Sustainable Development Goals universal coverage instrumental tools achieving all. Within this context, understanding the design, evaluation, well barriers facilitators impacting engagement with care through DMHIs is essential. Objective This scoping review aims to provide insights into current landscape of adolescents LMICs. Methods Joanna Briggs Institute methodology was used, following recommendations PRISMA-ScR (Preferred Reporting Items Systematic Reviews Meta-Analyses Extension Scoping Reviews). Our search strategy incorporated 3 key concepts: population "adolescents," concept "digital interventions," context "LMICs." We adapted various databases, including ACM Library, APA PsycINFO, Cochrane Google Scholar (including gray literature), IEEE Xplore, ProQuest, PubMed (NLM), ScienceDirect, Scopus, Web Science. articles were screened against a specific eligibility criterion from January 2019 March 2024. Results analyzed 20 papers focusing on conditions among adolescents, such depression, well-being, anxiety, stigma, self-harm, suicide ideation. These delivered diverse formats, group delivery self-guided interventions, support professionals or involving lay professionals. study designs evaluation encompassed range methodologies, randomized controlled trials, mixed methods studies, feasibility studies. Conclusions While there have been notable advancements LMICs, research base remains limited. Significant knowledge gaps persist regarding long-term clinical benefits, maturity readiness LMIC digital infrastructure, cultural appropriateness, cost-effectiveness across heterogeneous settings. Addressing these necessitates large-scale, co-designed, culturally sensitive DMHI trials. Future work should address this.
Язык: Английский
Процитировано
2JMIR Serious Games, Год журнала: 2024, Номер 12, С. e64488 - e64488
Опубликована: Ноя. 28, 2024
Background Young people are particularly at risk of developing mental health problems, a challenge exacerbated by the COVID-19 pandemic. Digital tools such as apps and chatbots show promise in providing accessible, cost-effective, less stigmatized ways strengthening their health. However, while these interventions offer benefits, they extend measures beyond traditional therapeutic settings relationships, which raises ethical concerns due to absence established guidelines regulations. This is notable for technologies incorporating serious gaming elements. In addition, adolescents sensitive times vulnerable phase, shows great potential effective use preventive sensitizing measures. Considering lack an integration into existing structures among many young users, considerations become crucial. Objective scoping review aims build knowledge base on aspects implementing gamified digital people. Methods We conducted search research articles conference papers from 2015 2023 English, German, Spanish. identified 1815 studies using unique combination keywords databases Scopus, Web Science, MEDLINE, PsycINFO. After removing duplicates (741/1816, 40.8%), we included total 38 publications this following double screening process. Results found that ethically relevant were discussed with regard (1) ethics, (2) principles (including privacy, accessibility, empowerment autonomy, cultural social sensitivity, co-design), (3) groups, (4) implications implementation facilitators specific contexts, relationship other options, economic aspects, embeddedness technologies). Conclusions prevailing limited interpretation “ethics” ethics across publications. It also discussion co-design frequently viewed instrumental terms vulnerability mostly addressed pragmatically. Through concrete examples how researchers game designers thus far have mitigated challenges interventions, illustrates issues do or not prompt diverse reflections, mitigation strategies, actions. advocates be integrated ongoing practice throughout all stages elements
Язык: Английский
Процитировано
2JMIR Serious Games, Год журнала: 2024, Номер 12, С. e59381 - e59381
Опубликована: Дек. 19, 2024
Background Many adolescents in Uganda are affected by common mental disorders, but only a few affordable treatment options available. Digital health interventions offer promising opportunities to reduce these large gaps, specifically tailored for Ugandan limited. Objective This study aimed determine the feasibility and acceptability of Kuamsha program, an intervention delivered through gamified app with low-intensity telephonic guidance, as way promote among from general population Uganda. Methods A 3-month pre-post single-arm trial was conducted aged between 15 19 years living Wakiso District, Central The coproduced site ensure that it culturally acceptable. were evaluated using explanatory sequential mixed methods approach. Feasibility assessed collecting data on retention rates adherence rates. Acceptability questionnaire in-depth interviews participants following conclusion period. As secondary objective, we explored changes participants’ before after intervention. Results total 31 recruited study. showed high levels acceptability. Trial exceeded 90%, ≥80%. These results, against our predefined progression criteria, indicate successful study, all criteria exceeding thresholds necessary progress larger trial. App engagement metrics, such time spent modules completed, existing literature benchmarks, many continued use In-depth responses revealed levels. Depressive symptoms trended toward reduction (mean difference: 1.41, 95% CI –0.60 3.42, Cohen d=0.30), although this not statistically significant (P=.16). Supporting trend, also observed proportion moderate depressive 32% (10/31) 17% (5/29) intervention, change (P=.10). Conclusions presents evidence support program feasible acceptable digital fully powered randomized controlled is needed assess its effectiveness improving adolescents’ health.
Язык: Английский
Процитировано
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