Pengembangan Edugame pada Materi Sistem Saraf untuk Siswa SMA DOI Open Access

Zahra Firdaus,

Siti Zubaidah,

Munzil Munzil

и другие.

Bioscientist Jurnal Ilmiah Biologi, Год журнала: 2024, Номер 12(1), С. 1472 - 1472

Опубликована: Июнь 30, 2024

The complex material of the nervous system often makes high school students feel challenged due to limited teaching time and monotonous learning media. Designing an interactive enjoyable edugame can simplify students' understanding abstract concepts increase their motivation learn. This study aims develop educational game on that is valid practical as a recommended medium for students. development uses Multimedia-Based Instructional Design model by Lee & Owens, which consists analysis, design, implementation, evaluation. sample in this 32 majoring Science. data analysis validation results done using percentage formula, while questionnaire reliability analyzed Cronbach's alpha. media showed score 95%, reached 100%, practitioners obtained practicality test achieved 96.7%. be one material.

Язык: Английский

Video animation in coordination system to improve students’ cognitive ability DOI Creative Commons

Zahra Firdaus,

Siti Zubaidah, Munzil Munzil

и другие.

JPBI (Jurnal Pendidikan Biologi Indonesia), Год журнала: 2024, Номер 10(2), С. 673 - 687

Опубликована: Июль 31, 2024

The biological concept has a broad scope and requires the visualisation of bioprocesses to provide complex understanding. Learning media can help visualise enhance students’ cognitive abilities. study aimed develop, test practicality, effectiveness video animation in improving grade XI high school und erstanding coordination system. This involved 66 students science department at State Senior High School 2 Malang, Indonesia. research used Lee & Owens Multimedia-Based Instructional Design method, which consisted analysis, design, development, implementation, evaluation stages. In stage, we conducted face validity by experts content material experts, successively getting results 97% 100%. Then, concurrent was obtained from student assessments interface with result 97%, user-friendly 100%, appropriateness 95%. final construct carried out through an using quasi-experimental design pretest-posttest control group design. Data analysis performed Independent T-test, showing significance 0.006 < 0.05, showed significant difference average post-test between experimental classes. score class increased 76.32 89.03, but 76.38 84.56. that effectively improved Therefore, this learning be recommendation

Язык: Английский

Процитировано

0

The Effectiveness of Powerpoint-Based Audio Visual Media on Science Learning Outcomes on Solar System Material in Class VII Students DOI Creative Commons
Feliza Paramitha Sinaga,

Adelakun Isaac Tosin,

Amit Kumar Das

и другие.

Schrödinger Journal of Physics Education, Год журнала: 2024, Номер 5(4), С. 160 - 167

Опубликована: Дек. 30, 2024

Purpose of the study: To determine effectiveness power point-based audio visual media on student learning outcomes regarding solar system in class VII junior high school Methodology: This type research is quantitative with a quasi experimental method. The carried out involved two classes, control and an class. Simple random sampling technique. that C while D. instruments used this were questionnaires questions. data collection method for was using pretest posttest. analysis technique T-test SPSS program. Main Findings: findings study reveal use PowerPoint-based audiovisual significantly enhances students' Solar System topic. Statistical shows significant difference between groups, higher scores group. effectively improves understanding complex materials increases motivation. practical, interactive approach highlights potential simple technology science education, providing new empirical evidence scalable solution improving diverse educational contexts. Novelty/Originality basis developing Power Point students.

Язык: Английский

Процитировано

0

Pengembangan Edugame pada Materi Sistem Saraf untuk Siswa SMA DOI Open Access

Zahra Firdaus,

Siti Zubaidah,

Munzil Munzil

и другие.

Bioscientist Jurnal Ilmiah Biologi, Год журнала: 2024, Номер 12(1), С. 1472 - 1472

Опубликована: Июнь 30, 2024

The complex material of the nervous system often makes high school students feel challenged due to limited teaching time and monotonous learning media. Designing an interactive enjoyable edugame can simplify students' understanding abstract concepts increase their motivation learn. This study aims develop educational game on that is valid practical as a recommended medium for students. development uses Multimedia-Based Instructional Design model by Lee & Owens, which consists analysis, design, implementation, evaluation. sample in this 32 majoring Science. data analysis validation results done using percentage formula, while questionnaire reliability analyzed Cronbach's alpha. media showed score 95%, reached 100%, practitioners obtained practicality test achieved 96.7%. be one material.

Язык: Английский

Процитировано

0