Mimbar Pendidikan Indonesia,
Год журнала:
2022,
Номер
2(3), С. 375 - 386
Опубликована: Авг. 2, 2022
Media
yang
digunakan
oleh
guru
hanya
sebatas
gambar
pada
buku
teks.
Hal
ini
menimbulkan
rasa
bosan
siswa
dalam
belajar
dan
berimbas
kurang
pemahaman
mencermati
unsur
intrinsik
sebuah
cerita
legenda.
Tujuan
penelitian
yaitu
mengembangkan
media
pembelajaran
komik
digital
bermuatan
kearifan
lokal
Bali
materi
teks
fiksi
tema
8
subtema
1
itu
kelas
IV
sekolah
dasar.
Jenis
pengembangan
model
ADDIE.
Subjek
2
ahli
materi,
pembelajaran.
uji
coba
dasar
berjumlah
10
praktisi
orang
guru.
Metode
pengumpulan
data
melalui
observasi,
metode
wawancara
penyebaran
angket.
Instrumen
dilakukan
angket
(kuisioner).
Teknik
analisis
desktiptif
kualitatif,
kuantitatif.
Hasil
hasil
validtias
memperoleh
indeks
validitas
butir
0,92
(validitas
tinggi).
0,98
Untuk
total
persentase
97%
(sangat
praktis)
94%
praktis).
Disimpulkan
bahwa
dinyatakan
sangat
praktis
bisa
tanpa
direvisi
layak
UNION Jurnal Ilmiah Pendidikan Matematika,
Год журнала:
2025,
Номер
13(1), С. 146 - 166
Опубликована: Фев. 26, 2025
This
study
aims
to
develop
an
ethnomathematics
comic-based
e-module
by
applying
the
ICARE
model
improve
students'
mathematical
representation
skills.
The
consists
of
Introduction,
Connection,
Application,
Reflection,
and
Extension
stages.
research
approach
used
is
Research
Development
(R&D)
with
ADDIE
development
model,
which
includes
Analysis,
Design,
Development,
Implementation,
Evaluation
subjects
were
grade
VIII
students
at
a
junior
high
school
that
had
adopted
Merdeka
Curriculum.
Before
being
tested
on
small
scale,
was
first
validated
experts
in
field
materials
media
ensure
its
feasibility.
instruments
included
validation
questionnaire,
test
measure
skills,
questionnaire
collect
student
teacher
responses.
results
showed
developed
met
criteria
valid,
practical,
effective
improving
Students
responded
positively
because
material
presented
more
interesting,
based
local
culture,
helped
them
understand
concept
deeply.
Thus,
comics
can
be
alternative
innovative
teaching
mathematics
learning.
Jurnal Edutech Undiksha,
Год журнала:
2022,
Номер
10(2), С. 262 - 270
Опубликована: Дек. 14, 2022
Kurangnya
penggunaan
media
digital
dalam
proses
pembelajaran
daring
berdampak
pada
rendahnya
minat
serta
motivasi
belajar
siswa.
Sehingga
untuk
mengatasi
permasalahan
tersebut,
maka
dibutuhkan
sebuah
yang
dapat
membantu
Adapun
tujuan
dari
penelitian
ini
yakni
mengembangkan
komik
topik
sumber
energi
kelas
IV.
Penelitian
tergolong
kedalam
jenis
pengembangan
dikembangkan
dengan
menggunakan
model
ADDIE.
Hanya
saja
pelaksanaannya
hanya
dilaksanakan
sampai
tahap
media,
karena
adanya
keterbatasan
waktu
dimiliki
oleh
peneliti.
Subjek
terlibat
1
orang
ahli
materi,
dan
praktisi.
Pengumpulan
data
dilakukan
metode
observasi,
wawancara,
dokumentasi,
penyebaran
angket.
instrument
digunakan
uji
Data
diperoleh
kemudian
dianalisis
teknik
analisis
deskriptif
kualitatif
kuantitatif.
Hasil
menunjukkan
bahwa
nilai
rata-rata
validitas
materi
sebesar
4,6,
4,7
praktisi
4,8
kualifikasi
sangat
baik.
Dengan
demikian
dinyatakan
valid
pembelajaran.
Impilkasi
adalah
tersedianya
guru
menyampaikan
sehingga
menjadi
bermakna.
Research and Development in Education (RaDEn),
Год журнала:
2024,
Номер
4(1), С. 219 - 236
Опубликована: Апрель 15, 2024
According
to
researchers,
they
have
made
observations
at
SDN
Purwoyoso
02
Semarang
and
obtained
results,
the
problems
are
limited
learning
media
student
outcomes
which
still
in
low
category
content
of
Fine
Arts
lessons.
This
research
aimed
test
effectiveness
feasibility
using
Digital
Comic
subjects
for
class
IV
students
Semarang-Central
Java.
The
type
used
is
development
(RnD),
follows
a
modified
Borg
Gall
9-stage
model.
results
product
assessment
form
validation
carried
out
by
experts
field
materials
an
average
score
92.5%
with
classification
"very
feasible".
Media
T
significance
value
0.000.
N-gain
calculation
0.5553
"medium"
criteria.
So
digital
comic
can
be
said
very
feasible
effective
applied
improving
outcomes.
Researchers
suggest
that
we
always
develop
digital-based
maximize
existing
applications
encourage
educational
progress
Indonesia.
International Journal of Elementary Education,
Год журнала:
2024,
Номер
8(1), С. 20 - 29
Опубликована: Июнь 6, 2024
The
absence
of
learning
media
that
is
appropriate
to
the
objectives
reading
skills
a
problem
exists
in
elementary
schools.
Based
on
these
problems,
motivation
and
story
students
are
low.
This
research
aims
create
interactive
assisted
by
Adobe
Flash
valid,
feasible,
effective
increasing
third-grade
school
students'
story-reading
skills.
method
uses
RnD
with
ADDIE
model
development
procedure.
subjects
included
material
experts,
teachers
third
grade
students.
Data
collection
used
scales,
questionnaires
tests.
data
analysis
technique
quantitative
which
explained
qualitative
analysis.
results
were
average
validation
experts
99.2%,
73.75%,
teacher
responses
94.05%
student
97.31%.
independent
t-test
MANOVA
show
significant
differences
influence
between
who
use
do
not
Flash.
It
was
concluded
creating
practical
could
increase
International Journal of Elementary Education,
Год журнала:
2023,
Номер
7(4), С. 666 - 676
Опубликована: Дек. 28, 2023
Base
on
observation
there
is
no
educative
and
interactive
learning
media
in
local
content
lessons
related
to
strengthening
student
character.
This
study
aims
analyze
interest
enthusiasm
lessons,
understand
the
values,
diversity,
inclusivity
contained
La
Galigo
through
Augmented
Reality
(AR)-based
comic.
use
Wilcoxon
signed-rank
test
used
compare
pre-test
post-test,
also
comparing
anecdotal
notes
of
activities.
A
total
14
students
from
4th
5th
grade
participated
this
program.
Data
collection
observations,
records,
in-depth
interviews
were
assess
students'
personalities.
Based
evaluation
an
increase
knowledge
after
comic
method
used.
Changes
student’s
attitude
are
accomplished
continuous
assessment
indicators
involvement
teacher
classroom.
It
hoped
that
innovation
can
help
develop
better
character
by
incorporating
trisipaka-based
values
(sipakatau,
sipakalebbi,
sipakainge')
into
their
daily
lives.
Journal of Education Technology,
Год журнала:
2022,
Номер
6(4), С. 663 - 673
Опубликована: Дек. 14, 2022
The
development
of
technology
is
directly
proportional
to
the
progress
education.
It
requires
students
continue
improve
their
learning
capacity,
including
using
support
learning.
ability
use
digital
platforms
one
skills
must
have
be
able
face
new
era
21st
century.
This
research
aims
analyze
prospective
teacher
students'
literacy
and
its
effect
on
independent
21st-century
skills.
uses
a
quantitative
approach
with
correlational
type.
population
84
active
students.
Data
collection
was
carried
out
by
conducting
surveys
distributing
questionnaires.
Instruments
used
in
questionnaires
self-directed
analysis
technique
simple
linear
regression
analysis.
study
found
that
correlation
between
variables
positive
but
included
low
category.
Conversely,
indicators
for
each
variable
good
score
or
value
76.12%
an
evaluation
62.97%.
concluded
higher
person's
literacy,
strength
ability.
Learning
do
self-management
significantly
related
information
skills,
namely
analyzing
information.
Differences
independence
result
differences
absorb
material
appropriately.
Jurnal Ilmiah Sekolah Dasar,
Год журнала:
2024,
Номер
8(2), С. 379 - 390
Опубликована: Июнь 27, 2024
In
the
current
era
of
digital
technology
development,
free-access
design
platforms
can
be
used
in
education
as
an
alternative
technology-based
learning
medium.
Researchers
found
that
elementary
schools,
social
studies
still
conventional
methods
such
lectures
and
very
rarely
instructional
media,
so
students
were
bored
while
studying.
Therefore,
this
study
aimed
to
analyze
effect
using
Storyboard
That
media
on
students'
critical
thinking
skills
material
Proclamation
Independence.
This
website
along
with
5
essay
questions
a
cognitive
level
C4-C6
(analyze,
evaluate,
create).
research
is
Quasi-Experimental
Non-equivalent
Control
Group
Design.
The
number
samples
consisted
class
VI
A
totaling
22
control
B
experimental
class.
Data
analysis
techniques
prerequisite
tests
normality
homogeneity
Independent
Sample
T-tests.
T-test
data
results
pretest
0.539
>
0.05
post-test.
(2-tailed)
0.000
<0.05.
So,
it
concluded
there
significant
differences
between
group
only
lecturing
methods.
It
proven
encourages
think
critically
through
various
visualization
stimuli.
implementation
allows
teachers
use
appropriate
improve
school
skills.
EduFisika Jurnal Pendidikan Fisika,
Год журнала:
2024,
Номер
9(1), С. 14 - 22
Опубликована: Апрель 25, 2024
This
study
aimed
to
determine
the
effect
of
developing
media
board
game
"Galaksi
Bimasakti
Project,"
which
is
development
Snakes
and
Ladders
game.
The
Galaksi
Project
has
a
colorful
space
design
that
makes
it
attractive
students.
equipped
with
pawns,
dice,
3
types
cards:
question
cards,
answer
confirmation
punishment
cards.
novelty
concept
cards
confirmations
have
same
number,
making
easier
for
students
find
out
whether
answers
put
forward
by
other
players
are
right
or
wrong.
Other
participants
will
listen
remember
appropriate
answers,
besides
additional
points
make
more
interested
in
answering
correctly
contributing
their
group.
In
this
teacher
only
supervisor
course
game,
words
facilitator.
carried
peer
tutors
groups
so
preparation
method
used
data
analysis
descriptive
quantitative
using
group
pretest-post-test.
results
showed
there
was
an
increase
class
average
at
pretest
post-test.
Obtained
statistical
test
0.000
stated
influence
on
learning
outcomes
after
implementation
Bimasaktit
International Journal of Elementary Education,
Год журнала:
2023,
Номер
7(1), С. 124 - 133
Опубликована: Фев. 16, 2023
Social
studies
learning
materials
that
utilize
natural
resources
are
minimal
in
media
so
student
outcomes
could
be
better.
To
overcome
this
problem,
comic
based
on
the
local
wisdom
of
Mount
Kelud
has
been
developed.
The
purpose
developing
Local
Wisdom
is
to
determine
validity,
effectiveness,
and
practicality.
research
was
conducted
using
R&D
(Research
Development)
with
ADDIE
development
model.
subjects
were
experts,
teachers,
fourth-grade
elementary
school
students.
Collecting
data
observation
questionnaire
methods.
instrument
used
collecting
a
questionnaire.
analysis
technique
quantitative
which
described
qualitatively.
study
results
average
validation
by
material
experts
89%.
effectiveness
through
trials
showed
an
increase
reaching
87%.
practicality
teacher
responses
93%.
Based
these
results,
developed
valid,
effective,
practical
it
feasible
support
process.
Jurnal Pendidikan Sains Indonesia,
Год журнала:
2023,
Номер
11(3), С. 668 - 682
Опубликована: Июль 31, 2023
Student
learning
independence
is
currently
low,
this
indicated
by
the
lack
of
a
variety
media
used
teachers.
The
problem
to
be
raised
that
students
are
not
independent
in
exploring
their
knowledge,
including
science
subjects
(results
from
interviews
with
teachers
at
SDN
80
Kota
Tengah).
To
overcome
these
problems,
purpose
study
develop
an
android-based
gravity
e-comic
increase
student
independence.
method
research
R
D
(research
development)
method,
development
model
produce
e-comics
four
d,
steps
namely
define,
design,
development,
disseminate.
data
collection
procedure
describe
validity,
practicality
and
effectiveness
made.
Data
analysis
uses
practicality,
effectiveness.
results
showed
developed
was
valid,
received
positive
responses
very
good
for
training
elementary
school
students,
so
it
feasible
use
process
school.
conclusion
practical
process,
effective
increasing
level