The Effect of English Vocabulary Card Media on Improving Student Learning Achievement at SMAN 1 Tubaba
International Journal Corner of Educational Research,
Год журнала:
2023,
Номер
2(1), С. 41 - 49
Опубликована: Июль 20, 2023
This
study
describes
the
urgency
of
using
English
Vocabulary
Card
media.
media
contains
pictures
(objects,
animals,
and
so
on)
that
can
train
students
create
vocabulary,
these
cards
become
instructions
or
stimuli
for
to
improve
student
learning
outcomes.
The
purpose
researchers
conducting
this
research
was
find
out
increase
in
outcomes
X
at
SMAN
1
Tubaba.
method
uses
a
quantitative
questionnaires,
tests,
documentation
instruments.
test
carried
2
times,
namely
pretest
students'
initial
abilities,
second
posttest
results
learning.
samples
were
taken
random
sampling
class
showed
there
an
effect
on
improving
based
before
media,
which
equal
25%
low
category,
after
grades
could
by
75%
category
high
category.
Язык: Английский
Development of Flash Card Media for Early Reading Student
Jurnal Penelitian Pendidikan IPA,
Год журнала:
2023,
Номер
9(10), С. 8446 - 8455
Опубликована: Окт. 25, 2023
This
research
aims
to
study
how
first-gradestudents
improve
their
reading
skills
by
using
digital
picture
word
cards.
uses
the
ADDIE
development
model
and
is
a
research.
The
sampling
technique
in
this
used
simple
random
Slovin
formula
determining
sample.
one-group
posttest
experimental
class
followed
same
methodology.
Normality
homogeneity
tests
were
qualitative
quantitative
data
analysis
results
of
showed
that
with
percentage
92.73%,
professional
assessment
learning
media
design.
With
90%,
expert
content
included
very
correct
category.
proportion
95%,
linguist's
educational
included.
excellent
criteria,
overall
validation
level
linguists,
design
experts,
material
experts
92.58%.
flash
card
turned
out
be
feasible
use
as
tool
can
students'
skills.
significant
difference
between
initial
test
scores
on
pretest
posttest.
conclusion
reinforced
Piered
Sample
Test
which
shows
variance
significance
0.000
<0.05.
Therefore,
it
said
help
children
elementary
schools
acquire
basic
Язык: Английский
The Impact of Card-Based Learning Methods on Math Learning
JST (Jurnal Sains dan Teknologi),
Год журнала:
2024,
Номер
13(1), С. 67 - 81
Опубликована: Апрель 4, 2024
There
have
been
many
applications
of
card-based
learning
methods
in
education,
one
which
is
mathematics
lessons.
However,
no
has
discussed
more
specifically
the
impact
with
variations,
such
as
making
math,
card
sorting,
index
cards,
flashcards
and
other
cards
This
research
aims
to
analysed
how
significantly
learning.
The
used
this
are
quantitative
meta-analysis.
Data
sources
results
relevant
topic
meet
inclusion
exclusion
criteria.
were
using
JASP
software
by
inputting
Effect
Size
(ES)
Standard
Error
(SE)
values.
data
collection
method
uses
a
literature
study.
cumulative
analysis
showed
variations
learning,
totalling
68%.
based
on
type
that
highest
influence
sort,
percentage
73%
medium
category.
These
show
impacts
So,
can
be
reference
for
applying
Язык: Английский
Effectiveness of Digital Learning Media Using 3D Animation to Improve Elementary School Science Learning Outcomes : Literatur Review
Jurnal Ilmiah Perkembangan Pendidikan dan Pembelajaran,
Год журнала:
2024,
Номер
1(02)
Опубликована: Авг. 28, 2024
Digital
learning
media
with
3D
animation
has
become
a
trend
in
education,
especially
to
improve
science
outcomes
elementary
schools.
This
research
examines
the
effectiveness
of
digital
using
improving
school
outcomes.
The
method
used
is
literature
review
over
period
5
years
(2019-2023).
results
this
obtained
data
from
scholar.com
database
keyword
subjects
totaling
1,470
articles
and
6
that
met
inclusion
criteria
for
analysis.
an
effective
Язык: Английский
Development of QR Code-Based Flash Card Media to Improve Learning Outcomes of Grade IV Students
Studies in Learning and Teaching,
Год журнала:
2024,
Номер
5(2), С. 502 - 512
Опубликована: Авг. 31, 2024
The
lack
of
learning
media
creates
a
less
effective
atmosphere,
resulting
in
low
student
outcomes.
purpose
this
study
was
to
develop
and
test
the
feasibility
QR
code-based
flash
card
on
cultural
diversity
material
improve
outcomes
for
fourth
grade
students.
Research
development
ADDIE
model
were
used
as
research
methods
using
qualitative
quantitative
data
analysis
techniques.
results
product
from
expert
validator
showed
score
89.4%
97.3%
with
very
feasible
category.
that
quite
use
during
activities
could
outcomes,
according
t-test
showing
sig.
0.000
means
there
is
significant
difference
pre-test
post-test
data.
This
also
supported
by
n-gain
0.55
moderate
category
indicating
an
increase
students'
pretest
posttest
when
media.
novelty
seen
technology
form
code
overcome
problems
understanding
materials
attractive
designs
innovations.
Язык: Английский
PENGEMBANGAN MEDIA SMART PAPER BERBASIS QR-CODE UNTUK MENINGKATKAN KEMAMPUAN BERPIKIR KRITIS SISWA
Joyful Learning Journal,
Год журнала:
2023,
Номер
12(3), С. 166 - 171
Опубликована: Сен. 28, 2023
Abstrak
Penelitian
ini
bertujuan
untuk
mendesain
media,
menguji
kelayakan,
dan
keefektifan
media
Smart
Paper
berbasis
QR-Code
meningkatkan
kemampuan
berpikir
kritis
siswa
kelas
V
SDN
2
Boja
Kendal.
Jenis
penelitian
yaitu
Research
and
Development
(R&D)
dengan
model
pengembangan
Borg
&
Gall.
Teknik
pengumpulan
data
berupa
observasi,
wawancara,
angket,
tes,
dokumentasi.
analisis
awal
menggunakan
uji
normalitas
homogenitas.
Analisis
akhir
perbedaaan
rata-rata
N-Gain.
Hasil
menunjukkan
didesain
aplikasi
Canva,
Microsoft
Sway,
Google
Form.
validasi
produk
ahli
sebesar
91,67%
materi
96,67%
kriteria
sangat
layak.
Keefektifan
diperoleh
dari
hasil
pretest
posttest
diuji
N-gain
skor
0,57
sedang,
serta
perbedaan
nilai
sig
(2-tailed)
0,001<0,05,
maka
Ha
diterima.
Kesimpulannya,
berhasil
dikembangkan,
layak
efektif
siswa.
This
research
aims
to
design
test
the
feasibility
effectiveness
of
based
improve
critical
thinking
skills
fifth
grade
students
at
The
type
is
with
Gall
development
model.
collection
techniques
include
observation,
interviews,
questionnaires,
tests
documentation.
initial
analysis
technique
uses
normality
homogeneity
test.
Final
average
difference
N-Gain
results
show
that
was
designed
using
Sway
Form
applications.
product
validation
for
experts
were
91.67%
material
96.67%
very
feasible
criteria.
obtained
from
tested
N-gain,
obtaining
a
score
0.57,
medium
criteria,
value
0.001<0.05,
then
accepted.
In
conclusion,
has
been
successfully
developed,
effective
improving
students'
skills.
Язык: Английский
The formation of foreign language competence of future teachers when working with flash cards
RUDN Journal of Informatization in Education,
Год журнала:
2023,
Номер
20(4), С. 410 - 422
Опубликована: Дек. 15, 2023
Problem
statement
.
The
modernization
of
higher
education
is
a
good
ground
for
the
use
electronic
resources
in
ensuring
accessibility,
continuity
and
quality
teaching
foreign
languages.
interactive
tools
(simulators,
flash
cards,
virtual
whiteboards)
meets
requirements
to
educational
training
programs
students
pedagogical
directions
challenges
modern
society.
A
card
with
word,
concept,
an
image
on
one
side
translation
other.
study
aimed
at
substantiating
effectiveness
cards
formation
language
competence
future
teachers.
Methodology
Theoretical
methodological
analysis
generalization
were
used
determine
trends
development
education,
inclusion
informatization
activities
professional
communication.
online
platform
Quizlet
was
chosen
work
ready-made
create
new
thematic
sets
digital
format.
questions
control
grouped
into
two
blocks
“Digital
technologies”
(50
points)
“Foreign
communication”
compiled.
involved
54
from
Vyatka
State
University
(the
direction
44.03.05
“Pedagogical
education”,
profiles,
bachelor's
degree
level).
Pearson's
chi-squared
criterion
applied
stage
statistical
processing
results.
Results
system
working
communication
teachers
described:
functionality,
automating
improving
lexical
units,
developing
their
own
sets.
In
course
independent
network
collaboration
experimental
group
Flashcards,
Speller,
Scatter,
Live
modes.
Statistically
significant
differences
qualitative
changes
that
occurred
level
determined.
Conclusion.
preparation
specialties
has
didactic
potential
competence:
effect
immersion,
competitiveness
obtaining
positive
emotions;
learning
extracurricular
time;
overcoming
barrier
gaming
environment
information
interaction.
However,
there
are
some
drawbacks:
monotony
forms
tests,
lack
opportunity
practice
pronunciation,
partial
support
operating
modes
mobile
version.
Язык: Английский