IMPLEMENTATION OF THE COOPERATIVE LEARNING MODEL OF INDEX CARD MATCH TYPE TO IMPROVE STUDENT LEARNING OUTCOMES
JURNAL EDUSCIENCE,
Год журнала:
2024,
Номер
11(1), С. 1 - 10
Опубликована: Апрель 23, 2024
The
problem
in
this
study
is
the
result
of
studying
mathematics
students
IV
UPT
elementary
school
district
211
Punnia
Pinrang
district.
purpose
to
know
application
a
cooperative
learning
Model
Index
Card
Match
can
enhance
process
and
rewards
students’
how
read
interpret
data
form
bar
diagram
country’s
SD
Pinrang.
approach
used
qualitative
type
research
class
action
(PTK).
performance
done
2cycles
beginning
with
preaction
activities,
then
each
cycle
consist
4
stage
that
include
planning
execution,
observation,
ang
reflection.
Data
obtained
through
observation
techniques,
tes
documentation.
Instruments
on
are
sheets,
test
Research
shows
I
category
comes
from
teacher
activity
sufficient
enough
student
observation.
Cycle
II
increased
results
good
by
category.
Studies
related
only
10
people
complete
categories.
had
an
improvement
15
ratings.
concludes
models.Keywords:
index
card
match;
learning;
outcomes
Abstrak
Masalah
dalam
penelitian
ini
adalah
rendah
hasil
belajar
Matematika
siswa
kelas
Negeri
Kab.
Tujuan
untuk
mengetahui
penerapan
model
pembelajaran
kooperatif
tipe
dapat
meningkatkan
proses
dan
tentang
cara
membaca
menafsirkan
bentuk
batang
di
Kab.Pinrang.
Pendekatan
yang
digunakan
pendekatan
kualitatif
jenis
tindakan
Pelaksanaan
dilakukan
2
siklus
diawali
dengan
kegiatan
pra
tindakan,
kemudian
pada
setiap
terdiri
dari
tahapan
meliputi
perencanaan,
pelaksanaan,
observasi,
refleksi.
diperoleh
melalui
teknik
dokumentasi.
Instrumen
lembar
Hasil
menujukkan
bahwa
observasi
aktivitas
guru
kategori
cukup
cukup.
Pada
menunjukkan
peningkatan
baik
meningkat
baik.
terkait
hanya
tuntas
mengalami
menjadi
Simpulan
menerapkan
(ICM)
Untuk
Meningkatkan
Belajar
Siswa
Mata
Pelajaran
Kelas
Pinrang.Kata
Kunci:
kooperatif;
ANALYSIS OF STUDENTS' MATHEMATICAL CRITICAL THINKING SKILLS ON STATISTICS MATERIAL IN MIDDLE SCHOOL
JURNAL EDUSCIENCE,
Год журнала:
2024,
Номер
11(1), С. 191 - 210
Опубликована: Май 4, 2024
The
purpose
of
the
research
conducted
by
author
was
to
describe
analysis
students'
mathematical
critical
thinking
skills
in
class
VIII-1
on
statistics
material.
type
used
this
is
qualitative
with
a
descriptive
approach.
In
study,
data
collected
giving
written
tests
and
interviews.
results
study
were
that
subjects
high
category
able
correctly
fulfill
all
indicators
ability,
medium
carry
out
3
low
only
1
indicator.
Based
processing,
processing
student
answers
shows
average
acquisition
test
questions
51.38%.
conclusion
students
SMP
Negeri
22
Medan
are
classified
as
low.
Therefore,
still
need
further
training
so
they
can
be
improved.Keywords:
Critical
Thinking
Ability;
StatisticsAbstrak
Tujuan
penelitian
yang
dilakukan
penulis
adalah
untuk
mendeskripsikan
analisis
kemampuan
berpikir
kritis
matematis
siswa
di
kelas
pada
materi
statistika.
Jenis
digunakan
dalam
ini
kualitatif
dengan
pendekatan
deskriptif.
Dalam
dikumpulkan
melalui
pemberian
tes
tertulis
dan
wawancara.
Hasil
Subjek
kategori
tinggi
mampu
memenuhi
semua
indikator
benar,
subjek
sedang
melaksanakan
bepikir
matematis,
rendah
hanya
saja.
Berdasarkan
hasil
pengolahan
data,
jawaban
menunjukkan
rata-rata
perolehan
soal
51,38%.
Kesimpulannya
tergolong
rendah.
Oleh
karena
itu,
masih
perlu
dilatih
lebih
lanjut
agar
dapat
ditingkatkan.Kata
Kunci:
Kemampuan
Berpikir
Kritis;
Statistika
Язык: Английский
Development of Android-Based Indonesian Cultural Exploration Educational Game for Madrasah Ibtidaiyah Students
MUDARRISA Jurnal Kajian Pendidikan Islam,
Год журнала:
2023,
Номер
15(2), С. 243 - 268
Опубликована: Дек. 21, 2023
This
research
aims
to
develop
an
Android-based
educational
game
introduce
Indonesian
culture
Madrasah
Ibtidaiyah
students.
Following
the
Research
and
Development
methodology
with
ADDIE
model,
study
comprises
three
key
stages:
1)
analysis
of
students'
teachers'
needs,
2)
development
game,
3)
testing
product's
effectiveness.
The
involved
test
subjects
from
twenty
schools
in
Lamongan
Regency.
Data
were
collected
using
questionnaires
interviews,
data
encompassed
both
qualitative
quantitative
methods.
material
expert
validation,
media
validation
by
learning
experts
collectively
resulted
a
'very
good'
categorization.
game's
effectiveness
was
substantiated
t-test
(tvalue
>
ttable)
practicality
tests,
revealing
high
interest
level
94.86%.
In
conclusion,
this
significantly
contributes
for
exploring
culture.
Язык: Английский
THE INFLUENCE OF STUDENTS' RELIGIOSITY ON FUJOSHI BEHAVIOR
Meri Yani,
M. Dahlan R,
Kholil Nawawi
и другие.
JURNAL EDUSCIENCE,
Год журнала:
2024,
Номер
11(1), С. 211 - 220
Опубликована: Май 4, 2024
Religiosity
is
a
person's
level
of
knowledge
and
understanding
the
religion
he
adheres
to.
Therefore
it
very
important
for
students
to
have
religiosity.
But
not
few
who
religiosity
but
still
do
things
that
are
forbidden
by
Allah
SWT.
As
case
in
today's
era,
namely
rise
shows
or
readings
about
homosexuality.
In
fact,
average
perpetrators
reading
watching
teenagers
students.
This
study
aims
determine
effect
students'
on
fujoshi
behavior.
The
method
used
this
research
quantitative
approach
with
field
approach.
was
conducted
at
SMA
Negeri
2
Bogor
City
from
September
2022
February
2023.
population
consisted
175
class
X
sample
45
selected
means
probability.
Data
collection
carried
out
using
questionnaire
totaling
30
items
validity
value
0.850
0.000
as
result
normality.
results
show
performers
affected
undergoing
worship
such
praying
five
times
day,
fasting
reciting
Koran
cannot
make
stop
being
where
they
doing
behavior
boys
love.Keywords:
Religiosity,
Learners,
Fujoshi
BehaviorAbstrakReligiosity
adhere
Therefore,
However,
there
quite
prohibited
happening
nowadays,
viewing
average,
influence
female
30-item
practitioners
influenced
carry
religious
services
fujoshi,
,
Students
Behavior
Язык: Английский
Development of Android-Based Indonesian Cultural Exploration Educational Game for Madrasah Ibtidaiyah Students
MUDARRISA Jurnal Kajian Pendidikan Islam,
Год журнала:
2023,
Номер
15(2), С. 243 - 268
Опубликована: Дек. 21, 2023
This
research
aims
to
develop
an
Android-based
educational
game
introduce
Indonesian
culture
Madrasah
Ibtidaiyah
students.
Following
the
Research
and
Development
methodology
with
ADDIE
model,
study
comprises
three
key
stages:
1)
analysis
of
students'
teachers'
needs,
2)
development
game,
3)
testing
product's
effectiveness.
The
involved
test
subjects
from
twenty
schools
in
Lamongan
Regency.
Data
were
collected
using
questionnaires
interviews,
data
encompassed
both
qualitative
quantitative
methods.
material
expert
validation,
media
validation
by
learning
experts
collectively
resulted
a
'very
good'
categorization.
game's
effectiveness
was
substantiated
t-test
(tvalue
>
ttable)
practicality
tests,
revealing
high
interest
level
94.86%.
In
conclusion,
this
significantly
contributes
for
exploring
culture.
Язык: Английский
THE INFLUENCE OF INDEPENDENCE AND LEARNING ENVIRONMENT ON INTEREST IN STUDYING STUDENTS OF FINANCIAL ACCOUNTING AND INSTITUTIONS
Indi Maghfira,
S Masnawaty,
Siti Hajerah Hasyim
и другие.
JURNAL EDUSCIENCE,
Год журнала:
2023,
Номер
10(3), С. 809 - 818
Опубликована: Дек. 30, 2023
Abstract
This
research
aims
to
determine:
1)
the
influence
of
independence
and
learning
environment
simultaneously
on
interest
students
majoring
in
financial
institutional
accounting
at
SMK
Negeri
2
East
Luwu,
2)
partially
institutions
Luwu
State
Vocational
School
2,
3)
most
dominant
variable
influencing
2.
The
variables
this
are
as
first
independent
(X1),
second
(X2)
dependent
(Y).
population
study
was
117
from
Department
Financial
Accounting
for
2022/2023
academic
year.
sampling
technique
used
simple
random
with
a
sample
54
chosen
randomly
without
paying
attention
strata
population.
.
data
collection
techniques
questionnaires
documentation.
analysis
descriptive
percentage
analysis,
instrument
testing,
hypothesis
testing.
test
consists
validity
reliability
test.
Hypothesis
testing
normality
test,
multiple
linear
regression,
simultaneous
(F
test),
coefficient
determination
(R2),
partial
(t
test)
(r2).The
results
indicate
that
have
significant
effect
significance
level
<0.05.
Meanwhile,
(R^2)
is
0.457
(45.7%).
means
student
45.7%,
while
remaining
54.3%
influenced
by
other
factors
were
not
researched.
Apart
that,
has
<0.05
And
0.394
(39.4%)..Keywords:
Learning
Independence,
Environment,
Interest
Learning.
Язык: Английский
STUDENTS’ PROBLEMS IN WRITING PARAGRAPH AT THE SECOND SEMESTER OF ENGLISH EDUCATION AT MUHAMMADIYAH KOTABUMI UNIVERSITY
Rulik Setiani,
Dewi Sartipa,
Sinta Novia
и другие.
JURNAL EDUSCIENCE,
Год журнала:
2023,
Номер
10(3), С. 781 - 793
Опубликована: Дек. 22, 2023
Writing
skill
is
one
of
the
most
important
language
to
be
mastered
in
learning
process,
especially
English.
The
writing
process
starts
from
a
paragraph.
Paragraph
are
skill.
purpose
this
research
was
find
students’
problems
and
dominant
problem
at
Second
Semester
English
Education
Muhammadiyah
Kotabumi
University.
This
employed
descriptive
qualitative
that
examined
8
students
second
semester
Study
Program.
design
research.
instrument
used
collect
data
were
document
tasks
interview
guideline.
kind
semi-structured
interview.
Based
on
theories
Bryne
divides
into
three
categories.
first
linguistic
problems.
Linguistic
aspects
such
as
grammar,
vocabulary,
Language
use
choice
sentence
writing.
Physiology,
namely
content.
third
cognitive
spelling,
punctuation,
capitalization
findings,
results
showed
students'
paragraph
indicate
faced
2
categories
which
consisted:
consist
grammar
49,
vocabulary
7,
2,
spelling
1,
punctuation
26,
29,
paragraphing
3.
Moreover,
it
also
findthe
49
where
student
still
experience
understanding
basic
nature
terms
appropriateness
placement
be,
correct
pattern
verbs.
Then,
for
Physiology
problem,
content,
there
no
found
analysis
documents
education
Язык: Английский
DEVELOPMENT OF COMIC MEDIA MATERIAL DETERMINING CHARACTER AND CHARACTER OF FAIRY TALES FOR CLASS 4 PRIMARY SCHOOL STUDENTS
Dimas Ramzy Pratama,
Endang Sri Mujiwati,
Kharisma Eka Putri
и другие.
JURNAL EDUSCIENCE,
Год журнала:
2023,
Номер
10(3), С. 742 - 754
Опубликована: Дек. 11, 2023
The
background
of
teacher
when
conveying
material
on
determining
characters
and
fairy
tale
in
using
learning
media
is
still
less
varied.
only
uses
thematic
book
teaching
materials
by
displaying
pictures
stories
about
characters,
so
that
students
do
not
understand
the
presented.
formulation
problem
how
validity,
effectiveness,
student
responses
to
comic
determine
tales
for
grade
4
elementary
school
their
use
as
during
learning.
This
study
Research
Development
(R&D)
research
method
with
ADDIE
model
(Analyze,
Design,
Developmen,
Implementation,
Evaluation).
subjects
this
were
teachers
fourth
at
SDN
Ngadi.
results
development
are
follows:
(1)
validation
if
we
calculate
average
result
87.7%
which
declared
very
valid.
(2)
effectiveness
limited
trial
obtained
100%
while
wide
94.11%,
based
these
results,
was
stated
be
good.
(3)
teacher's
response
questionnaire
96%
good
83%
82%
good.Keywords:
Development;
Comic
Media;
Determining
Figures
Characteristics
Fairy
TalesAbstrak
Penelitian
ini
dilatarbelakangi
bahwa
guru
saat
menyampaikan
materi
menentukan
tokoh
dan
watak
dongeng
dalam
menggunakan
pembelajaran
masih
kurang
bervariatif.
Guru
hanya
bahan
ajar
buku
tematik
dengan
memperlihatkan
gambar
cerita
mengenai
dongeng,
sehingga
siswa
paham
memahami
yang
disampaikan.
Rumusan
masalah
yaitu
bagaimana
kevalidan,
keefektifan,
respon
pada
komik
untuk
kelas
sekolah
dasar
penggunaannya
sebagai
pembelajaran.
mengunakan
metode
penelitian
Subjek
adalah
IV
Hasil
dari
pengembangan
berikut:
validasi
rata-rata
hasil
sebesar
87,7%
dinyatakan
sangat
efektifitas
uji
coba
terbatas
mendapatkan
sedangkan
luas
94,11%,
berdasarkan
tersebut,
baik.
angket
diperoleh
baik
baik.Kata
Kunci:
Pengembangan;
Media
Komik;
Menentukan
Tokoh
Watak
Dongeng
THE INFLUENCE OF LEARNING MOTIVATION ON THE LEARNING OUTCOMES OF CLASS XII STUDENTS IN ACCOUNTING SUBJECTS PUBLIC HIGH SCHOOL 1 SELAYAR
Andi Ratu Muttaqinah,
Sitti Hajerah Hasyim,
M. Ridwan Tikollah
и другие.
JURNAL EDUSCIENCE,
Год журнала:
2023,
Номер
10(3), С. 697 - 709
Опубликована: Дек. 5, 2023
The
purpose
of
this
study
is
to
analyze
the
influence
learning
motivation
on
outcomes
students
in
gradesXII
IPS
1
and
XII
2
SMA
Negeri
Selayar.
A
total
39
from
classes
Selayar
were
used
as
research
samples.
Instrument
tests
hypothesis
data
analysis
techniques
using
SPSS
22.
Valisidad
reliability
are
part
instrument
test.
t-test
coefficient
determination,
Pearson
product-moment
correlation
simple
linear
regression
tests.
Based
results,
model
equation
Y'
=
79.136
+
0.128X
shows
that
competency
value
skills
problem-based
increases
by
one
for
every
0.128
units
increase
student
score
class.
Motivation
learn
has
a
significant
effect
based
results
t-test,
which
was
0.004
<
0.005.
determination
yielded
an
r2
19.4%,
indicating
contributes
19.4
outcomes.
showed
weak
between
students'
outcomes,
with
0.213.Keywords:
motivation;
outcomesAbstrak
Tujuan
penelitian
ini
adalah
untuk
menganalisis
bagaimana
pengaruh
motivasi
belajar
terhadap
hasil
siswa
kelas
dan
Sebanyak
yang
dijadikan
sebagai
sampel
penelitian.
Menggunakan
22,
uji
instrumen
hipotesis
merupakan
teknik
analisis
digunakan.
Uji
valisitad
reliabilitas
bagian
dari
instrumen.
Uji-t
koefisien
determinasi,
korelasi
pearson
product
moment,
regresi
sederhana
hipotesis.
Berdasarkan
temuan
penelitian,
persamaan
Y’
79,136
0,128X
menunjukkan
bahwa
nilai
kompetensi
keterampilan
pembelajaran
berbasis
masalah
meningkat
satu
setiap
tambah
di
sebesar
0,128
satuan.
Motivasi
berpengaruh
signifikan
siswa,
berdasarkan
uji-t
diperoleh
0,004
0,005.
Analisis
determinasi
menghasilkan
19,4%
memberikan
kontribusi
19,4
siswa.
Hasil
moment
adanya
lemah
antara
dengan
0,213.Kata
Kunci:
belajar;
Язык: Английский