THE INFLUENCE OF LEARNING MOTIVATION ON THE LEARNING OUTCOMES OF CLASS XII STUDENTS IN ACCOUNTING SUBJECTS PUBLIC HIGH SCHOOL 1 SELAYAR DOI Creative Commons

Andi Ratu Muttaqinah,

Sitti Hajerah Hasyim,

M. Ridwan Tikollah

и другие.

JURNAL EDUSCIENCE, Год журнала: 2023, Номер 10(3), С. 697 - 709

Опубликована: Дек. 5, 2023

The purpose of this study is to analyze the influence learning motivation on outcomes students in gradesXII IPS 1 and XII 2 SMA Negeri Selayar. A total 39 from classes Selayar were used as research samples. Instrument tests hypothesis data analysis techniques using SPSS 22. Valisidad reliability are part instrument test. t-test coefficient determination, Pearson product-moment correlation simple linear regression tests. Based results, model equation Y' = 79.136 + 0.128X shows that competency value skills problem-based increases by one for every 0.128 units increase student score class. Motivation learn has a significant effect based results t-test, which was 0.004 < 0.005. determination yielded an r2 19.4%, indicating contributes 19.4 outcomes. showed weak between students' outcomes, with 0.213.Keywords: motivation; outcomesAbstrak Tujuan penelitian ini adalah untuk menganalisis bagaimana pengaruh motivasi belajar terhadap hasil siswa kelas dan Sebanyak yang dijadikan sebagai sampel penelitian. Menggunakan 22, uji instrumen hipotesis merupakan teknik analisis digunakan. Uji valisitad reliabilitas bagian dari instrumen. Uji-t koefisien determinasi, korelasi pearson product moment, regresi sederhana hipotesis. Berdasarkan temuan penelitian, persamaan Y’ 79,136 0,128X menunjukkan bahwa nilai kompetensi keterampilan pembelajaran berbasis masalah meningkat satu setiap tambah di sebesar 0,128 satuan. Motivasi berpengaruh signifikan siswa, berdasarkan uji-t diperoleh 0,004 0,005. Analisis determinasi menghasilkan 19,4% memberikan kontribusi 19,4 siswa. Hasil moment adanya lemah antara dengan 0,213.Kata Kunci: belajar;

Язык: Английский

IMPLEMENTATION OF THE COOPERATIVE LEARNING MODEL OF INDEX CARD MATCH TYPE TO IMPROVE STUDENT LEARNING OUTCOMES DOI Creative Commons
Zaid Zainal,

Rasmi Djabba,

Wilda Mukhallad

и другие.

JURNAL EDUSCIENCE, Год журнала: 2024, Номер 11(1), С. 1 - 10

Опубликована: Апрель 23, 2024

The problem in this study is the result of studying mathematics students IV UPT elementary school district 211 Punnia Pinrang district. purpose to know application a cooperative learning Model Index Card Match can enhance process and rewards students’ how read interpret data form bar diagram country’s SD Pinrang. approach used qualitative type research class action (PTK). performance done 2cycles beginning with preaction activities, then each cycle consist 4 stage that include planning execution, observation, ang reflection. Data obtained through observation techniques, tes documentation. Instruments on are sheets, test Research shows I category comes from teacher activity sufficient enough student observation. Cycle II increased results good by category. Studies related only 10 people complete categories. had an improvement 15 ratings. concludes models.Keywords: index card match; learning; outcomes Abstrak Masalah dalam penelitian ini adalah rendah hasil belajar Matematika siswa kelas Negeri Kab. Tujuan untuk mengetahui penerapan model pembelajaran kooperatif tipe dapat meningkatkan proses dan tentang cara membaca menafsirkan bentuk batang di Kab.Pinrang. Pendekatan yang digunakan pendekatan kualitatif jenis tindakan Pelaksanaan dilakukan 2 siklus diawali dengan kegiatan pra tindakan, kemudian pada setiap terdiri dari tahapan meliputi perencanaan, pelaksanaan, observasi, refleksi. diperoleh melalui teknik dokumentasi. Instrumen lembar Hasil menujukkan bahwa observasi aktivitas guru kategori cukup cukup. Pada menunjukkan peningkatan baik meningkat baik. terkait hanya tuntas mengalami menjadi Simpulan menerapkan (ICM) Untuk Meningkatkan Belajar Siswa Mata Pelajaran Kelas Pinrang.Kata Kunci: kooperatif;

Процитировано

2

ANALYSIS OF STUDENTS' MATHEMATICAL CRITICAL THINKING SKILLS ON STATISTICS MATERIAL IN MIDDLE SCHOOL DOI Creative Commons

Dahlia Dahlia,

Dedy Juliandri Panjaitan, Dedy Juliandri Panjaitan

и другие.

JURNAL EDUSCIENCE, Год журнала: 2024, Номер 11(1), С. 191 - 210

Опубликована: Май 4, 2024

The purpose of the research conducted by author was to describe analysis students' mathematical critical thinking skills in class VIII-1 on statistics material. type used this is qualitative with a descriptive approach. In study, data collected giving written tests and interviews. results study were that subjects high category able correctly fulfill all indicators ability, medium carry out 3 low only 1 indicator. Based processing, processing student answers shows average acquisition test questions 51.38%. conclusion students SMP Negeri 22 Medan are classified as low. Therefore, still need further training so they can be improved.Keywords: Critical Thinking Ability; StatisticsAbstrak Tujuan penelitian yang dilakukan penulis adalah untuk mendeskripsikan analisis kemampuan berpikir kritis matematis siswa di kelas pada materi statistika. Jenis digunakan dalam ini kualitatif dengan pendekatan deskriptif. Dalam dikumpulkan melalui pemberian tes tertulis dan wawancara. Hasil Subjek kategori tinggi mampu memenuhi semua indikator benar, subjek sedang melaksanakan bepikir matematis, rendah hanya saja. Berdasarkan hasil pengolahan data, jawaban menunjukkan rata-rata perolehan soal 51,38%. Kesimpulannya tergolong rendah. Oleh karena itu, masih perlu dilatih lebih lanjut agar dapat ditingkatkan.Kata Kunci: Kemampuan Berpikir Kritis; Statistika

Язык: Английский

Процитировано

1

Development of Android-Based Indonesian Cultural Exploration Educational Game for Madrasah Ibtidaiyah Students DOI Creative Commons
Rofiatun Nisa’,

Nukh Khozain

MUDARRISA Jurnal Kajian Pendidikan Islam, Год журнала: 2023, Номер 15(2), С. 243 - 268

Опубликована: Дек. 21, 2023

This research aims to develop an Android-based educational game introduce Indonesian culture Madrasah Ibtidaiyah students. Following the Research and Development methodology with ADDIE model, study comprises three key stages: 1) analysis of students' teachers' needs, 2) development game, 3) testing product's effectiveness. The involved test subjects from twenty schools in Lamongan Regency. Data were collected using questionnaires interviews, data encompassed both qualitative quantitative methods. material expert validation, media validation by learning experts collectively resulted a 'very good' categorization. game's effectiveness was substantiated t-test (tvalue > ttable) practicality tests, revealing high interest level 94.86%. In conclusion, this significantly contributes for exploring culture.

Язык: Английский

Процитировано

2

THE INFLUENCE OF STUDENTS' RELIGIOSITY ON FUJOSHI BEHAVIOR DOI Creative Commons

Meri Yani,

M. Dahlan R,

Kholil Nawawi

и другие.

JURNAL EDUSCIENCE, Год журнала: 2024, Номер 11(1), С. 211 - 220

Опубликована: Май 4, 2024

Religiosity is a person's level of knowledge and understanding the religion he adheres to. Therefore it very important for students to have religiosity. But not few who religiosity but still do things that are forbidden by Allah SWT. As case in today's era, namely rise shows or readings about homosexuality. In fact, average perpetrators reading watching teenagers students. This study aims determine effect students' on fujoshi behavior. The method used this research quantitative approach with field approach. was conducted at SMA Negeri 2 Bogor City from September 2022 February 2023. population consisted 175 class X sample 45 selected means probability. Data collection carried out using questionnaire totaling 30 items validity value 0.850 0.000 as result normality. results show performers affected undergoing worship such praying five times day, fasting reciting Koran cannot make stop being where they doing behavior boys love.Keywords: Religiosity, Learners, Fujoshi BehaviorAbstrakReligiosity adhere Therefore, However, there quite prohibited happening nowadays, viewing average, influence female 30-item practitioners influenced carry religious services fujoshi, , Students Behavior

Язык: Английский

Процитировано

0

Development of Android-Based Indonesian Cultural Exploration Educational Game for Madrasah Ibtidaiyah Students DOI Creative Commons
Rofiatun Nisa’,

Nukh Khozain

MUDARRISA Jurnal Kajian Pendidikan Islam, Год журнала: 2023, Номер 15(2), С. 243 - 268

Опубликована: Дек. 21, 2023

This research aims to develop an Android-based educational game introduce Indonesian culture Madrasah Ibtidaiyah students. Following the Research and Development methodology with ADDIE model, study comprises three key stages: 1) analysis of students' teachers' needs, 2) development game, 3) testing product's effectiveness. The involved test subjects from twenty schools in Lamongan Regency. Data were collected using questionnaires interviews, data encompassed both qualitative quantitative methods. material expert validation, media validation by learning experts collectively resulted a 'very good' categorization. game's effectiveness was substantiated t-test (tvalue > ttable) practicality tests, revealing high interest level 94.86%. In conclusion, this significantly contributes for exploring culture.

Язык: Английский

Процитировано

0

THE INFLUENCE OF INDEPENDENCE AND LEARNING ENVIRONMENT ON INTEREST IN STUDYING STUDENTS OF FINANCIAL ACCOUNTING AND INSTITUTIONS DOI Creative Commons

Indi Maghfira,

S Masnawaty,

Siti Hajerah Hasyim

и другие.

JURNAL EDUSCIENCE, Год журнала: 2023, Номер 10(3), С. 809 - 818

Опубликована: Дек. 30, 2023

Abstract This research aims to determine: 1) the influence of independence and learning environment simultaneously on interest students majoring in financial institutional accounting at SMK Negeri 2 East Luwu, 2) partially institutions Luwu State Vocational School 2, 3) most dominant variable influencing 2. The variables this are as first independent (X1), second (X2) dependent (Y). population study was 117 from Department Financial Accounting for 2022/2023 academic year. sampling technique used simple random with a sample 54 chosen randomly without paying attention strata population. . data collection techniques questionnaires documentation. analysis descriptive percentage analysis, instrument testing, hypothesis testing. test consists validity reliability test. Hypothesis testing normality test, multiple linear regression, simultaneous (F test), coefficient determination (R2), partial (t test) (r2).The results indicate that have significant effect significance level <0.05. Meanwhile, (R^2) is 0.457 (45.7%). means student 45.7%, while remaining 54.3% influenced by other factors were not researched. Apart that, has <0.05 And 0.394 (39.4%)..Keywords: Learning Independence, Environment, Interest Learning.

Язык: Английский

Процитировано

0

STUDENTS’ PROBLEMS IN WRITING PARAGRAPH AT THE SECOND SEMESTER OF ENGLISH EDUCATION AT MUHAMMADIYAH KOTABUMI UNIVERSITY DOI Creative Commons

Rulik Setiani,

Dewi Sartipa,

Sinta Novia

и другие.

JURNAL EDUSCIENCE, Год журнала: 2023, Номер 10(3), С. 781 - 793

Опубликована: Дек. 22, 2023

Writing skill is one of the most important language to be mastered in learning process, especially English. The writing process starts from a paragraph. Paragraph are skill. purpose this research was find students’ problems and dominant problem at Second Semester English Education Muhammadiyah Kotabumi University. This employed descriptive qualitative that examined 8 students second semester Study Program. design research. instrument used collect data were document tasks interview guideline. kind semi-structured interview. Based on theories Bryne divides into three categories. first linguistic problems. Linguistic aspects such as grammar, vocabulary, Language use choice sentence writing. Physiology, namely content. third cognitive spelling, punctuation, capitalization findings, results showed students' paragraph indicate faced 2 categories which consisted: consist grammar 49, vocabulary 7, 2, spelling 1, punctuation 26, 29, paragraphing 3. Moreover, it also findthe 49 where student still experience understanding basic nature terms appropriateness placement be, correct pattern verbs. Then, for Physiology problem, content, there no found analysis documents education

Язык: Английский

Процитировано

0

DEVELOPMENT OF COMIC MEDIA MATERIAL DETERMINING CHARACTER AND CHARACTER OF FAIRY TALES FOR CLASS 4 PRIMARY SCHOOL STUDENTS DOI Creative Commons

Dimas Ramzy Pratama,

Endang Sri Mujiwati,

Kharisma Eka Putri

и другие.

JURNAL EDUSCIENCE, Год журнала: 2023, Номер 10(3), С. 742 - 754

Опубликована: Дек. 11, 2023

The background of teacher when conveying material on determining characters and fairy tale in using learning media is still less varied. only uses thematic book teaching materials by displaying pictures stories about characters, so that students do not understand the presented. formulation problem how validity, effectiveness, student responses to comic determine tales for grade 4 elementary school their use as during learning. This study Research Development (R&D) research method with ADDIE model (Analyze, Design, Developmen, Implementation, Evaluation). subjects this were teachers fourth at SDN Ngadi. results development are follows: (1) validation if we calculate average result 87.7% which declared very valid. (2) effectiveness limited trial obtained 100% while wide 94.11%, based these results, was stated be good. (3) teacher's response questionnaire 96% good 83% 82% good.Keywords: Development; Comic Media; Determining Figures Characteristics Fairy TalesAbstrak Penelitian ini dilatarbelakangi bahwa guru saat menyampaikan materi menentukan tokoh dan watak dongeng dalam menggunakan pembelajaran masih kurang bervariatif. Guru hanya bahan ajar buku tematik dengan memperlihatkan gambar cerita mengenai dongeng, sehingga siswa paham memahami yang disampaikan. Rumusan masalah yaitu bagaimana kevalidan, keefektifan, respon pada komik untuk kelas sekolah dasar penggunaannya sebagai pembelajaran. mengunakan metode penelitian Subjek adalah IV Hasil dari pengembangan berikut: validasi rata-rata hasil sebesar 87,7% dinyatakan sangat efektifitas uji coba terbatas mendapatkan sedangkan luas 94,11%, berdasarkan tersebut, baik. angket diperoleh baik baik.Kata Kunci: Pengembangan; Media Komik; Menentukan Tokoh Watak Dongeng

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0

THE INFLUENCE OF LEARNING MOTIVATION ON THE LEARNING OUTCOMES OF CLASS XII STUDENTS IN ACCOUNTING SUBJECTS PUBLIC HIGH SCHOOL 1 SELAYAR DOI Creative Commons

Andi Ratu Muttaqinah,

Sitti Hajerah Hasyim,

M. Ridwan Tikollah

и другие.

JURNAL EDUSCIENCE, Год журнала: 2023, Номер 10(3), С. 697 - 709

Опубликована: Дек. 5, 2023

The purpose of this study is to analyze the influence learning motivation on outcomes students in gradesXII IPS 1 and XII 2 SMA Negeri Selayar. A total 39 from classes Selayar were used as research samples. Instrument tests hypothesis data analysis techniques using SPSS 22. Valisidad reliability are part instrument test. t-test coefficient determination, Pearson product-moment correlation simple linear regression tests. Based results, model equation Y' = 79.136 + 0.128X shows that competency value skills problem-based increases by one for every 0.128 units increase student score class. Motivation learn has a significant effect based results t-test, which was 0.004 < 0.005. determination yielded an r2 19.4%, indicating contributes 19.4 outcomes. showed weak between students' outcomes, with 0.213.Keywords: motivation; outcomesAbstrak Tujuan penelitian ini adalah untuk menganalisis bagaimana pengaruh motivasi belajar terhadap hasil siswa kelas dan Sebanyak yang dijadikan sebagai sampel penelitian. Menggunakan 22, uji instrumen hipotesis merupakan teknik analisis digunakan. Uji valisitad reliabilitas bagian dari instrumen. Uji-t koefisien determinasi, korelasi pearson product moment, regresi sederhana hipotesis. Berdasarkan temuan penelitian, persamaan Y’ 79,136 0,128X menunjukkan bahwa nilai kompetensi keterampilan pembelajaran berbasis masalah meningkat satu setiap tambah di sebesar 0,128 satuan. Motivasi berpengaruh signifikan siswa, berdasarkan uji-t diperoleh 0,004 0,005. Analisis determinasi menghasilkan 19,4% memberikan kontribusi 19,4 siswa. Hasil moment adanya lemah antara dengan 0,213.Kata Kunci: belajar;

Язык: Английский

Процитировано

0