Application of Word Wall to Foster Students' Understanding of Science Learning DOI Creative Commons

Chairul Bariyah

Sustainable Jurnal Kajian Mutu Pendidikan, Год журнала: 2024, Номер 7(1), С. 88 - 97

Опубликована: Июнь 11, 2024

The development of technology has significantly benefited education. Technological tools make teaching and learning more engaging, provide broad access to information, develop digital skills. It also supports better assessment helps teachers learners stay connected these developments. Teachers must therefore master skills if they are create a environment that meets the demands times. purpose research is find out whether application wordwall as media can foster students' understanding SD Sardonoharjo 1 Ngglik. This interviewed one at elementary school. findings show in science fifth grade Ngglik very useful improve subject matter, help students understand remember concepts better, motivate participate which shown by actively responding questions.

Язык: Английский

Improving Tolitoli Language Skills Through Visual Learning Media in Elementary School DOI Open Access

Hasia Marto,

Yolpi Wukungsenggo,

Nurmala Sari

и другие.

Edunesia Jurnal Ilmiah Pendidikan, Год журнала: 2025, Номер 6(1), С. 628 - 643

Опубликована: Янв. 30, 2025

The crisis challenges experienced by the Tolitoli language cannot be separated from cultural and linguistic acculturation process in Regency. This study assesses how effective visual learning media improves Tolitoli's skills IPAS lessons at SDN 1 Nalu. method used is qualitative with a descriptive approach. Involves observation, interviews, listening guides participants consisting of class IV student guardians students. research was conducted SD Negeri results showed that use based on local wisdom had positive impact, such as increasing appreciation for culture, learning, student's understanding material increased because presented concretely so students did not just fantasize classroom but could see picture being explained. Therefore, to support preservation culture among students, using very it can applied other lessons.

Язык: Английский

Процитировано

0

Pengenalan Platform dengan Menggunakan Media Wordwall di SD Inpres Morowa DOI Open Access

Atifa Atifa,

Andi Hajar,

Suhardiman Suhardiman

и другие.

Jurnal ABDINUS Jurnal Pengabdian Nusantara, Год журнала: 2025, Номер 9(1), С. 290 - 300

Опубликована: Янв. 12, 2025

This service activity aims to improve the quality of learning at SD Inpres Morowa through use wordwall platform. The approach used in this is approach. aim ensure transfer knowledge about wordwalls students goes well. research method by involving as active participants introductory activities. results prove that a approach, are not only carrying out assignments but also actively involved various games and quizzes provided Wordwall has positive impact on increasing student motivation outcomes. Apart from that, with variations methods using Wordwall, students' interest increases. Students show higher participate class

Язык: Английский

Процитировано

0

Pengaruh Model Pembelajaran Game based learning “One Board” terhadap Hasil Belajar Siswa Madrasah Ibtidaiyah DOI

Aprillia Andika Rahayu,

Ilma Nur Azizah,

Yuyun Dwi Ratnawati

и другие.

Journal of Instructional and Development Researches, Год журнала: 2024, Номер 4(2), С. 46 - 53

Опубликована: Июнь 28, 2024

Studi tentang kewarganegaraan atau Pendidikan Kewarganegaraan (PKN) sangat penting untuk mengembangkan pemikiran kritis, sikap kewarganegaraan, dan karakter moral siswa. Namun, seringkali siswa kesulitan memahami materi PKN yang bersifat abstrak kompleks. Tujuan penelitian ini guna membuktikan model pembelajaran berbasis permainan "One Board" mempengaruhi hasil belajar dalam mata pelajaran di MIN 2 Kota Surabaya. Metode menggunakan eksperimen. Jenis eksperimen adalah semu Quasi Experimental Design. bentuk desain Kuasi Nonequivalent Control Group Kelas kelas kontrol dua digunakan peneliti. Penelitian dilakukan Surabaya, IV A B. Analisis deskriptif, homogenitas, uji-t sampel berpasangan, uji normalitas, independen analisis data. Temuan menunjukkan bahwa kelompok mengalami peningkatan 16,52% 8.59 hal termasuk kategori signifikan.

Процитировано

1

SOSIALISASI PENERAPAN MODEL PEMBELAJARAN GAME BASED LEARNING MENGGUNAKAN APLIKASI WORDWALL DALAM MENINGKATKAN MINAT BELAJAR SISWA DOI Open Access

Uhwah Hasanah,

M Irmawati,

Iqbal Iqbal

и другие.

GERVASI Jurnal Pengabdian kepada Masyarakat, Год журнала: 2024, Номер 8(3), С. 1202 - 1214

Опубликована: Дек. 28, 2024

Keberhasilan dalam mencapai tujuan pembelajaran sangat bergantung pada penerapan pendekatan yang tepat dengan materi diajarkan dan penggunaan media efektif.. Tujuan dari kegiatan ini yakni untuk meningkatkan kemampuan guru merancang melaksanakan aktivitas menarik efektif menerapkan model berbasis permainan., Game Based Learning, menggunakan aplikasi Wordwall. Kegiatan dilaksanakan di SDN No. 35 Inpres Panggalo melibatkan sekolah tersebut. Tim pelaksana terdiri tiga dosen serta lima mahasiswa berperan sebagai tim pengabdian. Metode pelaksanaan sosialisasi meliputi demonstrasi, sesi tanya jawab, pemberian tugas, evaluasi. Pada tahap evaluasi, digunakan angket mengukur respons sebelum sesudah kegiatan. Hasilnya menunjukkan bahwa sebagian besar merasa puas pelatihan. Serta para tidak hanya memahami konsep game based learning, tetapi juga mulai mampu memanfaatkan Wordwall proses pembelajaran.

Процитировано

0

Analisis Penggunaan Media Pembelajaran Wordwall Game dalam Pembelajaran Matematika di Sekolah Dasar DOI Creative Commons

Ichda Nurul Marlita,

Siti Patonah,

Evy Ariestanti

и другие.

Jurnal Studi Guru dan Pembelajaran, Год журнала: 2024, Номер 7(2), С. 725 - 735

Опубликована: Авг. 24, 2024

This research was motivated by the lack of use technology-based learning media in mathematics for class VA students at Sendangguwo 01 State Elementary School student activity low and seemed monotonous so were less enthusiastic about studying mathematics. aims to analyze wordwall game-based on students' activities. uses a qualitative descriptive method. carried out School, with 27 as subjects. Data collection techniques used observation interviews. The data analysis is collection, reduction, presentation conclusions. results prove that word wall game an interactive easy activities can make good contribution form supporting School. So it be concluded has become 5.0 era. which use, interesting creates learning, especially subjects effective increasing

Язык: Английский

Процитировано

0

Pengembangan Media Pembelajaran Game Edukatif Berbasis Wordwall pada Materi Bangun Datar untuk Meningkatkan Hasil Belajar Peserta Didik Kelas IV SDN 1 Enrekang DOI Open Access

Isra Nurul Asfani Risal,

Putriyani Putriyani,

Nadar Nadar

и другие.

Cokroaminoto Journal of Primary Education, Год журнала: 2024, Номер 7(2), С. 564 - 576

Опубликована: Ноя. 26, 2024

Masalah utama dalam penelitian ini adalah bagaimana pengembangan media pembelajaran game edukatif berbasis Wordwall pada materi bangun datar dapat meningkatkan hasil belajar peserta didik kelas IV di SDN 1 Enrekang. Penelitian bertujuan untuk mengembangkan suatu wordwall Enrekang, dan juga mengetahui kevalidan, kepraktisan, keefektifan terhadap didik. menggunakan metode Research and Development (R&D) dengan model ADDIE. Validasi dilakukan oleh ahli media, materi, praktisi (guru IV) serta diuji coba 22 siswa. Hasil validasi menunjukkan bahwa memberikan penilaian sebesar 100%, 89%, 97%. Secara keseluruhan, dari ketiga tersebut memperoleh nilai rata-rata 96%, yang dikategorikan sangat valid. Ujicoba lapangan 93% kategori dicapai yaitu “sangat layak”. maka kepraktisan dikategori praktis digunakan proses pembelajaran. Pada saat uji tahap pretest diperoleh persentase 65% postest 87% peningkatan terlihat berupa dikembangkan peneliti efektif layak dipergunakan sebagai

Процитировано

0

Application of Word Wall to Foster Students' Understanding of Science Learning DOI Creative Commons

Chairul Bariyah

Sustainable Jurnal Kajian Mutu Pendidikan, Год журнала: 2024, Номер 7(1), С. 88 - 97

Опубликована: Июнь 11, 2024

The development of technology has significantly benefited education. Technological tools make teaching and learning more engaging, provide broad access to information, develop digital skills. It also supports better assessment helps teachers learners stay connected these developments. Teachers must therefore master skills if they are create a environment that meets the demands times. purpose research is find out whether application wordwall as media can foster students' understanding SD Sardonoharjo 1 Ngglik. This interviewed one at elementary school. findings show in science fifth grade Ngglik very useful improve subject matter, help students understand remember concepts better, motivate participate which shown by actively responding questions.

Язык: Английский

Процитировано

0