Jurnal Pedagogik Pendidikan Dasar,
Год журнала:
2021,
Номер
8(2), С. 67 - 79
Опубликована: Ноя. 1, 2021
This
study
aims
to
develop
interactive
PowerPoint
media
increase
cultural
literacy
and
citizenship
in
schools.
research
is
an
R&D
referring
the
Borg
&
Gall
model
covering
7
of
10
stages,
namely
information
gathering,
planning,
preliminary
product
development,
initial
field
trials,
revisions,
main
revisions.
Data
collection
techniques
using
observation,
interviews,
questionnaires,
assessment,
tests.
The
results
showed
that
learning
valid
use
can
thematic
elementary
schools
.
Advances in Mobile Learning Educational Research,
Год журнала:
2022,
Номер
2(2), С. 483 - 492
Опубликована: Янв. 1, 2022
Educational
games
are
learning
educational
tools,
where
these
tools
can
encourage
students
to
think
creatively
and
perform
actions
with
fellow
by
playing
in
a
activity.
This
research
aims
analyze
the
effectiveness
of
an
android-based
budiran
game
assisted
SAC3
improve
science
outcomes
fourth-graders
theme
1.
Budiran
stands
for
bunyi
dan
indra
pendengaran.
is
educative
form
made
SAC3.
It
was
developed
Borg
&
Gall's
R&D
model,
adapted
from
Sugiyono
seven
stages.
The
game's
fourth
graders'
outcome
done
pretest
posttest
control
group
design.
researchers
took
experimental
Public
Primary
School
Bendanpete
2
Ngetuk
3.
Then,
researcher
1
3
as
group.
obtained
data
test.
analysis
included
n-gain
test
t-test
significant
level
0.05.
results
showed
improvement
score
group,
higher
than
group's
score.
N-gain
64%,
categorized
moderate.
on
t-count
=
8.803,
0.000
<
ɑ
Thus,
effectively
improved
International Journal of Interactive Mobile Technologies (iJIM),
Год журнала:
2023,
Номер
17(22), С. 67 - 84
Опубликована: Ноя. 27, 2023
In
today’s
digital
era,
interactive
learning
media
is
the
right
solution
to
improve
quality
of
effective
and
efficient
learning.
An
active
engagement
between
students
using
iSpring
Suite
can
enhance
student
understanding
enthusiasm
motivate
in
teaching
This
research
aims
create
Android-based
for
electric
lighting
installation
materials.
uses
Research
Development
(R&D)
method
with
a
4-D
development
model.
consists
several
stages:
defining,
designing,
developing,
disseminating,
was
conducted
validation
sheet
instruments.
The
results
this
study
indicated
that
experts
confirmed
it
93.8%
valid.
At
same
time,
materials
90.8%
Based
on
validity
percentage,
highly
recommended
installations
subject.
It
has
been
well-tested
effectively
applied
as
an
medium.
Advances in Mobile Learning Educational Research,
Год журнала:
2022,
Номер
2(2), С. 435 - 442
Опубликована: Янв. 1, 2022
This
article
describes
an
action
research
study
investigating
the
understanding
and
uses
of
collaborative
tools,
which
are
novel
to
pedagogical
practices
--
using
steps
planning,
intervening,
evaluating
effectiveness,
sharing
potential
tools
and/or
applications.
The
focuses
on
determining
most
effective
applications
for
tools.
Based
study,
this
highlights
additional
key
strengths
teaching
scenarios:
their
strength
in
facilitating
student
tasks
assessments.
time
savings
quantified
after
how
task
reduces
required
by
course
facilitators
manual
evaluation.
advancement
makes
it
possible
design
multiple
that
use
various
enhancing
learning
experiences
higher
education.
section
then
discusses
Effective
utilization
necessitates
with
skills
create
a
new,
innovative,
virtual
platform.
Advances in Mobile Learning Educational Research,
Год журнала:
2022,
Номер
2(2), С. 475 - 482
Опубликована: Янв. 1, 2022
This
paper
explores
the
use
of
Workshop
activity
in
teaching
mathematics
courses.
Using
a
workshop
as
learning
and
evaluation
tool
for
MPhil
Mathematics
Education's
Graph
Network
course,
study's
goal
was
to
find
best
way
get
st(udents
involved
peer
assessment.
The
Moodle
is,
some
extent,
robust
assessment
(but
not
limited
to).
Based
on
specified
rubrics,
students
add
their
assignments/submissions.
These
assignments/submissions
are
later
allocated
randomly
amongst
peers,
at
least
three,
assess
with
anonymity
based
aspects
provided
by
course
facilitators.
Likewise,
this
helps
foster
students'
skills
against
peers'
submissions.
Subscribing
experiment
research
methodology
under
qualitative
research,
practical
pedagogical
uses
three
episodes
education
were
planning,
intervening,
assessment,
evaluation.
shows
that
is
helpful
looks
how
key
affordances
can
be
used
conduct
self-assessment,
improve
engagement,
develop
like
self
findings
study
show
engaged
become
active
constructors
knowledge.
It
acts
an
essential
transform
into
learners.
In
end,
provides
several
possibilities
learn
correct
while
assessing
Advances in educational technologies and instructional design book series,
Год журнала:
2023,
Номер
unknown, С. 143 - 156
Опубликована: Апрель 25, 2023
In
this
chapter,
the
author
will
discuss
his
experiences
working
collaboratively
to
teach
and
learn
in
order
create
an
engaged
pedagogy
by
subscribing
action
research
methodologies
various
semesters
that
involves
(PGD,
Master,
MPhil)
students
of
2019-2021
batches
techno-pedagogy
its
trend
learning.
This
chapter
presents
ongoing
learning
conducted
within
context
researcher's
teaching
practice.
The
provide
examples
some
PGD,
MPhil
students'
technological
collaborative
activities
(i.e.,
LMS,
Google
Apps,
other
open
sources),
including
forum
discussions,
choices,
managing
quizzes,
lesson
study,
workshops,
Docs
(Doc,
PowerPoints,
Jamboard),
which
are
created
for
on-campus,
online,
distance
Nepali
universities
(namely,
Kathmandu
University
Nepal
Open
University).
Advances in Mobile Learning Educational Research,
Год журнала:
2023,
Номер
3(2), С. 779 - 786
Опубликована: Июль 31, 2023
This
research
aims
to:
1)
develop
the
Prezi
application
media
for
mathematics
learning
on
topic
of
spatial
structures
in
elementary
schools,
2)
describe
feasibility
schools
through
validation
assessment
by
experts
and
subject
matter
experts.
The
use
to
display
sound
media,
animated
movements,
images
falls
under
Research
Development
(R&D)
category.
conducted
researcher
consists
several
stages:
(1)
information
collection,
(2)
production
planning,
(3)
initial
product
development,
(4)
preliminary
testing,
(5)
experts,
(6)
revision,
(7)
final
design.
data
collection
techniques
used
this
study
include
observation,
questionnaires,
interviews.
Two
instruments
are
utilized:
sheets
Qualitative
quantitative
analysis
employed
analyze
collected
data,
converting
average
scores
into
categorized
values.
development
results
include:
utilizing
create
a
with
engaging
interactive
features,
as
assessed
is
80%,
"Good"
deemed
feasible.
According
obtained
score
75%,
Media
experts'
yielded
rating.
Based
above
explanations,
Prezi-assisted
sixth
grade
at
Godegan
Elementary
School
suitable
learning.
Jurnal Edutech Undiksha,
Год журнала:
2024,
Номер
11(2), С. 269 - 276
Опубликована: Янв. 2, 2024
Along
with
global
technological
advances,
it
affected
all
aspects
of
life,
both
in
the
economy,
politics,
culture,
art
and
even
world
education.
Due
to
lack
technology-based
learning
media,
encouraging
development
useful
PowerPoint
interactive
media
Grade
IV
Elementary
Schools.
The
type
research
used
is
(R&D)
ADDIE
model.
This
includes
analysis,
design,
development,
implementation,
evaluation
stages.
Data
collection
uses
a
validation
sheet
filled
out
by
material
experts,
linguists,
experts
practicalities
teachers
students.
test
subjects
this
study
were
students
grade
School.
results
showed
validity
level
was
92%
for
material,
90%
language
95%
good
category
an
average
92%.
practicality
shows
efficient
category,
response
questionnaire
Obtaining
percentage
96%.
While
student
93%.
Based
on
these
data,
thematic
schools
can
be
field
because
has
been
declared
valid
practical.
JKTP Jurnal Kajian Teknologi Pendidikan,
Год журнала:
2023,
Номер
6(2), С. 096 - 096
Опубликована: Май 26, 2023
Students
have
difficulty
learning
data
flow
diagram
material
because
of
the
lack
references
and
constraints
in
accessing
other
reference
sources.
In
addition,
students
also
understanding
notations
symbols
used
making
DFDs.
Therefore
interactive
multimedia
aims
to
produce
computer-based
products,
which
can
be
by
as
a
source
media
diagrams
at
Instituto
Superior
Cristal.
The
resulting
product
is
form
an
.exe
file.
so
that
it
easy
for
use.
This
development
research
uses
Lee
&
Owens
2004
model.
model
has
five
stages,
namely,
Analysis,
Design,
Development,
Implementation,
Evaluation.
validity
test
products
was
carried
out
experts
experts,
gave
comments
feasible
Practicality
attractiveness
tests
were
informatics
Cristal
positive
responses
using
small
group
large
trials.
Thus
on
declared
valid,
practical
interesting
process
Cristal.AbstrakMahasiswa
kesulitan
dalam
pembelajaran
Materi
karena
minimnya
referensi
dan
terkendala
mengakses
sumber
lain
.
Oleh
itu
Multimedia
interaktif
bertujuan
untuk
menghasilkan
produk
pembelajaran,
berbasis
komputer
yang
dapat
digunakan
oleh
mahasiswa
sebagai
salah
satu
pembuatan
di
Produk
dihasilkan
berupa
file
.exe.
sehingga
mudah
mahasiswa.
Penelitian
pengembangan
ini
menggunakan
owens
2004.
Pada
tersebut
memiliki
lima
tahapan
yaitu,
Analisis,
Desain,
Pengembangan,
Implementasi,
Evaluasi.
Uji
kelayakan
dilakukan
ahli
materi,
memberikan
tanggapan
bahwa
layak
digunakan.
kepraktisan
kemenarikan
informatika
respon
positif
interaktif.
Dengan
demikian
pada
materi
proses
Journal of Education Technology,
Год журнала:
2023,
Номер
7(3), С. 513 - 522
Опубликована: Ноя. 10, 2023
Mathematical
misconceptions
hinder
students'
learning
and
understanding
of
mathematical
concepts.
This
study
aims
to
analyze
the
issue
by
developing
interactive
multimedia
based
on
cognitive
conflict
strategy.
The
research
design
used
was
development
with
Design-Based
Research
(DBR),
combining
qualitative
quantitative
data
collection
techniques.
There
were
fourteen
participants
in
this
including
students,
teachers,
expert
validators,
procedure
involved
implementation
interventions.
Data
techniques
had
pretest
posttest
assessments
after
intervention,
observations,
interviews.
analyzed
using
Paired
Sample
t-Test.
study's
findings
indicated
that
intervention
strategy
effectively
reduced
misconceptions.
results
also
demonstrated
improved
conceptual
increased
engagement
process.
contributes
field
mathematics
education
presenting
innovative
practical
solutions
address
implications
suggest
can
be
as
a
pedagogical
approach
promote
reduce
Advances in Mobile Learning Educational Research,
Год журнала:
2023,
Номер
3(2), С. 886 - 892
Опубликована: Ноя. 22, 2023
The
objective
of
this
study
is
to
develop
Kobatar
learning
media
and
assess
the
viability
products
derived
from
creation
for
teaching
mathematics
in
third-grade
elementary
classes.
This
research
falls
under
category
development
(R&D).
process
adheres
Borg
Gall
procedure
theory,
encompassing
seven
distinct
steps.
findings
investigation
indicate
that
product
meets
stipulated
eligibility
criteria.
Practicality
evidenced
by
material
expert
validation
yielding
a
final
percentage
92.59%,
followed
with
95.62%.
Additionally,
practicality
response
questionnaire
three
students
resulted
95.13%.
All
these
percentages
align
criteria,
categorizing
as
"Very
Eligible."
In
conclusion,
school
demonstrates
its
potential
versatile
tool
educational
setting.