Pengembangan Media Interaktif Powerpoint untuk Meningkatkan Literasi Budaya dan Kewargaan Di Sekolah Dasar DOI Creative Commons

Lina Indi Ainulmila,

Wuli Oktiningrum

Jurnal Pedagogik Pendidikan Dasar, Год журнала: 2021, Номер 8(2), С. 67 - 79

Опубликована: Ноя. 1, 2021

This study aims to develop interactive PowerPoint media increase cultural literacy and citizenship in schools. research is an R&D referring the Borg & Gall model covering 7 of 10 stages, namely information gathering, planning, preliminary product development, initial field trials, revisions, main revisions. Data collection techniques using observation, interviews, questionnaires, assessment, tests. The results showed that learning valid use can thematic elementary schools .

Язык: Английский

The effectiveness of android-based budiran game assisted by smart apps creator 3 to improve science learning outcomes of fourth graders in theme 1 DOI Creative Commons

Dwi Margo Sutrisni,

Sri Utaminingsih,

Murtono Murtono

и другие.

Advances in Mobile Learning Educational Research, Год журнала: 2022, Номер 2(2), С. 483 - 492

Опубликована: Янв. 1, 2022

Educational games are learning educational tools, where these tools can encourage students to think creatively and perform actions with fellow by playing in a activity. This research aims analyze the effectiveness of an android-based budiran game assisted SAC3 improve science outcomes fourth-graders theme 1. Budiran stands for bunyi dan indra pendengaran. is educative form made SAC3. It was developed Borg & Gall's R&D model, adapted from Sugiyono seven stages. The game's fourth graders' outcome done pretest posttest control group design. researchers took experimental Public Primary School Bendanpete 2 Ngetuk 3. Then, researcher 1 3 as group. obtained data test. analysis included n-gain test t-test significant level 0.05. results showed improvement score group, higher than group's score. N-gain 64%, categorized moderate. on t-count = 8.803, 0.000 < ɑ Thus, effectively improved

Язык: Английский

Процитировано

16

Exploring iSpring Suite for Android-Based Interactive Instructional Media in Electrical Lighting Installation Subject DOI Open Access
Mukhlidi Muskhir, Afdal Luthfi, Rio Julian

и другие.

International Journal of Interactive Mobile Technologies (iJIM), Год журнала: 2023, Номер 17(22), С. 67 - 84

Опубликована: Ноя. 27, 2023

In today’s digital era, interactive learning media is the right solution to improve quality of effective and efficient learning. An active engagement between students using iSpring Suite can enhance student understanding enthusiasm motivate in teaching This research aims create Android-based for electric lighting installation materials. uses Research Development (R&D) method with a 4-D development model. consists several stages: defining, designing, developing, disseminating, was conducted validation sheet instruments. The results this study indicated that experts confirmed it 93.8% valid. At same time, materials 90.8% Based on validity percentage, highly recommended installations subject. It has been well-tested effectively applied as an medium.

Язык: Английский

Процитировано

10

Understanding and uses of collaborative tools for online courses in higher education DOI Creative Commons
Niroj Dahal

Advances in Mobile Learning Educational Research, Год журнала: 2022, Номер 2(2), С. 435 - 442

Опубликована: Янв. 1, 2022

This article describes an action research study investigating the understanding and uses of collaborative tools, which are novel to pedagogical practices -- using steps planning, intervening, evaluating effectiveness, sharing potential tools and/or applications. The focuses on determining most effective applications for tools. Based study, this highlights additional key strengths teaching scenarios: their strength in facilitating student tasks assessments. time savings quantified after how task reduces required by course facilitators manual evaluation. advancement makes it possible design multiple that use various enhancing learning experiences higher education. section then discusses Effective utilization necessitates with skills create a new, innovative, virtual platform.

Язык: Английский

Процитировано

12

Exploration of the Workshop activity for peer assessment in online courses of mathematics DOI Creative Commons
Niroj Dahal, Bal Chandra Luitel, Binod Prasad Pant

и другие.

Advances in Mobile Learning Educational Research, Год журнала: 2022, Номер 2(2), С. 475 - 482

Опубликована: Янв. 1, 2022

This paper explores the use of Workshop activity in teaching mathematics courses. Using a workshop as learning and evaluation tool for MPhil Mathematics Education's Graph Network course, study's goal was to find best way get st(udents involved peer assessment. The Moodle is, some extent, robust assessment (but not limited to). Based on specified rubrics, students add their assignments/submissions. These assignments/submissions are later allocated randomly amongst peers, at least three, assess with anonymity based aspects provided by course facilitators. Likewise, this helps foster students' skills against peers' submissions. Subscribing experiment research methodology under qualitative research, practical pedagogical uses three episodes education were planning, intervening, assessment, evaluation. shows that is helpful looks how key affordances can be used conduct self-assessment, improve engagement, develop like self findings study show engaged become active constructors knowledge. It acts an essential transform into learners. In end, provides several possibilities learn correct while assessing

Язык: Английский

Процитировано

9

Integrating Collaborative ICT Tools in Higher Education for Teaching and Learning DOI
Niroj Dahal

Advances in educational technologies and instructional design book series, Год журнала: 2023, Номер unknown, С. 143 - 156

Опубликована: Апрель 25, 2023

In this chapter, the author will discuss his experiences working collaboratively to teach and learn in order create an engaged pedagogy by subscribing action research methodologies various semesters that involves (PGD, Master, MPhil) students of 2019-2021 batches techno-pedagogy its trend learning. This chapter presents ongoing learning conducted within context researcher's teaching practice. The provide examples some PGD, MPhil students' technological collaborative activities (i.e., LMS, Google Apps, other open sources), including forum discussions, choices, managing quizzes, lesson study, workshops, Docs (Doc, PowerPoints, Jamboard), which are created for on-campus, online, distance Nepali universities (namely, Kathmandu University Nepal Open University).

Язык: Английский

Процитировано

3

Development of mathematics learning media assisted by Prezi media on building space material Grade VI SD 1 Godegan Yogyakarta DOI Creative Commons

Farid Nur Irfan,

Trisniawati Trisniawati,

Nelly Rhosyida

и другие.

Advances in Mobile Learning Educational Research, Год журнала: 2023, Номер 3(2), С. 779 - 786

Опубликована: Июль 31, 2023

This research aims to: 1) develop the Prezi application media for mathematics learning on topic of spatial structures in elementary schools, 2) describe feasibility schools through validation assessment by experts and subject matter experts. The use to display sound media, animated movements, images falls under Research Development (R&D) category. conducted researcher consists several stages: (1) information collection, (2) production planning, (3) initial product development, (4) preliminary testing, (5) experts, (6) revision, (7) final design. data collection techniques used this study include observation, questionnaires, interviews. Two instruments are utilized: sheets Qualitative quantitative analysis employed analyze collected data, converting average scores into categorized values. development results include: utilizing create a with engaging interactive features, as assessed is 80%, "Good" deemed feasible. According obtained score 75%, Media experts' yielded rating. Based above explanations, Prezi-assisted sixth grade at Godegan Elementary School suitable learning.

Язык: Английский

Процитировано

2

Interactive PowerPoint Media on Thematic Learning in Primary School DOI Open Access

Reinita Reinita,

Mifthahul Jannah,

Ferdian Admil Sandika

и другие.

Jurnal Edutech Undiksha, Год журнала: 2024, Номер 11(2), С. 269 - 276

Опубликована: Янв. 2, 2024

Along with global technological advances, it affected all aspects of life, both in the economy, politics, culture, art and even world education. Due to lack technology-based learning media, encouraging development useful PowerPoint interactive media Grade IV Elementary Schools. The type research used is (R&D) ADDIE model. This includes analysis, design, development, implementation, evaluation stages. Data collection uses a validation sheet filled out by material experts, linguists, experts practicalities teachers students. test subjects this study were students grade School. results showed validity level was 92% for material, 90% language 95% good category an average 92%. practicality shows efficient category, response questionnaire Obtaining percentage 96%. While student 93%. Based on these data, thematic schools can be field because has been declared valid practical.

Язык: Английский

Процитировано

0

Pengembangan Multimedia Interaktif Pada Materi Data Flow Diagram Untuk Mahasiswa Teknik Informatika DOI Creative Commons

Cecilia Da Costa,

Dedi Kuswandi, Agus Wedi

и другие.

JKTP Jurnal Kajian Teknologi Pendidikan, Год журнала: 2023, Номер 6(2), С. 096 - 096

Опубликована: Май 26, 2023

Students have difficulty learning data flow diagram material because of the lack references and constraints in accessing other reference sources. In addition, students also understanding notations symbols used making DFDs. Therefore interactive multimedia aims to produce computer-based products, which can be by as a source media diagrams at Instituto Superior Cristal. The resulting product is form an .exe file. so that it easy for use. This development research uses Lee & Owens 2004 model. model has five stages, namely, Analysis, Design, Development, Implementation, Evaluation. validity test products was carried out experts experts, gave comments feasible Practicality attractiveness tests were informatics Cristal positive responses using small group large trials. Thus on declared valid, practical interesting process Cristal.AbstrakMahasiswa kesulitan dalam pembelajaran Materi karena minimnya referensi dan terkendala mengakses sumber lain . Oleh itu Multimedia interaktif bertujuan untuk menghasilkan produk pembelajaran, berbasis komputer yang dapat digunakan oleh mahasiswa sebagai salah satu pembuatan di Produk dihasilkan berupa file .exe. sehingga mudah mahasiswa. Penelitian pengembangan ini menggunakan owens 2004. Pada tersebut memiliki lima tahapan yaitu, Analisis, Desain, Pengembangan, Implementasi, Evaluasi. Uji kelayakan dilakukan ahli materi, memberikan tanggapan bahwa layak digunakan. kepraktisan kemenarikan informatika respon positif interaktif. Dengan demikian pada materi proses

Процитировано

1

Addressing the Challenge of Mathematical Misconceptions: Development of Interactive Multimedia Based on Cognitive Conflict Strategy DOI Creative Commons
Widodo Winarso, Toheri Toheri,

Tamsik Udin

и другие.

Journal of Education Technology, Год журнала: 2023, Номер 7(3), С. 513 - 522

Опубликована: Ноя. 10, 2023

Mathematical misconceptions hinder students' learning and understanding of mathematical concepts. This study aims to analyze the issue by developing interactive multimedia based on cognitive conflict strategy. The research design used was development with Design-Based Research (DBR), combining qualitative quantitative data collection techniques. There were fourteen participants in this including students, teachers, expert validators, procedure involved implementation interventions. Data techniques had pretest posttest assessments after intervention, observations, interviews. analyzed using Paired Sample t-Test. study's findings indicated that intervention strategy effectively reduced misconceptions. results also demonstrated improved conceptual increased engagement process. contributes field mathematics education presenting innovative practical solutions address implications suggest can be as a pedagogical approach promote reduce

Язык: Английский

Процитировано

1

The development of kobatar learning media for learning mathematics in elementary school DOI Creative Commons

Lisaana Shidqi,

Trisniawati Trisniawati,

Nelly Rhosyida

и другие.

Advances in Mobile Learning Educational Research, Год журнала: 2023, Номер 3(2), С. 886 - 892

Опубликована: Ноя. 22, 2023

The objective of this study is to develop Kobatar learning media and assess the viability products derived from creation for teaching mathematics in third-grade elementary classes. This research falls under category development (R&D). process adheres Borg Gall procedure theory, encompassing seven distinct steps. findings investigation indicate that product meets stipulated eligibility criteria. Practicality evidenced by material expert validation yielding a final percentage 92.59%, followed with 95.62%. Additionally, practicality response questionnaire three students resulted 95.13%. All these percentages align criteria, categorizing as "Very Eligible." In conclusion, school demonstrates its potential versatile tool educational setting.

Язык: Английский

Процитировано

0