Indonesian Journal Of Educational Research and Review,
Год журнала:
2023,
Номер
6(3), С. 488 - 500
Опубликована: Июль 31, 2023
The
world
faces
rapid
industrial
changes
in
line
with
the
revolution
4.0.
These
leave
several
challenges
and
opportunities
to
be
adaptive
evolve
respond
of
times.
Therefore,
this
research
aims
develop
Android-based
digital
teaching
materials
support
learning
mobility.
This
study
uses
a
development
(R&D)
approach.
instructional
design
used
is
model
Gall.
method
mixed
methods
research.
Furthermore,
type
that
will
exploratory
type.
started
qualitative
activities
aimed
at
exploring
process
testing
hypothesis
through
experimental
Experimental
provide
decision
about
acceptability
or
not
hypotheses
developed
widely
applied
elementary
schools.
results
showed
based
on
Android
games
have
been
successfully
implemented
correctly;
material
also
helps
them
understand
being
taught.
Digitizing
mobile
can
an
effective
alternative
improving
English
JIIP - Jurnal Ilmiah Ilmu Pendidikan,
Год журнала:
2024,
Номер
7(1), С. 20 - 27
Опубликована: Янв. 1, 2024
Eksplorasi
Kebutuhan
Media
Pembelajaran
Interaktif
dalam
Mempersiapkan
Siswa
untuk
Memahami
Bahasa
Jawa
di
Sekolah
Dasar
adalah
salah
satu
mata
pelajaran
yang
harus
dipelajari
oleh
siswa
sekolah
dasar
karena
fakta
bahwa
bahasa
berfungsi
sebagai
jembatan
berkomunikasi
secara
sosial.
Oleh
itu,
dididik
sejak
kecil
terbiasa
berbicara
sesuai
dengan
norma
dan
standar
bahasa.
Sebenarnya,
minat
terhadap
daerah,
terutama
Jawa,
mulai
menurun
sulit
diterapkan
pengaruh
lingkungan
mereka
menggunakan
sehari-hari
(ngoko).
sebab
penelitian
ini
bermaksud
melakukan
Langkah
awal
yakni
analisis
kebutuhan
media
pembelajaran
berbasis
permainan
mampu
memfasillitasi
belajar
jawa
baik
teori
maupun
praktik.
Metode
jenis
campuran
(mixed),
riset
kuantitatif
kualitatif.
Instrument
pengumpulan
digunakan
yaitu
angket
sementara
kualitatif
pedoman
wawancara.
Sampel
terlibat
pada
terdiri
atas
28
dasar,
1
informan.
Presentasi
desrkipsi
menganalisis
data
hasil
kuisioner
Hasil
menunjukkan
smartphone.
Mereka
telah
memasang
berbagai
perangkat
memainkan
penuh
minat,
seringkali
bermain
selama
lebih
dari
60
menit
tanpa
bosan.
Beberapa
juga
menawarkan
gambaran
materi
pembelajaran,
soal,
pembahasan
komponen
penting
pendidikan.
Selanjutnya,
menemukan
ada
potensi
peluang
memasukkan
ke
Jawa.
Ini
akan
memungkinkan
memahami
meningkatkan
keterampilan
mereka.
International Journal of Elementary Education,
Год журнала:
2024,
Номер
8(2), С. 385 - 393
Опубликована: Июнь 28, 2024
Learning
media,
as
a
tool
for
delivering
information
from
teachers
to
students,
aims
facilitate
the
teaching
and
learning
process
in
school.
Smart
Apps
Creator
is
software
with
several
advantages
developing
interactive
one
of
which
assistance
Canva
application
its
online
design
application.
This
research
create
Canva-based
media
enhance
ability
understand
content
texts
third-grade
elementary
schools.
The
method
used
Research
Development
(R&D)
based
on
Sugiyono's
Borg
&
Gall
development
model
modified
into
eight
stages,
namely:
potential
problems,
data
collection,
product
design,
validation,
revision,
testing,
usage
testing.
utilizes
collection
techniques
through
tests
non-tests.
analysis
include
both
qualitative
quantitative
analysis.
material
expert
validation
result
obtained
percentage
90%,
92%,
categorized
"highly
feasible."
Using
activities
quite
effective
N-gain
students'
outcomes
reaching
0.66
(65.6%),
average
pre-test
score
increased
55
83
during
(post-test).
From
these
results,
declared
highly
suitable
sufficiently
improving
comprehend
Indonesian
language
classes
Advances in Mobile Learning Educational Research,
Год журнала:
2023,
Номер
3(2), С. 787 - 800
Опубликована: Авг. 2, 2023
The
widespread
use
of
mobile
applications
in
education
has
led
to
the
need
for
reliable
and
valid
measurement
tools
assess
their
impact
on
language
learning,
particularly
among
young
learners.
This
study
investigated
developmental
process
psychometric
properties
Children's
Educational
Mobile
Application
Usage
Foreign
Languages
Scale.
item
pool
was
created
by
examining
studies
obtained
from
literature
review.
To
evaluate
appearance
content
validity
scale,
expert
assessment
which
researcher
developed,
applied
19
experts.
Consequently,
experts'
opinions
were
considered
update
Pilot
conducted
with
37
students
4th
grade.
Data
collected
309
4th-grade
conduct
reliability
studies.
Confirmatory
Factor
Analysis
used
determine
scale's
construct
validity.
Chi-square/degrees
freedom
ratio
is
2.54,
Comparative
Fit
Index
value
calculated
as
.954.
confirmed
theoretical
structure
consisting
16
items
three
factors,
compliance
indices
showed
perfect
compliance.
Cronbach
Alpha
(α)
coefficient
reliability.
0.945.
As
a
result,
Scale
reliable.
highlights
novelty
being
one
first
scales
explicitly
targeting
children's
educational
application
usage
foreign
learning.
It
can
aid
institutions
developing
or
updating
investigating
relationship
between
other
variables.
While
this
presents
valuable
contribution
field,
it
also
acknowledges
limitations,
such
sample
size
reliance
personal
statements
data
collection.
Nonetheless,
Children’s
opens
new
avenues
research
potential
enhance
harnessing
innovative
technology-driven
approaches.
International Journal of Interactive Mobile Technologies (iJIM),
Год журнала:
2023,
Номер
17(15), С. 53 - 67
Опубликована: Авг. 9, 2023
Mobile
content
provision
at
the
preschool
stage
has
grown
after
post-pandemic
Covid-19.Preschool
teachers
face
varying
degrees
of
mobile
technology
literacy
to
prepare
learningactivities
that
enhance
children’s
understanding
and
acquisition
knowledge
skills.Nevertheless,
these
have
minimal
exposure
input
elementsthat
can
learning.
This
study
aims
redesign
model
by
redefiningthe
required
elements
improve
learning
activities
preparation
for
preschoolers’basic
problem-solving
skills
in
mathematics.
case
involves
seven
expertswhose
data
was
collected
using
Nominal
Group
Technique
approach.
Then,
InterpretiveStructural
Modelling
applied
develop
through
a
voting
process.
The
techniquewas
used
rank
from
experts
before
running
session.
Thefindings
revealed
eleven
principal
be
dividedinto
three
execution
streams.
results
offer
several
implications
benefitsto
arena,
particularly
early
childhood
education,
due
its
potentialto
engagement,
interaction,
personalized
experiences
younglearners.
These
outcomes
provide
insights
into
best
practices,
strategies,
pedagogicalapproaches
optimize
use
devices
hence,promoting
effective
outcomes.
Jurnal Pendidikan dan Pengajaran,
Год журнала:
2023,
Номер
56(3), С. 634 - 642
Опубликована: Ноя. 6, 2023
Information
technology
(IT)
is
important
to
meet
the
needs
of
students
with
hearing
disabilities
in
Indonesian
special
schools.
The
purpose
this
study
analyze
use
and
opinion
IT
for
communication
learning
impairment
includes
information
devices
such
as
mobile
phones,
smartphones,
tablets.
This
used
a
stratified
random
sampling
method
register
participants.
Data
were
collected
from
56
loss
using
self-administered
questionnaire.
results
found
that
most
these
knew
about
chat
applications,
example,
Whatsapp,
Facebook,
Instagram,
face-to-face
conversation
applications.
Furthermore,
contact
people
problems
by
sending
messages
via
Line
apps,
face-to-face.
main
reason
why
they
convenience
general
conversation.
A
opinions
on
them
agreed
contributed
their
participation
various
activities,
including
conversations
relatives
friends
social
networks.
Indonesian Journal Of Educational Research and Review,
Год журнала:
2023,
Номер
6(3), С. 488 - 500
Опубликована: Июль 31, 2023
The
world
faces
rapid
industrial
changes
in
line
with
the
revolution
4.0.
These
leave
several
challenges
and
opportunities
to
be
adaptive
evolve
respond
of
times.
Therefore,
this
research
aims
develop
Android-based
digital
teaching
materials
support
learning
mobility.
This
study
uses
a
development
(R&D)
approach.
instructional
design
used
is
model
Gall.
method
mixed
methods
research.
Furthermore,
type
that
will
exploratory
type.
started
qualitative
activities
aimed
at
exploring
process
testing
hypothesis
through
experimental
Experimental
provide
decision
about
acceptability
or
not
hypotheses
developed
widely
applied
elementary
schools.
results
showed
based
on
Android
games
have
been
successfully
implemented
correctly;
material
also
helps
them
understand
being
taught.
Digitizing
mobile
can
an
effective
alternative
improving
English