Augmented Reality for Therapeutic Education in Patients with Diabetes: Short- and Mid-Term Learning Benefits
Sensors,
Год журнала:
2025,
Номер
25(4), С. 1017 - 1017
Опубликована: Фев. 8, 2025
This
work
aims
to
evaluate
the
effectiveness
of
knowledge
transfer
through
an
Augmented
Reality
(AR)
application,
assessing
short-
and
mid-term
retention
in
children
adults
with
Type
1
diabetes.
One
objective
is
determine
if
AR
application
helps
patients
learn
about
carbohydrate
content
different
foods
(N
=
27
Ecuadorian
patients).
Another
usability
satisfaction
perceived
by
patients.
An
additional
compare
data
from
our
study
Ecuador
a
similar
conducted
Spanish
42).
The
results
show
that
effective
for
short-term
(p
<
0.001)
has
suggestively
significant
effect
on
0.05).
had
equalizing
outcomes
between
groups
(Ecuador
Spain)
despite
initial
differences.
significantly
increased
patients'
was
both
adults.
Patient
high,
learning
were
not
influenced
age
or
gender.
retention,
benefiting
regardless
experience
very
positive.
Therefore,
valuable
tool
therapeutic
education
diabetes
since
it
offers
support
easily
accessible
mobile
devices,
enabling
autonomous
learning,
contributes
creation
innovative,
patient-centered
healthcare
solutions.
Язык: Английский
Affective Computing in Augmented Reality, Virtual Reality, and Immersive Learning Environments
Electronics,
Год журнала:
2024,
Номер
13(15), С. 2917 - 2917
Опубликована: Июль 24, 2024
As
students’
affective
states
can
differ
between
learning
that
occurs
in
traditional
classrooms
when
compared
with
takes
place
extended
reality
and
immersive
environments,
it
is
important
to
examine
the
role
of
computing.
Therefore,
this
study
aims
provide
an
overview
regarding
use
computing
context
augmented
reality,
virtual
environments
metaverse.
Hence,
examines
presents
state
art
through
a
review
bibliometric
analysis
188
documents
existing
literature
from
Scopus
Web
Science
(WoS)
2005
2023.
The
follows
Preferred
Reporting
Items
for
Systematic
reviews
Meta-Analyses
(PRISMA)
statement
identify
select
relevant
topic
documents.
In
addition
literature,
emerging
topics
themes
are
identified
future
research
directions
presented.
significant
within
arose.
Their
ability
offer
engaging
interactive
experiences
while
also
being
able
recognize,
monitor,
respond
consider
their
emotions,
personalities,
characteristics,
knowledge,
preferences
adaptive
personalized
was
evident.
Additionally,
potential
enrich
educational
activities,
increase
outcomes,
support
special
education
emerged.
When
capitalize
on
computing,
meaningful
occur
self-regulated
be
promoted.
Язык: Английский
Thermodynamics-Augmented Reality as a Visual Learning Media to Improve Student Creativity
Juis Hildayanti,
Janati Janati,
Galih Ilqi Qurtubi
и другие.
AMPLITUDO Journal of Science & Technology Innovation,
Год журнала:
2025,
Номер
4(1), С. 10 - 13
Опубликована: Фев. 28, 2025
In
the
digital
era,
integrating
technology
in
education
provides
a
great
opportunity
to
improve
quality
of
learning.
Using
smart
devices
and
educational
applications
creates
an
interactive
learning
experience,
expands
access
global
resources,
facilitates
collaboration-based
this
context,
smartphone-based
mobile
(M-learning),
especially
Android,
has
become
popular
medium
among
teenagers.
This
offers
potential
increasing
effectiveness
teaching
process,
materials
that
require
complex
visualization,
such
as
thermodynamics
physics.
The
abstract
concept
is
often
difficult
for
students
understand
without
adequate
leading
misconceptions.
To
overcome
problem,
Augmented
Reality
(AR)
can
be
used
combine
real
world
with
content
time,
allowing
clearer
more
concrete
visualizations.
development
AR-based
media
on
materials,
Thermodynamics-Augmented
Reality,
expected
reduce
misconceptions,
increase
creativity,
facilitate
students'
deeper
understanding
concepts.
Язык: Английский
The Use of Augmented Reality and Artificial Intelligence Exercises to Improve Engagement in STEM Classes
Lecture notes in networks and systems,
Год журнала:
2025,
Номер
unknown, С. 273 - 280
Опубликована: Янв. 1, 2025
Язык: Английский
Ecoliteracy Learning Design with Augmented Reality-Based SETS Approach for Flood Disaster Education
IJORER International Journal of Recent Educational Research,
Год журнала:
2024,
Номер
5(3), С. 779 - 795
Опубликована: Июнь 14, 2024
Objective:
:
Environmental
damage
is
strongly
related
to
the
threat
of
flood
disasters.
To
reduce
impact
risk,
environmental
care
behavior
and
disaster
education
are
needed
in
formal
education.
The
purpose
this
study
apply
Ecoliteracy
learning
design
with
an
Augmented
Reality-based
SETS
approach
increase
students'
knowledge
about
efforts
risk.
Method:
This
uses
a
mixed
method
concurrent
embedded
design;
trial
was
carried
out
one
Class
XI
specialization
geography
at
State
high
school
1
Sayung.
research
syntax
(Science
Environment
Technology
Society)
Reality
Application
media.
Results:
results
showed
that
AR
media
has
assessment
score
percentage
90.46%
very
good
criteria,
process
can
make
students
more
interested
material,
but
realm
science
still
needs
support
from
teachers.
Pre-Test
Post-Test
paired
sample
tests
obtained
value
Sig.<0.05.
means
effective
increasing
knowledge,
caring
for
environment
Novelty:
use
augmented
reality
education,
especially
Generation
Z.
Research
using
maple
yet
be
conducted,
so
it
first
step
developing
design.
Язык: Английский