Meta-Analysis of Challenges and Solutions in Early Childhood Education in Indonesia
International Journal of Scientific Research in Science and Technology,
Год журнала:
2025,
Номер
12(1), С. 81 - 94
Опубликована: Янв. 13, 2025
Early
childhood
education
faces
many
complex
challenges
in
this
digital
era.
This
study
conducted
a
meta-analysis
of
20
SINTA-indexed
journals
to
identify
the
main
faced
by
early
teachers
and
latest
solutions
that
can
be
applied.
The
results
analysis
show
biggest
include
innovative
curriculum
development
(52%),
collaboration
with
parents
(14%),
adapting
technology
era
(10%),
improving
professionalism
conducive
learning
environment
managing
use
(5%).
Proposed
intensive
training
for
teachers,
integration
STEAM-based
curriculum,
wise
policies.
article
provides
practical
guidelines
quality
education.
Язык: Английский
IMPLEMENTATION OF MAZE GAMES IN LEARNING FOR CHILDREN'S COGNITIVE DEVELOPMENT AT RA AL-KHAIRAT
Noer Faizah,
Ainol Ainol,
Ivonne Hafidlatil Kiromi
и другие.
GOLDEN AGE JURNAL PENDIDIKAN ANAK USIA DINI,
Год журнала:
2023,
Номер
7(1), С. 17 - 26
Опубликована: Апрель 10, 2023
This
study
aims
to
improve
the
cognitive
development
of
group
B
children.
Because
ability
is
a
part
that
useful
for
child's
brain,
it
referred
as
an
aspect
emerges
and
develops
rapidly
at
early
age
must
be
stimulated
from
age.
The
descriptive
qualitative
method
used
in
this
type
research.
research
methods
produce
data
form
observable
behavior
written
or
spoken
words
individuals
are
known
play
teaches
people
psychomotor
skills
by
showing
them
how
do
something
then
practicing
play.
Ten
children
B,
including
three
boys
seven
girls,
were
subjects
study.
Children's
subject
inquiry.
found
playing
maze
games
can
help
children's
grow
develop
their
full
potential,
especially
during
golden
years.
Teacher
motivation,
well
availability
adequate
facilities
infrastructure,
contribute
through
use
games.
Язык: Английский
Improving 21st Century Competencies: Implementation of Problem- and Project-Based Digital Maze Games in Early Childhood
Jurnal Pendidikan Anak Usia Dini Undiksha,
Год журнала:
2024,
Номер
12(1), С. 177 - 185
Опубликована: Июнь 8, 2024
21st
century
competencies
are
very
important
to
develop.
Developments
continue
occur
over
time,
especially
in
the
fields
of
technology
and
economics.
However,
reality
on
ground
shows
that
90%
IT
use
education
is
only
access
information
videos
shown
children.
This
makes
communication
go
one
direction
does
not
stimulate
children's
critical
thinking
skills.
research
aims
produce
a
design
analyze
validity
digital
maze
game
media
skills
children
aged
5-6
years.
included
type
development
using
ADDIE
model.
The
subjects
this
study
were
30
with
2
material
expert
validators
validators.
data
collection
technique
uses
questionnaire.
has
been
collected
then
analyzed
descriptive
quantitative
analysis.
results
test
obtained
score
(very
feasible),
validation
97%
individual
trials
total
average
77.5%
(feasible).
It
can
be
concluded
novelty
suitable
for
learning
implication
it
attract
enthusiasm
learning.
In
way,
have
collaboration
skills,
literacy,
improve
through
problem
solving
discover
new
vocabulary.
Язык: Английский