Analysis of Aggressive Behaviour in Adolescent in Depok Sleman Yogyakarta DOI Creative Commons

Rista,

Mamik

Jurnal Kesehatan, Год журнала: 2022, Номер 11(2)

Опубликована: Дек. 31, 2022

Adolescence is called a transitional period of development between childhood and adulthood, which involves biological, cognitive, sociocosional changes. Emotional changes in adolescents can lead to aggressive behavior. Aggressive behavior an outpouring emotion as reaction individual failure that exposed the destruction human beings or objects with elements deliberation expressed by verbal words nonverbal The aim this research analize adolescent. methode descriptive analitic. Total sample 140, sampling total technique. This was conducted at SMK PI Ambarrukmo 1 Depok Sleman. result obtained overwhelming majority adolescent has low behavior, medium category, physical category. category.

Язык: Английский

The Relationship of Online Game Addiction with Aggressive Behavior for Teenagers at SMP Negeri 3 Banyumas DOI Creative Commons

Amalia Winahyu Adani,

Noor Yunida Triana,

Murniati Murniati

и другие.

PROMOTOR, Год журнала: 2024, Номер 7(1), С. 1 - 5

Опубликована: Фев. 1, 2024

There is a lot of verbal and physical aggression in online games today. Playing with high level violence can lead to an increase hostile attitudes actions. The purpose this study was determine whether there relationship between game addiction the aggressive behavior grade VIII students at SMP Negeri 3 Banyumas. This correlational using cross-sectional approach. population consisted 92 Banyumas who played games. A sample 75 respondents taken simple random sampling technique. questionnaire used as data collector analyzed Spearman rank correlation test. results showed that most addicts were mild category (80%), moderate (62.7%), strong class p-value 0.000 (p-value <0.05; r = 0.579). indicates affect person's behavior, higher addiction, more it leads. research expected be reference for pediatric nursing.

Язык: Английский

Процитировано

0

PENGARUH KECANDUAN GAME ONLINE TERHADAP PERILAKU AGRESIF PADA REMAJA DI KABUPATEN KARAWANG DOI Open Access

Citra Dewi,

Wina Lova Riza,

Citra Hati Leometa

и другие.

Empowerment Jurnal Mahasiswa Psikologi Universitas Buana Perjuangan Karawang, Год журнала: 2024, Номер 4(1), С. 18 - 26

Опубликована: Апрель 1, 2024

Tujuan penelitian ini adalah untuk mengetahui pengaruh kecanduan game online terhadap perilaku agresif pada remaja di Kabupaten Karawang. Penelitian menggunakan pendekatan kuantitatif dengan desain kausal-komparatif sampel sebanyak 173 orang yang ada Metode pengambilan digunakan non-probability sampling teknik incidental sampling. Instrumen skala psikologi jenis likert yaitu Game Addiction Scale (GAS) dari Lemmens, Valkenburg, dan Peter (2009) Aggression Questionare (AQ) Buss Perry (1992). Hasil menunjukkan bahwa nilai signifikansi sebesar 0,000 < 0,05, maka Ha diterima H0 ditolak, artinya uji determinasi dapat diketahui R square 0,276 atau 27,6%, besaran variabel sedangkan sisanya 72,4% dipengaruhi oleh lain tidak diteliti dalam ini. The purpose of this study was to determine the effect addiction on aggressive behavior in adolescents Karawang Regency. This used a quantitative approach with causal-comparative research design sample method technique. instrument uses Likert-type psychological scales, namely scale from and results indicate that significance value is 0.000 <0.05, then accepted rejected, meaning there an influence determination test can be seen 0.276 or 27.6%, so amount between variable while remaining 72.4% influenced by other not examined study.

Процитировано

0

NAVIGATING THE DIGITAL ABYSS: EXPLORING THE NEXUS BETWEEN LONELINESS, AGGRESSIVE BEHAVIOR, AND SMARTPHONE ADDICTION AMONG COLLEGE STUDENTS DOI

Lesi Lestari,

Hengki Yandri, Eko Sujadi

и другие.

Counsenesia Indonesian Journal Of Guidance and Counseling, Год журнала: 2024, Номер 5(1), С. 8 - 19

Опубликована: Июнь 29, 2024

Smartphone addiction has become a growing concern, potentially linked to negative outcomes in adolescents. This study aimed analyze the influence of loneliness and aggressive behavior on smartphone habits among teenagers. Employing quantitative approach, research utilized correlational design with sample 87 students. The instruments included validated reliable scales for measuring loneliness, behavior, addiction. Data analysis involved multiple aggression analysis. results revealed significant association between both use. suggests that adolescents experiencing or exhibiting tendencies might engage more frequent problematic Building upon these findings, future could delve deeper into potential digital education media literacy programs support healthy reduce excessive use Additionally, investigating impact such development guidance counseling services university students be valuable.

Язык: Английский

Процитировано

0

The Relationship Between Game Online Addiction and The Tendency for Verbal Agressiveness in Multiplayer Online Battle Arena DOI Creative Commons
Nur Indah Sari,

Muh. Nur Hidayat Nurdin,

Tri Sulastri

и другие.

ARRUS Journal of Social Sciences and Humanities, Год журнала: 2023, Номер 3(5), С. 685 - 694

Опубликована: Окт. 30, 2023

Playing online games is an activity that popular with various groups, not only children or adolescents, playing also widely practiced by early adults to the elderly. Verbal aggression occurs due game addiction, so self-control needed for Multiplayer Online Battle Arena (MOBA) users. This emphasizes cooperative nature of each player, players will choose and control one character mastered, form a strategy team which strong unit abilities advantages are unique different from character. in being played. study aims determine relationship between addiction verbal aggressive tendencies players. The research method used quantitative methods. subjects this were men women aged 18-25 years, who obtained using nonprobability sampling technique accidental method. data was tested Cronbach's alpha reliability test SPSS 23.0 application. measuring tools scale aggressiveness scale. results showed there positive type tendency behavior 0.709 (p <0.000) meaning significant moba behavior.

Язык: Английский

Процитировано

0

Analysis of Aggressive Behaviour in Adolescent in Depok Sleman Yogyakarta DOI Creative Commons

Rista,

Mamik

Jurnal Kesehatan, Год журнала: 2022, Номер 11(2)

Опубликована: Дек. 31, 2022

Adolescence is called a transitional period of development between childhood and adulthood, which involves biological, cognitive, sociocosional changes. Emotional changes in adolescents can lead to aggressive behavior. Aggressive behavior an outpouring emotion as reaction individual failure that exposed the destruction human beings or objects with elements deliberation expressed by verbal words nonverbal The aim this research analize adolescent. methode descriptive analitic. Total sample 140, sampling total technique. This was conducted at SMK PI Ambarrukmo 1 Depok Sleman. result obtained overwhelming majority adolescent has low behavior, medium category, physical category. category.

Язык: Английский

Процитировано

0