The Relationship of Online Game Addiction with Aggressive Behavior for Teenagers at SMP Negeri 3 Banyumas
Amalia Winahyu Adani,
Noor Yunida Triana,
Murniati Murniati
и другие.
PROMOTOR,
Год журнала:
2024,
Номер
7(1), С. 1 - 5
Опубликована: Фев. 1, 2024
There
is
a
lot
of
verbal
and
physical
aggression
in
online
games
today.
Playing
with
high
level
violence
can
lead
to
an
increase
hostile
attitudes
actions.
The
purpose
this
study
was
determine
whether
there
relationship
between
game
addiction
the
aggressive
behavior
grade
VIII
students
at
SMP
Negeri
3
Banyumas.
This
correlational
using
cross-sectional
approach.
population
consisted
92
Banyumas
who
played
games.
A
sample
75
respondents
taken
simple
random
sampling
technique.
questionnaire
used
as
data
collector
analyzed
Spearman
rank
correlation
test.
results
showed
that
most
addicts
were
mild
category
(80%),
moderate
(62.7%),
strong
class
p-value
0.000
(p-value
<0.05;
r
=
0.579).
indicates
affect
person's
behavior,
higher
addiction,
more
it
leads.
research
expected
be
reference
for
pediatric
nursing.
Язык: Английский
PENGARUH KECANDUAN GAME ONLINE TERHADAP PERILAKU AGRESIF PADA REMAJA DI KABUPATEN KARAWANG
Citra Dewi,
Wina Lova Riza,
Citra Hati Leometa
и другие.
Empowerment Jurnal Mahasiswa Psikologi Universitas Buana Perjuangan Karawang,
Год журнала:
2024,
Номер
4(1), С. 18 - 26
Опубликована: Апрель 1, 2024
Tujuan
penelitian
ini
adalah
untuk
mengetahui
pengaruh
kecanduan
game
online
terhadap
perilaku
agresif
pada
remaja
di
Kabupaten
Karawang.
Penelitian
menggunakan
pendekatan
kuantitatif
dengan
desain
kausal-komparatif
sampel
sebanyak
173
orang
yang
ada
Metode
pengambilan
digunakan
non-probability
sampling
teknik
incidental
sampling.
Instrumen
skala
psikologi
jenis
likert
yaitu
Game
Addiction
Scale
(GAS)
dari
Lemmens,
Valkenburg,
dan
Peter
(2009)
Aggression
Questionare
(AQ)
Buss
Perry
(1992).
Hasil
menunjukkan
bahwa
nilai
signifikansi
sebesar
0,000
<
0,05,
maka
Ha
diterima
H0
ditolak,
artinya
uji
determinasi
dapat
diketahui
R
square
0,276
atau
27,6%,
besaran
variabel
sedangkan
sisanya
72,4%
dipengaruhi
oleh
lain
tidak
diteliti
dalam
ini.
The
purpose
of
this
study
was
to
determine
the
effect
addiction
on
aggressive
behavior
in
adolescents
Karawang
Regency.
This
used
a
quantitative
approach
with
causal-comparative
research
design
sample
method
technique.
instrument
uses
Likert-type
psychological
scales,
namely
scale
from
and
results
indicate
that
significance
value
is
0.000
<0.05,
then
accepted
rejected,
meaning
there
an
influence
determination
test
can
be
seen
0.276
or
27.6%,
so
amount
between
variable
while
remaining
72.4%
influenced
by
other
not
examined
study.
NAVIGATING THE DIGITAL ABYSS: EXPLORING THE NEXUS BETWEEN LONELINESS, AGGRESSIVE BEHAVIOR, AND SMARTPHONE ADDICTION AMONG COLLEGE STUDENTS
Counsenesia Indonesian Journal Of Guidance and Counseling,
Год журнала:
2024,
Номер
5(1), С. 8 - 19
Опубликована: Июнь 29, 2024
Smartphone
addiction
has
become
a
growing
concern,
potentially
linked
to
negative
outcomes
in
adolescents.
This
study
aimed
analyze
the
influence
of
loneliness
and
aggressive
behavior
on
smartphone
habits
among
teenagers.
Employing
quantitative
approach,
research
utilized
correlational
design
with
sample
87
students.
The
instruments
included
validated
reliable
scales
for
measuring
loneliness,
behavior,
addiction.
Data
analysis
involved
multiple
aggression
analysis.
results
revealed
significant
association
between
both
use.
suggests
that
adolescents
experiencing
or
exhibiting
tendencies
might
engage
more
frequent
problematic
Building
upon
these
findings,
future
could
delve
deeper
into
potential
digital
education
media
literacy
programs
support
healthy
reduce
excessive
use
Additionally,
investigating
impact
such
development
guidance
counseling
services
university
students
be
valuable.
Язык: Английский
The Relationship Between Game Online Addiction and The Tendency for Verbal Agressiveness in Multiplayer Online Battle Arena
ARRUS Journal of Social Sciences and Humanities,
Год журнала:
2023,
Номер
3(5), С. 685 - 694
Опубликована: Окт. 30, 2023
Playing
online
games
is
an
activity
that
popular
with
various
groups,
not
only
children
or
adolescents,
playing
also
widely
practiced
by
early
adults
to
the
elderly.
Verbal
aggression
occurs
due
game
addiction,
so
self-control
needed
for
Multiplayer
Online
Battle
Arena
(MOBA)
users.
This
emphasizes
cooperative
nature
of
each
player,
players
will
choose
and
control
one
character
mastered,
form
a
strategy
team
which
strong
unit
abilities
advantages
are
unique
different
from
character.
in
being
played.
study
aims
determine
relationship
between
addiction
verbal
aggressive
tendencies
players.
The
research
method
used
quantitative
methods.
subjects
this
were
men
women
aged
18-25
years,
who
obtained
using
nonprobability
sampling
technique
accidental
method.
data
was
tested
Cronbach's
alpha
reliability
test
SPSS
23.0
application.
measuring
tools
scale
aggressiveness
scale.
results
showed
there
positive
type
tendency
behavior
0.709
(p
<0.000)
meaning
significant
moba
behavior.
Язык: Английский
Analysis of Aggressive Behaviour in Adolescent in Depok Sleman Yogyakarta
Jurnal Kesehatan,
Год журнала:
2022,
Номер
11(2)
Опубликована: Дек. 31, 2022
Adolescence
is
called
a
transitional
period
of
development
between
childhood
and
adulthood,
which
involves
biological,
cognitive,
sociocosional
changes.
Emotional
changes
in
adolescents
can
lead
to
aggressive
behavior.
Aggressive
behavior
an
outpouring
emotion
as
reaction
individual
failure
that
exposed
the
destruction
human
beings
or
objects
with
elements
deliberation
expressed
by
verbal
words
nonverbal
The
aim
this
research
analize
adolescent.
methode
descriptive
analitic.
Total
sample
140,
sampling
total
technique.
This
was
conducted
at
SMK
PI
Ambarrukmo
1
Depok
Sleman.
result
obtained
overwhelming
majority
adolescent
has
low
behavior,
medium
category,
physical
category.
category.
Язык: Английский