Virtual horizons: Enhancing rehabilitation of neuromuscular diseases through virtual reality and gamification
Journal of Neuromuscular Diseases,
Год журнала:
2025,
Номер
12(1)
Опубликована: Янв. 1, 2025
Background
Neuromuscular
diseases
(NMDs)
encompass
a
diverse
range
of
disorders
that
impair
muscle
function,
often
leading
to
progressive
weakness
and
loss
independence.
Objective
This
systematic
review
aims
synthesize
research
on
how
virtual
reality
(VR)
gamified
rehabilitation
approaches
enhance
patient
engagement
outcomes,
ultimately
reshaping
practices
for
individuals
with
NMDs.
Methods
Studies
were
identified
from
an
online
search
PubMed,
Web
Science,
Embase
databases
time
2014
2024.
has
been
registered
Open
OSF
(n)
RCNHE.
Results
Robotics,
VR,
biofeedback,
in
turn,
enriched
by
gamification,
represent
the
improvement
motor
motivation,
psychosocial
well-being
within
concerning
Using
emerging
technologies
seems
promising
improve
engagement,
delay
functional
decline,
quality
life.
Conclusions
VR
gamification
provide
potential
outcomes
patients
suffering
The
future
will
doubtless
have
more
subjects
included
optimization
interventions
best
personalize
treatments,
hence
practice
recommendations
can
be
made
towards
wider
clinical
implementations.
Язык: Английский
Divergent thinking and Executive functions in children: A developmental perspective based on intellectual capacity
Thinking Skills and Creativity,
Год журнала:
2024,
Номер
51, С. 101466 - 101466
Опубликована: Янв. 15, 2024
Despite
the
importance
of
Executive
functions,
Divergent
thinking,
and
intelligence
in
21st
century
society,
few
studies
have
analyzed
these
variables
childhood
adolescence.
The
present
study
aimed
to
examine
whether
functions
thinking
a
developmental
perspective
predict
intelligence.
A
non-clinical
sample
159
adolescents
(78
girls
81
boys)
between
12
16
years
age
(M=13.29
years;
SD=1.17)
participated
study.
Three
tests
were
administered:
(1)
Ice
cream
Virtual
Reality
Test
measure
functions;
(2)
PIC-J
evaluate
thinking;
(3)
WISC-V
cognitive
variables.
found
be
developmental,
as
was
verbal
fluency
creative
component.
However,
only
predicted
These
findings
provide
information
about
how
develop
may
contribute
helping
students'
talents.
They
also
highlight
learning
more
thinking.
Язык: Английский
Nesplora Ice Cream test: a normative study of a virtual reality-based executive function assessment in adults
Frontiers in Psychology,
Год журнала:
2025,
Номер
16
Опубликована: Март 31, 2025
This
study
aims
to
establish
normative
data
for
participants
aged
17
80
who
completed
the
Nesplora
Ice
Cream
test,
a
virtual
reality
tool
designed
assess
executive
functions.
The
objective
is
provide
comprehensive
reference
evaluating
function
performance
in
healthy
adults
across
different
age
groups.
A
total
of
419
(51%
female)
were
recruited
from
nine
locations
Spain.
Trained
evaluators
administered
test.
utilized
empirical
analysis
identify
key
factors
related
function,
focusing
on
planning,
learning,
and
flexibility.
Cluster
was
employed
define
groups
each
factor:
17-40,
41-61,
62-80
planning;
17-44,
45-61,
learning;
17-20,
21-36,
37-80
revealed
three
main
factors-planning,
flexibility-that
characterize
performance.
No
significant
gender
differences
found.
Descriptive
provided
based
gender.
Confirmatory
factor
supported
three-factor
structure
Additionally,
validity,
reliability,
internal
consistency
test
included.
These
are
valuable
assessing
functions
an
ecologically
valid
way.
findings
robust
point
studying
early
identification
dysfunction
impact
neurodegenerative
conditions
clinical
settings.
Further
research
needed
evaluate
test's
sensitivity
specificity
populations.
norms
enable
development
timely,
personalized
interventions
individuals
showing
impairments.
Язык: Английский
Suite test. A virtual reality based neuropsychological assessment tool for memory. A normative study on immediate, short-term and delayed memory tasks
Applied Neuropsychology Adult,
Год журнала:
2024,
Номер
unknown, С. 1 - 11
Опубликована: Янв. 24, 2024
Objective
To
collect
normative
data
for
the
Suite
test,
a
virtual
reality
(VR)
tool
designed
to
assess
memory
processes.
Язык: Английский
Neurodivergent students. A continuum of skills with an emphasis on creativity and executive functions
Applied Neuropsychology Child,
Год журнала:
2024,
Номер
unknown, С. 1 - 13
Опубликована: Сен. 25, 2024
This
study
analyses
Executive
Functions
(EF)
and
Creativity
among
neurodivergent
students
-including
with
Attention
Deficit
Hyperactivity
Disorder
(ADHD),
Dyslexia,
Intellectual
Disability
(ID),
Giftedness-,
a
group
Neurotypical
development.
A
sample
of
181
secondary
school
participated
in
the
study.
was
assessed
by
using
PIC-J
test,
focusing
on
verbal
figural
components
divergent
thinking,
while
EF
were
evaluated
through
Nesplora
Ice-Cream,
virtual
reality
tool
assessing
flexibility,
working
memory,
inhibition.
Results
showed
statistically
significant
differences
Verbal
Creativity,
especially
Originality:
ADHD
outperformed
their
peers,
those
ID
lowest
scores.
Although
no
emerged
Figural
scores
Elaboration
or
details,
whereas
Dyslexia
exhibited
high
levels
Originality,
similar
to
peers.
Concerning
EF,
had
highest
Interference
Perseveration,
indicating
poorer
Flexibility.
In
contrast,
Gifted
performed
better
than
other
groups
Working
Memory,
did
not
exhibit
special
difficulties
EF.
These
findings
emphasize
importance
personalized
interventions
for
Neurodivergent
students,
that
recognize
capitalize
unique
strengths
addressing
specific
challenges.
Язык: Английский
Emotional eating, internet overuse, and alcohol intake among college students: a pilot study with virtual reality
Frontiers in Nutrition,
Год журнала:
2024,
Номер
11
Опубликована: Июнь 18, 2024
Introduction
The
term
emotional
eating
(EE)
describes
the
tendency
to
eat
as
an
automatic
response
negative
emotions
and
has
been
linked
anxiety
depression,
common
symptoms
among
university
population.
EE
tendencies
have
also
associated
with
excessive
internet
use
increase
in
alcohol
intake
young
students.
Methods
aim
of
this
study
is
examine
relationship
between
towards
other
health-compromising
behaviors,
such
or
high
intake.
Additionally,
it
aims
investigate
association
these
risky
behaviors
participants’
performance
level
a
virtual
reality
(VR)
task
that
assesses
their
executive
functioning,
assess
impulsivity
levels
depression.
Results
results
associate
(r
=
0.332;
p
<
0.01).
but
not
consumption.
Alcohol
consumption
was
anxiety,
impulsivity,
related
altered
functions
VR
task:
flexibility
working
memory
explained
24.5%
variance.
By
contrast,
overuse
were
function
anxiety.
Impulsivity
depressive
accounted
for
45%
variance
EE.
Depression,
trait
40.6%
overuse.
Discussion
reveal
distinct
patterns
psychological
neuropsychological
alterations
compared
use.
These
findings
underscore
significant
differences
contributing
factors
addictions
substance-free
addictive
behaviors.
For
deeper
understanding
various
college
students,
further
research
recommended.
Язык: Английский
Использование технологий виртуальной реальности как метода оценки исполнительных функций билингвов в экологически валидных условиях
Психологические исследования,
Год журнала:
2024,
Номер
17(95), С. 7 - 7
Опубликована: Авг. 24, 2024
Согласно
гипотезе
билингвального
преимущества
опыт
использования
двух
и
более
языков
приводит
к
эффективной
работе
исполнительных
функций.
Однако
систематические
обзоры
мета-анализы
последних
лет
указывают
на
неоднородность
существующих
результатов.
Считается,
что
одной
из
причин
подобной
неоднородности
являются
задания,
используемые
для
измерения
В
данной
описывается
применения
технологии
виртуальной
реальности
(VR)
как
инструмента,
позволяющего
измерять
исполнительные
функции
в
условиях,
приближенных
экологически
валидным.
Выборка
исследования
состояла
114
билингвов
(24,6%
–
мужчины)
возрасте
от
18
до
33
(M
=
20,40;
SD
2,94),
говорящих
адыгейском
(N
48)
татарском
языках
66)
дополнение
русскому.
Компоненты
функций,
а
именно:
когнитивная
гибкость,
рабочая
память
планирование,
измерялись
с
помощью
тестовой
системы
«Ice
Cream»
(Nesplora)
реальности.
Для
оценки
языкового
опыта
был
применен
метод
языковой
энтропии.
Данное
исследование
является
одним
первых,
демонстрирующих
возможность
VR-инструментов
функций
естественным.
Ввиду
новизны
инструмента
необходимо
продолжить
его
применением
определения
валидности
надежности.
Язык: Русский
Comparative Study of the Development of Executive Functions in Children: Transition from the First Cycle to the Second Cycle of Early Childhood Education
Brain Sciences,
Год журнала:
2024,
Номер
14(12), С. 1273 - 1273
Опубликована: Дек. 18, 2024
Antecedents:
Executive
functions
(EFs)
are
the
basis
for
establishing
a
goal
and
working
towards
that
by
coordinating
thoughts
actions.
EFs
fundamental
to
several
aspects
of
daily
life,
specifically
academic
performance.
Aim:
To
analyse
compare
development
in
transition
period
between
first
second
cycles
early
childhood
education.
Methodology:
Non-experimental
methodology,
ex
post
facto
design,
descriptive,
cross-sectional
evolution
study.
Participants:
Preschoolers
different
educational
levels
(first
cycle
infant
education).
In
this
study,
participants
were
evaluated
informants:
54.42%
parents
45.58%
teachers.
relation
gender,
52.65%
male
47.35%
female.
age,
37.54%
had
range
2–3
years
62.46%
4–5
years.
Measurement:
The
instrumental
was
using
BRIEF-P
key
informants.
Results:
showed
significantly
higher
scores
than
preschoolers
BRIEP-P.
Conclusions:
is
these
moments,
having
special
impact
on
later
It
necessary
work
from
education,
considering
evolutionary
EFs.
Язык: Английский