Comparative Analysis of Mixed Reality and PowerPoint in Education: Tailoring Learning Approaches to Cognitive Profiles DOI Creative Commons
Radu Emanuil Petruse, Valentin Grecu,

Marius-Bogdan Chiliban

и другие.

Sensors, Год журнала: 2024, Номер 24(16), С. 5138 - 5138

Опубликована: Авг. 8, 2024

The term immersive technology refers to various types of technologies and perspectives that are constantly changing developing. It can be used for different purposes domains such as education, healthcare, entertainment, arts, engineering. This paper aims compare the effectiveness in namely mixed reality, generated with Microsoft HoloLens 2, traditional teaching methods. experiment involves comparing two groups students who received training methods: first group saw a PowerPoint slide an image human muscular system, while second 3D hologram body showed same muscle (PPT). By integrating Intelligence Quotient (IQ) levels participants predictive variable, study sought ascertain whether incorporation reality could significantly influence learning outcomes retention capabilities learners. investigation was designed contribute evolving pedagogical landscape by providing empirical evidence on potential benefits advanced educational diverse environments. main finding this indicates MR has potential, its is closely tied interactivity. In cases where content remains static non-interactive, does not enhance in-formation compared PPT Additionally, highlights instructional strategies should adapted individual cognitive profiles, type (MR or PPT) alone impact when information presented identical.

Язык: Английский

Extended Reality in Applied Sciences Education: A Systematic Review DOI Creative Commons
Tien‐Chi Huang, Hsiao-Chun Tseng

Applied Sciences, Год журнала: 2025, Номер 15(7), С. 4038 - 4038

Опубликована: Апрель 7, 2025

Augmented Reality (AR), Virtual (VR), and Mixed (MR) technologies—collectively known as Extended (XR)—have ushered in a new era of immersive interactive instruction applied sciences education. This systematic literature review aims to examine the application XR technologies across various scientific educational domains, evaluate their impact on learning outcomes, identify challenges hindering broader integration. Following Preferred Reporting Items for Systematic Reviews Meta-Analyses (PRISMA) guidelines, search was conducted using Web Science, ScienceDirect, IEEE Xplore, focusing empirical studies published between 1 January 2010 November 2024, resulting inclusion 56 studies. Among these, 32 (53%) employed VR, 25 (42%) utilized AR, 3 (5%) adopted MR, with 4 exploring combined VR AR. The findings indicate that is primarily higher education settings, such universities graduate programs, whereas AR more prevalent primary secondary education; although MR less frequently used, it exhibits distinct advantages disciplines requiring high interactivity realism. Overall, each modality can enhance motivation, efficiency, immediate knowledge acquisition short-term interventions, while long-term implementation may contribute improved memory retention, increased learner confidence, sustained engagement. Despite persistent challenges—including equipment costs, spatial temporal constraints, small sample sizes, insufficient longitudinal evidence—these underscore transformative potential

Язык: Английский

Процитировано

1

Integrating Digital Twins of Engineering Labs into Multi-User Virtual Reality Environments DOI Creative Commons

Nicolás Norambuena,

Julio Ortega, Felipe Muñoz-La Rivera

и другие.

Applied Sciences, Год журнала: 2025, Номер 15(7), С. 3819 - 3819

Опубликована: Март 31, 2025

This study presents a multi-user virtual reality (VR) tool designed to enhance hands-on learning in engineering education through real-time sensorized digital twins. The motivation stems from the limitations of traditional laboratory settings, such as time constraints and restricted access physical equipment, which can hinder practical learning. developed environment allows multiple students, wearing VR headsets, interact simultaneously with synchronized model an engine, replicating its counterpart at Mechanical Engineering Laboratory Pontificia Universidad Católica de Valparaíso, Chile. novel integration twin technology offers students unique opportunity observe engine behavior operation within safe, controlled space. By bridging theoretical knowledge experience, this approach deepens understanding complex mechanical concepts while fostering development key technical skills. Additionally, use data visualization twins provides safer, more interactive, efficient alternative practices, overcoming like equipment availability. innovative method introduces Industry 4.0 principles, encouraging data-driven analysis informed decision making.

Язык: Английский

Процитировано

0

Exploring Educational Innovations in Engineering: A Systematic Review of the Literature DOI
José Juan Salas-Barrós

Lecture notes in networks and systems, Год журнала: 2025, Номер unknown, С. 515 - 525

Опубликована: Янв. 1, 2025

Язык: Английский

Процитировано

0

Exploring learning effectiveness of integrating mixed reality in educational settings: A systematic review and meta-analysis DOI
Tien‐Chi Huang, Cheng-Huan Chen, Ching-Yun Tseng

и другие.

Computers & Education, Год журнала: 2025, Номер unknown, С. 105327 - 105327

Опубликована: Апрель 1, 2025

Язык: Английский

Процитировано

0

Science Behind Augmented Reality and Virtual Reality in Healthcare DOI
Arti Saxena,

Pooja Thukral

Опубликована: Янв. 1, 2025

Язык: Английский

Процитировано

0

Comparative Analysis of Mixed Reality and PowerPoint in Education: Tailoring Learning Approaches to Cognitive Profiles DOI Open Access
Radu Emanuil Petruse, Valentin Grecu,

Marius-Bogdan Chiliban

и другие.

Опубликована: Июнь 12, 2024

The term immersive technology refers to various types of technologies and perspectives that are constantly changing developing. It can be used for different purposes domains such as: education, healthcare, entertainment, arts, engineering. This research paper aims examine which training method is more effective between the traditional approach, using PowerPoint through mixed reality a HoloLens 2 device. experiment involves comparing two groups students who received methods: first group saw slide with an image human muscular system, while second 3D hologram body showed same muscle as in PowerPoint. researchers wanted test whether devices could enhance students' cognitive functions investigate if IQ participants had any influence effectiveness teaching method. main finding this study instructions given technology, via Microsoft device, appropriate have score below 100 points. For other participants, above points, support was suitable.

Язык: Английский

Процитировано

3

Comparative Analysis of Mixed Reality and PowerPoint in Education: Tailoring Learning Approaches to Cognitive Profiles DOI Creative Commons
Radu Emanuil Petruse, Valentin Grecu,

Marius-Bogdan Chiliban

и другие.

Sensors, Год журнала: 2024, Номер 24(16), С. 5138 - 5138

Опубликована: Авг. 8, 2024

The term immersive technology refers to various types of technologies and perspectives that are constantly changing developing. It can be used for different purposes domains such as education, healthcare, entertainment, arts, engineering. This paper aims compare the effectiveness in namely mixed reality, generated with Microsoft HoloLens 2, traditional teaching methods. experiment involves comparing two groups students who received training methods: first group saw a PowerPoint slide an image human muscular system, while second 3D hologram body showed same muscle (PPT). By integrating Intelligence Quotient (IQ) levels participants predictive variable, study sought ascertain whether incorporation reality could significantly influence learning outcomes retention capabilities learners. investigation was designed contribute evolving pedagogical landscape by providing empirical evidence on potential benefits advanced educational diverse environments. main finding this indicates MR has potential, its is closely tied interactivity. In cases where content remains static non-interactive, does not enhance in-formation compared PPT Additionally, highlights instructional strategies should adapted individual cognitive profiles, type (MR or PPT) alone impact when information presented identical.

Язык: Английский

Процитировано

2