Current practice and future use of virtual reality in neuroscience and neurology DOI

Petr Roudenský,

J Horský

Neurologie pro praxi, Год журнала: 2024, Номер 25(4), С. 310 - 314

Опубликована: Сен. 10, 2024

Язык: Английский

Future Directions and Innovations DOI
K. Jayasankara Reddy

Опубликована: Янв. 1, 2025

Язык: Английский

Процитировано

0

Region-Based Imaging Correction for Enhanced Image Quality in Lenslet Array Near-Eye Displays DOI

Ye Bi,

Tianwen Hou,

Lei Zhao

и другие.

Lecture notes in computer science, Год журнала: 2024, Номер unknown, С. 62 - 75

Опубликована: Дек. 12, 2024

Язык: Английский

Процитировано

0

A machine learning approach to evaluate the impact of virtual balance/cognitive training on fall risk in older women DOI Creative Commons
Beata Sokołowska,

W Swiderski,

Edyta Smolis‐Bąk

и другие.

Frontiers in Computational Neuroscience, Год журнала: 2024, Номер 18

Опубликована: Май 14, 2024

Novel technologies based on virtual reality (VR) are creating attractive environments with high ecological value, used both in basic/clinical neuroscience and modern medical practice. The study aimed to evaluate the effects of VR-based training an elderly population.

Язык: Английский

Процитировано

0

Rehabilitation for Parkinson's Disease Using Virtual Reality (VR) DOI

A. Sathya,

V. Jeevika Tharini,

A. Aruna

и другие.

Advances in computer and electrical engineering book series, Год журнала: 2024, Номер unknown, С. 1 - 20

Опубликована: Июнь 30, 2024

Virtual reality (VR) is an embarking technology in healthcare and acts as a prominent tool to balance patient impairments whereas it has recently been utilized rehabilitating people with Parkinson's disease (PD). The incidence of degenerative like PD increases life expectancy, which observed across the world. VR permits users be involved highly individualized enriched behaviour complex environments. Distinct postural control repetitive exercises diverse conditions can promote stimulus activity patients. generates imaginary world, perception modified by artificial creating conflict sensory movements, alters reflex vestibulo-ocular. games other rehabilitation activities improve standard living patient, shows prominence over traditional tools. main intent this chapter discuss impact significance (PD), games, telerehabilitation, Wii Fit training VR.

Язык: Английский

Процитировано

0

Current practice and future use of virtual reality in neuroscience and neurology DOI

Petr Roudenský,

J Horský

Neurologie pro praxi, Год журнала: 2024, Номер 25(4), С. 310 - 314

Опубликована: Сен. 10, 2024

Язык: Английский

Процитировано

0