Neurologie pro praxi, Год журнала: 2024, Номер 25(4), С. 310 - 314
Опубликована: Сен. 10, 2024
Язык: Английский
Neurologie pro praxi, Год журнала: 2024, Номер 25(4), С. 310 - 314
Опубликована: Сен. 10, 2024
Язык: Английский
Опубликована: Янв. 1, 2025
Язык: Английский
Процитировано
0Lecture notes in computer science, Год журнала: 2024, Номер unknown, С. 62 - 75
Опубликована: Дек. 12, 2024
Язык: Английский
Процитировано
0Frontiers in Computational Neuroscience, Год журнала: 2024, Номер 18
Опубликована: Май 14, 2024
Novel technologies based on virtual reality (VR) are creating attractive environments with high ecological value, used both in basic/clinical neuroscience and modern medical practice. The study aimed to evaluate the effects of VR-based training an elderly population.
Язык: Английский
Процитировано
0Advances in computer and electrical engineering book series, Год журнала: 2024, Номер unknown, С. 1 - 20
Опубликована: Июнь 30, 2024
Virtual reality (VR) is an embarking technology in healthcare and acts as a prominent tool to balance patient impairments whereas it has recently been utilized rehabilitating people with Parkinson's disease (PD). The incidence of degenerative like PD increases life expectancy, which observed across the world. VR permits users be involved highly individualized enriched behaviour complex environments. Distinct postural control repetitive exercises diverse conditions can promote stimulus activity patients. generates imaginary world, perception modified by artificial creating conflict sensory movements, alters reflex vestibulo-ocular. games other rehabilitation activities improve standard living patient, shows prominence over traditional tools. main intent this chapter discuss impact significance (PD), games, telerehabilitation, Wii Fit training VR.
Язык: Английский
Процитировано
0Neurologie pro praxi, Год журнала: 2024, Номер 25(4), С. 310 - 314
Опубликована: Сен. 10, 2024
Язык: Английский
Процитировано
0