Managing ADHD Symptoms in Children Through the Use of Various Technology-Driven Serious Games: A Systematic Review
Multimodal Technologies and Interaction,
Год журнала:
2025,
Номер
9(1), С. 8 - 8
Опубликована: Янв. 16, 2025
Children
with
attention
deficit
hyperactivity
disorder
(ADHD)
frequently
experience
impairments
in
a
range
of
abilities.
Due
to
their
poor
and
concentration,
they
find
it
challenging
stay
focused
when
learning.
They
need
help
retain
the
directions
given
by
teachers
are
very
animated.
Focus
issues,
hyperactivity,
problems
may
hamper
The
needs
challenges
children
ADHD
have
been
addressed
numerous
digital
solutions
over
years.
These
support
variety
(e.g.,
diagnosing
versus
treating),
aim
address
goals
addressing
inattention,
impulsivity,
working
memory,
executive
functions,
emotion
regulation),
employ
wide
technologies,
including
video
games,
PC,
mobile,
web,
AR,
VR,
tangible
interfaces,
wearables,
robots,
BCI/neurofeedback,
occasionally
even
tandem.
According
studies
on
psychological
impacts
serious
immersive
games
can
potentially
be
valuable
tools
for
treating
ADHD.
This
research
investigates
using
mobile/tablet
applications,
augmented
reality,
virtual
brain–computer
interfaces
develop
functions
metacognitive
emotional
competencies
through
games.
Following
PRISMA
2020
criteria,
this
systematic
review
includes
comprehensive
search
PubMed,
Web
Science,
Scopus,
Google
Scholar
databases.
database
provided
784
records,
30
met
inclusion
criteria.
results
showed
that
assisted
multiple
technologies
could
significantly
improve
cognitive
socioemotional
meta-competencies
among
ADHD,
visuospatial
attention,
inhibition
control,
flexibility,
planning/organizing,
problem-solving,
social
communication,
regulation.
provide
positive
feedback
creating
more
inclusive
training
environments
treatment
children.
Язык: Английский
Non-Invasive BCI-VR Applied Protocols as Intervention Paradigms on School-Aged Subjects with ASD: A Systematic Review
Sensors,
Год журнала:
2025,
Номер
25(5), С. 1342 - 1342
Опубликована: Фев. 22, 2025
This
paper
aims
to
highlight
non-invasive
BCI-VR
applied
protocols
as
intervention
paradigms
on
school-aged
subjects
with
ASD.
Computer-based
interventions
are
considered
appropriate
for
users
ASD
concentration
a
screen
reduces
other
stimuli
from
the
environment
that
likely
be
distracting
or
disruptive.
Since
there
no
social
conditions
engagement
in
such
processes
and
responses
of
computing
systems
do
not
hold
surprises
users,
outputs
fully
controlled,
they
ideal
subjects.
Children
adolescents
ASD,
when
supported
by
BCI
through
virtual
reality
applications,
especially
appear
show
significant
improvements
core
symptoms,
cognitive
deficits,
regardless
their
age
IQ.
We
examined
nine
2016
2023,
focusing
paradigms,
procedure,
outcomes.
Our
study
is
non-exhaustive
but
representative
state
art
field.
As
concluded
research,
have
side
effects
rather
easy
handle
maintain,
despite
fact
research
limitations,
promise
tool
improving
skills
individuals
Язык: Английский
Smart Digital Solutions for EARLY Treatment of COGNitive Disability (EARLY-COGN^3): A Study Protocol
Brain Sciences,
Год журнала:
2025,
Номер
15(3), С. 239 - 239
Опубликована: Фев. 24, 2025
Background:
Healthy
cognitive
functioning
is
a
primary
component
of
well-being,
independence,
and
successful
aging.
Cognitive
deficits
can
arise
from
various
conditions,
such
as
brain
injury,
mental
illness,
neurological
disorders.
Rehabilitation
highly
specialized
service
limited
to
patients
who
have
access
institutional
settings.
In
response
this
unmet
need,
telehealth
solutions
are
ideal
for
triggering
the
migration
care
clinics
patients’
homes.
Objectives:
The
aim
EARLY-COGN^3
will
be
threefold:
(1)
test
efficacy
digital
health
at-home
intervention
(tele@cognitive
protocol)
compared
an
unstructured
rehabilitation
in
cohort
with
Chronic
Neurological
Diseases
(CNDs);
(2)
investigate
its
effects
on
biomolecular
neurophysiological
marker
hypothesizing
that
people
CNDs
enrolled
telerehabilitation
program
develop
changes
biological
markers
cortical
subcortical
patterns
connectivity;
(3)
analyze
potential
cognitive,
neurobiological,
predictors
tele@cognitive
treatment.
Method:
single-blind,
randomized,
controlled
pilot
study,
we
assess
short-
long-term
protocol
(tele@cognitive)
(Active
Control
Group—ACG)
60
Mild
Impairment
(MCI),
Subjective
Complaints
(SCCs),
or
Parkinson’s
Disease
(PD).
All
participants
undergo
clinical,
functional,
neurocognitive,
quality
life
assessment
at
baseline
(T0),
post-treatment
(5
weeks,
T1),
3-month
(T2)
follow-up.
Neurophysiological
data
collected
T0
T1.
Conclusions:
project
could
lead
complete
paradigm
shift
traditional
therapeutic
approach,
forcing
reassessment
how
take
advantage
solution.
(clinicaltrials.gov
database,
ID:
NCT06657274)
Язык: Английский