Effects of AR on Cognitive Processes: An Experimental Study on Object Manipulation, Eye-Tracking, and Behavior Observation in Design Education
Sensors,
Год журнала:
2025,
Номер
25(6), С. 1882 - 1882
Опубликована: Март 18, 2025
We
investigate
the
impact
of
augmented
reality
(AR)
on
spatial
reasoning
and
visualization
skills
in
design
education
by
analyzing
users’
interaction
behaviors
with
AR
environments.
Specifically,
we
examine
how
prior
experience
influences
engagement
tools.
To
this
end,
compare
eye
movement
operational
two
groups:
participants
a
background
3D
space
(experimental
group)
those
without
such
(control
group).
Participants
manipulated
virtual
objects
within
real-world
environments
at
1:1
scale,
analyzed
frequency,
duration,
efficiency
using
frequency
analysis
independent
samples
t-tests
SPSS
25.
The
results
indicate
that,
although
both
groups
engaged
similarly
content,
experimental
group
demonstrated
more
precise
manipulation
deeper
understanding
relationships,
leading
to
efficient
task
completion.
These
findings
suggest
that
AR-based
learning
experiences
should
be
tailored
learners’
abilities
maximize
educational
benefits.
Consequently,
educators
adaptive
accommodate
diverse
skill
levels
ensure
optimized
outcomes
education.
Язык: Английский
The Impact of Digital Teaching Technologies (DTTs) in Saudi and Egyptian Universities on Institutional Sustainability: The Mediating Role of Change Management and the Moderating Role of Culture, Technology, and Economics
Sustainability,
Год журнала:
2025,
Номер
17(5), С. 2062 - 2062
Опубликована: Фев. 27, 2025
Purpose:
This
research
aims
to
assess
the
extent
which
universities
in
Saudi
Arabia
and
Egypt
have
institutionalized
digital
teaching
technologies
(DTTs)
enhance
institutional
sustainability.
It
focuses
on
mediating
role
of
change
management
strategies
moderating
effects
cultural
norms,
technological
infrastructure,
economic
factors
this
relationship,
specifically
examining
their
impact
Design/methodology/approach:
study
uses
a
mixed-methods
approach
with
comparative
case
strategy.
Data
were
collected
via
questionnaires
interviews
university
staff,
partial
least
squares
structural
equation
modeling
(PLS-SEM)
being
used
analyze
relationships
among
variables,
including
DTT
characteristics
other
mediating/moderating
factors.
Findings:
The
findings
support
H1,
H2,
H6,
H8,
confirming
that
perceived
DTTs—relative
advantage,
complexity,
observability,
trialability,
compatibility—significantly
sustainability,
relationship.
Cultural
norms
also
direct
influence
However,
H3
H5,
suggesting
factors,
not
supported,
H4
H7
excluded
due
multicollinearity
issues
has
already
been
adopted
within
components.
Originality/value:
adds
literature
by
highlighting
adoption
DTTs
introduces
novel
concept
how
mediate
relationship
between
provides
practical
insights
for
decision-makers
Egyptian
institutions,
emphasizing
culturally
economically
aligned
integrating
DTT,
fostering
educational
innovation,
enhancing
Язык: Английский
Research on the application of augmented reality in English vocabulary teaching: A study on improving learning outcomes through interactive experience
Journal of Computational Methods in Sciences and Engineering,
Год журнала:
2025,
Номер
unknown
Опубликована: Май 2, 2025
Augmented
reality
(AR)
is
revolutionizing
the
way
we
interact
with
information
by
blending
physical
and
digital
worlds
to
create
immersive
interactive
environments.
In
context
of
English
vocabulary
learning,
AR
offers
an
innovative
approach
enhance
engagement,
comprehension,
retention.
This
research
aims
improve
teaching
through
AR-based
applications,
addressing
challenges
such
as
pedagogical
depth,
diverse
learning
styles,
integration
real-world
contexts.
The
study
focuses
on
design
deployment
application
that
incorporates
gamified
elements,
visuals,
real-time
feedback
facilitate
students’
retention
understanding
vocabulary.
Data
collection
methods
include
tracking
user
interactions,
gathering
responses,
assessing
performance
activities.
collected
data
underwent
preprocessing,
which
involved
cleaning
normalization.
Principal
component
analysis
(PCA)
was
employed
extract
irrelevant
features
from
processed
data.
improved
weighted
hybrid
deep
feedforward
neural
network
(IWH-DFNN)
utilized
predict
student
outcomes
these
experiences.
weights
(IWH)
applied
optimize
hyperparameters
(DFNN),
thereby
increasing
model’s
predictive
accuracy
regarding
performance.
proposed
IWH-DFNN
model
demonstrated
superior
in
improving
enhancing
experience,
achieving
high
recall
(92.70%),
precision
(95%),
(97%),
F1-score
(89%),
minimal
loss
(0.03).
findings
suggest
environments
have
potential
integrating
machine
algorithms
for
adaptive
within
settings.
creates
a
more
engaging,
customized,
efficient
environment.
Язык: Английский
Learning beyond realities: exploring virtual reality, augmented reality, and mixed reality in higher education—a systematic literature review
Discover Education,
Год журнала:
2025,
Номер
4(1)
Опубликована: Июнь 2, 2025
Язык: Английский
The Usage of Virtual and Augmented Reality in Underwater Archeology
Applied Sciences,
Год журнала:
2024,
Номер
14(18), С. 8188 - 8188
Опубликована: Сен. 11, 2024
Currently,
virtual
and
augmented
reality
(VR
AR)
technologies
are
becoming
more
widely
used
in
various
fields
of
human
activity,
including
archeology.
The
aim
this
article
is
to
analyze
the
possibilities
using
VR
AR
broadly
understood
activities
related
underwater
This
work
a
review
presents
current
applications
archeology
based
on
case
studies.
paper
development
technologies,
field
archaeology,
generally
describes
process
creating
for
purposes,
with
particular
emphasis
data
collection
methods.
Then,
areas
application
these
were
presented
barriers
their
use
discussed.
most
important
part
discussion
selected
ends
summary
state
developing
Язык: Английский
Optimization of Higher Education Teaching Method System Based on Edge Intelligence
Applied Mathematics and Nonlinear Sciences,
Год журнала:
2024,
Номер
9(1)
Опубликована: Янв. 1, 2024
Abstract
Nowadays,
educational
information
technology
is
widely
used
in
higher
education
teaching,
but
various
teaching
resources
are
not
reasonably
utilized
and
effectively
managed.
In
order
to
solve
such
problems,
this
paper
introduces
edge
computing
the
basic
cloud
environment
innovate
optimize
multimedia
mode
of
education,
proposes
a
VR
classroom
mode,
collaborative
transmission
resource
allocation
strategy
based
on
DIBR
vision
synthesis
experience.
The
Edge
Cloud
Classroom
model
designed
from
three
aspects:
methods,
content,
evaluation.
Through
practical
students
believe
that
advantages
mainly
rich
learning
resources,
conducive
learning-related
knowledge
they
will
achieve
gains
expanding
their
knowledge,
improving
independent
ability
cultivating
analytical
problem-solving
ability.
Comparing
analyzing
effect
classrooms
with
traditional
effect,
there
significant
difference
between
two
terms
achievement
total
objectives
(P=0.015<0.05).
significantly
better
than
classroom.
Язык: Английский