Virtual Golf, “Exergaming”, Using Virtual Reality for Healthcare in Older Adults: Focusing on Leisure Constraints, Participation Benefits, and Continuous Participation Intention
Healthcare,
Год журнала:
2024,
Номер
12(10), С. 962 - 962
Опубликована: Май 8, 2024
Exergaming,
a
new
type
of
sport,
combined
with
virtual
reality,
has
provided
opportunities
for
the
aging
population.
This
study
analyzed
differences
in
leisure
constraints,
participation
benefits,
and
continuous
intention
golf
(represented
as
an
exergame)
depending
on
participants'
ages.
Data
collection
was
conducted
from
August
2023
to
November
2023.
A
quantitative
research
design
convenience
sampling
method
were
employed,
targeting
310
regular
participants
aged
20
years
or
older
Republic
Korea.
For
comparative
analysis,
survey
segmented
into
three
groups:
Group
1,
young
adults
(18-35
years);
2,
middle-aged
(36-55
3,
(56-69
years).
To
compare
analyze
behaviors
golf,
dependent
variables
identified:
(a)
constraints
(four
factors)
limit
formation
leisure;
(b)
benefits
encourage
(c)
(single
factor)
show
likelihood
participate
future.
The
results
revealed
that
adult
group
showed
statistically
high
costs
under
(F
=
14.949,
p
<
0.001,
ηp2
0.089),
reported
physical
9.346,
0.057)
mental
7.249,
0.045)
6.486,
0.01,
0.041).
confirmed
using
advanced
technology
brings
people
based
reasonable
cost
enables
activity.
Язык: Английский
Virtual Reality Applications for Balance Rehabilitation and Efficacy in Addressing Other Symptoms in Multiple Sclerosis—A Review
Applied Sciences,
Год журнала:
2024,
Номер
14(10), С. 4244 - 4244
Опубликована: Май 16, 2024
(1)
Background:
Since
multiple
sclerosis
(MS)
is
a
neurological
pathology
known
for
its
disabling
effects
across
many
domains,
the
introduction
of
virtual
reality
(VR)
usage
has
been
attempted,
as
it
represents
new
method
approach
to
rehabilitation
and
treatment
chronic
pathologies.
Encouraging
research
explored
use
video
game
consoles
VR-assisted
Robot-Assisted
Gait
Training
(RAGT)
address
balance
disturbances
in
this
population.
(2)
Methods:
The
search
involved
two
databases,
Web
Science
PubMed,
utilizing
selection
terms
including
“Virtual
reality”,
“Multiple
sclerosis”,
“Balance”,
“Rehabilitation”.
Two
reviewers
initiated
performed
articles,
subsequently
selecting
extracting
data
from
studies.
PEDro
scale
was
tool
evaluating
quality
articles
that
we
introduced
our
research.
(3)
Results:
After
rigorous
scanning,
nine
remained
eligible
study.
VR
interventions,
particularly
compared
standard
training,
consistently
improved
sclerosis.
Robotic-assisted
technology
with
2D
yielded
superior
results
rehabilitation.
interventions
had
varied
on
walking
speed.
They
have
shown
promise
decreasing
risk
falls
improving
patients’
daily
lives
while
reducing
fatigue
(4)
Conclusions:
offers
comparable
or
benefits
classical
exercise
no
intervention
but
does
not
significantly
improve
functional
mobility.
However,
shows
potential
life
MS
patients.
Investigation
alongside
RAGT
important
be
larger
sample
sizes
comprehensive
are
needed
fully
understand
efficacy
Язык: Английский
Sweating the Details: Emotion Recognition and the Influence of Physical Exertion in Virtual Reality Exergaming
Опубликована: Май 11, 2024
There
is
great
potential
for
adapting
Virtual
Reality
(VR)
exergames
based
on
a
user's
affective
state.
However,
physical
activity
and
VR
interfere
with
physiological
sensors,
making
affect
recognition
challenging.
We
conducted
study
(n=72)
in
which
users
experienced
four
emotion
inducing
exergaming
environments
(happiness,
sadness,
stress
calmness)
at
three
different
levels
of
exertion
(low,
medium,
high).
collected
measures
through
pupillometry,
electrodermal
activity,
heart
rate,
facial
tracking,
as
well
subjective
ratings.
Our
validated
virtual
environments,
data,
analyses
are
openly
available.
found
that
the
level
influences
way
can
be
recognised,
itself.
Furthermore,
our
results
highlight
importance
data
cleaning
to
account
environmental
interpersonal
factors
interfering
measures.
The
shed
light
relationships
between
states
inform
design
choices
about
sensors
approaches
VR.
Язык: Английский
Clinical Perceptions and Feasibility Analysis of a Virtual Reality Game for Post-Stroke Rehabilitation
TecnoLógicas,
Год журнала:
2024,
Номер
27(61), С. e3180 - e3180
Опубликована: Дек. 27, 2024
The
increasing
prevalence
of
strokes
has
led
to
the
search
for
innovative
rehabilitation
methods.
Immersive
virtual
reality
(VR),
especially
personalized
games,
offers
an
interactive
and
motivating
approach
therapy
adherence.
perception
acceptance
physiotherapists
are
crucial
its
implementation
require
further
investigation.
objective
this
research
was
evaluate
attitudes
perceptions
regarding
feasibility
effectiveness
a
VR
game
called
Motion
Health
post-stroke
rehabilitation.
methodology
employed
consisted
using
three
strategies
collect
subjective
data.
First,
multiple-choice
questionnaire
administered
73
physicians
physiatrists
during
ISPRM
2023
Conference
(International
Society
Physical
Rehabilitation
Medicine)
quantitative
data
on
utility
VR.
Subsequently,
focus
group
conducted
with
four
obtain
qualitative
information
usability,
accessibility,
cost-effectiveness
game.
Finally,
analysis
were
performed
possible
long-term
benefits
financial
implications
implementing
in
Colombia.
results
obtained
broad
as
complementary
tool
recognition
games
motivators
patient
participation.
Physiotherapists
highlighted
playability
immersion
game,
although
they
noted
limitations
related
costs
spasticity
patient.
indicated
that
initial
costs,
while
significant,
could
be
justified
by
savings
improved
outcomes.
it
is
concluded
demonstrated
significant
potential
complement
rehabilitation,
receiving
positive
feedback
from
physiotherapists.
Key
challenges
include
improving
access,
reducing
providing
training
optimize
Язык: Английский
REVEAL: REal and Virtual Environments Augmentation Lab @ Bath
Опубликована: Май 11, 2024
The
REal
and
Virtual
Environments
Augmentation
Lab
(REVEAL)
at
the
University
of
Bath
is
an
interdisciplinary
research
centre
focusing
on
immersive
technology.
REVEAL
investigates
fundamental
principles,
applications
interaction
techniques
extended
reality
(XR),
including
virtual
(VR)
augmented
(AR).
In
this
Interactivity
demo,
we
will
showcase
some
our
VR
across
three
areas:
affective
exergaming,
learning
with
avatars,
gaze
in
VR.
Язык: Английский
Virtual Reality Associated with Functional Electrical Stimulation for Upper Extremity in Post-Stroke Rehabilitation: A Systematic Review
Applied Sciences,
Год журнала:
2024,
Номер
14(18), С. 8248 - 8248
Опубликована: Сен. 13, 2024
Background:
This
systematic
literature
review
aims
to
explore
the
impact
of
rehabilitation
in
post-stroke
patients,
particularly
highlighting
roles
virtual
reality
(VR)
technology
and
functional
electrical
stimulation
(FES).
Methods:
To
ensure
all
relevant
studies
were
included,
a
thorough
search
was
conducted
PubMed
Web
Science
databases
using
keywords
such
as
‘post-stroke’,
‘FES’,
‘functional
stimulation’,
‘virtual
reality’,
‘VR’.
Studies
on
rehabilitating
upper
limb
function
through
VR
FES
patients
regardless
publication
year.
had
compare
this
combination
therapy
with
conventional
methods
report
outcomes
related
coordination,
mobility,
daily
activities.
not
meeting
these
criteria
excluded.
The
selection
process
involved
screening
titles,
abstracts,
full
texts
by
four
independent
reviewers.
quality
risk
bias
included
assessed
PEDro
scale
Robvis
tool.
Results:
involving
135
patients.
Two
articles
examined
effectiveness
an
approach
reality,
robotic
therapy,
limbs
showing
significant
improvements
motor
life.
other
two
explored
effects
combined
stroke
finding
that
(FES
VR)
superior
or
therapy.
Discussion:
limited
small
number
participants,
which
may
affect
generalizability
results.
Variations
intervention
protocols
outcome
measures
across
posed
challenges
synthesis.
Integrating
technologies
brings
benefits
increases
potential
for
personalizing
optimizing
process,
enhancing
patient
engagement
satisfaction,
promoting
holistic
management.
Future
research
should
focus
larger,
more
standardized
trials
confirm
findings
optimize
protocols.
Язык: Английский