Designing Digital Escape Rooms with Generative AI in University Contexts: A Qualitative Study DOI Creative Commons
Paula Rodríguez Rivera, José M. Rodríguez-Ferrer, Ana Manzano León

и другие.

Multimodal Technologies and Interaction, Год журнала: 2025, Номер 9(3), С. 20 - 20

Опубликована: Фев. 27, 2025

The rapid evolution of technology in education highlights the need for methodologies that enhance student engagement and skill development. This study examines students’ perceptions designing educational escape rooms using ICT tools generative AI (GenAI) as a learning methodology. A total 47 students participated creating digital with GenAI, Genially, HeroForge course “Mediation Conflicts Situations Violence” within Social Education degree. qualitative approach was used, analyzing focus group discussions conducted after activity. Results indicate valued experience, emphasizing its impact on competence, creativity, problem-solving skills. Collaborative helped overcome initial technical challenges, recognized practical applicability room design mediation contexts. However, they identified areas improvement, such more training, extended development time, better access to tools. contributes game-based AI-enhanced research, positioning active designers rather than passive users. Future research should explore long-term knowledge retention transferable skills professional settings.

Язык: Английский

Designing Digital Escape Rooms with Generative AI in University Contexts: A Qualitative Study DOI Creative Commons
Paula Rodríguez Rivera, José M. Rodríguez-Ferrer, Ana Manzano León

и другие.

Multimodal Technologies and Interaction, Год журнала: 2025, Номер 9(3), С. 20 - 20

Опубликована: Фев. 27, 2025

The rapid evolution of technology in education highlights the need for methodologies that enhance student engagement and skill development. This study examines students’ perceptions designing educational escape rooms using ICT tools generative AI (GenAI) as a learning methodology. A total 47 students participated creating digital with GenAI, Genially, HeroForge course “Mediation Conflicts Situations Violence” within Social Education degree. qualitative approach was used, analyzing focus group discussions conducted after activity. Results indicate valued experience, emphasizing its impact on competence, creativity, problem-solving skills. Collaborative helped overcome initial technical challenges, recognized practical applicability room design mediation contexts. However, they identified areas improvement, such more training, extended development time, better access to tools. contributes game-based AI-enhanced research, positioning active designers rather than passive users. Future research should explore long-term knowledge retention transferable skills professional settings.

Язык: Английский

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