International Journal of Tourism Research,
Год журнала:
2024,
Номер
26(6)
Опубликована: Ноя. 1, 2024
ABSTRACT
This
study
argues
that
the
eSports
live
streaming
viewers
have
a
triple
identity.
It
aims
to
investigate
how
can
turn
streamers
into
consumers
and
potential
tourists
from
aspect
of
viewer
psychology
behavioral
intentions.
Based
on
776
valid
online
questionnaires
viewers,
we
use
Stimulus‐Organism‐Response
(SOR)
theory
identify
their
watching
experience
is
influenced
what
behavior
towards
gifting
purchasing
tickets
for
offline
is.
Using
SmartPLS
4.0
analyze
causal
relationships
among
variables,
research
affirms
four
specific
stimuli
positively
affect
telepresence
immersion,
leading
increased
purchase
article
thus
elucidates
psychological
mechanisms
shedding
light
transition
process
tourists.
The
results
provide
valuable
insights
operators
demonstrate
contribution
tourism.
Electronics,
Год журнала:
2024,
Номер
13(12), С. 2306 - 2306
Опубликована: Июнь 13, 2024
The
advent
of
the
Metaverse,
a
convergence
virtual
and
physical
realities,
presents
unprecedented
opportunities
for
promoting
cultural
tourism
along
historic
Silk
Roads
within
Belt
Road
Initiative
(BRI)
framework.
However,
this
emerging
technology’s
potential
remains
largely
unexplored
in
context
heritage
preservation
its
promotion.
aim
study
is
to
address
gap
by
empirically
examining
how
Metaverse
can
be
harnessed
improve
tourists’
experiences,
support
sustainable
development,
promote
exchange
Roads.
In
study,
we
employed
mixed-methods
approach
grounded
attribution
theory,
using
both
surveys
semi-structured
interviews
with
tourists
who
had
been
exposed
applications.
To
investigate
relationships
between
features,
attributions,
satisfaction,
behavioral
intentions,
used
structural
equation
modeling
thematic
analysis.
findings
revealed
that
perceived
immersion,
avatar
identification,
authenticity
significantly
influenced
internal,
stable,
controllable
attributions.
Interviews
further
highlighted
Metaverse’s
accessibility,
interpretation,
engagement
heritage,
while
also
raising
sociocultural
ethical
considerations.
This
paper
showcases
development
digital
twin
prototypes
several
iconic
cities
demonstrate
participatory
environments
preservation,
tourism.
study’s
contribute
theoretical
understanding
application
offering
practical
insight
responsible
effective
harnessing
transformative
technology.
research
provides
actionable
recommendations
policymakers,
destination
managers,
technology
providers
optimize
has
great
BRI’s
connectivity
cooperation
objectives.
lays
foundation
future
innovation
at
intersection
technologies,
development.
Journal of Consumer Behaviour,
Год журнала:
2024,
Номер
23(6), С. 2826 - 2845
Опубликована: Июль 13, 2024
Abstract
Consumers
find
it
increasingly
compelling
to
immerse
themselves
in
the
metaverse,
a
trend
that
will
likely
continue.
Although
metaverse
has
retailing
potential,
understanding
empirically
its
effects
on
consumer
behavior
is
still
underexplored.
Our
study
investigating
interactions
this
hyper‐connected
shopping
environment
uses
scenario‐based
data
from
262
consumers
and
multimethod
quantitative
approach
examine
integrative
behavioral
model,
revealing
perceptions
of
affordances,
their
impact
self‐efficacy,
role
trust,
immersion,
flow
experiences
participation
platforms.
Perceived
enjoyment
emerges
as
critical
driver
participation.
This
provides
convincing
empirical
evidence
drivers
specific
experiences,
going
beyond
current
context,
mainly
at
conceptual
level.
The
findings
provide
actionable
insights
for
practitioners
enhance
engagement.
European Public & Social Innovation Review,
Год журнала:
2025,
Номер
10, С. 1 - 23
Опубликована: Янв. 21, 2025
Introducción:
La
realidad
virtual
(RV)
es
una
herramienta
útil
en
la
formación
universitaria,
especialmente
carreras
como
Turismo
y
Hotelería
(TH).
Este
estudio
propone
metodología
para
crear
un
entorno
de
RV
espacio
turístico,
permitiendo
a
los
estudiantes
familiarizarse
con
él
sin
necesidad
viajes
presenciales.
Metodología:
Se
desarrolla
sistema
adaptado
al
modelo
pedagógico
conectivista,
que
facilita
el
aprendizaje
TH.
integra
turístico
delimitado,
interactuar
repetidamente
hasta
alcanzar
objetivos
aprendizaje.
Resultados:
creación
entornos
permite
espacios
turísticos,
superar
barreras
recursos
acceder
lugares
condiciones
preservación.
Además,
evaluar
su
medir
mejora
sus
conocimientos.
Discusión:
propuesta
demuestra
ser
efectiva
simular
visitas
estudio,
optimizando
proceso
educativo
repetir
experiencia
interiorizar
contenidos.
Conclusiones:
integración
ofrece
alternativa
valiosa
limitaciones
logísticas
mejorar
práctico.
Advances in hospitality, tourism and the services industry (AHTSI) book series,
Год журнала:
2024,
Номер
unknown, С. 39 - 63
Опубликована: Март 7, 2024
The
Metaverse
represents
a
revolutionary
force
in
transforming
religious
tourism,
demonstrating
its
versatile
applicability
reinforcing
visit
intentions,
advancing
research,
expanding
resources
sustainably,
and
hospitality
experiences.
It
serves
as
catalyst
for
immersive
education,
virtual
pilgrimages,
community
building,
facilitating
events,
transcending
boundaries.
However,
challenges
such
maintaining
sacredness,
preventing
commercialization,
ensuring
authenticity,
addressing
ethical
concerns,
overcoming
inclusivity
issues,
managing
security,
navigating
global
regulatory
compliance
require
careful
consideration
to
fully
harness
the
Metaverse's
potential
tourism.
Applied and Computational Engineering,
Год журнала:
2024,
Номер
52(1), С. 285 - 291
Опубликована: Март 27, 2024
This
paper
describes
the
applications
and
challenges
of
virtual
reality
(VR)
technology,
with
a
focus
on
how
to
improve
users'
sense
experience
in
VR
environments.
In
order
better
understand
environments,
this
uses
variety
methods
for
data
analysis.
The
findings
show
that
older
longer
duration,
more
immersive
user
is
higher
immersion
Oculus
Rift.
30-36
year
old
males,
32-35
females,
34-40
olds
experienced
immersion,
while
34-44
had
lowest
motion
sickness
but
best
experience.
Men
HTC
Vive
women
others
Rift
immersion.
According
study,
users
under
age
30,
Playstation
aged
30-50,
over
50.
terms
provides
10
minutes
40
minutes,
10-40
minute
duration.
Male
are
most
immersed
at
23-31
female
other
26-33
minutes.
Motion
was
lowest,
duration
31
minutes.HTC
felt
25-32
21-28
25-34
These
conclusions
provide
an
important
reference
basis
improving
environment.
At
same
time,
puts
forward
targeted
recommendations
based
drawn
from
statistical
analysis
data,
which
can
largely
help
bring
Multimodal Technologies and Interaction,
Год журнала:
2024,
Номер
8(10), С. 92 - 92
Опубликована: Окт. 18, 2024
Product
tasting
is
a
key
element
in
improving
customer
satisfaction
the
commercial
environment.
This
study
looks
at
notion
of
traditional
and
its
effect
on
behavior
explores
emerging
techniques,
shedding
light
contribution
digital
tasting.
Indeed,
advent
metaverse
has
made
it
possible
to
offer
new
virtual
experiences.
However,
this
experience
does
not
yet
involve
sense
taste.
Our
manuscript
highlights
potential
through
descriptive
various
concrete
cases
international
brands
that
have
included
their
marketing
strategies.
In
results,
practical
theoretical
recommendations
are
provided
for
professionals
interested
leveraging
tools
improve
consumer
satisfaction.