Turning Viewers Into Consumers and Tourists: Uncovering the Multifaceted Engagement and Purchase Intentions of eSports Viewers Through Telepresence and Immersion DOI
Ye Xu, Haonan Zhang, Fangyu Xia

и другие.

International Journal of Tourism Research, Год журнала: 2024, Номер 26(6)

Опубликована: Ноя. 1, 2024

ABSTRACT This study argues that the eSports live streaming viewers have a triple identity. It aims to investigate how can turn streamers into consumers and potential tourists from aspect of viewer psychology behavioral intentions. Based on 776 valid online questionnaires viewers, we use Stimulus‐Organism‐Response (SOR) theory identify their watching experience is influenced what behavior towards gifting purchasing tickets for offline is. Using SmartPLS 4.0 analyze causal relationships among variables, research affirms four specific stimuli positively affect telepresence immersion, leading increased purchase article thus elucidates psychological mechanisms shedding light transition process tourists. The results provide valuable insights operators demonstrate contribution tourism.

Язык: Английский

Digital Silk Roads: Leveraging the Metaverse for Cultural Tourism within the Belt and Road Initiative Framework DOI Open Access
Bashar Dayoub,

Peifeng Yang,

Sarah Omran

и другие.

Electronics, Год журнала: 2024, Номер 13(12), С. 2306 - 2306

Опубликована: Июнь 13, 2024

The advent of the Metaverse, a convergence virtual and physical realities, presents unprecedented opportunities for promoting cultural tourism along historic Silk Roads within Belt Road Initiative (BRI) framework. However, this emerging technology’s potential remains largely unexplored in context heritage preservation its promotion. aim study is to address gap by empirically examining how Metaverse can be harnessed improve tourists’ experiences, support sustainable development, promote exchange Roads. In study, we employed mixed-methods approach grounded attribution theory, using both surveys semi-structured interviews with tourists who had been exposed applications. To investigate relationships between features, attributions, satisfaction, behavioral intentions, used structural equation modeling thematic analysis. findings revealed that perceived immersion, avatar identification, authenticity significantly influenced internal, stable, controllable attributions. Interviews further highlighted Metaverse’s accessibility, interpretation, engagement heritage, while also raising sociocultural ethical considerations. This paper showcases development digital twin prototypes several iconic cities demonstrate participatory environments preservation, tourism. study’s contribute theoretical understanding application offering practical insight responsible effective harnessing transformative technology. research provides actionable recommendations policymakers, destination managers, technology providers optimize has great BRI’s connectivity cooperation objectives. lays foundation future innovation at intersection technologies, development.

Язык: Английский

Процитировано

5

Media immersion and acceptance of technologies: Exploring the influence of virtual reality, video, and photo-based presentations using the case of air taxis DOI Creative Commons
Mikael Bagratuni, Jan Silberer, Patrick Planing

и другие.

Transportation Research Interdisciplinary Perspectives, Год журнала: 2025, Номер 29, С. 101317 - 101317

Опубликована: Янв. 1, 2025

Язык: Английский

Процитировано

0

The impact of immersive and flow experiences on consumer participation in hyper‐connected shopping platforms: A metaverse perspective DOI
Zeling Zhong, Manel Hamouda

Journal of Consumer Behaviour, Год журнала: 2024, Номер 23(6), С. 2826 - 2845

Опубликована: Июль 13, 2024

Abstract Consumers find it increasingly compelling to immerse themselves in the metaverse, a trend that will likely continue. Although metaverse has retailing potential, understanding empirically its effects on consumer behavior is still underexplored. Our study investigating interactions this hyper‐connected shopping environment uses scenario‐based data from 262 consumers and multimethod quantitative approach examine integrative behavioral model, revealing perceptions of affordances, their impact self‐efficacy, role trust, immersion, flow experiences participation platforms. Perceived enjoyment emerges as critical driver participation. This provides convincing empirical evidence drivers specific experiences, going beyond current context, mainly at conceptual level. The findings provide actionable insights for practitioners enhance engagement.

Язык: Английский

Процитировано

4

Metodología para generación de entorno de realidad virtual de espacio turístico para alcanzar competencias de estudiantes de Turismo y Hotelería DOI Creative Commons
Jesús Martín Silva Fernández, Marisol Benites Cuba,

Roxana Hancco Mamani

и другие.

European Public & Social Innovation Review, Год журнала: 2025, Номер 10, С. 1 - 23

Опубликована: Янв. 21, 2025

Introducción: La realidad virtual (RV) es una herramienta útil en la formación universitaria, especialmente carreras como Turismo y Hotelería (TH). Este estudio propone metodología para crear un entorno de RV espacio turístico, permitiendo a los estudiantes familiarizarse con él sin necesidad viajes presenciales. Metodología: Se desarrolla sistema adaptado al modelo pedagógico conectivista, que facilita el aprendizaje TH. integra turístico delimitado, interactuar repetidamente hasta alcanzar objetivos aprendizaje. Resultados: creación entornos permite espacios turísticos, superar barreras recursos acceder lugares condiciones preservación. Además, evaluar su medir mejora sus conocimientos. Discusión: propuesta demuestra ser efectiva simular visitas estudio, optimizando proceso educativo repetir experiencia interiorizar contenidos. Conclusiones: integración ofrece alternativa valiosa limitaciones logísticas mejorar práctico.

Процитировано

0

Reinventing ecolabels in the era of augmented reality: An experimental study on the case of fair-trade coffee DOI Creative Commons
Sihem Dekhili, Myriam Ertz

Journal of Cleaner Production, Год журнала: 2023, Номер 434, С. 139987 - 139987

Опубликована: Дек. 1, 2023

Язык: Английский

Процитировано

10

Exploring the Role of Metaverse in Promoting Religious Tourism DOI
Munir Ahmad, Muhammad Akram, Saadia Ureeb

и другие.

Advances in hospitality, tourism and the services industry (AHTSI) book series, Год журнала: 2024, Номер unknown, С. 39 - 63

Опубликована: Март 7, 2024

The Metaverse represents a revolutionary force in transforming religious tourism, demonstrating its versatile applicability reinforcing visit intentions, advancing research, expanding resources sustainably, and hospitality experiences. It serves as catalyst for immersive education, virtual pilgrimages, community building, facilitating events, transcending boundaries. However, challenges such maintaining sacredness, preventing commercialization, ensuring authenticity, addressing ethical concerns, overcoming inclusivity issues, managing security, navigating global regulatory compliance require careful consideration to fully harness the Metaverse's potential tourism.

Язык: Английский

Процитировано

2

An analysis of the consumer profile and the willingness to pay in immersive virtual tourism DOI
Juan F. Prados-Castillo, Miguel Ángel Solano‐Sánchez, José María Martí­n Martí­n

и другие.

Journal of Destination Marketing & Management, Год журнала: 2024, Номер 33, С. 100929 - 100929

Опубликована: Авг. 31, 2024

Язык: Английский

Процитировано

2

Impact of the metaverse on sustainability in the construction industry DOI Creative Commons
Myriam Ertz, Chourouk Ouerghemmi,

Yvan Ngami Njika

и другие.

Sustainable Futures, Год журнала: 2024, Номер 8, С. 100335 - 100335

Опубликована: Окт. 9, 2024

Язык: Английский

Процитировано

2

Research and recommendations on user immersion in Virtual Reality (VR) technology based on data mining DOI Creative Commons

Xinrui Peng

Applied and Computational Engineering, Год журнала: 2024, Номер 52(1), С. 285 - 291

Опубликована: Март 27, 2024

This paper describes the applications and challenges of virtual reality (VR) technology, with a focus on how to improve users' sense experience in VR environments. In order better understand environments, this uses variety methods for data analysis. The findings show that older longer duration, more immersive user is higher immersion Oculus Rift. 30-36 year old males, 32-35 females, 34-40 olds experienced immersion, while 34-44 had lowest motion sickness but best experience. Men HTC Vive women others Rift immersion. According study, users under age 30, Playstation aged 30-50, over 50. terms provides 10 minutes 40 minutes, 10-40 minute duration. Male are most immersed at 23-31 female other 26-33 minutes. Motion was lowest, duration 31 minutes.HTC felt 25-32 21-28 25-34 These conclusions provide an important reference basis improving environment. At same time, puts forward targeted recommendations based drawn from statistical analysis data, which can largely help bring

Язык: Английский

Процитировано

1

Virtual Tasting in the Metaverse: Technological Advances and Consumer Behavior Impacts DOI Creative Commons

Farouk Adéwalé Moustapha,

Myriam Ertz, Chourouk Ouerghemmi

и другие.

Multimodal Technologies and Interaction, Год журнала: 2024, Номер 8(10), С. 92 - 92

Опубликована: Окт. 18, 2024

Product tasting is a key element in improving customer satisfaction the commercial environment. This study looks at notion of traditional and its effect on behavior explores emerging techniques, shedding light contribution digital tasting. Indeed, advent metaverse has made it possible to offer new virtual experiences. However, this experience does not yet involve sense taste. Our manuscript highlights potential through descriptive various concrete cases international brands that have included their marketing strategies. In results, practical theoretical recommendations are provided for professionals interested leveraging tools improve consumer satisfaction.

Язык: Английский

Процитировано

1