Опубликована: Дек. 12, 2024
Опубликована: Дек. 12, 2024
Anatomical Sciences Education, Год журнала: 2025, Номер unknown
Опубликована: Янв. 3, 2025
Abstract Anatomy plays a key role in veterinary training, and alternatives to traditional teaching methods, such as game‐based learning escape rooms, are emerging innovative effective methods. However, the effectiveness of these approaches, particularly areas anatomy, remains under‐researched. The aim this study was evaluate digital room anatomy first‐year students at Toulouse Veterinary School. It included interactive elements puzzles based on content. Participants were randomly assigned either an experimental group ( n = 81) that engaged with or control 81). Pre‐ post‐tests conducted score out 100 assess knowledge acquisition, participants' perception evaluated using questionnaire. When comparing difference between pre‐ post‐test scores, showed statistically significant p < 0.0001). post‐test, achieved higher test scores statistical significance 0.0001), indicating improved acquisition. questionnaire reported helped increase motivation interest learning. lowest student–teacher interaction indicates potential lack feedback support student progress. Digital rooms promising engaging tool for offering practicality, scalability, application across various disciplines studies.
Язык: Английский
Процитировано
0Educación Médica, Год журнала: 2025, Номер 26(3), С. 101018 - 101018
Опубликована: Янв. 7, 2025
Процитировано
0Medical Education Online, Год журнала: 2025, Номер 30(1)
Опубликована: Фев. 14, 2025
Educational escape rooms (EERs) are gamified teaching and learning tools increasingly used in nursing education. This study aims to compare undergraduate students' gameful experiences (GEs) across three EER models: face-to-face, hybrid, online. A cross-sectional was conducted with 136 first-year students a Serbian programme. All models EERs had the same narrative, which included several topics from Fundamentals of Nursing course. Face-to-face hybrid were implemented faculty skills laboratories, while online model Zoom® platform. 2021/2022. 2022/2023 school year. Immediately after activity, Gameful Experience Scale (GAMEX) assessed GE six dimensions (Enjoyment, Absorption, Creative Thinking, Activation, Absence Negative Effects Dominance). solved puzzles allotted time 'escaped room.' Median face-to-face 39.2 (IQR = 2.1), 37.4 4.1), 37.2 3.5) minutes. By comparing models, significant differences found five GAMEX scale. Students enjoyed significantly more (p < 0.001) thought creatively 0.001), indicated higher levels activation dominance negative effect 0.001). In moderate these dimensions. can generate positive emotions effects, aligning goals as educational games. Further research is needed identify most effective for different areas
Язык: Английский
Процитировано
0Journal of Radiology Nursing, Год журнала: 2025, Номер unknown
Опубликована: Март 1, 2025
Язык: Английский
Процитировано
0Interactive Learning Environments, Год журнала: 2025, Номер unknown, С. 1 - 14
Опубликована: Март 10, 2025
Язык: Английский
Процитировано
0Nurse Education Today, Год журнала: 2025, Номер unknown, С. 106745 - 106745
Опубликована: Апрель 1, 2025
Язык: Английский
Процитировано
0Games for Health Journal, Год журнала: 2024, Номер unknown
Опубликована: Авг. 2, 2024
The primary goal of this meta-analysis is to explore the five factors knowledge, teamwork, learning satisfaction, anxiety, and interprofessional ability determine value escape rooms in medical education. Up January 2023, we searched ScienceDirect, Scopus, PubMed, Embase, Web Science, CNKI, Cochrane Library for pertinent works either English or Chinese. Risk Bias 2 (RoB 2) tool Newcastle–Ottawa Scale (NOS) were used assess quality studies. Subgroup sensitivity analyses statistical heterogeneity, I2 was measure it. Overall, had a more significant positive effect than traditional on knowledge (standardized mean difference [SMD]: 0.84; 95% confidence interval [CI]: 0.36–1.33), teamwork (SMD: 4.91; CI: 4.58–5.24), satisfaction (MD: 0.36; 0.08–0.64), 1.04, 0.81–1.27). Moreover, impact anxiety also effects −8.23, −11.64 −4.82). Escape affect students' ability, anxiety. findings study can be as evidence that effective method teaching improving active learning.
Язык: Английский
Процитировано
3Currents in Pharmacy Teaching and Learning, Год журнала: 2024, Номер 16(12), С. 102201 - 102201
Опубликована: Сен. 17, 2024
Язык: Английский
Процитировано
0Опубликована: Дек. 12, 2024
Процитировано
0Опубликована: Дек. 12, 2024
Процитировано
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