The IntegraPark Study: An Opportunity to Facilitate High-Intensity Exercise with Immersive Virtual Reality in Parkinson’s Disease Patients
Journal of Functional Morphology and Kinesiology,
Год журнала:
2024,
Номер
9(3), С. 156 - 156
Опубликована: Сен. 3, 2024
high-intensity
exercise
is
a
feasible
and
effective
modality
in
the
early
stages
of
Parkinson's
disease
(PD).
However,
there
are
only
few
studies
that
have
carried
out
this
type
intervention
customizable
immersive
virtual
reality
(IVR)
environments.
We
explore
feasibility
effects
IVR-based
training
through
rowing
cycling
exercises
on
functional
capacity,
quality
life,
progression
PD.
Язык: Английский
Effects of Cognitive Training on Balance and Motor Symptoms in Parkinson's Disease: An Exploratory Randomized Controlled Trial
Neurorehabilitation,
Год журнала:
2025,
Номер
unknown
Опубликована: Фев. 28, 2025
Background
Cognitive
rehabilitation
is
a
potential
intervention
for
cognitive
but
also
motor
disorders
in
Parkinson's
disease
(PD).
Objective
To
investigate
the
effects
of
on
balance
and
symptoms
PD.
Methods
A
randomized
controlled
trial
community
setting,
people
with
mild-to-moderate
PD
(Hoehn
Yahr
≤
III)
without
impairment
(MoCA
≥
24)
was
conducted.
Thirty-nine
participants
were
randomly
allocated
to
receive
(Experimental
Group,
n
=
20)
or
no
(Control
19).
The
experimental
protocol
involved
self-administered
using
NeuronUP
platform,
focusing
sustained
attention
information
processing
speed
training
(30
min/day,
3
days/week,
4
weeks).
Berg
Balance
Scale
(BBS)
main
outcome.
Motor
variables
included
UPDRS-III,
Percentage
Limits
Stability
(%LOS)
Timed
Up
Go
Test
(TUG).
Neuropsychological
TMT-A,
TMT-B,
Processing
Speed
(Digit
Symbol-Coding
Symbol
Search)
Stroop
test.
Results
At
post-intervention,
marginal
improvements
observed
BBS
(Mean
Difference
2.23
points,
95%CI
[−0.03,
4.49],
p
0.053)
significant
UPDRS-III
−4.02
[−7.82,
−0.23],
0.039).
No
found
rest
variables.
Conclusions
Self-administered
did
not
improve
cognition
significantly
reduced
symptom
severity
effect
more
intensive
in-person
protocols
needs
be
evaluated.
Язык: Английский
A Self-Adaptive Serious Game to Improve Motor Learning Among Older Adults in Immersive Virtual Reality: Short-Term Longitudinal Pre-Post Study on Retention and Transfer
JMIR Aging,
Год журнала:
2025,
Номер
8, С. e64004 - e64004
Опубликована: Март 3, 2025
Despite
their
potential,
the
use
of
serious
games
within
immersive
virtual
reality
(iVR)
for
enhancing
motor
skills
in
older
adults
remains
relatively
unexplored.
In
this
study,
we
developed
a
self-adaptive
game
iVR
called
REAsmash-iVR.
This
involves
swiftly
locating
and
striking
digital
mole
presented
with
various
distractors.
short-term
longitudinal
pre-post
study
aims
to
evaluate
REAsmash-iVR's
efficacy
promoting
learning
adults.
Specifically,
seek
determine
transfer
retention
achieved
through
REAsmash-iVR
other
tasks.
A
total
20
participated
engaging
over
7
consecutive
days.
The
evaluation
included
tests
such
as
KinematicsVR
VR
adaptation
Box
Block
Test
(BBT-VR).
tasks
drawing
straight
lines
circles
fast
accurately
possible,
while
BBT-VR
required
participants
move
cubes
quickly
possible
60
seconds.
Assessments
were
conducted
before
after
intervention,
follow-up
at
1
week
post
intervention.
primary
outcome
focused
on
evaluating
impact
speed-accuracy
trade-off
during
Secondary
outcomes
analyzing
movement
smoothness,
measured
by
spectral
arc
length,
scores.
Results
revealed
significant
improvements
intervention
compared
that
notable
(t19=5.46;
P<.001;
Cohen
d=1.13)
circle
(t19=3.84;
P=.001;
d=0.787).
Likewise,
there
was
enhancement
particularly
(χ²2=11.2;
P=.004;
ε2=0.23),
but
not
straight-line
(χ²2=2.1;
P=.35;
ε2=0.003).
Additionally,
demonstrated
improvement
(q=5.26;
r=0.678)
(q=6.82;
r=0.880)
skills.
These
findings
provide
perspectives
improve
delivering
targeting
cognitive
functions.
ClinicalTrials.gov
NCT04694833;
https://clinicaltrials.gov/study/NCT04694833.
Язык: Английский
Integrating Dynamic Difficulty Adjustment and Alien Motion in Virtual Reality for Cognitive Rehabilitation Therapy
Опубликована: Апрель 23, 2025
Язык: Английский
Acupuncture Effect on Reaction-Time Changes in Parkinson’s Disease Patients—Case Study Series
Journal of Clinical Medicine,
Год журнала:
2024,
Номер
13(18), С. 5642 - 5642
Опубликована: Сен. 23, 2024
Background:
Parkinson’s
Disease
(PD)
is
a
progressive
neurodegenerative
condition
associated
with
deficit
in
reaction
time
which
can
lead
to
falls,
resulting
limited
independence,
diminished
quality
of
life,
heightened
rates
institutionalization
and
increased
healthcare
costs.
We
aimed
examine
the
effects
an
acupuncture
protocol
motor
response
after
auditory
stimulus.
Methods:
This
study
employed
case
series
design.
Reaction
exposed
rhythmic
random
stimuli
outcomes
were
evaluated
at
six
different
moments
over
month-long
treatment
using
MP
36
system
from
Biopac
Systems.
Results:
observed
tendency
have
more
pronounced
improvements
affected
side
body
compared
contralateral
one.
Patients
tended
show
better
values
ones.
also
obtain
results
when
considering
accumulative
protocol.
Conclusions:
Our
findings
indicated
possible
role
as
sensitive
useful
tool
for
function
assessment
PD
patients.
Also,
our
results,
we
concluded
that
used
may
improvement
efficacy
aleatory
stimulus;
found
higher
responses
first
stages
disease.
However,
further
in-depth
research,
including
statistical
evaluation
larger
participant
pool,
necessary
validate
confirm
these
promising
results.
Язык: Английский
Exergames and Immersive Virtual Reality as a Novel Therapy Approach in Multiple Sclerosis: Randomised Feasibility Study
Journal of Clinical Medicine,
Год журнала:
2024,
Номер
13(19), С. 5845 - 5845
Опубликована: Сен. 30, 2024
Background:
Multiple
sclerosis
is
a
chronic,
inflammatory,
neurodegenerative
autoimmune
disease
caused
by
myelin
loss
in
the
central
nervous
system,
which
leads
to
motor
and
non-motor
problems.
The
main
objective
of
this
study
was
explore
whether
an
immersive
virtual
reality
(IVR)
exercise
programme
would
be
feasible
as
form
physical
therapy
for
people
with
MS
(pwMS).
Methods:
18
participants
(13
women;
45.06
years)
were
assigned
experimental
group
(EG,
n
=
8)
control
(CG,
10).
EG
took
part
twice-weekly
IVR
exergame
programme—ExeRVIEM
programme.
A
randomised,
single-blind
clinical
trial
conducted
registered
clinicaltrials
(NCT05870254).
Results:
intervention
safe.
completed
no
adverse
effects
(no
symptoms
on
Simulator
Sickness
Questionnaire),
high
usability
(System
Usability
Scale
90.31%),
outstandingly
positive
post-game
experiences
(Game
Experience
Questionnaire
3.10/4).
In
addition,
GE
significantly
improved
several
their
functional
capacities:
increased
lower
limb
strength
(Five
Times
Sit-to-Stand
Test
p
0.042),
mobility,
reduced
fall
risk
(Timed
Up
Go
Test-simple
0.009;
Timed
Test-cognitive
0.003).
There
statistically
significant
differences
between
groups.
Conclusions:
findings
support
that
use
exergames
pwMS
Furthermore,
there
suggestion
possible
benefits
participants’
abilities,
all
position
promising
tool
rehabilitation
pathology
affecting
young
adults.
Язык: Английский
Multisensory Stimulation in Amyotrophic Lateral Sclerosis Disease: Case Report of an Innovative Proposal through Immersive Virtual Reality
Applied Sciences,
Год журнала:
2024,
Номер
14(20), С. 9238 - 9238
Опубликована: Окт. 11, 2024
Physical–cognitive
stimulation
has
emerged
as
a
promising
strategy
for
improving
the
quality
of
life
patients
with
amyotrophic
lateral
sclerosis
(ALS).
This
case
study
reports
on
use
immersive
virtual
reality
(IVR)
tool
multisensory
in
woman
ALS
(76
years
old;
11
since
diagnosis;
stage
2).
The
program
consisted
IVR
sessions
(three
per
week
12
weeks).
results
showed
that
implementation
was
feasible
and
safe
(no
adverse
symptoms
Simulator
Sickness
Questionnaire),
well
easy
to
execute
(>80%
System
Usability
Scale).
Additionally,
participant
reported
improvements
aspects
related
her
mental
health
(44%
depression
20%
anxiety)
life,
she
also
maintained
values
functional
capacity.
presents
novel
important
findings
by
demonstrating
feasibility
implementing
physical–cognitive
programs
person
ALS,
allowing
commercially
available
hardware
software
generation
benefits
their
health-related
health.
Язык: Английский
Survey of neurocognitive disorder detection methods based on speech, visual, and virtual reality technologies
Virtual Reality & Intelligent Hardware,
Год журнала:
2024,
Номер
6(6), С. 421 - 472
Опубликована: Дек. 1, 2024
Язык: Английский
Immersive Virtual Reality to Improve Functional Capacities in People with Multiple Sclerosis: Study Protocol
Sclerosis,
Год журнала:
2023,
Номер
1(2), С. 68 - 75
Опубликована: Июнь 21, 2023
Multiple
sclerosis
is
an
autoimmune,
inflammatory,
and
chronic
neurodegenerative
disease
caused
by
myelin
loss
in
the
central
nervous
system.
One
strategy
that
shows
evidence
of
numerous
benefits
therapeutic
exercise,
but
these
therapies,
based
on
repetitive
physical
actions,
can
sometimes
be
unmotivating
for
patients.
Our
proposal
suggests
exergame
programme
with
immersive
virtual
reality
(IVR)
feasible
people
multiple
(pwMS)
will
improve
their
function
through
more
motivational
sessions.
We
present
a
protocol
single-blind
randomised
controlled
trial
to
assess
feasibility
impact
functional
capacities
8-week
IVR
(ExeRVIEM
protocol)
pwMS.
Balance,
gait,
risk
falling,
mobility
lower
limb
strength,
fatigue,
handgrip
reaction
times
evaluated.
The
control
group
maintain
usual
activities
scheduled
centre,
experimental
add
ExeRVIEM
(two
sessions
per
week).
Therapies
combination
exercise
explored
this
study
may
offer
new
treatment
approaches
open
lines
research
field
improving
functionality
pwMS,
as
well
motivating
patients
encouraging
adherence
treatment.
Язык: Английский