Immersive Virtual Reality to Improve Functional Capacities in People with Multiple Sclerosis: Study Protocol DOI Open Access
Pablo Campo-Prieto, José María Cancela Carral, Gustavo Rodríguez Fuentes

и другие.

Sclerosis, Год журнала: 2023, Номер 1(2), С. 68 - 75

Опубликована: Июнь 21, 2023

Multiple sclerosis is an autoimmune, inflammatory, and chronic neurodegenerative disease caused by myelin loss in the central nervous system. One strategy that shows evidence of numerous benefits therapeutic exercise, but these therapies, based on repetitive physical actions, can sometimes be unmotivating for patients. Our proposal suggests exergame programme with immersive virtual reality (IVR) feasible people multiple (pwMS) will improve their function through more motivational sessions. We present a protocol single-blind randomised controlled trial to assess feasibility impact functional capacities 8-week IVR (ExeRVIEM protocol) pwMS. Balance, gait, risk falling, mobility lower limb strength, fatigue, handgrip reaction times evaluated. The control group maintain usual activities scheduled centre, experimental add ExeRVIEM (two sessions per week). Therapies combination exercise explored this study may offer new treatment approaches open lines research field improving functionality pwMS, as well motivating patients encouraging adherence treatment.

Язык: Английский

The IntegraPark Study: An Opportunity to Facilitate High-Intensity Exercise with Immersive Virtual Reality in Parkinson’s Disease Patients DOI Creative Commons
José María Cancela Carral, Pablo Campo-Prieto, Gustavo Rodríguez Fuentes

и другие.

Journal of Functional Morphology and Kinesiology, Год журнала: 2024, Номер 9(3), С. 156 - 156

Опубликована: Сен. 3, 2024

high-intensity exercise is a feasible and effective modality in the early stages of Parkinson's disease (PD). However, there are only few studies that have carried out this type intervention customizable immersive virtual reality (IVR) environments. We explore feasibility effects IVR-based training through rowing cycling exercises on functional capacity, quality life, progression PD.

Язык: Английский

Процитировано

4

Effects of Cognitive Training on Balance and Motor Symptoms in Parkinson's Disease: An Exploratory Randomized Controlled Trial DOI Creative Commons
Aída Arroyo-Ferrer, Marcos Moreno-Verdú, Francisco José Sánchez-Cuesta

и другие.

Neurorehabilitation, Год журнала: 2025, Номер unknown

Опубликована: Фев. 28, 2025

Background Cognitive rehabilitation is a potential intervention for cognitive but also motor disorders in Parkinson's disease (PD). Objective To investigate the effects of on balance and symptoms PD. Methods A randomized controlled trial community setting, people with mild-to-moderate PD (Hoehn Yahr ≤ III) without impairment (MoCA ≥ 24) was conducted. Thirty-nine participants were randomly allocated to receive (Experimental Group, n = 20) or no (Control 19). The experimental protocol involved self-administered using NeuronUP platform, focusing sustained attention information processing speed training (30 min/day, 3 days/week, 4 weeks). Berg Balance Scale (BBS) main outcome. Motor variables included UPDRS-III, Percentage Limits Stability (%LOS) Timed Up Go Test (TUG). Neuropsychological TMT-A, TMT-B, Processing Speed (Digit Symbol-Coding Symbol Search) Stroop test. Results At post-intervention, marginal improvements observed BBS (Mean Difference 2.23 points, 95%CI [−0.03, 4.49], p 0.053) significant UPDRS-III −4.02 [−7.82, −0.23], 0.039). No found rest variables. Conclusions Self-administered did not improve cognition significantly reduced symptom severity effect more intensive in-person protocols needs be evaluated.

Язык: Английский

Процитировано

0

A Self-Adaptive Serious Game to Improve Motor Learning Among Older Adults in Immersive Virtual Reality: Short-Term Longitudinal Pre-Post Study on Retention and Transfer DOI Creative Commons
Gauthier Everard, Louise Declerck, Thierry Lejeune

и другие.

JMIR Aging, Год журнала: 2025, Номер 8, С. e64004 - e64004

Опубликована: Март 3, 2025

Despite their potential, the use of serious games within immersive virtual reality (iVR) for enhancing motor skills in older adults remains relatively unexplored. In this study, we developed a self-adaptive game iVR called REAsmash-iVR. This involves swiftly locating and striking digital mole presented with various distractors. short-term longitudinal pre-post study aims to evaluate REAsmash-iVR's efficacy promoting learning adults. Specifically, seek determine transfer retention achieved through REAsmash-iVR other tasks. A total 20 participated engaging over 7 consecutive days. The evaluation included tests such as KinematicsVR VR adaptation Box Block Test (BBT-VR). tasks drawing straight lines circles fast accurately possible, while BBT-VR required participants move cubes quickly possible 60 seconds. Assessments were conducted before after intervention, follow-up at 1 week post intervention. primary outcome focused on evaluating impact speed-accuracy trade-off during Secondary outcomes analyzing movement smoothness, measured by spectral arc length, scores. Results revealed significant improvements intervention compared that notable (t19=5.46; P<.001; Cohen d=1.13) circle (t19=3.84; P=.001; d=0.787). Likewise, there was enhancement particularly (χ²2=11.2; P=.004; ε2=0.23), but not straight-line (χ²2=2.1; P=.35; ε2=0.003). Additionally, demonstrated improvement (q=5.26; r=0.678) (q=6.82; r=0.880) skills. These findings provide perspectives improve delivering targeting cognitive functions. ClinicalTrials.gov NCT04694833; https://clinicaltrials.gov/study/NCT04694833.

Язык: Английский

Процитировано

0

Integrating Dynamic Difficulty Adjustment and Alien Motion in Virtual Reality for Cognitive Rehabilitation Therapy DOI
Vittorio Fiscale

Опубликована: Апрель 23, 2025

Язык: Английский

Процитировано

0

Acupuncture Effect on Reaction-Time Changes in Parkinson’s Disease Patients—Case Study Series DOI Open Access
Catarina Ramos Pereira, Henry Johannes Greten, Rubim Santos

и другие.

Journal of Clinical Medicine, Год журнала: 2024, Номер 13(18), С. 5642 - 5642

Опубликована: Сен. 23, 2024

Background: Parkinson’s Disease (PD) is a progressive neurodegenerative condition associated with deficit in reaction time which can lead to falls, resulting limited independence, diminished quality of life, heightened rates institutionalization and increased healthcare costs. We aimed examine the effects an acupuncture protocol motor response after auditory stimulus. Methods: This study employed case series design. Reaction exposed rhythmic random stimuli outcomes were evaluated at six different moments over month-long treatment using MP 36 system from Biopac Systems. Results: observed tendency have more pronounced improvements affected side body compared contralateral one. Patients tended show better values ones. also obtain results when considering accumulative protocol. Conclusions: Our findings indicated possible role as sensitive useful tool for function assessment PD patients. Also, our results, we concluded that used may improvement efficacy aleatory stimulus; found higher responses first stages disease. However, further in-depth research, including statistical evaluation larger participant pool, necessary validate confirm these promising results.

Язык: Английский

Процитировано

1

Exergames and Immersive Virtual Reality as a Novel Therapy Approach in Multiple Sclerosis: Randomised Feasibility Study DOI Open Access
Gustavo Rodríguez Fuentes,

Elena Ferreiro-Gómez,

Pablo Campo-Prieto

и другие.

Journal of Clinical Medicine, Год журнала: 2024, Номер 13(19), С. 5845 - 5845

Опубликована: Сен. 30, 2024

Background: Multiple sclerosis is a chronic, inflammatory, neurodegenerative autoimmune disease caused by myelin loss in the central nervous system, which leads to motor and non-motor problems. The main objective of this study was explore whether an immersive virtual reality (IVR) exercise programme would be feasible as form physical therapy for people with MS (pwMS). Methods: 18 participants (13 women; 45.06 years) were assigned experimental group (EG, n = 8) control (CG, 10). EG took part twice-weekly IVR exergame programme—ExeRVIEM programme. A randomised, single-blind clinical trial conducted registered clinicaltrials (NCT05870254). Results: intervention safe. completed no adverse effects (no symptoms on Simulator Sickness Questionnaire), high usability (System Usability Scale 90.31%), outstandingly positive post-game experiences (Game Experience Questionnaire 3.10/4). In addition, GE significantly improved several their functional capacities: increased lower limb strength (Five Times Sit-to-Stand Test p 0.042), mobility, reduced fall risk (Timed Up Go Test-simple 0.009; Timed Test-cognitive 0.003). There statistically significant differences between groups. Conclusions: findings support that use exergames pwMS Furthermore, there suggestion possible benefits participants’ abilities, all position promising tool rehabilitation pathology affecting young adults.

Язык: Английский

Процитировано

1

Multisensory Stimulation in Amyotrophic Lateral Sclerosis Disease: Case Report of an Innovative Proposal through Immersive Virtual Reality DOI Creative Commons

Ángel Casal-Moldes,

Pablo Campo-Prieto, Gustavo Rodríguez Fuentes

и другие.

Applied Sciences, Год журнала: 2024, Номер 14(20), С. 9238 - 9238

Опубликована: Окт. 11, 2024

Physical–cognitive stimulation has emerged as a promising strategy for improving the quality of life patients with amyotrophic lateral sclerosis (ALS). This case study reports on use immersive virtual reality (IVR) tool multisensory in woman ALS (76 years old; 11 since diagnosis; stage 2). The program consisted IVR sessions (three per week 12 weeks). results showed that implementation was feasible and safe (no adverse symptoms Simulator Sickness Questionnaire), well easy to execute (>80% System Usability Scale). Additionally, participant reported improvements aspects related her mental health (44% depression 20% anxiety) life, she also maintained values functional capacity. presents novel important findings by demonstrating feasibility implementing physical–cognitive programs person ALS, allowing commercially available hardware software generation benefits their health-related health.

Язык: Английский

Процитировано

0

Survey of neurocognitive disorder detection methods based on speech, visual, and virtual reality technologies DOI Creative Commons
Tian Zheng, Xinheng Wang, Xiaolan Peng

и другие.

Virtual Reality & Intelligent Hardware, Год журнала: 2024, Номер 6(6), С. 421 - 472

Опубликована: Дек. 1, 2024

Язык: Английский

Процитировано

0

Immersive Virtual Reality to Improve Functional Capacities in People with Multiple Sclerosis: Study Protocol DOI Open Access
Pablo Campo-Prieto, José María Cancela Carral, Gustavo Rodríguez Fuentes

и другие.

Sclerosis, Год журнала: 2023, Номер 1(2), С. 68 - 75

Опубликована: Июнь 21, 2023

Multiple sclerosis is an autoimmune, inflammatory, and chronic neurodegenerative disease caused by myelin loss in the central nervous system. One strategy that shows evidence of numerous benefits therapeutic exercise, but these therapies, based on repetitive physical actions, can sometimes be unmotivating for patients. Our proposal suggests exergame programme with immersive virtual reality (IVR) feasible people multiple (pwMS) will improve their function through more motivational sessions. We present a protocol single-blind randomised controlled trial to assess feasibility impact functional capacities 8-week IVR (ExeRVIEM protocol) pwMS. Balance, gait, risk falling, mobility lower limb strength, fatigue, handgrip reaction times evaluated. The control group maintain usual activities scheduled centre, experimental add ExeRVIEM (two sessions per week). Therapies combination exercise explored this study may offer new treatment approaches open lines research field improving functionality pwMS, as well motivating patients encouraging adherence treatment.

Язык: Английский

Процитировано

1