Game-D: Development of an Educational Game Using a Line Follower Robot on Straight Motion Material
International Journal of Information and Education Technology,
Год журнала:
2025,
Номер
15(1), С. 49 - 58
Опубликована: Янв. 1, 2025
This
research
introduces
Game-D,
an
innovative
educational
game
designed
to
facilitate
learning
about
straightline
motion
through
interaction
with
a
line-following
robot.
Grounded
in
constructivist
theory,
Game-D
employs
gamification
principles
enhance
students’
understanding
and
retention
of
fundamental
concepts
robotics
physics.
Using
R&D
approach
the
ADDIE
model
(Analysis,
Design,
Development,
Implementation,
Evaluation),
underwent
series
design
testing
phases
ensure
alignment
objectives
user
preferences.
The
sample
this
study
consisted
34
students
from
Science
Education
program,
Faculty
Teacher
Training
Education,
Trunojoyo
University,
Madura,
Indonesia.
Analysis
results
indicate
that
meets
high
standards
validity
reliability,
average
score
88.25%,
categorized
as
very
valid,
practicality
87.3%,
practical.
Additionally,
effectiveness
test
yielded
86.25%,
categorizing
effective.
These
findings
demonstrate
Game-
D
is
highly
practical,
effective
medium
for
straight-line
motion.
confirms
integrating
robot
into
can
improve
quality
learning,
providing
viable
tool
support
process.
media
showed
significantly
improved
conceptual
understanding,
active
student
engagement
motivation.
underscores
role
supporting
fostering
dynamic
interactive
environment
successful
education.
Язык: Английский
Teacher digital competence: Keys for an educational future through a systematic review
Contemporary Educational Technology,
Год журнала:
2025,
Номер
17(2), С. ep577 - ep577
Опубликована: Март 17, 2025
Constant
teacher
training
and
up-dating
is
fundamental
to
provide
quality
teaching
learning.
Digital
competences
are
among
the
skills
that
teachers
must
acquire
in
order
improve
learning
processes.
The
aim
of
present
study
was
review
scientific
production
last
five
years
regarding
digital
competence
(TDC).
To
this
end,
preferred
reporting
items
for
systematic
reviews
meta-analyses
methodology
used,
performing
research
two
relevant
databases:
Scopus
Web
Science.
A
total
19
articles
met
pre-established
criteria
were
ultimately
selected
analyzed.
thorough
analysis
documents
conducted
with
ATLAS.ti
software.
analyze
co-occurrence
keywords,
VOSviewer
employed.
main
results
show
increasing,
studies
mostly
focused
on
exploring
level
TDC,
which
usually
low.
samples
mainly
composed
secondary
education
teachers.
This
concludes
by
highlighting
need
develop
programs
improvement
TDC
carry
out
further
line.
Язык: Английский
Contribuições da robótica educacional na formação docente: identificação e análise com técnicas de NLP e modelagem temática
Caderno Pedagógico,
Год журнала:
2024,
Номер
21(13), С. e11574 - e11574
Опубликована: Дек. 5, 2024
Este
artigo
apresenta
uma
revisão
bibliométrica
focada
nas
contribuições
da
robótica
educacional
para
a
formação
de
professores.
A
partir
análise
em
quatro
bases
dados
(Scopus,
Web
of
Science,
ScienceDirect
e
Dimensions),
utilizando
palavras-chave
específicas
relacionadas
ao
tema,
buscou-se
mapear
as
publicações
mais
relevantes.
Adicionalmente,
empregou-se
técnicas
Processamento
Linguagem
Natural
(NLP)
Modelagem
Tópicos
(LDA)
identificar
padrões
temáticos
nos
artigos
selecionados,
categorizando-os
por
impacto
(cognitivo,
social,
emocional
tecnológico)
contexto
educacional.
Os
resultados
revelam
um
crescimento
significativo
relevância
crescente
do
uso
como
metodologia
ativa
no
ensino.
indicam
ainda
que
é
ferramenta
interdisciplinar
promissora,
desenvolve
competências
críticas
pensamento
computacional,
resolução
problemas
trabalho
colaborativo,
alinhando-se
aos
princípios
Base
Nacional
Comum
Curricular
(BNCC).
O
estudo
identifica
os
principais
desafios
implementação
efetiva,
destacando
necessidade
capacitação
docente
adequada
integração
curricular.
As
conclusões
sugerem
que,
embora
apresente
grande
potencial,
há
barreiras
serem
superadas,
especialmente
na
continuada
inicial