Factors Affecting User Intention to Adopt AR Technology in Craftsmanship Intangible Cultural Heritage Games DOI Creative Commons
Samantha Lai, Yupeng Tian, qingfeng Zhang

и другие.

Research Square (Research Square), Год журнала: 2025, Номер unknown

Опубликована: Март 11, 2025

Abstract In the digital era, preservation and dissemination of craftsmanship-related intangible cultural heritage (ICH) are undergoing profound transformations. The intricate manual processes transmission characteristics inherent in craftsmanship pose unique challenges opportunities for dissemination. Augmented Reality (AR) technology, with its immersive interactive features, has emerged as a vital tool enhancing user experience promoting However, systematic research on users' behavioral intentions acceptance AR games centered ICH remains limited. This study systematically analyzes key factors influencing adoption by integrating Technology Acceptance Model (TAM) Cognitive Load Theory (CLT). User perception data were collected through questionnaires. Structural Equation Modeling (SEM) was employed to analyze path relationships among such perceived usefulness, ease use, cognitive load, thereby validating hypotheses quantifying influence each factor intentions. findings indicate that immersion, learning friendliness, interactivity, visual appeal Additionally, load significantly shape These interact complex ways, collectively willingness adopt technology context. significance this lies identifying core affecting proposing user-oriented promotional strategies. enrich theoretical perspective provide support practical guidance other platforms. It also contributes long-term heritage.

Язык: Английский

The Future of Education: A Multi-Layered Metaverse Classroom Model for Immersive and Inclusive Learning DOI Creative Commons
Leyli Nouraei Yeganeh, Nicole S. Fenty, Yu Chen

и другие.

Future Internet, Год журнала: 2025, Номер 17(2), С. 63 - 63

Опубликована: Фев. 4, 2025

Modern education faces persistent challenges, including disengagement, inequitable access to learning resources, and the lack of personalized instruction, particularly in virtual environments. In this perspective, we envision a transformative Metaverse classroom model, Multi-layered Immersive Learning Environment (Meta-MILE) address these critical issues. The Meta-MILE framework integrates essential components such as immersive infrastructure, interactions, social collaboration, advanced assessment techniques enhance student engagement inclusivity. By leveraging three-dimensional (3D) environments, artificial intelligence (AI)-driven personalization, gamified pathways, scenario-based evaluations, model offers tailored experiences that traditional classrooms often struggle achieve. Acknowledging potential challenges accessibility, infrastructure demands, data security, study proposed practical strategies ensure equitable safe interactions within Metaverse. Empirical findings from our pilot experiment demonstrated framework’s effectiveness improving skill acquisition, with broader implications for educational policy competency-based, experiential approaches. Looking ahead, advocate ongoing research validate long-term outcomes technological advancements make more accessible secure. Our perspective underscores shaping inclusive, future-ready environments capable meeting diverse needs learners worldwide.

Язык: Английский

Процитировано

3

Factors Affecting User Intention to Adopt AR Technology in Craftsmanship Intangible Cultural Heritage Games DOI Creative Commons
Samantha Lai, Yupeng Tian, qingfeng Zhang

и другие.

Research Square (Research Square), Год журнала: 2025, Номер unknown

Опубликована: Март 11, 2025

Abstract In the digital era, preservation and dissemination of craftsmanship-related intangible cultural heritage (ICH) are undergoing profound transformations. The intricate manual processes transmission characteristics inherent in craftsmanship pose unique challenges opportunities for dissemination. Augmented Reality (AR) technology, with its immersive interactive features, has emerged as a vital tool enhancing user experience promoting However, systematic research on users' behavioral intentions acceptance AR games centered ICH remains limited. This study systematically analyzes key factors influencing adoption by integrating Technology Acceptance Model (TAM) Cognitive Load Theory (CLT). User perception data were collected through questionnaires. Structural Equation Modeling (SEM) was employed to analyze path relationships among such perceived usefulness, ease use, cognitive load, thereby validating hypotheses quantifying influence each factor intentions. findings indicate that immersion, learning friendliness, interactivity, visual appeal Additionally, load significantly shape These interact complex ways, collectively willingness adopt technology context. significance this lies identifying core affecting proposing user-oriented promotional strategies. enrich theoretical perspective provide support practical guidance other platforms. It also contributes long-term heritage.

Язык: Английский

Процитировано

0