Learning Analytics to Guide Serious Game Development: A Case Study Using Articoding DOI Creative Commons
Antonio Calvo-Morata, Cristina Alonso‐Fernández, Julio Santilario-Berthilier

и другие.

Computers, Год журнала: 2025, Номер 14(4), С. 122 - 122

Опубликована: Март 27, 2025

Serious games are powerful interactive environments that provide more authentic experiences for learning or training different skills. However, developing effective serious is complex, and a systematic approach needed to create better evidence-based games. Learning analytics—based on the analysis of collected in-game user interactions—can support game development players’ process, providing assessment information teachers, students, other stakeholders. empirical studies applying demonstrating use analytics in context real remain scarce. In this paper, we study application throughout whole lifecycle game, order assess game’s design using introduces basic programming concepts through visual language. The was played by N = 134 high school students two 50-min sessions. During sessions, all player interactions were collected, including time spent solving levels, their solutions, number replays. We analyzed these interaction traces gain insights can facilitate teachers’ lessons assessments, as well guide developers making possible improvements game. Among insights, knowing which tasks struggle with critical both teachers developers, also reveal issues. results obtained data, found differences between boys girls when playing. Girls play reflexive way and, terms acceptance higher percentage had neutral opinions. most repeated errors, level each reached, how long it took them reach those levels. These data will help make further design, resulting educational tool future. process researchers evaluate improve games, supporting teachers—both during after activity—in an players based analytics.

Язык: Английский

Learning Analytics to Guide Serious Game Development: A Case Study Using Articoding DOI Creative Commons
Antonio Calvo-Morata, Cristina Alonso‐Fernández, Julio Santilario-Berthilier

и другие.

Computers, Год журнала: 2025, Номер 14(4), С. 122 - 122

Опубликована: Март 27, 2025

Serious games are powerful interactive environments that provide more authentic experiences for learning or training different skills. However, developing effective serious is complex, and a systematic approach needed to create better evidence-based games. Learning analytics—based on the analysis of collected in-game user interactions—can support game development players’ process, providing assessment information teachers, students, other stakeholders. empirical studies applying demonstrating use analytics in context real remain scarce. In this paper, we study application throughout whole lifecycle game, order assess game’s design using introduces basic programming concepts through visual language. The was played by N = 134 high school students two 50-min sessions. During sessions, all player interactions were collected, including time spent solving levels, their solutions, number replays. We analyzed these interaction traces gain insights can facilitate teachers’ lessons assessments, as well guide developers making possible improvements game. Among insights, knowing which tasks struggle with critical both teachers developers, also reveal issues. results obtained data, found differences between boys girls when playing. Girls play reflexive way and, terms acceptance higher percentage had neutral opinions. most repeated errors, level each reached, how long it took them reach those levels. These data will help make further design, resulting educational tool future. process researchers evaluate improve games, supporting teachers—both during after activity—in an players based analytics.

Язык: Английский

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