The Effect of Flash Card Media on Student Learning Outcomes in Social Studies Subjects DOI Creative Commons

Yusni Arni,

Bela Sintia,

Zeta Ulpatara Wandira

и другие.

ALACRITY Journal of Education, Год журнала: 2024, Номер unknown, С. 38 - 48

Опубликована: Март 23, 2024

This study is to apply the experimental method which has two variables, X and Y. The population all students who attend SD Negeri 20 Palembang. research sample using classes as control by applying pretest posttest. way researchers collect data with tests documentation. Researchers carried out validity reliability tests. Data analysis applies normality, homogeneity, hypothesis testing. If tcount value smaller than ttable value, then Ho will be rejected Ha accepted. However, if equal or greater ttable, accepted rejected. results in this are after test obtained a significant (2-tailed) of 0.001 significance level 0.05 (5%). After being treated form flash card media there was an increase student learning outcomes social studies subjects. It can concluded that effect when on Then alternative null

Язык: Английский

Pembelajaran Keterampilan Berbicara dengan Media Flashcard pada Pendidikan Anak Usia Dini DOI Creative Commons

Kristina Anik Yuliati,

Mukti Widayati,

Nurnaningsih Nurnaningsih

и другие.

Murhum Jurnal Pendidikan Anak Usia Dini, Год журнала: 2024, Номер 5(1), С. 1309 - 1324

Опубликована: Июль 31, 2024

Penelitian ini bertujuan untuk mendeskripsikan perencanaan, pelaksanaan dan evaluasi pembelajaran keterampilan berbicara dengan media flashcard pada Kelompok Bermain Kalila Kids School (KKS) Kebakkramat. menerapkan teknik pengumpulan data melalui observasi, dokumentasi, wawancara. Jenis penelitian adalah deskriptif kualitatif strategi studi kasus terpancang. Data penerapan anak KB KKS. Pemeriksaan keabsahan dilakukan triangulasi sumber metode. Teknik analisis di menggunakan reduksi data, verifikasi penarikan kesimpulan. Temuan menunjukkan bahwa tahapan yang telah guru meliputi perencanaan pembelajaran, penilaian pembelajaran. Aktivitas dalam empat tahap kegiatan, yaitu kegiatan persiapan, pembukaan, inti, penutup. Guru menilai sikap, ucapan, perilaku siswa percakapan pengamatan. Hasil dituangkan catatan harian mengetahui tingkat efektivitas sebagai laporan perkembangan anak. Terbukti mempengaruhi menyimak Pembelajaran perlu diterapkan meningkatkan

Процитировано

1

Pengaruh Kegiatan Bermain Peran dalam Mengembangkan Kecerdasan Linguistik Anak Usia Dini DOI Open Access

Wilda Fathia,

Restu Yuningsih,

Vivi Indriyani

и другие.

Lingua Susastra, Год журнала: 2024, Номер 4(2), С. 194 - 202

Опубликована: Янв. 13, 2024

Linguistic intelligence is one aspect that must be stimulated and utilized appropriately from an early age. Because young children often imitate what they hear see. However, not all are optimal in developing their linguistic intelligence. Several things related to include being able convey thought through verbal means the form of words. Therefore, children's learning processes need modified by applying role-playing methods. This research aims prove application role playing improving type experiment with a group pretest posttest design. The data for this scores observations results show methods proven improve develop children.

Язык: Английский

Процитировано

0

PENGEMBANGAN MEDIA KARTU ANGKA BERGAMBAR UNTUK KEMAMPUAN MENGENAL LAMBANG BILANGAN PADA ANAK USIA 5-6 TAHUN DI TKK ST. ALOYSIUS ULUBELU DOI Open Access

Balbina Anu,

Marsianus Meka,

Karmelia Rosfinda Meo Maku

и другие.

Deleted Journal, Год журнала: 2024, Номер 3(1), С. 858 - 873

Опубликована: Фев. 29, 2024

Penelitian ini bertujuan untuk 1) Untuk mendesain media kartu angka bergambar dalam kemampuan mengenal lambang bilangan pada anak usia 5-6 tahun di TKK St. Aloysius Ulubelu. 2) mengetahui kelayakan Ulubelu menggunakan model ADDIE. Jenis adalah penelitian pengembangan. Metode pengumpulan data yang digunakan oleh peneliti metode observasi, wawancara, angket dan dokumentasi. Subyek berusia kelompok B terdiri dari 11 orang Berdasarkan hasil pembahasan sebelumnya dapat disimpulkan bahwa kriteria seluruh ahli uji perorangan serta kecil diperoleh dikembangkan antara lain sebagai berikut. Validasi materi memperoleh skor rata-rata 97,78 dengan (sangat valid); 90 3) desain 86,25 4) Uji coba 100 valid). 5) Dapat pengguna produk dinyatakan layak proses pembelajaran meningkatkan lambing

Процитировано

0

Implementation of Magic Box Media for Early Childhood Symbolic Thinking DOI

Indri Dewi Saputri,

Sigit Purnama

Journal of Childhood Development, Год журнала: 2024, Номер 4(2), С. 434 - 440

Опубликована: Сен. 30, 2024

The importance of early childhood education cannot be separated from its role in forming the basis for development various aspects a child's life. At this stage, children begin to get know world around them, develop social interaction skills, and build cognitive foundations they will use future. ability think symbolically is understand process more complex information Through ability, imagine, solve problems abstractly. research used qualitative descriptive research. location TK Aisyiyah 02 Tambakromo. number subjects study was 23 people. data collected through several techniques, namely observation, interviews documentation. obtained analyzed using thematic analysis techniques with steps including Data Reduction, Presentation, Drawing Conclusions. results are that learning media very necessary helping understanding. Based on obtained, implementation magic box can improve students' symbolic abilities as evidenced by fact all students criteria developing according expectations (BSH) well (BSB).

Язык: Английский

Процитировано

0

Early Childhood Symbolic Thinking Skills through Loose Part-Based Busy Jar Learning Media DOI

Aina Yulifa'atun Mufida,

Hibana Hibana

Journal of Childhood Development, Год журнала: 2024, Номер 4(2), С. 419 - 425

Опубликована: Сен. 30, 2024

Early childhood cognitive development is a very important and decisive phase. This ability refers to the of children use certain symbols or representations describe objects that are not in front them. Through symbolic thinking skills, can begin develop think abstractly imaginatively. an foundation will support their critically creatively future. research uses qualitative descriptive research. The subjects this were 23 from KB Paud Aisyiah 02 Tambakromo. data was collected through several techniques, namely observation, interviews documentation. obtained analyzed using thematic analysis techniques with steps including Data Reduction, Presentation, Conclusion Drawing.The result one initial stages pre-operational thinking. At stage, be able mentally imagine object even though present Busy jar variety children's games, which consists jars (jars) contain game materials used as means learning for children. loose part-based busy media, it help abilities early childhood.

Язык: Английский

Процитировано

0

The Effect of Flash Card Media on Student Learning Outcomes in Social Studies Subjects DOI Creative Commons

Yusni Arni,

Bela Sintia,

Zeta Ulpatara Wandira

и другие.

ALACRITY Journal of Education, Год журнала: 2024, Номер unknown, С. 38 - 48

Опубликована: Март 23, 2024

This study is to apply the experimental method which has two variables, X and Y. The population all students who attend SD Negeri 20 Palembang. research sample using classes as control by applying pretest posttest. way researchers collect data with tests documentation. Researchers carried out validity reliability tests. Data analysis applies normality, homogeneity, hypothesis testing. If tcount value smaller than ttable value, then Ho will be rejected Ha accepted. However, if equal or greater ttable, accepted rejected. results in this are after test obtained a significant (2-tailed) of 0.001 significance level 0.05 (5%). After being treated form flash card media there was an increase student learning outcomes social studies subjects. It can concluded that effect when on Then alternative null

Язык: Английский

Процитировано

0