Journal of Computer-based Instructional Media,
Год журнала:
2024,
Номер
2(1), С. 31 - 41
Опубликована: Апрель 30, 2024
This
research
focuses
on
digital
transformation
at
the
Try
Jaya
Mobil
workshop,
which
relies
manual
processes
for
recording
spare
parts
sales
transactions
and
generating
financial
reports.
process
causes
various
challenges,
such
as
mismatches
between
incoming
data
orders
a
lack
of
historical
records
that
hinder
search
analysis.
The
absence
computerized
system
also
reduces
stock
management
customer
service
efficiency.
uses
Rapid
Application
Development
(RAD)
method
to
design
more
sophisticated
monitoring
information
system.
approach
enables
iterative
rapid
software
development,
involving
users
every
stage.
is
designed
improve
accuracy,
speed,
operational
efficiency
enable
better
monitoring.
results
show
implementing
RAD-based
can
significantly
Mobil's
competitiveness
in
market.
Evaluation
after
implementation
showed
improvements
efficiency,
user
satisfaction.
With
this
transformation,
expected
optimize
its
services
strengthen
competitive
automotive
industry
position.
Social Sciences & Humanities Open,
Год журнала:
2024,
Номер
10, С. 100926 - 100926
Опубликована: Янв. 1, 2024
This
meta-analysis
examined
the
impact
of
augmented
reality
learning
experiences
on
motivational
design
model
to
obtain
findings
related
student
attention,
material
relevance,
increased
confidence,
and
satisfaction;
however,
heterogeneity
in
sample
population
this
study
was
ignored.
The
analysis
utilized
Preferred
Reporting
Items
for
Systematic
Reviews
guidelines
logically
define
communicate
outcomes,
employing
JASP
software
quantitative
VOSviewer
visualize
tendencies
connections
amid
bibliometric
examination
recognize
gaps
sources.
exploration
incorporated
twenty-five
comparative
analyses
evaluating
how
interventions
affected
enthusiasm.
Encouraging
effects
were
noticed,
specifically
concentration
attention
(dRe
=
0.816),
relevance
0.787),
confidence
0.773),
satisfaction
0.787).
Furthermore,
subsequent
identification
possible
publication
bias
through
Egger's
test
funnel
plot
revealed
no
issues
study.
concluded
that
learners
showed
four
models
had
more
positive
motivation
towards
than
those
who
did
not
engage
reality-based
learning.
Nevertheless,
some
studies
included
minuscule
sizes
short
intervention
durations.
Future
research
efforts
should
encompass
extended
implementations,
delving
into
empirical
achieve
a
expansive
influence
diverse
representation
groups.
International Journal of Interactive Mobile Technologies (iJIM),
Год журнала:
2025,
Номер
19(01), С. 18 - 33
Опубликована: Янв. 13, 2025
Despite
massive
open
online
courses
(MOOCs’)
widespread
acceptance,
the
substantial
dropout
rate
among
learners
remains
a
significant
challenge
in
remote
education.
Although
gamification
has
been
identified
as
potential
strategy
to
address
this
issue,
preliminary
research
on
topic
is
limited
scope
and
methodology.
Therefore,
study
aims
explore
application
of
MOOCs
its
impact
participant
engagement
course
completion
rates.
Twenty-two
articles
were
systematically
nominated
reviewed
under
preferred
reporting
items
for
systematic
reviews
meta-analyses
(PRISMA)
guidelines.
They
extracted
from
225
indexed
Scopus
database
various
criteria,
including
peer-reviewed
published
within
last
five
years
ensure
we
use
with
latest
technological
developments.
The
analysis
emphasizes
that
despite
limitations,
positively
influenced
learner
rates
through
strategies
such
badges,
leaderboards,
challenges.
findings
offer
valuable
insights
into
enhance
improve
MOOCs,
contributing
more
effective
education
strategies.
concludes
by
identifying
need
future
long-term
effects
across
different
types
sustainability
over
time.
Jurnal Pendidikan Teknologi Kejuruan,
Год журнала:
2024,
Номер
7(2), С. 91 - 114
Опубликована: Май 22, 2024
This
bibliometric
analysis
aimed
to
explore
the
publication
trends
of
last
decade,
especially
on
modern
learning
paradigms,
focusing
implementing
Augmented
Reality
and
Virtual
in
vocational
education.
research
specifically
addressed
current
technology
trends,
gaps,
challenges,
strengths,
opportunities
AR
VR
during
2015-2024.
method
used
Preferred
Reporting
Items
for
Systematic
Reviews
Meta-Analyses
(PRISMA)
procedures
collect
data
from
publications
high-quality
results.
The
were
analyzed
identified
using
MS
Excel
software
VOSviewer
visualize
various
critical
metadata
obtained
Scopus
database.
Notably,
distribution
patterns,
contributions
authors,
geographical
spread
publications,
identification
significant
sources
all
essentials
analyzing
challenges
within
context
results
this
study
an
augmenting
growth
2015-2023,
including
country
origin
prominent
authors
such
as
Bacca
et
al.
(Spain),
Babu
(India),
Lerner
(Germany),
whose
have
been
proven
impact
primary
reference
field
education
utilization
VR.
They
are
widely
cited
become
references
other
authors.
Consequently,
bibliometric-based
underscores
potential
technologies
improve
by
enhancing
motivation,
educational
access,
personalized
learning,
collaboration,
reducing
operational
costs.
SSRN Electronic Journal,
Год журнала:
2024,
Номер
unknown
Опубликована: Янв. 1, 2024
This
meta-analysis
examined
the
impact
of
augmented
reality
learning
experiences
on
motivational
design
model
to
obtain
findings
related
student
attention,
material
relevance,
increased
confidence,
and
satisfaction;
however,
heterogeneity
in
sample
population
this
study
was
ignored.
The
analysis
utilized
Preferred
Reporting
Items
for
Systematic
Reviews
guidelines
logically
define
communicate
outcomes,
employing
JASP
software
quantitative
VOSviewer
visualize
tendencies
connections
amid
bibliometric
examination
recognize
gaps
sources.
exploration
incorporated
twenty-five
comparative
analyses
evaluating
how
interventions
affected
enthusiasm.
Encouraging
effects
were
noticed,
specifically
concentration
attention
(dRe
=
0.816),
relevance
0.787),
confidence
0.773),
satisfaction
0.787).
Furthermore,
subsequent
identification
possible
publication
bias
through
Egger's
test
funnel
plot
revealed
no
issues
study.
concluded
that
learners
showed
four
models
had
more
positive
motivation
towards
than
those
who
did
not
engage
reality-based
learning.
Nevertheless,
some
studies
included
minuscule
sizes
short
intervention
durations.
Future
research
efforts
should
encompass
extended
implementations,
delving
into
empirical
achieve
a
expansive
influence
diverse
representation
groups.
TEM Journal,
Год журнала:
2024,
Номер
unknown, С. 1481 - 1492
Опубликована: Май 28, 2024
This
study
assesses
the
effectiveness
of
merging
project-based
learning
(PjBL)
with
STEAM
education
in
metal
welding
curricula
for
64
vocational
students
at
Universitas
Negeri
Padang
over
11
sessions.
A
quasi-experimental
design
pre-
and
post-tests
compared
performance
a
PjBL-STEAM
experimental
group
to
traditionally
taught
control
group.
The
approach
significantly
outperformed
traditional
methods,
evidenced
by
higher
mean
N-gain
scores
cognitive
(0.763),
affective
(0.772),
psychomotor
(0.759)
domains,
indicating
its
high
effectiveness.
Consequently,
it
is
deduced
that
educational
projects
amalgamate
yield
more
profound
advancements
student
academic
outcomes
than
those
conducted
through
conventional
means.
procedural
intricacies
syntax
are
meticulously
elucidated,
serving
as
vital
resource
educators
alike
implementing
this
methodology
within
lecture
settings
equipping
pertinent
competencies
21st-century
workforce
sector.
Asian Journal of Education and Social Studies,
Год журнала:
2024,
Номер
50(3), С. 1 - 12
Опубликована: Фев. 5, 2024
This
research
is
to
investigate
the
design,
validity,
practicality,
and
effectiveness
of
Project
Based
Learning
Model
in
context
Object
Oriented
Programming
at
Polytechnic.
study
categorised
as
development
(R&D),
employing
a
learning
methodology
that
derived
from
ADDIE
paradigm
(Analysis,
Design,
Develop,
Implementation,
Evaluation).
Methods
data
collection
including
utilisation
observation
questionnaires.
The
analysis
methodologies
employed
include
validity
analysis,
reliability
practicality
analysis.
yielded
following
results:
(1)
encompasses
design
Model,
identification
Course
Outcomes
(CPMK),
determination
Outcome
Indicators,
selection
Materials,
Semester
Plans
(RPS),
creation
Modules,
formulation
Student
Task
(RTM),
establishment
Assessment
Rubrics.
(2)
has
0.84,
meeting
criteria
for
being
highly
valid.
(3)
implementing
rated
3.38,
falling
under
very
practical
category.
Additionally,
lecturer's
responses
this
model
are
also
practical,
with
rating
3.44.
(4)
high
based
on
student
test
results.
Furthermore,
students'
effective,
3.31.
Hence,
it
can
be
inferred
(OOP)
fulfils
requirements
legitimate,
efficacious
usage
TSAQOFAH,
Год журнала:
2024,
Номер
4(2), С. 1346 - 1357
Опубликована: Фев. 26, 2024
Vocational
education,
as
a
specialised
form
of
is
designed
to
prepare
students
with
practical
and
theoretical
skills
in
various
fields
technical,
technological,
business
expertise,
accordance
the
demands
labour
market.
The
use
teaching
modules
PDTM
class
X
Machining
Engineering
subject
not
optimal,
causing
learning
process
be
less
effective.
This
study
aims
develop
FlipHTML5-based
module
at
SMK
Negeri
2
Banda
Aceh,
adopting
R&D
development
model
reference
4D
model.
steps
include
definition,
design,
development,
dissemination.
Research
data
were
obtained
through
questionnaire
validation
sheet,
analysis
using
quantitative
descriptive
statistical
methods
Aiken's
V
formula.
results
showed
that
developed
was
feasible
self-learning
media.
validity
material
experts
reached
(∑V)
0.842,
media
0.909,
valid
criteria.
Based
on
assessment,
this
for
can
concluded
additional
students.
Pengabdian Masyarakat dan Inovasi Teknologi (DIMASTEK),
Год журнала:
2024,
Номер
3(01), С. 137 - 143
Опубликована: Апрель 28, 2024
Perkembangan
dan
kemajuan
teknologi
di
era
digital
saat
ini
semakin
pesat.
Persaingan
dalam
industri
manufaktur
tinggi,
baik
bidang
peralatan
penunjang
maupun
produksi.
Pada
pekerjaan
tertentu
yang
memerlukan
laju
produksi
waktu
singkat
serta
kualitas
tinggi
seragam,
tidak
disarankan
menggunakan
mesin
konvensional.
Mesin
berteknologi
CNC
dengan
kontrol
numerik
berbantuan
komputer
atau
sejenisnya
telah
menjadi
solusi
selama
puluhan
tahun.
penyuluhan
akan
dibahas
efektivitas
CNC-3
Axis
sebagai
ilustrasi
mengembangkan
pemrograman
kode
G-M
code
produk.
Peserta
Pelatihan
merupakan
siswa
SMK
Wijaya
Putra
Sunan
Giri
Jumlah
25
siswa.
Penyuluhan
dilakukan
Lab.
Fakultas
Teknik-UWP.
Hasil
dari
hasil
pelatihan
tersebut
berharap
bahwa
adanya
aplikasi
Mastercam
pada
proses
pemesinan
non
konvensional
mempercepat
manufaktur.
diadakan
sangat
diminati
oleh
peserta
masih
perlu
berkelanjutan
agar
dapat
menguasai
sepenuhnya
terutama
Axis.
Journal of Engineering Researcher and Lecturer,
Год журнала:
2024,
Номер
3(2), С. 98 - 108
Опубликована: Июль 28, 2024
Education
has
a
central
role
in
preparing
individuals
for
the
complexities
of
modern
world
work.
Particularly
context
education
Vocational
High
Schools,
developing
students'
competencies
collaboration,
creativity,
and
problem-solving
is
essential.
This
study
explores
effectiveness
case-based
learning
method
improving
understanding
industrial
mechanics.
The
used
quasi-experiment
design
with
control
experimental
groups.
statistical
analysis
results
showed
that
case
was
more
effective
cognitive
mastery
than
conventional
lecture
method.
Students
who
participated
significant
improvement
post-intervention
test,
demonstrating
superiority
this
supporting
process
students
practical
challenges
field.
In
conclusion,
increases
participation
interactivity
deepens
their
technical
concepts
research
provides
solid
basis
implementing
relevant
methods
vocational
increasingly
complex
needs