
International Journal of Computer-Assisted Language Learning and Teaching, Год журнала: 2025, Номер 15(1), С. 1 - 15
Опубликована: Янв. 16, 2025
Digital games have become an important educational tool for learning and teaching. The development of such has advanced from 2D, desktop-based technologies to 3D, augmented reality (AR) / virtual (VR)-based technologies. Yet digital game-based language (DGBLL) with AR/VR only recently started be investigated, owing the emerging availability these new This position paper begins a short review benefits DGBLL, followed by discussion use in learning. To illustrate potential recent empirical studies are reviewed. Based on this analysis, model integrating DGBLL is proposed. ends suggestions how can used future endeavors.
Язык: Английский