Game on! Digital Gaming and Augmented Reality/Virtual Reality in Language Learning DOI Creative Commons
Junjie Gavin Wu, Danyang Zhang, Sangmin‐Michelle Lee

и другие.

International Journal of Computer-Assisted Language Learning and Teaching, Год журнала: 2025, Номер 15(1), С. 1 - 15

Опубликована: Янв. 16, 2025

Digital games have become an important educational tool for learning and teaching. The development of such has advanced from 2D, desktop-based technologies to 3D, augmented reality (AR) / virtual (VR)-based technologies. Yet digital game-based language (DGBLL) with AR/VR only recently started be investigated, owing the emerging availability these new This position paper begins a short review benefits DGBLL, followed by discussion use in learning. To illustrate potential recent empirical studies are reviewed. Based on this analysis, model integrating DGBLL is proposed. ends suggestions how can used future endeavors.

Язык: Английский

Game on! Digital Gaming and Augmented Reality/Virtual Reality in Language Learning DOI Creative Commons
Junjie Gavin Wu, Danyang Zhang, Sangmin‐Michelle Lee

и другие.

International Journal of Computer-Assisted Language Learning and Teaching, Год журнала: 2025, Номер 15(1), С. 1 - 15

Опубликована: Янв. 16, 2025

Digital games have become an important educational tool for learning and teaching. The development of such has advanced from 2D, desktop-based technologies to 3D, augmented reality (AR) / virtual (VR)-based technologies. Yet digital game-based language (DGBLL) with AR/VR only recently started be investigated, owing the emerging availability these new This position paper begins a short review benefits DGBLL, followed by discussion use in learning. To illustrate potential recent empirical studies are reviewed. Based on this analysis, model integrating DGBLL is proposed. ends suggestions how can used future endeavors.

Язык: Английский

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