Enhancing elementary learning with Webtoon-based digital comics
Nova Suci Wulandari,
Susilo Tri Widodo
Research and Development in Education (RaDEn),
Год журнала:
2024,
Номер
4(1), С. 465 - 482
Опубликована: Май 28, 2024
One
innovative
learned
media
development
that
could
improve
student
outcomes
was
digital
comics.
Digital
comics
an
innovation
from
printed
accessed
used
the
Internet
network
and
are
more
efficient.
This
research
aimed
to
develop
tested
feasibility
of
Webtoon-based
comic
for
applying
Pancasila
valued.
Aparted
that,
found
out
effectiveness
in
improved
class
V
students
during
learning
process.
researched
with
waterfall
model
according
Somerville,
which
had
five
stages.
The
use
this
is
limited
4
stages:
1)
requirements
analysis;
2)
design;
3)
implementation;
4)
testing.
sample
studied
6
small
trial
subjects
23
significant
subjects.
Data
collection
techniques
interviews,
validation
sheets,
tests.
instruments
were
interview
needed
questionnaires,
response
pretest
post-test
questioned
(20
cognitive
questions).
results
material
experts
showed
"Very
suitable"
Teachers
stated
"Efficient"
A
difference
existed
between
before
after
using
(T
(22)
=
9.20,
p
<
0.05.
These
findings
have
expand
distribution
a
broader
scale.
Язык: Английский
Improving student learning outcomes through the inquiry learning model with powtoon animation on plane geometry subject
JURNAL JPSD (Jurnal Pendidikan Sekolah Dasar),
Год журнала:
2024,
Номер
11(1), С. 8 - 8
Опубликована: Май 9, 2024
The
objective
of
the
study
is
to
illustrate
how
enactment
inquiry
learning
model
with
Powtoon
animation
impacts
enhancement
student
outcomes
in
plane
geometry
subject.
This
utilizes
a
quantitative
method
employing
quasi-experimental
design.
sampling
applied
cluster
random
sampling,
involving
two
groups
for
study:
experimental
group
and
control
group,
serving
as
comparative
sample.
sample
comprises
52
fifth-grade
students,
each
class
containing
26
students.
Data
collection
instruments
include
test
sheets,
observation
documentation.
analysis
techniques
statistical
tests
instrument
validity
testing,
reliability
prerequisite
dependent
t-test,
independent
N-Gain
test.
Learning
after
implementing
media
were
significantly
different
compared
before
implementation.
Moreover,
there
was
notable
distinction
observed
between
groups.
average
posttest
score
stood
at
74,04,
whereas
it
61,69.
influence
reached
moderate
category.
Involving
technology
such
inquiry-based
can
generate
interest
learning,
thus
affecting
improvement
outcomes.
Язык: Английский