Diversifying Quranic revision methods using gamification-based teaching material for tahfiz education DOI Open Access
Abd Muhaimin Ahmad, Azman Ab Rahman, Muhammad Hafiz Saleh

и другие.

International Journal of Evaluation and Research in Education (IJERE), Год журнала: 2024, Номер 13(2), С. 987 - 987

Опубликована: Янв. 23, 2024

This study discusses the development procedure of global tahfiz game (GTG) as a teaching aid for Quranic revision subject students based on gamification concept. Comprehensive design and research (DDR) was used method. The analysis includes conceptual material development, expert evaluation, testing, final product. concepts materials in this theoretical framework mechanics, dynamics, aesthetics (MDA), with application education elements. To examine ability GTG prototype to tackle users’ needs, we have conducted usability analysis. teacher's mean score trial run high at 4.85. student participants also (4.45). result demonstrated that most constructs are perceived level by respondents. Thus, indicated be subject. board games has been finalized through recommendations improvements evaluation. findings expected useful educational institutions or researchers developing using MDA gamification, particularly field Islamic education.

Язык: Английский

Diversifying Quranic revision methods using gamification-based teaching material for tahfiz education DOI Open Access
Abd Muhaimin Ahmad, Azman Ab Rahman, Muhammad Hafiz Saleh

и другие.

International Journal of Evaluation and Research in Education (IJERE), Год журнала: 2024, Номер 13(2), С. 987 - 987

Опубликована: Янв. 23, 2024

This study discusses the development procedure of global tahfiz game (GTG) as a teaching aid for Quranic revision subject students based on gamification concept. Comprehensive design and research (DDR) was used method. The analysis includes conceptual material development, expert evaluation, testing, final product. concepts materials in this theoretical framework mechanics, dynamics, aesthetics (MDA), with application education elements. To examine ability GTG prototype to tackle users’ needs, we have conducted usability analysis. teacher's mean score trial run high at 4.85. student participants also (4.45). result demonstrated that most constructs are perceived level by respondents. Thus, indicated be subject. board games has been finalized through recommendations improvements evaluation. findings expected useful educational institutions or researchers developing using MDA gamification, particularly field Islamic education.

Язык: Английский

Процитировано

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