Metaverses
are
virtual
worlds
where
users
can
engage
in
social
exchanges,
collaborate,
or
play
games.
Their
clients
now
JavaScript
programs
that
run
inside
modern
web
browsers.
They
implement
functionalities
typical
of
multiplayer
video
games,
like
3D
and
physics
engines,
requiring
them
to
maintain
complex
data
structures
objects
the
browser's
memory.
Unfortunately,
these
be
accessed
manipulated
by
malicious
users,
allowing
learn
about
events
beyond
ones
rendered
on
screen
hijack
metaverse
spy
other
users.In
this
paper,
we
propose
one
first
comprehensive
security
assessments
for
platforms.
We
begin
with
a
survey
selection
three
platforms
introduce
software-centric
threat
modeling
approach
designed
identify
security-relevant
entities.
Then,
global
object
snapshot
diffing
technique
in-memory
correlated
attribute
design
10
attacks,
which
eight
successfully
executed
against
at
least
metaverses,
enabling
user
perform
audio/video
surveillance
continuous
position
tracking
-
mention
few
who
could
exacerbate
current
threats
posed
stalkers
online
abusers.
Finally,
discuss
implications
our
attacks
should
become
business
tool
possible
solutions.
Information Communication & Society,
Год журнала:
2024,
Номер
unknown, С. 1 - 19
Опубликована: Дек. 9, 2024
Although
the
'metaverse'
is
still
feverish
pipedream
of
tech
companies
and
venture
capitalists,
it
also
a
powerful
imaginary
for
channelling
enormous
resources
towards
deepening
extending
ongoing
processes
digitalization
datafication.
It
thus
likely
that
an
increasing
amount
human
activity
–
both
professional
as
well
leisure-related
will
take
place
in
metaversal
spaces,
paradigm
'Big
Data'
about
to
be
expanded
with
massive
amounts
new
varied
or
multimodal
data
capture
even
more
(corporeal,
sensorial,
spatial,
temporal)
information
produced
by
people
their
interactions
these
unfold
(mixed)
spaces
over
time.
Much
like
rise
big
data,
emergence
gives
important
tensions
issues.
From
perspective
critical
studies,
media
science
technology
this
paper
spotlights
role
obtained
about,
in,
through
metaverse
technologies
environments
how
can
understood
intensification
extension
datafication
social
life,
quantification
research
methodologies,
exacerbation
inequality.
We
discuss
issues
series
six
provocations
each
address
distinct
tension
between
production
knowledge,
various
are
central
contemporary
societies.
Advances in social networking and online communities book series,
Год журнала:
2024,
Номер
unknown, С. 44 - 57
Опубликована: Фев. 26, 2024
Metaverse
uses
artificial
intelligence
and
machine
learning
along
with
augmented
reality
to
create
immersive
digital
experiences
where
users
can
interact
other
computer-generated
environments.
This
creates
new
ways
for
people
connect,
collaborate,
experience
content,
opens
up
exciting
possibilities.
It
also
interesting
questions
on
the
responsible
use
of
AI.
chapter
will
explore
what
mechanisms
frameworks
should
be
evaluated
AI-
which
allows
humanity
enjoy
benefits
AI
platforms
like
metaverse.
BACKGROUND
Virtual
reality
(VR)
is
a
type
of
extended
(XR)
technology
increasingly
used
by
rehabilitation
practitioners
to
support
following
illness
or
injury
that
affect
the
upper
limbs.
There
robust
evidence
articulating
how
consumer-grade
VR
presents
significant
cyber
security
implications,
such
as
and
privacy
risks
with
software
hardware
interfaces
use
cameras.
However,
little
known
about
these
translate
in
systems
healthcare
settings.
The
objective
this
review
identify
associated
clinical
systems,
develop
guidance
for
health
informatics
safe
healthcare.
OBJECTIVE
This
scoping
aims
XR
technologies
components,
including
threats,
attacks
attackers,
focus
on
VR.
Furthermore,
we
aim
understand
can
be
mitigated
environment,
particular
understanding
unique
concerns
setting
identifying
relevant
technologies,
frameworks
strategies
mitigate
risks.
METHODS
A
literature
performed
one
database
(Google
Scholar)
identified
482
articles
from
years
2017
2024.
After
abstract
screening,
53
studies
were
extracted
full
text
review,
which
29
included
analysis.
followed
PRISMA
extension
Scoping
Reviews,
publications
reviewed
using
Covidence
software.
Data
technology,
threats
risk
mitigation
extracted.
RESULTS
Of
studies,
79%
published
between
2020
2023,
55%
focused
majority
threat
strategy
both
(26
papers,
90%).
90%
components
investigated
head-mounted
display
(HMD)
devices
greatest
was
information
disclosure
(76%).
Risk
mapped
against
National
Institute
Standards
Technology
(NIST)
Cybersecurity
Framework,
where
62%
preventative
(18/29).
least
established
function
recovery
after
incident,
only
potential
strategy.
CONCLUSIONS
Findings
an
enterprise
management
(ERM)
model
contextualise
organisations.
most
posited
system
disclose
personal
data
medical
related
may
inferred,
immersive
manipulation
impact
user
safety.
Many
all
types
but
none
have
been
implemented
beyond
proof-of-concept.
None
mitigations
studied
context,
requires
further
research.
Social
virtual
reality
is
an
emerging
medium
of
communication.
In
this
medium,
a
user's
avatar
(virtual
representation)
controlled
by
the
tracked
motion
headset
and
hand
controllers.
This
rich
data
stream
that
can
leak
characteristics
user
or
be
effectively
matched
to
previously-identified
identify
user.
To
better
understand
boundaries
identifiability,
we
investigate
how
varying
training
duration
train-test
delay
affects
accuracy
at
which
machine
learning
model
correctly
classify
in
supervised
task
simulating
re-identification.
The
dataset
use
has
unique
combination
large
number
participants,
long
per
session,
sessions,
time
span
over
sessions
were
conducted.
We
find
affect
identifiability;
minimal
leads
very
high
accuracy;
should
future
experiments.
The
use
of
virtual
and
augmented
reality
devices
is
increasing,
but
these
sensor-rich
pose
risks
to
privacy.
ability
track
a
user's
motion
infer
the
identity
or
characteristics
user
poses
privacy
risk
that
has
received
significant
attention.
Existing
deep-network-based
defenses
against
this
risk,
however,
require
amounts
training
data
have
not
yet
been
shown
generalize
beyond
specific
applications.
In
work,
we
study
effect
signal
degradation
on
identifiability,
specifically
through
added
noise,
reduced
framerate,
precision,
dimensionality
data.
Our
experiment
shows
state-of-the-art
identification
attacks
still
achieve
near-perfect
accuracy
for
each
degradations.
This
negative
result
demonstrates
difficulty
anonymizing
gives
some
justification
existing
data-
compute-intensive
deep-network
based
methods.
Volumetric
music
videos
(VMVs)
transform
immersive
entertainment
to
create
3D
musical
performances
using
volumetric
video
technology.
These
videos,
accessible
via
2D
screens
or
extended
reality
(XR)
platforms,
offer
novel
interactive
experiences
in
the
interconnected
worlds
of
Metaverse.
As
VMVs
rapidly
integrate
into
virtual
environments
(IVEs),
they
raise
critical
ethical
concerns
about
data
privacy,
content
authenticity,
and
user
well-being.
Here,
we
show
that
addressing
these
issues
is
crucial
for
responsible
development
VMVs.
We
present
a
survey-based
analysis
where
first
identify
key
guidelines
through
an
extensive
literature
review.
then
apply
emerging
domain
Musical
Metaverse,
particularly
focusing
on
XR
IVEs.
Our
findings
reveal
robust
privacy
protection,
accurate
representation,
inclusive
design
are
essential
safeguard
rights
promote
positive
experience.
This
study
builds
upon
previous
work
highlights
need
industry-wide
standards
collaborative
efforts
ensure
practices
VMV
production
consumption,
fostering
trust
sustainability
emergent
Metaverses
are
virtual
worlds
where
users
can
engage
in
social
exchanges,
collaborate,
or
play
games.
Their
clients
now
JavaScript
programs
that
run
inside
modern
web
browsers.
They
implement
functionalities
typical
of
multiplayer
video
games,
like
3D
and
physics
engines,
requiring
them
to
maintain
complex
data
structures
objects
the
browser's
memory.
Unfortunately,
these
be
accessed
manipulated
by
malicious
users,
allowing
learn
about
events
beyond
ones
rendered
on
screen
hijack
metaverse
spy
other
users.In
this
paper,
we
propose
one
first
comprehensive
security
assessments
for
platforms.
We
begin
with
a
survey
selection
three
platforms
introduce
software-centric
threat
modeling
approach
designed
identify
security-relevant
entities.
Then,
global
object
snapshot
diffing
technique
in-memory
correlated
attribute
design
10
attacks,
which
eight
successfully
executed
against
at
least
metaverses,
enabling
user
perform
audio/video
surveillance
continuous
position
tracking
-
mention
few
who
could
exacerbate
current
threats
posed
stalkers
online
abusers.
Finally,
discuss
implications
our
attacks
should
become
business
tool
possible
solutions.