Creating an Android-Based Early Childhood Education Application Using App Inventor Kodular DOI Creative Commons

Rifqy Dimas,

Farhanah Fitria M,

Ramlan Ramlan

и другие.

Electronic Business Management and Technology Journal, Год журнала: 2024, Номер 1(2), С. 94 - 105

Опубликована: Янв. 29, 2024

Creating instructional software for early childhood education in Indonesia is currently highly prominent. It being increasingly pursued by many parties, including educational institutions, to enhance the teaching and learning experience. Most children today's era prefer playing with smartphones over reading books, resulting as 85% of 15 showing reduced enthusiasm or unhappiness towards home-based learning. Parents have made significant efforts support their children's studies. The research methodology employed this study a qualitative approach, explicitly utilizing descriptive analysis. Employing methodologies gathering data. Literary Analysis Conducting comprehensive search references material from libraries, articles, internet sources, interviews. Interrogative data analysis strategies involve directly posing questions informants. Perception: author researches reviews collect determine necessary components application be developed. They are developing an Android that utilizes modular App Inventor employs block-based programming language. was designed prototyping process. acquired findings indicate percentage value 83.42%. Based on user acceptability testing responses, excels usability benefits. creation has potential efficacy ingenuity process integrating interactive elements, hence fostering increased engagement nurturing creativity. In order integrate traditional methods technology, incorporates numerous auditory integrates elements entertainment, such games animations. This condition ensures remain engaged interested during learning, active participation activities.

Язык: Английский

Creating an Android-Based Early Childhood Education Application Using App Inventor Kodular DOI Creative Commons

Rifqy Dimas,

Farhanah Fitria M,

Ramlan Ramlan

и другие.

Electronic Business Management and Technology Journal, Год журнала: 2024, Номер 1(2), С. 94 - 105

Опубликована: Янв. 29, 2024

Creating instructional software for early childhood education in Indonesia is currently highly prominent. It being increasingly pursued by many parties, including educational institutions, to enhance the teaching and learning experience. Most children today's era prefer playing with smartphones over reading books, resulting as 85% of 15 showing reduced enthusiasm or unhappiness towards home-based learning. Parents have made significant efforts support their children's studies. The research methodology employed this study a qualitative approach, explicitly utilizing descriptive analysis. Employing methodologies gathering data. Literary Analysis Conducting comprehensive search references material from libraries, articles, internet sources, interviews. Interrogative data analysis strategies involve directly posing questions informants. Perception: author researches reviews collect determine necessary components application be developed. They are developing an Android that utilizes modular App Inventor employs block-based programming language. was designed prototyping process. acquired findings indicate percentage value 83.42%. Based on user acceptability testing responses, excels usability benefits. creation has potential efficacy ingenuity process integrating interactive elements, hence fostering increased engagement nurturing creativity. In order integrate traditional methods technology, incorporates numerous auditory integrates elements entertainment, such games animations. This condition ensures remain engaged interested during learning, active participation activities.

Язык: Английский

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