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Maya Berger,

Aglaja Stirn,

Erich Kasten

International Journal of Psychology and Counselling, Год журнала: 2021, Номер Vol. 13(4), С. 75 - 80

Создана Авг. 19, 2022

The term body integrity dysphoria (BID) describes a discrepancy between the actual anatomical body constitution and the mentally represented body of a physically impaired person, which is often experienced as chronically dysphoric as well as the resulting desire of the affected person to have a (permanent) physical impairment (amputation, paralysis, etc.) in order to complement their own “true” identity. In the present study, potentially relevant factors influencing the quality of life of BID sufferers in the context of their coming-out process were examined. A questionnaire survey was used to ask BID sufferers (N = 50) about the reactions of their …

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Olusegun Emmanuel Afolabi

International Journal of Psychology and Counselling, Год журнала: 2014, Номер Vol.6(8), С. 107 - 118

Опубликована Сен. 30, 2014

Though a large body of research has investigated the impacts of domestic violence on adult’s victims, only few studies has been devoted to the exposure of children’s to probable inter-spousal trauma that disrupts their neurological and biochemical pathways in development. The aim of this paper is to analyze the current empirical research that discusses the biological and psychological inference of domestic violence and risky family environment on children’s health. In realizing this objective, the paper used the ecological framework to explain the interaction effects of bio- psychological processes on emotional regulation and social competence skills of children living in a …

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Reichrath Benedict,

Pietrowsky Reinhard

International Journal of Psychology and Counselling, Год журнала: 2022, Номер Vol.14(2), С. 17 - 25

Опубликована Май 31, 2022

In this study, the usability and applicability of a mindfulness based online administered gamified short-term intervention for people suffering from internet gaming disorder is investigated in a subclinical sample (N = 49). Within a four-week intervention program (Room2Respawn) participants were randomly allocated to a gamified condition (experimental) or a neutral condition (control). Participants were provided with three intervention sessions per week consisting of psychoeducation on internet gaming disorder and mindfulness-exercises. Most of the intervention content has been adopted from a group-therapy intervention to an online platform. The 39 participants who participated over the course of the whole intervention rated the …

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