A systematic scoping review of 360-degree videos in teacher education DOI Creative Commons

Jijing Qian,

Jialing Shang,

Lianyi Qin

и другие.

Journal of Research in Innovative Teaching & Learning, Год журнала: 2023, Номер unknown

Опубликована: Авг. 3, 2023

Purpose 360-degree video is recorded with omnidirectional or multi-camera systems that capture all directions at the same time in a spherical view. With immersive technologies gaining momentum and reducing educational cost, it has attracted interest of academic community. However, little known about using teacher education. The purpose this study to conduct systematic scoping review through process based on 15 included studies determine characteristics, impacts, strengths weaknesses applied Design/methodology/approach This combines PRISMA paradigm. Findings paper explores videos are applicable education, specifically their positive effects pre-service teachers’ immersion, noticing, reflection interpersonal competence. as for learners’ reactions, physical discomfort reported, like motion sickness. Research limitations/implications First, some recently published subjects were partially accessible, which precluded authors from adding findings study. Second, sample articles constrained search selection strategies described methods section, increases possibility pertinent research may be omitted. Furthermore, study’s summary selected inadequate. Third, only English-language publications Future researchers can expand topic by gathering additional relevant empirical data other languages. Practical implications Practically, reveal results help preservice teachers better understand use more frequently teaching. Instructional have been found nearly medium effect learning effectiveness practice broader perspective. Originality/value shed light future technology instructional technology-enhanced

Язык: Английский

Educational technology: Exploring the convergence of technology and pedagogy through mobility, interactivity, AI, and learning tools DOI Creative Commons
Ashraf Alam, Atasi Mohanty

Cogent Engineering, Год журнала: 2023, Номер 10(2)

Опубликована: Ноя. 27, 2023

Efforts at the intersection of technology and pedagogy converge upon four pivotal axes that collectively delineate future educational landscape. These axes, namely mobility, interactivity, artificial intelligence (AI), technological learning tools like games augmented reality, encompass domain transformation. The fusion these elements necessitates development a mobile-interactive paradigm duly acknowledes learner's temporal availability optimal convenience. Currently, is already integrated into realm. However, its diverse manifestations across various contexts underscore urgent need to integrate amalgamate facets within pedagogical frameworks prioritize students' erudition. This research undertakes comprehensive analysis multifarious modalities puts forth harmonized model could furnish foundational structure for classroom instruction. Central this recognition paramountcy intelligent tutoring systems, which serve democratize access tutoring. By imbuing systems with advanced AI capabilities, learners can benefit from personalized adaptive support, irrespective their location or socioeconomic background. Furthermore, significance conducting experiments cannot be understated, as it allows exploration new frontiers subsequent application findings "teaching-learning models." models harness range interaction patterns enhance experience. embracing transformative elements, better cater evolving needs learners, while ongoing experimentation cornerstones in advancing journey.

Язык: Английский

Процитировано

59

Industry 4.0 towards social and environmental sustainability in multinationals: Enabling circular economy, organizational social practices, and corporate purpose DOI
Rui Torres de Oliveira, Morteza Ghobakhloo,

Sandra Figueira

и другие.

Journal of Cleaner Production, Год журнала: 2023, Номер 430, С. 139712 - 139712

Опубликована: Ноя. 9, 2023

Язык: Английский

Процитировано

53

A bibliometric analysis of studies on technology‐supported learning environments: Hot topics and frontier evolution DOI
Yuhui Jing, Chengliang Wang,

Zhaoyi Chen

и другие.

Journal of Computer Assisted Learning, Год журнала: 2024, Номер 40(3), С. 1185 - 1200

Опубликована: Янв. 22, 2024

Abstract Background Study Technology‐supported learning environments, act as significant observational and enabling indicators for evaluating encouraging the digital revolution of education, are vital importance in current educational research. Keeping track dynamics technology‐supported environment research allows enrichment theoretical studies a prompt innovation talent‐training environments. Objectives The present study carried out bibliometric analysis core collection WoS database over last two decades. Method This is We applied CiteSpace VOSviewer co‐occurrence evolution analysis. In addition, we extracted fundamental ideas thoughts through reading Results First, found that growth phase, with journals such Interactive Learning Environments or Computers & Education. findings show team comprised scholars Hwang Gwo‐Jen, Lester James C. Wong Lung‐Hsiang. Key nations publishing strength from China, United States, Kingdom Netherlands. Second, hot topics on environments were virtual technology‐enabled interactive Nine specifics derived these three moulding function, generating scenario, stimulating sensation, effect verification, design idea, reflection, inquiry research, community, mixed environment. Lastly, frontier offers pattern development enhancing performance to changing mode incorporating experience. Conclusion Looking ahead, our recommendations field include multifaceted approach. should aim enhance designs methodologies, develop contemporary guiding theories strive balanced representation across various domains, expanding scope encompass all academic disciplines. terms practical application, it imperative focus implementation critical perspectives: “change‐demand,” “student‐learning” “online‐offline.” These approaches will collectively ensure both innovative responsive diverse needs landscape.

Язык: Английский

Процитировано

10

XR and Workers’ safety in High-Risk Industries: A comprehensive review DOI Creative Commons
Joana Eva Dodoo, Hosam Al‐Samarraie, Ahmed Ibrahim Alzahrani

и другие.

Safety Science, Год журнала: 2025, Номер 185, С. 106804 - 106804

Опубликована: Фев. 3, 2025

Язык: Английский

Процитировано

1

Meta-analyses of effects of augmented reality on educational outcomes over a decade DOI
Zhonggen Yu

Interactive Learning Environments, Год журнала: 2023, Номер 32(8), С. 4739 - 4753

Опубликована: Апрель 27, 2023

Since the outbreak of pandemic, many students have been forced to receive education assisted by augmented reality technologies at home. To investigate effects on educational outcomes, researchers conducted a meta-analysis using Stata/MP 14.0. The results suggested that reality-assisted significantly improved learner attitudes towards and learning achievements when compared non-augmented education. However, study failed identify any significant differences in motivation levels between models. Several potential reasons were explored account for this unexpected finding. Future research should consider more comprehensive influencing factors such as styles personality determine effect outcomes. Additionally, integrating advanced into course designs presents promising avenue improving outcomes future.

Язык: Английский

Процитировано

20

Teaching and learning natural sciences using augmented reality in preschool and primary education: A literature review DOI Creative Commons
Γεώργιος Λαμπρόπουλος

Advances in Mobile Learning Educational Research, Год журнала: 2024, Номер 4(1), С. 1021 - 1037

Опубликована: Май 24, 2024

Augmented reality has the potential to transform and enrich Natural Sciences education. This is particularly true in preschool primary study aims provide a literature review regarding use of augmented education teach learn Sciences, Astronomy, Biology, Chemistry, Earth Environmental sciences, Physics. A total 63 related studies are examined. Based on results, emerged as valuable effective educational tool that can improve teaching learning its branches (e.g., Physics) kindergarten elementary schools. Students, teachers, parents expressed positive attitudes emotions about Students learned through applications achieved better outcomes than those who traditional means methods. Specifically, helped students acquire deeper understanding concepts taught, improved their self-learning, increased engagement, motivation, comprehension, flow, academic performance. also help teachers lessons high quality. Moreover, ability support both formal informal was evident. effectively supported collaborative learning, scaffolding, experiential enabled communicate interact with peers, surrounding environment, digital content. Finally, arose an students' ecological empathy well environmental consciousness awareness. findings, implications future research directions provided.

Язык: Английский

Процитировано

5

Healthcare Applications of Augmented Reality (AR) and Virtual Reality (VR) DOI

Alain Claude Bah Esseme,

Matthew Abiola Oladipupo,

Onyedibe Nkiruka Ogechukwu

и другие.

Advances in educational technologies and instructional design book series, Год журнала: 2024, Номер unknown, С. 201 - 238

Опубликована: Сен. 16, 2024

With the advancement of technology, digital gadgets have progressively become tools for educational pedagogy, enabling widespread application virtual reality (VR) and augmented (AR) in healthcare education. Neurological rehabilitation, telemedicine, psychotherapy, medical education, surgical simulation are among fields which VR AR used. Studies shown that can reduce errors resulting from incompetent personnel, lessen inconvenience traditional care, save education training costs. The has improved quality diagnosis treatment, raised bar training, strengthened bond between clinicians patients. In an effort to assist clinical professionals enhancing standard care they provide, this study integrates technologies into medical-clinical practice, utilizing Actor Network(ANT) model develop a conceptual framework implementation AR/VR pedagogy on artificial intelligence platform.

Язык: Английский

Процитировано

4

Thermodynamics-Augmented Reality as a Visual Learning Media to Improve Student Creativity DOI Creative Commons

Juis Hildayanti,

Janati Janati,

Galih Ilqi Qurtubi

и другие.

AMPLITUDO Journal of Science & Technology Innovation, Год журнала: 2025, Номер 4(1), С. 10 - 13

Опубликована: Фев. 28, 2025

In the digital era, integrating technology in education provides a great opportunity to improve quality of learning. Using smart devices and educational applications creates an interactive learning experience, expands access global resources, facilitates collaboration-based this context, smartphone-based mobile (M-learning), especially Android, has become popular medium among teenagers. This offers potential increasing effectiveness teaching process, materials that require complex visualization, such as thermodynamics physics. The abstract concept is often difficult for students understand without adequate leading misconceptions. To overcome problem, Augmented Reality (AR) can be used combine real world with content time, allowing clearer more concrete visualizations. development AR-based media on materials, Thermodynamics-Augmented Reality, expected reduce misconceptions, increase creativity, facilitate students' deeper understanding concepts.

Язык: Английский

Процитировано

0

Leveraging augmented reality and gamification for enhanced self-regulation in science education DOI Creative Commons
Hüseyin Ateş, Merve Polat

Education and Information Technologies, Год журнала: 2025, Номер unknown

Опубликована: Март 7, 2025

Язык: Английский

Процитировано

0

Online learning engagement and operational accounting competencies: the moderating role of digital literacy DOI
Alvita Tyas Dwi Aryani, Ahmad Rosyid

Education and Information Technologies, Год журнала: 2025, Номер unknown

Опубликована: Март 31, 2025

Язык: Английский

Процитировано

0