Opportunities Overcome Challenges in Adopting Immersive Virtual Reality in Online Learning
Computers and Education Open,
Год журнала:
2024,
Номер
7, С. 100208 - 100208
Опубликована: Авг. 23, 2024
The
use
of
immersive
Virtual
Reality
(IVR)
has
witnessed
an
increasing
demand
in
online
learning,
though
challenges
are
slowing
its
adoption.
This
paper
presents
a
scoping
review
on
the
deployment
IVR
learning:
utilisation,
challenges,
and
opportunities.
study
reveals
that
is
mainly
used
to
provide
remote
access
learning
experiences,
improve
cognitive,
affective
skills
outcomes,
simulate
experiences
often
available
traditional
classrooms.
Hardware-related
issues
among
greatest
for
ubiquitous
IVRs
with
internet
being
cited
as
primary
concern.
Cost
hardware,
physical
side-effects,
software
design
amount
educator
training
required
have
also
been
raised
common
challenges.
analysis
reported
opportunities
revealed
availability
VR
technologies
shows
potential
overcome
these
associated
where
smartphone
devices
still
considered
most
accessible
scalable
tool.
In
addition,
modelling
creates
opportunity
faster
cheaper
development
applications.
Furthermore,
solutions
reduced
student
engagement
work-based
activities
lack
connectedness.
Язык: Английский
Extended Remote Laboratories: A Systematic Review of the Literature From 2000 to 2022
IEEE Access,
Год журнала:
2023,
Номер
11, С. 94780 - 94804
Опубликована: Янв. 1, 2023
Remote
Laboratories
(RLs)
break
barriers
in
education
since
they
provide
real
experimentation
anytime
and
anywhere.
However,
their
greatest
drawback
is
the
lack
of
immersion.
Extended
Reality
(XR)
can
overcome
this
shortcoming
through
integration
AR,
or
VR
techniques,
into
remote
experimentation,
thus
developing
(XRLs),
which
be
Augmented
(ARLs),
Virtual
(VRLs).
Our
study
consists
a
systematic
review
concerning
state-of-the-art
XRLs
during
period
2000-2022.
Findings
from
generated
two
main
results.
First,
thorough
analysis
that
reports:
timeline
publications,
studies
per
country,
most
influential
universities,
popular
journals
conferences,
cited
description
ARLs,
VRLs,
notable
publications.
Secondly,
classification
encountered
research,
proposed
architecture
for
creating
XRLs,
order
to
guide
developers
wishing
integrate
XR
experiments.
Язык: Английский
The Potential of the Extended Reality (XR) to Supplant Traditional Science Classrooms
Advances in educational marketing, administration, and leadership book series,
Год журнала:
2024,
Номер
unknown, С. 299 - 320
Опубликована: Окт. 18, 2024
In
this
chapter,
the
question
of
whether
educational
technologies,
particularly
extended
reality
which
gained
momentum
after
pandemic,
can
serve
as
an
alternative
to
traditional
classrooms
in
science
education
was
explored.
For
aim,
XR
workshop
has
been
prepared
for
middle
school
teachers
currently
teaching
different
schools
Duzce,
Turkey.
During
program,
a
total
9
acquired
theoretical
knowledge
about
augmented
reality,
virtual
and
they
also
engaged
practical
applications.
Subsequently,
lesson
plans
or
activities
using
where
previously
applied
lessons
methods.
At
end
data
collected
through
interviews
with
teachers.
The
views
were
discussed
relation
potential
technologies
against
classrooms.
Язык: Английский
Experiences with Extended Reality Use in Education During Pandemic
Anais do XXXIII Simpósio Brasileiro de Informática na Educação (SBIE 2022),
Год журнала:
2022,
Номер
unknown, С. 485 - 493
Опубликована: Ноя. 16, 2022
The
COVID-19
pandemic
has
impacted
almost
all
sectors
of
society
due
to
lockdown
measures
taken
contain
the
spread
virus.
education
sector
had
adapt
quickly
this
scenario,
in
which
regular
teaching
and
learning
process
were
disrupted
by
sanitary
measures.
This
exploratory
study
aims
investigate
what
kinds
experiences
have
been
developed
with
extended
reality
technology
during
these
challenging
times.
We
aim
discuss
applications
used,
contexts
how
they
used.
12
teachers
that
represented
a
broad
cross-section
across
levels
subjects
answered
an
online
survey
order
help
us
understand
those
issues.
Results
shown
varied
used
for
different
contexts.
main
reason
use
was
enhance
students
motivation
engagement.
Язык: Английский
Effects of Virtual Reality on Mechanical Arm Learning
Опубликована: Дек. 15, 2023
In
this
study,
we
aimed
to
explore
the
effects
of
virtual
reality
(VR)
on
skill
learning
process
and
outcome
mechanical
arms.
We
adopted
unequal
groups
for
experiment,
analyzed
based
behavior
sequences.
invited
56
students
from
a
university
science
technology
as
participants
study
arm
technology.
The
main
conclusions
are
follows:
1)
According
evaluation
results
learning,
VR
had
highly
positive
effect
seven
aspects,
including
perception,
set,
guided
response,
mechanism,
complex
overt
adaptation,
origination;
experimental
group
were
superior
those
control
group.
2)
During
operations,
behavioral
transfer
autonomous
phase
was
most
significant,
followed
by
that
correction
fixation
phase.
Язык: Английский