Effects of Virtual Reality on Mechanical Arm Learning DOI
Yu‐Shan Chang, Yen-Yin Wang,

Jie-Yu He

et al.

Published: Dec. 15, 2023

In this study, we aimed to explore the effects of virtual reality (VR) on skill learning process and outcome mechanical arms. We adopted unequal groups for experiment, analyzed based behavior sequences. invited 56 students from a university science technology as participants study arm technology. The main conclusions are follows: 1) According evaluation results learning, VR had highly positive effect seven aspects, including perception, set, guided response, mechanism, complex overt adaptation, origination; experimental group were superior those control group. 2) During operations, behavioral transfer autonomous phase was most significant, followed by that correction fixation phase.

Language: Английский

Opportunities Overcome Challenges in Adopting Immersive Virtual Reality in Online Learning DOI Creative Commons
Rhodora Abadia,

Jonathan Fritsch,

Shokry Abdelaal

et al.

Computers and Education Open, Journal Year: 2024, Volume and Issue: 7, P. 100208 - 100208

Published: Aug. 23, 2024

The use of immersive Virtual Reality (IVR) has witnessed an increasing demand in online learning, though challenges are slowing its adoption. This paper presents a scoping review on the deployment IVR learning: utilisation, challenges, and opportunities. study reveals that is mainly used to provide remote access learning experiences, improve cognitive, affective skills outcomes, simulate experiences often available traditional classrooms. Hardware-related issues among greatest for ubiquitous IVRs with internet being cited as primary concern. Cost hardware, physical side-effects, software design amount educator training required have also been raised common challenges. analysis reported opportunities revealed availability VR technologies shows potential overcome these associated where smartphone devices still considered most accessible scalable tool. In addition, modelling creates opportunity faster cheaper development applications. Furthermore, solutions reduced student engagement work-based activities lack connectedness.

Language: Английский

Citations

3

Extended Remote Laboratories: A Systematic Review of the Literature From 2000 to 2022 DOI Creative Commons
Isabela Nardi da Silva, Javier Garcia-Zúbia,

Unai Hernández‐Jayo

et al.

IEEE Access, Journal Year: 2023, Volume and Issue: 11, P. 94780 - 94804

Published: Jan. 1, 2023

Remote Laboratories (RLs) break barriers in education since they provide real experimentation anytime and anywhere. However, their greatest drawback is the lack of immersion. Extended Reality (XR) can overcome this shortcoming through integration AR, or VR techniques, into remote experimentation, thus developing (XRLs), which be Augmented (ARLs), Virtual (VRLs). Our study consists a systematic review concerning state-of-the-art XRLs during period 2000-2022. Findings from generated two main results. First, thorough analysis that reports: timeline publications, studies per country, most influential universities, popular journals conferences, cited description ARLs, VRLs, notable publications. Secondly, classification encountered research, proposed architecture for creating XRLs, order to guide developers wishing integrate XR experiments.

Language: Английский

Citations

8

The Potential of the Extended Reality (XR) to Supplant Traditional Science Classrooms DOI
Benzegül Durak, Murat Genç, Harika Özge Arslan

et al.

Advances in educational marketing, administration, and leadership book series, Journal Year: 2024, Volume and Issue: unknown, P. 299 - 320

Published: Oct. 18, 2024

In this chapter, the question of whether educational technologies, particularly extended reality which gained momentum after pandemic, can serve as an alternative to traditional classrooms in science education was explored. For aim, XR workshop has been prepared for middle school teachers currently teaching different schools Duzce, Turkey. During program, a total 9 acquired theoretical knowledge about augmented reality, virtual and they also engaged practical applications. Subsequently, lesson plans or activities using where previously applied lessons methods. At end data collected through interviews with teachers. The views were discussed relation potential technologies against classrooms.

Language: Английский

Citations

0

Experiences with Extended Reality Use in Education During Pandemic DOI Open Access

Manoela M. O. da Silva

Anais do XXXIII Simpósio Brasileiro de Informática na Educação (SBIE 2022), Journal Year: 2022, Volume and Issue: unknown, P. 485 - 493

Published: Nov. 16, 2022

The COVID-19 pandemic has impacted almost all sectors of society due to lockdown measures taken contain the spread virus. education sector had adapt quickly this scenario, in which regular teaching and learning process were disrupted by sanitary measures. This exploratory study aims investigate what kinds experiences have been developed with extended reality technology during these challenging times. We aim discuss applications used, contexts how they used. 12 teachers that represented a broad cross-section across levels subjects answered an online survey order help us understand those issues. Results shown varied used for different contexts. main reason use was enhance students motivation engagement.

Language: Английский

Citations

1

Effects of Virtual Reality on Mechanical Arm Learning DOI
Yu‐Shan Chang, Yen-Yin Wang,

Jie-Yu He

et al.

Published: Dec. 15, 2023

In this study, we aimed to explore the effects of virtual reality (VR) on skill learning process and outcome mechanical arms. We adopted unequal groups for experiment, analyzed based behavior sequences. invited 56 students from a university science technology as participants study arm technology. The main conclusions are follows: 1) According evaluation results learning, VR had highly positive effect seven aspects, including perception, set, guided response, mechanism, complex overt adaptation, origination; experimental group were superior those control group. 2) During operations, behavioral transfer autonomous phase was most significant, followed by that correction fixation phase.

Language: Английский

Citations

0