Migration to the metaverse and its predictors: Attachment to virtual places and metaverse-related threat DOI Creative Commons
Tomasz Oleksy, Anna Wnuk,

Małgorzata Piskorska

и другие.

Computers in Human Behavior, Год журнала: 2022, Номер 141, С. 107642 - 107642

Опубликована: Дек. 28, 2022

The most ambitious visions of metaverse technology promise to create virtual places that offer the same possibilities as real world. However, any novel technology, raises controversies and questions. Does one want migrate metaverse? one's willingness move worlds depend on bonds with existing sense threat related this technology? To address these questions, we drew theories place attachment intergroup threat. In two studies – (1) among users open-world games (N = 366) (2) using a sample representative Polish population in terms age, gender size residential 995) observed low level metaverse. participants displayed high perceived metaverse-related threat, ranging from privacy concerns belief can deprive access essential human experiences. greater virtual, opposed real, was associated both an increased results provide better understanding individuals' perception how translate into attitudes towards technology.

Язык: Английский

Healthcare in Metaverse: A Survey on Current Metaverse Applications in Healthcare DOI Creative Commons
Gaurang Bansal, Karthik Rajgopal, Vinay Chamola

и другие.

IEEE Access, Год журнала: 2022, Номер 10, С. 119914 - 119946

Опубликована: Янв. 1, 2022

The COVID-19 pandemic has revealed several limitations of existing healthcare systems. Thus, there is a surge in innovation and new business models using computer-mediated virtual environments to provide an alternative system. Today, digital transformation not limited communication alone but encompasses digitalizing the network social connections industry metaverse technology. universal immersive world facilitated by reality (VR) augmented (AR). This paper presents first effort offer comprehensive survey that examines latest developments industry, which covers seven domains: telemedicine, clinical care, education, mental health, physical fitness, veterinary, pharmaceuticals. We review applications deeply discuss technical issues available solutions each domain can help develop self-sustaining, persistent, future-proof solution for medical Finally, we highlight challenges must be tackled before fully embracing industry.

Язык: Английский

Процитировано

206

The Metaverse: A new digital frontier for consumer behavior DOI Creative Commons
Rhonda Hadi,

Shiri Melumad,

Eric S. Park

и другие.

Journal of Consumer Psychology, Год журнала: 2023, Номер 34(1), С. 142 - 166

Опубликована: Апрель 26, 2023

Abstract This work offers a multidisciplinary perspective on the Metaverse, focusing its potential implications for consumer behavior. We begin by proposing conceptualization of Metaverse as being uniquely defined convergence five key elements—it is digitally mediated, spatial, immersive, shared, and operates in real‐time. then discuss how these components might collectively alter our understanding behavior three domains: identity, social influence, ownership. conclude outlining an agenda future research to help broaden Metaversal marketplace impact serves starting point characterize shift that unfolding consider, through lens, numerous changes it may bring.

Язык: Английский

Процитировано

198

Understanding the social sustainability of the Metaverse by integrating UTAUT2 and big five personality traits: A hybrid SEM-ANN approach DOI
İbrahim Arpacı, Kasım Karataş, İsmail Kuşci

и другие.

Technology in Society, Год журнала: 2022, Номер 71, С. 102120 - 102120

Опубликована: Сен. 14, 2022

Язык: Английский

Процитировано

171

Prospects and challenges of Metaverse application in data‐driven intelligent transportation systems DOI Creative Commons
Judith Nkechinyere Njoku, Cosmas Ifeanyi Nwakanma, Gabriel Chukwunonso Amaizu

и другие.

IET Intelligent Transport Systems, Год журнала: 2022, Номер 17(1), С. 1 - 21

Опубликована: Авг. 6, 2022

Abstract The Metaverse is a concept used to refer virtual world that exists in parallel the physical world. It has grown from conceptual level having real applications reality games. applicability of numerous sectors like marketing, education, social, and even advertising exists. However, there little or no work on transportation industry. Data‐driven intelligent systems (DDITS) aim provide more based exploiting data. This paper reviews concepts features Metaverse. Also, review goes over three dominant DDITS challenges: vehicle fault detection repair, testing new technologies, anti‐theft systems. In addition, it highlights prospective solutions apply DDITS. Buttressing utility DDITS, this presents two major case studies: invisible visible (I2V) Wheels (MoW) technologies. Finally, influence, limitations, open issues are discussed.

Язык: Английский

Процитировано

159

When Internet of Things Meets Metaverse: Convergence of Physical and Cyber Worlds DOI
Kai Li, Yingping Cui, Weicai Li

и другие.

IEEE Internet of Things Journal, Год журнала: 2022, Номер 10(5), С. 4148 - 4173

Опубликована: Дек. 29, 2022

In recent years, the Internet of Things (IoT) has been studied in context Metaverse to provide users with immersive cyber-virtual experiences mixed-reality environments. This survey introduces six typical IoT applications Metaverse, including collaborative healthcare, education, smart city, entertainment, real estate, and socialization. IoT-inspired we also comprehensively four pillar technologies that enable augmented reality (AR) virtual (VR), namely, responsible artificial intelligence (AI), high-speed data communications, cost-effective mobile edge computing (MEC), digital twins. According physical-world demands, outline current industrial efforts seven key requirements for building Metaverse: immersion, variety, economy, civility, interactivity, authenticity, independence. addition, this describes open issues which need be addressed eventually achieve convergence physical cyber worlds.

Язык: Английский

Процитировано

142

Metaverse through the prism of power and addiction: what will happen when the virtual world becomes more attractive than reality? DOI Creative Commons
Ljubiša Bojić

European Journal of Futures Research, Год журнала: 2022, Номер 10(1)

Опубликована: Окт. 12, 2022

Abstract New technologies are emerging at a fast pace without being properly analyzed in terms of their social impact or adequately regulated by societies. One the biggest potentially disruptive for future is metaverse, new Internet, which developed leading tech companies. The idea to create virtual reality universe that would allow people meet, socialize, work, play, entertain, and create. Methods coming from studies used analyze expectations narrative building around metaverse. Additionally, it examined how metaverse could shape relations power levels media addiction society. Hype disappointment dynamics created after video presentation meta’s CEO Mark Zuckerberg have been found affect present, especially certainty designability. This supported variety data, including search engine n-grams, trends diffusion NFT technology, indications investment interest, stock value statistics, so on. It has discourse mentioned contains elements optimism, epochalism, inventibility, corresponds concept essentialism. On other hand, society, inquired through prism classical theorists, indicate current concentration among Big Tech expand even more if becomes mainstream. Technology deployed may an attractive environment mimic direct further stimulate proposed inquiries examine affects psychology individuals groups, creative capacity, imagination. Also, identity as human right recommender systems public good need be considered theoretical empirical endeavors.

Язык: Английский

Процитировано

125

A Review of Metaverse’s Definitions, Architecture, Applications, Challenges, Issues, Solutions, and Future Trends DOI Creative Commons
Abbas M. Al-Ghaili, Hairoladenan Kasim, Naif Mohammed Al‐Hada

и другие.

IEEE Access, Год журнала: 2022, Номер 10, С. 125835 - 125866

Опубликована: Янв. 1, 2022

Metaverse is a vision enabling to constitute an environment in which someone could see real and virtualized worlds. The product (or something similar as we do not yet know its final form) of such technologies. In this circumstance, when applications that utilize the are used, there seem be no transportation charges, cap on amounts individuals, users, players, learners, or trainee who can take part. Hence, due feature, has attracted various researchers from different fields where it been exploited by them contribute those research areas. As for example, possible teach target audiences offering events classes any location globe. order participant Metaverse, necessary conditions considered well other settings initialized. line this, virtual reality, augmented availability required sensors, smart glasses, headsets, few others some examples requires. Despite advantages offers us, number considerations must taken into account while developing interested researchers. One these concerns privacy regarding participants (represented avatars inside environment). Another issue since still early stages, many attempts have made engage develop enhancing it. This review aims survey related articles concern development providing chronological stages throughout history Metaverse. It also list recent technological advances allowing Besides, Metaverse's definitions, properties, architecture, discussed listed review. novelty article suggested framework issues paid attention potential solutions aiming designers consider corresponding solution future works enhancement. Challenges faced relevant concerned detail highlighted. trends clarified.

Язык: Английский

Процитировано

104

Factors Affecting Learners’ Adoption of an Educational Metaverse Platform: An Empirical Study Based on an Extended UTAUT Model DOI Open Access
Zhuoqi Teng, Yan Cai, Yu Gao

и другие.

Mobile Information Systems, Год журнала: 2022, Номер 2022, С. 1 - 15

Опубликована: Авг. 26, 2022

This study examined the factors affecting learners’ adoption of an educational metaverse platform using extended UTAUT (unified theory acceptance and use technology) model incorporating perceived risk. Data were derived from a survey 495 respondents China analyzed structural equation modeling. The results revealed that (i) performance expectancy, effort social influence, facilitating conditions had significantly positive effects on satisfaction with Eduverse; (ii) effect their continued usage intention; (iii) intention to Eduverse was reduced after they risks. Our provided empirical evidence validity in explaining Eduverse. findings have significant practical implications for enterprises, institutions, governments.

Язык: Английский

Процитировано

102

Unfolding the impacts of metaverse aspects on telepresence, product knowledge, and purchase intentions in the metaverse stores DOI
Rana Muhammad Sohail Jafar, Wasim Ahmad, Yanming Sun

и другие.

Technology in Society, Год журнала: 2023, Номер 74, С. 102265 - 102265

Опубликована: Май 19, 2023

Язык: Английский

Процитировано

97

What is novel about the Metaverse? DOI Creative Commons
Shahper Richter, Alexander Richter

International Journal of Information Management, Год журнала: 2023, Номер 73, С. 102684 - 102684

Опубликована: Июль 17, 2023

The Metaverse is not a radical departure. It an incremental evolution. Previous virtual worlds, like Second Life, have laid the groundwork for development of by providing valuable insights into environments and social interactions. Studies these earlier platforms contribute to more nuanced understanding what is, it not. Based on studies worlds applying inductive processes reflection abstraction, we propose framework that supports identification attributes help differentiate from previous user experience perspective. We demonstrate value comparing Life. Our comparative analysis ground current discussions about deeper in established discourse worlds. They also shed light potential impact Metaverse, special role its immersiveness us identify lessons learned can inform Metaverse's further development.

Язык: Английский

Процитировано

83