Computers in Human Behavior,
Год журнала:
2022,
Номер
141, С. 107642 - 107642
Опубликована: Дек. 28, 2022
The
most
ambitious
visions
of
metaverse
technology
promise
to
create
virtual
places
that
offer
the
same
possibilities
as
real
world.
However,
any
novel
technology,
raises
controversies
and
questions.
Does
one
want
migrate
metaverse?
one's
willingness
move
worlds
depend
on
bonds
with
existing
sense
threat
related
this
technology?
To
address
these
questions,
we
drew
theories
place
attachment
intergroup
threat.
In
two
studies
–
(1)
among
users
open-world
games
(N
=
366)
(2)
using
a
sample
representative
Polish
population
in
terms
age,
gender
size
residential
995)
observed
low
level
metaverse.
participants
displayed
high
perceived
metaverse-related
threat,
ranging
from
privacy
concerns
belief
can
deprive
access
essential
human
experiences.
greater
virtual,
opposed
real,
was
associated
both
an
increased
results
provide
better
understanding
individuals'
perception
how
translate
into
attitudes
towards
technology.
IEEE Access,
Год журнала:
2022,
Номер
10, С. 119914 - 119946
Опубликована: Янв. 1, 2022
The
COVID-19
pandemic
has
revealed
several
limitations
of
existing
healthcare
systems.
Thus,
there
is
a
surge
in
innovation
and
new
business
models
using
computer-mediated
virtual
environments
to
provide
an
alternative
system.
Today,
digital
transformation
not
limited
communication
alone
but
encompasses
digitalizing
the
network
social
connections
industry
metaverse
technology.
universal
immersive
world
facilitated
by
reality
(VR)
augmented
(AR).
This
paper
presents
first
effort
offer
comprehensive
survey
that
examines
latest
developments
industry,
which
covers
seven
domains:
telemedicine,
clinical
care,
education,
mental
health,
physical
fitness,
veterinary,
pharmaceuticals.
We
review
applications
deeply
discuss
technical
issues
available
solutions
each
domain
can
help
develop
self-sustaining,
persistent,
future-proof
solution
for
medical
Finally,
we
highlight
challenges
must
be
tackled
before
fully
embracing
industry.
Journal of Consumer Psychology,
Год журнала:
2023,
Номер
34(1), С. 142 - 166
Опубликована: Апрель 26, 2023
Abstract
This
work
offers
a
multidisciplinary
perspective
on
the
Metaverse,
focusing
its
potential
implications
for
consumer
behavior.
We
begin
by
proposing
conceptualization
of
Metaverse
as
being
uniquely
defined
convergence
five
key
elements—it
is
digitally
mediated,
spatial,
immersive,
shared,
and
operates
in
real‐time.
then
discuss
how
these
components
might
collectively
alter
our
understanding
behavior
three
domains:
identity,
social
influence,
ownership.
conclude
outlining
an
agenda
future
research
to
help
broaden
Metaversal
marketplace
impact
serves
starting
point
characterize
shift
that
unfolding
consider,
through
lens,
numerous
changes
it
may
bring.
IET Intelligent Transport Systems,
Год журнала:
2022,
Номер
17(1), С. 1 - 21
Опубликована: Авг. 6, 2022
Abstract
The
Metaverse
is
a
concept
used
to
refer
virtual
world
that
exists
in
parallel
the
physical
world.
It
has
grown
from
conceptual
level
having
real
applications
reality
games.
applicability
of
numerous
sectors
like
marketing,
education,
social,
and
even
advertising
exists.
However,
there
little
or
no
work
on
transportation
industry.
Data‐driven
intelligent
systems
(DDITS)
aim
provide
more
based
exploiting
data.
This
paper
reviews
concepts
features
Metaverse.
Also,
review
goes
over
three
dominant
DDITS
challenges:
vehicle
fault
detection
repair,
testing
new
technologies,
anti‐theft
systems.
In
addition,
it
highlights
prospective
solutions
apply
DDITS.
Buttressing
utility
DDITS,
this
presents
two
major
case
studies:
invisible
visible
(I2V)
Wheels
(MoW)
technologies.
Finally,
influence,
limitations,
open
issues
are
discussed.
IEEE Internet of Things Journal,
Год журнала:
2022,
Номер
10(5), С. 4148 - 4173
Опубликована: Дек. 29, 2022
In
recent
years,
the
Internet
of
Things
(IoT)
has
been
studied
in
context
Metaverse
to
provide
users
with
immersive
cyber-virtual
experiences
mixed-reality
environments.
This
survey
introduces
six
typical
IoT
applications
Metaverse,
including
collaborative
healthcare,
education,
smart
city,
entertainment,
real
estate,
and
socialization.
IoT-inspired
we
also
comprehensively
four
pillar
technologies
that
enable
augmented
reality
(AR)
virtual
(VR),
namely,
responsible
artificial
intelligence
(AI),
high-speed
data
communications,
cost-effective
mobile
edge
computing
(MEC),
digital
twins.
According
physical-world
demands,
outline
current
industrial
efforts
seven
key
requirements
for
building
Metaverse:
immersion,
variety,
economy,
civility,
interactivity,
authenticity,
independence.
addition,
this
describes
open
issues
which
need
be
addressed
eventually
achieve
convergence
physical
cyber
worlds.
European Journal of Futures Research,
Год журнала:
2022,
Номер
10(1)
Опубликована: Окт. 12, 2022
Abstract
New
technologies
are
emerging
at
a
fast
pace
without
being
properly
analyzed
in
terms
of
their
social
impact
or
adequately
regulated
by
societies.
One
the
biggest
potentially
disruptive
for
future
is
metaverse,
new
Internet,
which
developed
leading
tech
companies.
The
idea
to
create
virtual
reality
universe
that
would
allow
people
meet,
socialize,
work,
play,
entertain,
and
create.
Methods
coming
from
studies
used
analyze
expectations
narrative
building
around
metaverse.
Additionally,
it
examined
how
metaverse
could
shape
relations
power
levels
media
addiction
society.
Hype
disappointment
dynamics
created
after
video
presentation
meta’s
CEO
Mark
Zuckerberg
have
been
found
affect
present,
especially
certainty
designability.
This
supported
variety
data,
including
search
engine
n-grams,
trends
diffusion
NFT
technology,
indications
investment
interest,
stock
value
statistics,
so
on.
It
has
discourse
mentioned
contains
elements
optimism,
epochalism,
inventibility,
corresponds
concept
essentialism.
On
other
hand,
society,
inquired
through
prism
classical
theorists,
indicate
current
concentration
among
Big
Tech
expand
even
more
if
becomes
mainstream.
Technology
deployed
may
an
attractive
environment
mimic
direct
further
stimulate
proposed
inquiries
examine
affects
psychology
individuals
groups,
creative
capacity,
imagination.
Also,
identity
as
human
right
recommender
systems
public
good
need
be
considered
theoretical
empirical
endeavors.
IEEE Access,
Год журнала:
2022,
Номер
10, С. 125835 - 125866
Опубликована: Янв. 1, 2022
Metaverse
is
a
vision
enabling
to
constitute
an
environment
in
which
someone
could
see
real
and
virtualized
worlds.
The
product
(or
something
similar
as
we
do
not
yet
know
its
final
form)
of
such
technologies.
In
this
circumstance,
when
applications
that
utilize
the
are
used,
there
seem
be
no
transportation
charges,
cap
on
amounts
individuals,
users,
players,
learners,
or
trainee
who
can
take
part.
Hence,
due
feature,
has
attracted
various
researchers
from
different
fields
where
it
been
exploited
by
them
contribute
those
research
areas.
As
for
example,
possible
teach
target
audiences
offering
events
classes
any
location
globe.
order
participant
Metaverse,
necessary
conditions
considered
well
other
settings
initialized.
line
this,
virtual
reality,
augmented
availability
required
sensors,
smart
glasses,
headsets,
few
others
some
examples
requires.
Despite
advantages
offers
us,
number
considerations
must
taken
into
account
while
developing
interested
researchers.
One
these
concerns
privacy
regarding
participants
(represented
avatars
inside
environment).
Another
issue
since
still
early
stages,
many
attempts
have
made
engage
develop
enhancing
it.
This
review
aims
survey
related
articles
concern
development
providing
chronological
stages
throughout
history
Metaverse.
It
also
list
recent
technological
advances
allowing
Besides,
Metaverse's
definitions,
properties,
architecture,
discussed
listed
review.
novelty
article
suggested
framework
issues
paid
attention
potential
solutions
aiming
designers
consider
corresponding
solution
future
works
enhancement.
Challenges
faced
relevant
concerned
detail
highlighted.
trends
clarified.
Mobile Information Systems,
Год журнала:
2022,
Номер
2022, С. 1 - 15
Опубликована: Авг. 26, 2022
This
study
examined
the
factors
affecting
learners’
adoption
of
an
educational
metaverse
platform
using
extended
UTAUT
(unified
theory
acceptance
and
use
technology)
model
incorporating
perceived
risk.
Data
were
derived
from
a
survey
495
respondents
China
analyzed
structural
equation
modeling.
The
results
revealed
that
(i)
performance
expectancy,
effort
social
influence,
facilitating
conditions
had
significantly
positive
effects
on
satisfaction
with
Eduverse;
(ii)
effect
their
continued
usage
intention;
(iii)
intention
to
Eduverse
was
reduced
after
they
risks.
Our
provided
empirical
evidence
validity
in
explaining
Eduverse.
findings
have
significant
practical
implications
for
enterprises,
institutions,
governments.
International Journal of Information Management,
Год журнала:
2023,
Номер
73, С. 102684 - 102684
Опубликована: Июль 17, 2023
The
Metaverse
is
not
a
radical
departure.
It
an
incremental
evolution.
Previous
virtual
worlds,
like
Second
Life,
have
laid
the
groundwork
for
development
of
by
providing
valuable
insights
into
environments
and
social
interactions.
Studies
these
earlier
platforms
contribute
to
more
nuanced
understanding
what
is,
it
not.
Based
on
studies
worlds
applying
inductive
processes
reflection
abstraction,
we
propose
framework
that
supports
identification
attributes
help
differentiate
from
previous
user
experience
perspective.
We
demonstrate
value
comparing
Life.
Our
comparative
analysis
ground
current
discussions
about
deeper
in
established
discourse
worlds.
They
also
shed
light
potential
impact
Metaverse,
special
role
its
immersiveness
us
identify
lessons
learned
can
inform
Metaverse's
further
development.