Toward immersive communications in 6G DOI Creative Commons
Xuemin Shen, Jie Gao, Mushu Li

и другие.

Frontiers in Computer Science, Год журнала: 2023, Номер 4

Опубликована: Янв. 11, 2023

The sixth generation (6G) networks are expected to enable immersive communications and bridge the physical virtual worlds. Integrating extended reality, holography, haptics, will revolutionize how people work, entertain, communicate by enabling lifelike interactions. However, unprecedented demand for data transmission rate stringent requirements on latency reliability create challenges 6G support communications. In this survey article, we present prospect of investigate emerging solutions corresponding 6G. First, introduce use cases communications, in fields entertainment, education, healthcare. Second, concepts including haptic communication, holographic their basic implementation procedures, terms rate, latency, reliability. Third, summarize potential addressing from aspects computing, networking. Finally, discuss future research directions conclude study.

Язык: Английский

Immersive Learning DOI Creative Commons
Stylianos Mystakidis, Vangelis Lympouridis

Encyclopedia, Год журнала: 2023, Номер 3(2), С. 396 - 405

Опубликована: Март 27, 2023

Immersive learning conceptualizes education as a set of active phenomenological experiences that are based on presence. can be implemented using both physical and digital means, such virtual reality augmented reality.

Язык: Английский

Процитировано

39

Virtual reality reduces COVID-19 vaccine hesitancy in the wild: a randomized trial DOI Creative Commons
Clara Vandeweerdt, Tiffany Luong,

Michael Atchapero

и другие.

Scientific Reports, Год журнала: 2022, Номер 12(1)

Опубликована: Март 17, 2022

Vaccine hesitancy poses one of the largest threats to global health. Informing people about collective benefit vaccination has great potential in increasing intentions. This research investigates for engaging experiences immersive virtual reality (VR) strengthen participants' understanding community immunity, and therefore, their intention get vaccinated. In a pre-registered lab-in-the-field intervention study, participants were recruited public park (tested: [Formula: see text], analyzed: text]). They randomly assigned experience immunity gamified environment ([Formula: text] sample), or receive same information via text images sample). Before after intervention, indicated take up hypothetical vaccine new COVID-19 strain (0-100 scale) belief as responsibility (1-7 scale). The study employs crossover design (participants later received second treatment), but primary outcome is effect first treatment on intention. After VR treatment, with less-than-maximal intention, increases by 9.3 points (95% CI: 7.0 text-and-image raises 3.3 (difference effects: 5.8, 95% 2.0 also 0.82 0.37 results suggest that interventions are an effective tool boosting they can be applied "in wild"-providing complementary method advocacy.

Язык: Английский

Процитировано

38

Cognitive load in immersive media settings: the role of spatial presence and cybersickness DOI Creative Commons
Priska Breves, Jan‐Philipp Stein

Virtual Reality, Год журнала: 2022, Номер 27(2), С. 1077 - 1089

Опубликована: Ноя. 14, 2022

Abstract Faced with the ongoing diversification and commercial success of highly immersive media technologies (e.g., VR headsets), both content producers scientific scholars have become invested in understanding psychological consequences experiencing these new lifelike ways. While many studies underscore positive effects high immersivity—such as increased enjoyment or persuasive success—others warn about intense cognitive load that such might put on their users. In a laboratory experiment N = 121 participants, we compare experienced while watching 360° video laptop screen via an head-mounted display. Furthermore, scrutinize two prominent explanations for additional settings, i.e., role spatial presence cybersickness. As expected, condition results higher load, presence, cybersickness than 2D condition. However, by means parallel mediation model, observe only emerges meaningful mediator participants’ strained capacity; other hand, remains statistically irrelevant this regard. We discuss our findings considering implications future research.

Язык: Английский

Процитировано

38

Mastery experiences in immersive virtual reality promote pro-environmental waste-sorting behavior DOI Creative Commons
Valdemar Stenberdt, Guido Makransky

Computers & Education, Год журнала: 2023, Номер 198, С. 104760 - 104760

Опубликована: Фев. 17, 2023

The rapid digitalization following COVID-19 necessitates best-practice knowledge on how to use educational technologies such as immersive virtual reality (IVR). At the same time, deal with climate change, we require new ways embed change education in formal education. current study is one of first investigate feasibility an alternative approach improving waste management classroom part education, utilizing mastery experiences IVR. We explore a novel IVR simulation management, example pro-environmental behavior, for A total 173 high school students participated pre-registered intervention investigating impact and intentions act pro-environmentally. 2x2 design was used compare different approaches based instructional elements instruction sequence (Direct Instruction vs. Productive Failure) feedback (Corrective Feedback Exaggerated Feedback). results indicated that effective increasing students' (η2 = 0.41), 0.10), self-efficacy 0.4), response efficacy 0.35) found interesting enjoyable. Furthermore, predict (B 0.190, p .015), supporting idea cognitive affective factors drive effectiveness No significant differences were elements. This suggests can be technology learning through experiences, but more research boundary conditions when apply effectively needed.

Язык: Английский

Процитировано

38

Toward immersive communications in 6G DOI Creative Commons
Xuemin Shen, Jie Gao, Mushu Li

и другие.

Frontiers in Computer Science, Год журнала: 2023, Номер 4

Опубликована: Янв. 11, 2023

The sixth generation (6G) networks are expected to enable immersive communications and bridge the physical virtual worlds. Integrating extended reality, holography, haptics, will revolutionize how people work, entertain, communicate by enabling lifelike interactions. However, unprecedented demand for data transmission rate stringent requirements on latency reliability create challenges 6G support communications. In this survey article, we present prospect of investigate emerging solutions corresponding 6G. First, introduce use cases communications, in fields entertainment, education, healthcare. Second, concepts including haptic communication, holographic their basic implementation procedures, terms rate, latency, reliability. Third, summarize potential addressing from aspects computing, networking. Finally, discuss future research directions conclude study.

Язык: Английский

Процитировано

33