Frontiers in Computer Science,
Год журнала:
2023,
Номер
4
Опубликована: Янв. 11, 2023
The
sixth
generation
(6G)
networks
are
expected
to
enable
immersive
communications
and
bridge
the
physical
virtual
worlds.
Integrating
extended
reality,
holography,
haptics,
will
revolutionize
how
people
work,
entertain,
communicate
by
enabling
lifelike
interactions.
However,
unprecedented
demand
for
data
transmission
rate
stringent
requirements
on
latency
reliability
create
challenges
6G
support
communications.
In
this
survey
article,
we
present
prospect
of
investigate
emerging
solutions
corresponding
6G.
First,
introduce
use
cases
communications,
in
fields
entertainment,
education,
healthcare.
Second,
concepts
including
haptic
communication,
holographic
their
basic
implementation
procedures,
terms
rate,
latency,
reliability.
Third,
summarize
potential
addressing
from
aspects
computing,
networking.
Finally,
discuss
future
research
directions
conclude
study.
Encyclopedia,
Год журнала:
2023,
Номер
3(2), С. 396 - 405
Опубликована: Март 27, 2023
Immersive
learning
conceptualizes
education
as
a
set
of
active
phenomenological
experiences
that
are
based
on
presence.
can
be
implemented
using
both
physical
and
digital
means,
such
virtual
reality
augmented
reality.
Scientific Reports,
Год журнала:
2022,
Номер
12(1)
Опубликована: Март 17, 2022
Vaccine
hesitancy
poses
one
of
the
largest
threats
to
global
health.
Informing
people
about
collective
benefit
vaccination
has
great
potential
in
increasing
intentions.
This
research
investigates
for
engaging
experiences
immersive
virtual
reality
(VR)
strengthen
participants'
understanding
community
immunity,
and
therefore,
their
intention
get
vaccinated.
In
a
pre-registered
lab-in-the-field
intervention
study,
participants
were
recruited
public
park
(tested:
[Formula:
see
text],
analyzed:
text]).
They
randomly
assigned
experience
immunity
gamified
environment
([Formula:
text]
sample),
or
receive
same
information
via
text
images
sample).
Before
after
intervention,
indicated
take
up
hypothetical
vaccine
new
COVID-19
strain
(0-100
scale)
belief
as
responsibility
(1-7
scale).
The
study
employs
crossover
design
(participants
later
received
second
treatment),
but
primary
outcome
is
effect
first
treatment
on
intention.
After
VR
treatment,
with
less-than-maximal
intention,
increases
by
9.3
points
(95%
CI:
7.0
text-and-image
raises
3.3
(difference
effects:
5.8,
95%
2.0
also
0.82
0.37
results
suggest
that
interventions
are
an
effective
tool
boosting
they
can
be
applied
"in
wild"-providing
complementary
method
advocacy.
Virtual Reality,
Год журнала:
2022,
Номер
27(2), С. 1077 - 1089
Опубликована: Ноя. 14, 2022
Abstract
Faced
with
the
ongoing
diversification
and
commercial
success
of
highly
immersive
media
technologies
(e.g.,
VR
headsets),
both
content
producers
scientific
scholars
have
become
invested
in
understanding
psychological
consequences
experiencing
these
new
lifelike
ways.
While
many
studies
underscore
positive
effects
high
immersivity—such
as
increased
enjoyment
or
persuasive
success—others
warn
about
intense
cognitive
load
that
such
might
put
on
their
users.
In
a
laboratory
experiment
N
=
121
participants,
we
compare
experienced
while
watching
360°
video
laptop
screen
via
an
head-mounted
display.
Furthermore,
scrutinize
two
prominent
explanations
for
additional
settings,
i.e.,
role
spatial
presence
cybersickness.
As
expected,
condition
results
higher
load,
presence,
cybersickness
than
2D
condition.
However,
by
means
parallel
mediation
model,
observe
only
emerges
meaningful
mediator
participants’
strained
capacity;
other
hand,
remains
statistically
irrelevant
this
regard.
We
discuss
our
findings
considering
implications
future
research.
Computers & Education,
Год журнала:
2023,
Номер
198, С. 104760 - 104760
Опубликована: Фев. 17, 2023
The
rapid
digitalization
following
COVID-19
necessitates
best-practice
knowledge
on
how
to
use
educational
technologies
such
as
immersive
virtual
reality
(IVR).
At
the
same
time,
deal
with
climate
change,
we
require
new
ways
embed
change
education
in
formal
education.
current
study
is
one
of
first
investigate
feasibility
an
alternative
approach
improving
waste
management
classroom
part
education,
utilizing
mastery
experiences
IVR.
We
explore
a
novel
IVR
simulation
management,
example
pro-environmental
behavior,
for
A
total
173
high
school
students
participated
pre-registered
intervention
investigating
impact
and
intentions
act
pro-environmentally.
2x2
design
was
used
compare
different
approaches
based
instructional
elements
instruction
sequence
(Direct
Instruction
vs.
Productive
Failure)
feedback
(Corrective
Feedback
Exaggerated
Feedback).
results
indicated
that
effective
increasing
students'
(η2
=
0.41),
0.10),
self-efficacy
0.4),
response
efficacy
0.35)
found
interesting
enjoyable.
Furthermore,
predict
(B
0.190,
p
.015),
supporting
idea
cognitive
affective
factors
drive
effectiveness
No
significant
differences
were
elements.
This
suggests
can
be
technology
learning
through
experiences,
but
more
research
boundary
conditions
when
apply
effectively
needed.
Frontiers in Computer Science,
Год журнала:
2023,
Номер
4
Опубликована: Янв. 11, 2023
The
sixth
generation
(6G)
networks
are
expected
to
enable
immersive
communications
and
bridge
the
physical
virtual
worlds.
Integrating
extended
reality,
holography,
haptics,
will
revolutionize
how
people
work,
entertain,
communicate
by
enabling
lifelike
interactions.
However,
unprecedented
demand
for
data
transmission
rate
stringent
requirements
on
latency
reliability
create
challenges
6G
support
communications.
In
this
survey
article,
we
present
prospect
of
investigate
emerging
solutions
corresponding
6G.
First,
introduce
use
cases
communications,
in
fields
entertainment,
education,
healthcare.
Second,
concepts
including
haptic
communication,
holographic
their
basic
implementation
procedures,
terms
rate,
latency,
reliability.
Third,
summarize
potential
addressing
from
aspects
computing,
networking.
Finally,
discuss
future
research
directions
conclude
study.