Computers & Education X Reality,
Год журнала:
2024,
Номер
4, С. 100063 - 100063
Опубликована: Янв. 1, 2024
In
our
study,
we
harnessed
multimodal
data
to
develop
a
predictive
model
aimed
at
assessing
the
development
of
representational
flexibility
(RF)
in
autistic
adolescents
engaged
virtual
reality
(VR)-based
cognitive
skills
training.
Recognizing
VR's
potential
enhance
RF
through
immersive
3D
simulation
tasks,
addressed
research
gap
analyzing
learners'
digital
interactions
within
this
environment.
This
mining
study
integrated
diverse
sources—including
behavioral
cues,
physiological
responses,
and
direct
interaction
logs—collected
from
178
training
sessions
with
eight
adolescents.
comprehensive
dataset,
encompassing
both
audio
screen
recordings,
was
analyzed
using
advanced
machine
learning
techniques.
Through
decision-level
fusion,
particularly
employing
random
forest
algorithm,
demonstrated
enhanced
accuracy
predicting
development,
surpassing
single-source
approaches.
not
only
contributes
effective
use
VR
educational
interventions
for
but
also
showcases
fusion
understanding
complex
development.
International Journal of Information Management,
Год журнала:
2022,
Номер
66, С. 102542 - 102542
Опубликована: Июль 16, 2022
The
metaverse
has
the
potential
to
extend
physical
world
using
augmented
and
virtual
reality
technologies
allowing
users
seamlessly
interact
within
real
simulated
environments
avatars
holograms.
Virtual
immersive
games
(such
as,
Second
Life,
Fortnite,
Roblox
VRChat)
have
been
described
as
antecedents
of
offer
some
insight
socio-economic
impact
a
fully
functional
persistent
cross
platform
metaverse.
Separating
hype
"meta…"
rebranding
from
current
is
difficult,
"big
tech"
paints
picture
transformative
nature
how
it
will
positively
people
in
their
work,
leisure,
social
interaction.
on
way
we
conduct
business,
with
brands
others,
develop
shared
experiences
likely
be
transformational
distinct
lines
between
digital
are
somewhat
blurred
perceptions.
However,
although
technology
infrastructure
does
not
yet
exist
allow
development
new
worlds
at
scale
-
one
that
our
could
transcend
across
platforms,
researchers
increasingly
examining
Impacted
sectors
include
marketing,
education,
healthcare
well
societal
effects
relating
interaction
factors
widespread
adoption,
issues
trust,
privacy,
bias,
disinformation,
application
law
psychological
aspects
linked
addiction
vulnerable
people.
This
study
examines
these
topics
detail
by
combining
informed
narrative
multi-perspective
approach
experts
varied
disciplinary
backgrounds
many
its
impact.
paper
concludes
proposing
future
research
agenda
valuable
for
researchers,
professionals
policy
makers
alike.
Psychology and Marketing,
Год журнала:
2022,
Номер
40(4), С. 750 - 776
Опубликована: Дек. 16, 2022
Abstract
The
initial
hype
and
fanfare
from
the
Meta
Platforms
view
of
how
metaverse
could
be
brought
to
life
has
evolved
into
an
ongoing
discussion
not
only
metaverse's
impact
on
users
organizations
but
also
societal
cultural
implications
widespread
usage.
potential
consumer
interaction
with
brands
within
engendered
significant
debate
marketing‐focused
discourse
key
challenges
transformative
opportunities
for
marketers.
Drawing
insights
expert
contributors,
this
study
examines
marketing
hypothetical
adoption
metaverse.
We
identify
new
research
directions
propose
a
framework
offering
valuable
contributions
academia,
practice,
policy
makers.
Our
future
agenda
culminates
in
checklist
researchers
which
clarifies
can
beneficial
digital
advertising,
branding,
services,
value
creation,
wellbeing.
IEEE Transactions on Learning Technologies,
Год журнала:
2022,
Номер
15(6), С. 685 - 696
Опубликована: Сен. 29, 2022
The
Metaverse
is
a
network
of
3-D
virtual
worlds
supporting
social
connections
among
its
users
and
enabling
them
to
participate
in
activities
mimicking
real
life.
It
merges
physical
reality
provides
channels
for
multisensory
interactions
immersions
variety
environments
(Mystakidis,
2022).
considered
the
third
wave
Internet
revolution,
it
built
on
new
emerging
technologies
such
as
extended
artificial
intelligence.
Research
impact
education
exploded
2022.
Here,
we
explore
learning
across
propose
innovative
theoretical
framework
by
reviewing
literature
synthesizing
best
practices
designing
metaverse
environments.
This
ecosystem
consists
four
major
hubs:
1)
instructional
design
performance
technology
hub;
2)
knowledge
3)
research
4)
talent
training
hub.
Common
all
hubs
are
factors
three
wheels:
infrastructure,
business
industry,
communication;
access
equity;
user
rights,
data
security,
privacy
policy.
We
believe
that
this
can
help
guide
development
applications
education.
also
hope
article
serve
launch
pad
special
issue
Future
Education
supported
IEEE
Society.
IEEE Transactions on Learning Technologies,
Год журнала:
2023,
Номер
16(6), С. 1111 - 1129
Опубликована: Май 19, 2023
Research
on
Educational
Metaverse
(Edu-Metaverse)
has
developed
into
an
active
research
field.
Based
310
academic
papers
published
from
2004
to
2022,
this
study
identifies
contributors,
scientific
cooperations,
and
themes
using
bibliometrics,
social
network
analysis,
topic
modeling,
keyword
analysis.
Results
suggest
that
Edu-Metaverse
gained
increasing
attention
in
academia
since
2019.
Countries/affiliations
located
the
same
regions
are
close
partners
cooperation.
By
jointly
interpreting
modeling
analysis
results,
reveals
eight
main
field
of
Edu-Metaverse:
1)
metaverse-based
physical
education,
2)
metaverses-supported
simulations
for
collaborative
problem-based
learning
(PBL)
health/medical
3)
three-dimensional
virtual
environment-supported
art
appreciation
creation
4)
metaverse-enabled
laboratories
STEM
5)
language
21st-century
skill
development
through
metaverse-supported
immersive
learning,
6)
metaverse
developing
autism
children'
communication
abilities,
7)
world
gameful
experience-based
8)
quantitative
focusing
learners'
experience.
We
also
identified
challenges
directions
needing
further
attention:
data
security
privacy
protection,
balance
between
real
identities,
preparing
instructors
Edu-Metaverse,
assessment
higher-order
thinking
competencies
Edu-Metaverse-based
PBL.
This
work
helps
facilitate
researchers'
practitioners'
understanding
raises
their
awareness
frontiers
future
directions.
Multimedia Tools and Applications,
Год журнала:
2023,
Номер
83(6), С. 18185 - 18233
Опубликована: Июль 14, 2023
Abstract
During
the
last
decade,
there
has
been
a
substantial
increase
of
interest
in
studies
related
to
Virtual
Reality
(VR)
as
learning
tool.
This
paper
presents
systematic
literature
review
personalization
strategies
utilized
immersive
VR
for
educational
objectives
classroom.
For
purposes
this
review,
69
between
2012
and
2022
were
analyzed
terms
their
benefits,
limitations
development
features.
The
novelty
study
mainly
arises
from
in-depth
analysis
reporting
well
gamification
techniques
used
applications.
significance
research
lies
observation
that
earlier
studies’
applications
did
not
sufficiently
incorporate
adaptive
content,
indicating
necessity
more
field
revealing
gap.
In
conclusion,
it
encourages
future
field,
may
be
beneficial
reference
those
interested
researching
implementation
education,
including
academics,
students,
professionals.
Journal of Computer Information Systems,
Год журнала:
2023,
Номер
64(4), С. 533 - 553
Опубликована: Июль 24, 2023
ABSTRACTMetaverse
has
been
a
hot
topic
of
discussion
among
academics
and
practitioners
with
the
advancements
VR,
AR,
blockchain,
5G,
as
well
non-face-to-face
communications.
This
paper
intends
to
give
synthesis
systematic
review
current
status
metaverse-related
research.
The
Systematic
Literature
Review
(SLR)
employed
in
this
study.
reveals
importance
(i)
enhance
amount
comprehensive
academic
studies
on
metaverse
(ii)
have
clear
definition
metaverse,
(iii)
keep
up
technologies
advancements,
(iv)
be
more
detailed
promotion
application,
(v)
increase
relating
engagement
users,
(vi)
social
personal
impacts
further
explored,
(vii)
pay
attention
deviant
behaviors
resulting
from
metaverse.
offers
summary
definitions,
what
theories
underlying
are
needed
for
how
where
is
specific
areas,
challenges
faced
use
(e.g.,
psychological
effects
brings
about).
Based
findings,
study
demonstrates
dynamics
research
discusses
future
directions
six
in-depth
agenda
technological
issues.KEYWORDS:
Metaversesystematic
literature
reviewresearch
AcknowledgmentThis
supported
by
NSFC
72150610503.Disclosure
statementNo
potential
conflict
interest
was
reported
author(s).
BMC Medical Education,
Год журнала:
2023,
Номер
23(1)
Опубликована: Янв. 3, 2023
Abstract
Background
Compared
with
traditional
tendon
repair
teaching
methods,
using
a
virtual
reality
(VR)
simulator
to
teach
suturing
can
significantly
improve
medical
students’
exercise
time,
operation
flow
and
knowledge.
At
present,
the
purpose
of
this
study
is
explore
long-term
influence
VR
on
practice
performance
students.
Method
This
one-year
follow-up
randomized
controlled
study.
A
total
117
participants
who
completed
initial
were
invited
participate
in
Participants
group
control
required
complete
questionnaire
developed
by
authors
teachers
research
department
provide
their
surgical
internship
scores
Objective
Structure
Clinical
Examination(OSCE)
graduation
scores.
Results
Of
invitees,
108
follow-up.
The
answers
questions
about
career
choice
habits
more
positive
than
(
p
<
0.05).
score
for
clinical
was
better
that
group,
difference
statistically
significant
In
OSCE
examination,
physical
knotting
image
reading
higher
Conclusion
results
indicated
compared
students
experiencing
mode,
those
mode
had
determined
pursuit
active
willingness
learn,
evaluations
from
process
practice,
examination.
nonlinear
dynamics
cultivate
good
learning
model
students,
expected
become
an
effective
stable
sensitive
element.
Trial
registration
Chinese
Registry(25/05/2021,
ChiCTR2100046648);
http://www.chictr.org.cn/hvshowproject.aspx?id=90180
.
Frontiers in Psychology,
Год журнала:
2023,
Номер
13
Опубликована: Янв. 6, 2023
Over
the
past
two
decades,
various
digital
technologies
have
been
applied
to
sustain
higher
education.
As
latest
emerging
information
technology,
metaverse
has
a
recurring
theme
be
considered
as
new
direction
promote
blended
English
learning.
This
study
aims
investigate
metaverse-based
Through
systematic
review
based
on
bibliographic
and
content
analysis,
attempts
integrate
evidence
generate
model
that
links
education-based
metaverse.
The
platforms
in
which
learners'
academic
success
can
significantly
enhanced
due
high
degree
of
learner
engagement
immersive
virtual
environments.
In
addition,
learning
experience
is
restricted
by
literacy
at
same
time.
To
improve
instructors'
levels,
necessary
support
indispensable
educational
institutions
designers
platforms.
Meanwhile,
this
addresses
potential
challenges
may
hinder
sustaining
learning,
provides
some
suggestions
previous
literature.
future
research,
we
will
keep
updating
polishing
research
provide
more
detailed
guidance
for
researchers
educators.
International Journal of Human-Computer Interaction,
Год журнала:
2024,
Номер
unknown, С. 1 - 43
Опубликована: Фев. 27, 2024
The
metaverse
has
emerged
as
an
exciting
new
paradigm
for
human-computer
interaction
(HCI)
and
virtual
collaboration.
This
paper
presents
a
comprehensive
review
of
the
to
address
gap
in
existing
literature
where
there
is
lack
survey
that
reviews
nature
its
building
blocks
from
human-centric
perspective.
We
first
synthesize
definition
delineate
key
affordances.
then
introduce
detailed
framework
encompassing
metaverse's
nature,
infrastructure
technologies,
input/output
technologies
facilitate
multi-sensory
HCI,
alongside
applications
across
diverse
domains.
components
within
this
are
explained
depth,
offering
insights
into
readiness
level
current
technologies.
Based
on
analysis,
we
outline
major
open
challenges
propose
promising
directions
demanding
further
exploration
investigation.
By
clarifying
vision
characterizing
required
realize
it,
provides
essential
serves
invaluable
resource
developers
researchers
working
advance
transformative
medium.