Dementia & Neuropsychologia,
Год журнала:
2025,
Номер
19
Опубликована: Янв. 1, 2025
ABSTRACT
Like
a
coin,
the
impacts
of
screens
on
children’s
development
have
two
sides,
as
reflected
in
current
scientific
knowledge.
This
narrative
review
aimed
to
explore
dual-faceted
state
art
regarding
screen
use,
highlighting
both
positive
and
negative
aspects
neurodevelopment,
intervention
proposals,
future
perspectives
for
appropriate
use.
Recent
findings
emphasize
central
points:
one
hand,
benefits
such
co-viewing
use
educational
content;
other
excessive
passive,
non-educational
neural
networks.
In
this
sense,
with
advent
digital
age
light
results,
it
is
clear
that
eliminating
from
daily
life
unrealistic.
Therefore,
implementing
strategies
ensure
healthy
balance
between
time
activities
important
child
essential.
Child and Adolescent Psychiatry and Mental Health,
Год журнала:
2023,
Номер
17(1)
Опубликована: Июнь 12, 2023
Problematic
internet
and
smartphone
use
are
significant
health
challenges
for
contemporary
adolescents.
However,
their
mutual
relationship
is
unclear
because
studies
investigating
these
phenomena
scarce.
The
present
study
aimed
to
investigate
the
psychological
risks
protective
factors
associated
with
problematic
use.A
representative
sample
of
Slovak
adolescents
(N
=
4070,
Mage
14.38,
SDage
0.77,
50.5%
girls)
from
Health
Behavior
in
School-aged
Children
project
was
analyzed
using
network
analysis
separately
boys
girls.The
results
showed
weak
(for
boys)
moderate
associations
between
use.
Risk
stronger
than
use,
exception
fear
missing
out,
which
strongly
central
nodes
were
externalizing
problems
internalizing
problems,
resilience
concluded
that
while
somewhat
related,
they
differ
at
level.
In
addition,
rather
different
girls.
International Journal of Environmental Research and Public Health,
Год журнала:
2022,
Номер
19(6), С. 3204 - 3204
Опубликована: Март 9, 2022
Background:
Esports
are
highly
prevalent
in
modern
culture,
particularly
among
young
people,
and
a
healthy
hobby
for
the
majority
of
users.
However,
there
is
possible
link
between
video
gaming
(including
esports)
problematic
internet
use
(so-called
addiction,
IA),
mostly
involving
adolescents.
Methods:
Here
we
present
an
online
survey
focusing
on
prevalence
risk
factors
addiction
adult
esports
players.
Demographics
included
age,
gender,
family
type,
type
work,
working
years
daily
use.
Medical
conditions
associated
with
IA
such
as
smoking,
alcohol
drug
intake,
hypertension,
diabetes,
ischemic
heart
disease,
musculoskeletal
pain
history
depression
were
also
recorded.
Results:
Overall,
2313
players
including
176
females
(7.6%)
2137
males
(92.4%)
participated
our
survey.
Age
distribution
was
following:
18–25
90.3%
(2088/2313),
26–35
7.95%
(184/2313),
36–45
0.86%
(20/2313),
46–55
0.82%
(19/2313),
56–62
0.04%
(1/2313)
62
or
older
(1/2313).
Internet
detected
19.9%
(461/2313)
based
Problematic
Use
Questionnaire.
In
multivariate
analysis
significantly
age
18
25
(OR:
1.675,
p
=
0.002),
being
single
(OR
1.505,
0.014),
>
6
h
4.338,
<
0.001),
having
3
children
2.037,
0.023)
secondary
employment
1.789,
0.037).
Regular
intake
18.357,
0.001)
(OR=
5.361,
0.032)
strongly
correlated
IA.
Conclusion:
This
first
study
from
Hungary
investigating
One
out
five
gamers
suffered
Our
draws
attention
to
increased
within
this
group
younger
status
employment.
Frontiers in Public Health,
Год журнала:
2023,
Номер
11
Опубликована: Июль 25, 2023
Introduction
The
extensive
availability
of
the
internet
has
led
to
recognition
problematic
usage
(PUI)
or
so
called
addiction
(IA),
probably
mostly
involving
adolescents.
Aim
Here
we
present
a
study
focusing
on
incidence
and
consequences
(including
burnout,
which
is
relatively
rarely
studied)
among
high
school
students
using
questionnaire-based
non-random
sampling
cross-sectional
survey.
Included
questionnaires
were
Problematic
Internet
Use
Questionnaire,
Maslach
Burnout
Inventory
General
Survey
for
Students
MBI-GS
(S),
9-item
short
version
Beck
Depression
(BDI-SF),
Athens
Insomnia
Questionnaire
EQ-5D
(quality
life)
questionnaire.
Data
evaluated
exertion
Student’s
t
-test,
chi
square
test
Pearson’s
rank-order
correlation.
Logistic
regression
analysis
was
used
determine
significance
different
parameters
as
independently
associated
with
PUI.
Results
Overall
3,000
paper-based
successfully
delivered
2,540
responses
received
(response
rate
84.6%).
1,309
males
(mean
age
17.6
±
1.43
years)
(51.5%)
1,231
females
17.5
1.4
(48.5%)
took
part
in
our
study.
detected
486
(19.1%)
(232
males,
mean
1.35
years
254
females,
17.34
1.37
years).
In
logistic
sleep
disturbance
(OR:
1.84,
95%
CI:
1.83–2.03),
depression
1.97,
1.77–2.02)
burnout
1.8,
1.16–1.94)
significantly
Conclusion
Nearly
one
fifth
population
suffered
from
PUI,
strongly
insomnia
depression,
underlines
importance
this
phenomenon.
Abstract
Background
Smartphone
game
addiction
has
emerged
as
a
major
public
health
problem
in
China
and
worldwide.
In
November
2019
August
2021,
the
National
Press
Publication
Administration
of
implemented
two
increasingly
strict
policies,
means
preventing
smartphone
adolescents
aged
18
or
below.
This
study
aimed
to
analyze
effect
policies
on
play
time,
addiction,
emotion
among
rural
China.
Methods
We
sent
questionnaire
through
online
survey
tool
Questionnaire
Star,
professional
evaluation
platform.
The
included
demographic
data,
use
survey,
scales.
Addiction
Scale-Short
Version
(SAS-SV)
measured
adolescents’
addiction.
Short
UPPS-P
Impulsive
Behavior
Scale
(SUPPS-P)
Social
Anxiety
for
Children
(SASC)
emotion.
According
SAS-SV
score,
enrolled
were
divided
into
group
non-addiction
group.
t
-test,
Chi-square
test,
repeated
measure
ANOVA
assessed
Results
Among
459
with
mean
age
14.36
±
1.37years,
151
(32.90%)
308
(67.10%)
Adolescents
older,
more
male,
higher
grade.
There
time
effects
between
groups
playtime.
After
year
implementation,
weekly
dropped
from
3.52
1.89
h
2.63
1.93
2.71
1.75
2.36
1.73
also
SASC
scores,
but
not
SUPPS-P
score.
group,
score
41.44
7.45
29.58
12.43,
which
was
below
cut-off
value
level
social
anxiety
consistently
than
Conclusions
playtime
spent
games
decreased
significantly
due
restriction
rather
lack
anxiety.
had
practically
significant
reducing
Iranian Journal of Public Health,
Год журнала:
2024,
Номер
unknown
Опубликована: Июнь 1, 2024
Background:
The
term
"internet
addiction"
(IA)
describes
a
compulsive
behavior
associated
with
any
online
activity
that
disrupts
everyday
social
interactions.
Main
aim
of
this
research
was
to
determine
variables
and
development
predictors
Internet
addiction.
Methods:
A
total
1,669
respondents
participated
in
research;
1,040
them
(62.3%)
were
female,
590
(35.4%)
male,
39
(2.3%)
did
not
want
declare
their
gender.
average
age
the
15.09±1.757.
Data
collected
using
an
form
consisted
demographic
data,
questions
related
use
Internet,
Addiction
Scale,
Temperament
Evaluation
Memphis,
Pisa,
Paris,
San
Diego-auto
questionnaire
version
(TEMPS-A)
for
adolescents.
Results:
relationship
between
addiction
age,
addictive
substance
frequency,
purpose,
time
spent
on
internet,
type
temperament
has
been
proven.
Analysis
results
indicate
risk
developing
internet
is
higher
if
adolescent
spends
1-3
hours
more
than
3
daily
(2.8
8.2
times,
respectively).
Increasing
numbers
1
unit
(year),
decreasing
by
11.3%.
Hyperthymic
decreases
70.9%
developing.
Conclusion:
It
important
highlight
importance
our
since
practitioners
can
utilize
findings
create
targeted
treatments
prevent
Behavioral Sciences,
Год журнала:
2024,
Номер
14(8), С. 699 - 699
Опубликована: Авг. 11, 2024
Increased
aggression
due
to
gaming
addiction
is
a
widespread
and
highly
publicized
problem.
The
underlying
processes
by
which
verbal
aggression,
more
harmful
persistent
subcategory
of
affected
may
differ
from
other
types
aggression.
In
this
study,
data
came
252
randomly
recruited
current
university
students
(50.79%
male,
mean
age
19.60
years,
SD:
1.44
range
17
29
years).
Participants
reported
different
through
questionnaires.
addition,
two
important
explanatory
processes,
inhibitory
control,
risk
preference,
were
measured
behavioral
experiments.
A
Bayesian
hierarchical
drift-diffusion
model
was
employed
interpret
the
preference
task.
contrast
previous
work,
study
found
that
control
did
not
significantly
correlate
with
either
or
any
form
However,
drift
rate,
measure
decision-making
inclination
under
risk,
partially
mediates
relationship
between
(but
forms
aggression).
findings
illuminate
adverse
conditions
as
key
predictor
offering
avenues
for
early
intervention
suggesting
game
design
modifications
mitigate
adjusting
reward
mechanisms.
International Journal of Environmental Research and Public Health,
Год журнала:
2022,
Номер
19(13), С. 7593 - 7593
Опубликована: Июнь 21, 2022
We
aimed
to
assess
the
prevalence,
content
structure
and,
psychological
comorbidity
of
PIU
in
Russian
adolescents.
In
addition,
design
our
research
provided
an
opportunity
compare
demographic
and
patterns
different
forms
PIU:
generalized
(PIUgen)
specific
problematic
video
game
use
(PUgame),
as
well
social
media
(PUsocial).
Methods:
This
is
a
one-stage
cross-sectional
observational
study
school
sampling
three
major
Siberian
cities.
A
total
4514
schoolchildren
aged
12–18
(mean
age
14.52
±
1.52
years)
were
surveyed.
The
Chen
Internet
Addiction
Scale,
Game
Scale
for
Adolescents,
Social
Media
Disorder
used
identify
its
types.
Results:
prevalence
PIUgen
among
adolescents
Central
Siberia
was
7.2%;
PUgame
10.4%;
PUsocial
8.0%.
results
structural
equation
modelling,
correlation
analysis
data,
suggest
two
possible
psychosocial
problems
with
PIU—the
first
one
characteristic
both
PUsocial.
second
one—which
significantly
different—is
PUgame.
Conclusions:
Urban
do
not
differ
from
their
Asian
European
peers.
Our
findings
support
concept
rejecting
term
“generalized
PIU”
single
construct.
International Journal of Environmental Research and Public Health,
Год журнала:
2022,
Номер
19(9), С. 4939 - 4939
Опубликована: Апрель 19, 2022
Addiction
in
adolescence
is
increasing
and
has
a
significant
impact
on
physical
mental
health.
Notably,
addictions
can
be
comorbid
affect
each
other.
Despite
the
recent
growing
interest
food
addiction
(FA)
problematic
smartphone
use
(PSU),
few
studies
have
investigated
their
association
adolescents.
We
relationship
between
FA
PSU
adolescents
effects
of
eating
behaviors.
A
total
209
(44.5%
male;
mean
age
=
12.86
±
0.7
years)
participated
current
school-based
community
study.
found
positive
correlation
dimensional
Yale
Food
Scale
for
Children
2.0
(dYFAS-C2.0)
Smartphone
Overdependence
after
adjusting
age,
sex,
body
mass
index,
socioeconomic
status.
The
high-risk
group
accounted
17.2%
participants.
Furthermore,
this
showed
2.3
times
higher
dYFAS-C2.0
scores
than
general
group.
Emotional
overeating
satiety
responsiveness
were
correlated
with
PSU.
comprehensive
evaluation
symptoms
needed
proper
intervention,
especially
abnormal
Journal of Medical Internet Research,
Год журнала:
2025,
Номер
27, С. e52083 - e52083
Опубликована: Янв. 3, 2025
Background
Suicide
is
a
critical
public
health
issue
in
adolescents
worldwide.
Internet
addiction
may
play
role
the
increased
rate
of
suicide
attempts
this
population.
However,
few
studies
have
explored
relationship
between
pathological
internet
use
and
among
adolescents.
Objective
This
study
aimed
to
conduct
prospective
cohort
examine
whether
higher
severity
was
associated
with
an
risk
Chinese
Methods
A
total
782
were
recruited
from
middle
school
November
2020
December
followed
up
for
6
months.
An
online
self-reported
questionnaire
used
collect
participants’
demographic
data
assess
their
mental
health.
The
Depression,
Anxiety,
Stress
Scale–21
items
(DASS-21)
evaluate
depression,
anxiety,
stress.
Chen
Addiction
Scale–Revised
(CIAS-R)
symptoms
use.
χ2
test
ANOVA
intergroup
comparison,
logistic
regression
analysis
attempts.
We
also
restricted
cubic
splines
model
investigate
pattern
association.
Results
participants
had
average
age
12.59
(SD
0.64)
years,
majority
being
Han
ethnicity
(743/782,
95.01%)
more
than
half
male
(426/782,
54.48%).
Most
no
previous
history
depression
(541/782,
69.18%),
anxiety
(415/782,
53.07%),
or
stress
(618/782,
79.03%).
newly
reported
4.6%
(36/782).
significant
positive
association
observed
(odds
ratio
3.88,
95%
CI
1.70-8.82),
which
remained
after
adjusting
age,
sex,
ethnicity,
2.65,
1.07-6.55).
In
addition,
exhibited
linear
spline
model.
Conclusions
suggested
that
addiction,
rather
overuse,
likelihood
attempts,
highlighted
importance
addressing
prevention.