Jurnal Pendidikan IPA Indonesia,
Год журнала:
2023,
Номер
12(3), С. 377 - 386
Опубликована: Сен. 28, 2023
This
study
aims
to
determine
the
level
of
mental
representation
seventh-grade
junior
high
school
students
in
cell
concepts.
The
research
method
used
was
explanatory
sequential
mix
with
60
subjects.
instruments
this
were
Mental
Diagnostic
Test
(MDT),
which
consists
a
reasoned
true
and
false
test,
symbolic
an
imaging
test.
Based
on
results
obtained
from
answers
MDT
instrument,
it
can
be
seen
that
levels
representations
are
categorized
into
Initial
representation,
Intermediate
1,
2,
Consensus
Target
representation.
show
average
student
is
included
intuition
experience
model.
male
higher
than
female
students.
initial
level,
intermediate
target
have
same
level;
difference
occurs
at
2
consensus.
Male
(30%)
(20%).
Furthermore,
there
10%
no
consensus
level.
concludes
information
profile
identified
as
having
type
experience.
Journal of Safety Science and Resilience,
Год журнала:
2024,
Номер
5(2), С. 235 - 248
Опубликована: Апрель 16, 2024
Safety
training
is
the
exercise
normally
conducted
for
all
current
and
future
employees
of
a
company
to
identify
recognize
occupational
hazards
diseases
as
well
determine
appropriate
controlling
methods.
Moreover,
virtual
reality
(VR)
technology
developed
virtually
simulate
surrounding
environment
ensure
immersive
experience
interaction
through
artificial
three-dimensional
(3D)
platforms.
VR
devices
have
been
be
more
compact,
easy
use,
affordable
enable
people
enjoy
experiences
provide
interactive
realistic
content.
This
has
made
one
most
popular
forms
media
different
kinds
training,
such
safety-related
ones.
Therefore,
this
study
aimed
review
use
in
safety
systematic
literature
(SLR)
method.
The
process
focused
on
developing
4
primary
questions
(PQs)
classified
into
11
research
(SRQs)
discussion
points
concerning
developments
applications.
These
were
further
combined
with
preferred
reporting
items
reviews
meta-analyses
(PRISMA)
flow
diagrams
selecting
relevant
literature.
also
used
investigate
scenarios,
methods,
objectives,
outcomes
previous
studies.
results
showed
need
studies
application
other
fields
firefighting,
chemical
industry,
maritime,
etc.
Furthermore,
several
scenarios
construction
design,
disaster
response,
rescue
procedures,
others
included.
provides
information
gaps
study,
including
exploration
broader
range
industries
scenarios.
Expert Systems with Applications,
Год журнала:
2024,
Номер
251, С. 124099 - 124099
Опубликована: Апрель 23, 2024
To
improve
construction
safety
through
proactive
prevention
strategies,
it
is
essential
to
leverage
virtual
reality
(VR)
training
programs
that
foster
active
learning
dynamic
interaction
between
VR
systems
and
learners.
Addressing
this
need,
study
proposed
an
interactive
immersive
(IVR)-based
framework,
incorporating
four
elements
(ILEs):
immediate
feedback,
basic
with
objects,
assembling
knowledge
testing.
This
divided
sixty
trainees
into
two
groups:
one
experienced
the
novel
IVR-based
approach,
while
other
underwent
traditional,
non-interactive
training.
accurately
evaluate
impact
of
ILEs
on
individual
performance,
conducted
t-test
analyses
utilized
machine
learning-based
SHAP
(Shapley
Additive
exPlanations)
analysis
compare
results
both
groups.
The
findings
indicated
method
significantly
enhanced
learning,
positively
influencing
sensory
domains
more
effectively
than
existing
methods.
Notably,
'ILE-(1).
Immediate
feedback'
'ILE-(2).
Basic
objects'
were
identified
as
key
factors
in
improving
personal
outcomes
during
contributes
field
management
engineering,
demonstrating
can
offer
a
superior
experience
enhance
thereby
reducing
accident
rates
creating
safer
sites.
Computers & Education X Reality,
Год журнала:
2024,
Номер
4, С. 100066 - 100066
Опубликована: Янв. 1, 2024
This
study
explored
the
effects
of
IVR
interactivity
on
learners'
sense
agency,
cognitive
load,
and
learning
outcomes.
The
research
questions
were:
1.
"How
does
influence
agency?"
2.
load
outcomes?"
A
mixed-methods
experimental
design
was
applied.
Safety
training
interventions,
including
individually
performed
scenarios,
were
held
for
68
participants
in
groups
two
to
four
persons
work
organizations.
Single-
repeated-measure
questionnaires
main
source
quantitative
data.
Qualitative
data
collection
by
video
recordings
stimulated
recall
interviews
carried
out
23
total.
results
indicate
that
high
enables
a
stronger
agency
learners
yields
benefits
supporting
generative
processing.
Based
results,
learner
involvement
may
be
particularly
important
achieving
affective
goals.
Considering
sociocultural
individual
factors
pre-briefing
are
also
recommended.
Journal of Computer Assisted Learning,
Год журнала:
2024,
Номер
40(4), С. 1591 - 1604
Опубликована: Март 17, 2024
Abstract
Introduction
Media
comparison
studies
examining
the
effectiveness
of
immersive
virtual
reality
in
education
have
yielded
inconclusive
findings,
leaving
question
its
impact
on
learning
compared
to
conventional
media
unanswered.
To
address
this
issue,
our
study
employs
a
novel
approach
that
combines
with
an
investigation
influence
broader
educational
context.
Methods
In
experiment,
262
students
from
two
distinct
types
lower
secondary
schools—comprehensive
school
and
multi‐year
gymnasium
(a
selective
academic
school)—participated.
The
received
lesson
topography
contour
line
interpretation,
using
either
environment
or
PowerPoint
slideshow.
A
transfer
test
was
carried
out
before,
immediately
after,
1
month
after
measure
knowledge
application.
Results
(immersive
vs.
slideshow)
outcomes
found
be
minimal,
no
clear
advantage
one
over
other
any
experimental
condition.
contrast,
significant
gains
observed
due
type.
Multi‐year
consistently
outperformed
comprehensive
pre‐test
demonstrated
greater
gains,
regardless
media.
Conclusion
present
innovative
by
integrating
comparative
analysis
different
into
learner
characteristics.
By
including
schools,
provides
insights
differential
effects
varied
contexts.
NeuroImage,
Год журнала:
2024,
Номер
297, С. 120757 - 120757
Опубликована: Июль 26, 2024
Creativity
is
an
indispensable
competency
in
today's
innovation-driven
society.
Yet,
the
influences
of
instructional
strategy,
a
key
determinant
educational
outcomes,
on
creativity-fostering
process
remains
unresolved
mystery.
We
proposed
that
strategy
affects
creativity
cultivation
and
further
investigated
intricate
neural
mechanisms
underlying
this
relationship.
In
naturalistic
laboratory
setting,
66
instructor-learner
dyads
were
randomized
into
three
groups
(scaffolding,
explanation,
control),
with
divergent
thinking
instructions
separately.
Functional
near-infrared
spectroscopy
(fNIRS)
hyperscanning
simultaneously
collected
brain
signals
prefrontal
cortex
temporal-parietal
junction
regions.
Results
indicated
learners
instructed
scaffolding
demonstrated
superior
creative
performance
both
acquisition
(direct
learning)
transfer
(use
novel
context)
skills,
compared
to
pretest
levels.
contrast,
control
explanation
did
not
exhibit
such
effects.
Notably,
we
also
observed
remarkable
interbrain
synchronization
(INS)
between
instructors
left
frontal
group,
but
or
groups.
Furthermore,
INS
positively
predicted
enhancements
(acquisition
transfer),
indicating
it
crucial
mechanism
process.
These
findings
reveal
facilitates
deepen
our
understanding
creativity-fostering.
The
current
study
provides
valuable
insights
for
implementing
teaching
strategies
fostering
creativity.
Journal of Computer Assisted Learning,
Год журнала:
2023,
Номер
40(3), С. 946 - 959
Опубликована: Дек. 22, 2023
Abstract
Background
While
the
effectiveness
of
tutoring‐style
videos
has
been
reported
in
previous
studies
conducted
laboratories,
how
these
types
facilitate
students'
learning
experiences
and
achievement
not
much
explored
prior
studies,
which
prevents
discussion
on
to
design
such
videos.
Objectives
In
this
study,
we
addressed
limitations
authentic
classes
attempted
explore
patterns
with
involving
interactions
between
instructor
agents.
addition,
reveal
what
instructional
strategies
can
be
used
enhance
engagement
achievement.
Methods
The
study
took
place
an
undergraduate
introductory
biology
class
offered
at
a
university
located
Midwest
United
States.
same
taught
two
sections
course
lasted
for
15
weeks
during
Spring
semester.
were
randomly
assigned
experimental
group
participants
watched
control
watching
traditional
experiment
was
administered
module
lasting
half
focused
microbiology.
Surveys
tests
determine
whether
had
positive
impact
student
video
content
analysis
carried
out
elicit
insights
effective
Results
For
emotional
perceived
usefulness,
no
significant
difference
found
groups,
even
though
descriptive
statistics
indicated
slightly
higher
scores
from
than
both
subscales.
terms
achievement,
significantly
more
learned
concepts
rich‐interactions
group;
they
also
smaller
number
one‐interactions
participants.
We
that
instruction
facilitating
participation
cognitive
processing.
Conclusions
Our
findings
indicate
materials
by
allowing
students
engage
instructors
agents
agents,
expected
viewers.
would
inform
development
Journal of Computer Assisted Learning,
Год журнала:
2024,
Номер
40(6), С. 3044 - 3054
Опубликована: Авг. 12, 2024
Abstract
Background
Given
the
current
technological
advancements
and
growing
need
for
remote
education,
multimedia
learning
has
become
more
popular
among
teachers
students.
Therefore,
creation
of
teaching
programmes
that
can
improve
outcomes
increasingly
important.
However,
there
is
a
lack
research
on
whether
incorporating
visual
cues
into
instructors'
emotional
designs
effective
than
using
only
one
approach.
Objectives
Based
cognitive‐affective
theory
with
media
cognitive
affective
model
e‐learning,
this
study
aimed
to
explore
how
instructor's
voice
enthusiasm
cueing
affect
students'
experience
outcomes.
Methods
A
2
(instructor's
enthusiasm:
high
vs.
low)
×
(visual
cueing:
no
cues)
between‐subjects
design
was
used,
college
students
unfamiliar
immunomodulation
learned
about
subject
in
video
lesson.
Then,
they
then
took
retention
test
completed
scales.
Results
Conclusions
The
results
indicated
both
vocal
independently
have
positive
impact
learners'
scores.
if
present
simultaneously,
their
effects
are
not
cumulative.
Specifically,
when
provided,
did
significantly
test.
Without
cueing,
positively
impacts
In
addition,
mediated
between
These
findings
offer
insights
enhancing
efficacy
by
foregrounding
engagement
refining
instructional
content
cues.