Informação & Informação,
Год журнала:
2024,
Номер
29(4), С. 194 - 224
Опубликована: Дек. 31, 2024
O
presente
artigo
tem
como
objetivo
reconhecer
os
acervos
digitais
recursos
educacional
para
o
Ensino
de
História
a
partir
um
experimento
conduzido
no
Arquivo
Público
do
Estado
São
Paulo.
Para
tanto,
trabalho
se
pautou
tanto
na
análise
bibliográfica
lide
com
fundo
documental
deste
espaço
modo
dialogado
sala
aula,
assumindo
assim
uma
abordagem
qualitativa.
Neste
ínterim,
cremos
que
Paulo
é
informacional
promissor
contexto
da
cultura
digital,
pois
facilita
acesso
aos
objetos,
artefatos,
dispositivos
e
fontes
digitais,
além
qualificar
históricas
por
meio
arquivístico.
Diante
disso,
apontamos
emprego
campo
possibilita
experiências
aprendizagem
mais
atrativas
dinâmicas,
abrindo
reflexões
acerca
natureza
História,
seu
processo
escrita
disseminação,
tal
própria
dinâmica
preservação
organização
em
espaços
arquivos,
bibliotecas
museus.
Computers & Education,
Год журнала:
2024,
Номер
218, С. 105089 - 105089
Опубликована: Май 24, 2024
New
technologies
and
subjects
are
increasingly
being
added
to
the
agenda
of
children's
education
for
younger
groups.
Such
advances
also
tied
questions
learning
educational
designs
that
make
this
possible.
This
study
follows
evolution
context-
age-appropriate
during
a
programming
robot
project
1-2-year-olds,
novel
technology
children
teachers.
The
examines
design
phases
featuring
instructional,
guided
play,
free
play
activities
uses
mixed-methods
techniques
examine
several
aspects
interaction.
Results
show
how
all
three
offer
different
potentials
learning.
Teacher
scaffolding
supports
extended
actions
but
limits
exploratory
actions,
guiding
increases
time
on
task.
Simultaneously,
frequency
simple
leads
unexpected
beyond
activities.
It
is
discussed
diverse
experiences
can
join
in
programs
balancing
instructional
needs
with
early
childhood's
playful
modes
Digital Library Perspectives,
Год журнала:
2024,
Номер
40(2), С. 295 - 310
Опубликована: Апрель 4, 2024
Purpose
This
study
aims
to
investigate
the
potential
impact
and
passenger
perceptions
of
integrating
multimedia
books
within
airline
services,
aiming
elucidate
evolving
landscape
in-flight
entertainment
reading
experiences.
Design/methodology/approach
A
quantitative
research
methodology
was
used,
using
a
structured
questionnaire
distributed
presenters
at
International
Federation
Library
Associations.
Findings
Analysis
revealed
varying
interest
in
books,
with
approximately
57.7%
displaying
engagement,
while
40.4%
demonstrated
limited
or
none.
However,
notable
majority
(60.6%)
preferred
over
traditional
print
during
flights.
Furthermore,
90.4%
perceived
positive
on
flight
experiences,
leading
increased
satisfaction
(81.7%)
high
likelihood
recommending
airlines
offering
such
content
(91.3%).
Research
limitations/implications
The
study's
limitations
include
specific
focus
Associations
Institutions
(IFLA)
World
Information
Congress
(WLIC)
presenters,
potentially
limiting
broader
generalisations.
Further
might
explore
preferences
wider
demographic
range
incorporate
qualitative
aspects
deepen
understanding.
Airlines
could
leverage
enhance
satisfaction,
attract
diverse
audiences
foster
cultural
inclusivity
entertainment.
Originality/value
contributes
insights
into
entertainment,
emphasising
significant
services.
It
underscores
importance
catering
enhancing
overall
air
travel.
Advances in educational technologies and instructional design book series,
Год журнала:
2024,
Номер
unknown, С. 25 - 72
Опубликована: Окт. 24, 2024
Artificial
intelligence
(AI)
is
profoundly
transforming
the
way
we
live
and
work,
raising
ethical,
legal,
social
questions.
This
chapter
examines
technical
ethical
implications
of
AI
in
education.
Technical
challenges
are
categorized
into
three
key
areas:
infrastructure
implementation,
data
collection
management,
development
tailored
algorithms.
A
contextualized
approach
customized
training
essential
to
avoid
inappropriate
pedagogical
decisions.
Critical
issues
include
privacy
protection,
equity,
transparency
systems.
Three
strategic
axes
for
adoption
presented:
establishing
appropriate
regulatory
policy
frameworks,
awareness
among
relevant
stakeholders,
design
The
concludes
with
perspectives
on
integrating
immersive
learning
environments,
requiring
a
systemic
redesign
approaches,
teacher
programs,
educational
curricula.
British Journal of Educational Technology,
Год журнала:
2024,
Номер
unknown
Опубликована: Ноя. 18, 2024
Abstract
Programming
is
becoming
a
key
subject
in
early
education
globally,
with
surging
problems
of
how
computer
science
can
become
for
children
all
ages
and
backgrounds.
Problems
implementing
new
technologies
the
old
curricula
have
long
been
noted,
lately,
concern
over
goals
often
too
narrow
skills‐based
without
concerns
critical
educational
potential.
This
study
follows
change
process
two
case
preschool
departments
programming
floor
robot
across
seven‐month
design
process.
Mixed
analytical
techniques
based
on
activity
theory
are
used
to
examine
tensions,
conflicts
development
pedagogical
alternatives.
The
studies
show
strenuous
processes
involving
local
transformations
toward
child‐centred,
inclusive
projects
centring
making,
children's
exploration,
tinkering
play
as
parts
learning
It
discusses
considerable
enabled
solutions
coherent
important
concepts
computing
build
child‐centred
pedagogies
through
adaptations
age‐appropriate
designs.
Practitioner
notes
What
already
known
about
this
topic
Computer
part
worldwide.
Less
implement
ever‐younger
age
groups,
especially
those
under
three.
That
technological
be
building
societal,
historical
requiring
individual
organisational
change.
paper
adds
Two
cases
designing
1–2‐
3–5‐year‐olds.
Design
raising
questions
current
standard
childhood
materials
being
resolved
enable
education.
Challenges
potentials
specific
adopting
Implications
practice
and/or
policy
Computing
challenges
notions,
such
role
failure
developed
very
young
children.
However,
there
resolve
developing
approach.
Childhood
fundamentals
play‐based
pedagogy
work
synergistically
activities,
providing
potential,
also
relevant
at
large.
Humanities and Social Sciences Communications,
Год журнала:
2024,
Номер
11(1)
Опубликована: Июнь 21, 2024
Abstract
Younger
generations
are
receiving
their
first
regular
digital
device
access
at
progressively
earlier
ages
than
previous
on
average,
whereas
disparities
in
early
still
being
observed
globally.
The
inequality
of
may
have
profound
long-term
effects
one’s
information
and
communication
technology
(ICT)
skills,
but
no
evidence
has
suggested
how
unequal
impacts
reading,
which
enables
one
to
process
comprehend
this
digitized
world.
Thus,
the
current
study
investigated
relationship
between
age
children
regularly
devices
reading
performance
15
while
considering
potential
mediating
effect
cognitive
flexibility.
A
multilevel
mediation
model
was
proposed
tested
using
data
from
a
cross-national
sample
156,277
15-year-old
students
18
OECD
countries
Programme
for
International
Student
Assessment
(PISA).
results
that
after
9
exerted
negative
influence
scores
generally
had
high
levels
access,
13
lower
access.
Additionally,
flexibility
mediated
association
accessing
performance.
Starting
only
6,
more
evident
12,
associated
with
flexibility,
turn
led
worse
These
findings
demonstrated
importance
before
school
(age
6)
highlighted
need
cultivation
family
uses
devices.
Jurnal Onoma Pendidikan Bahasa dan Sastra,
Год журнала:
2024,
Номер
10(2), С. 1633 - 1642
Опубликована: Апрель 20, 2024
Penelitian
ini
bertujuan
mengeksplorasi
motivasi,
lingkungan
keluarga,
dan
bahan
bacaan
terhadap
kemampuan
literasi
membaca
siswa.
di
SMA
Negeri
5
Makassar
tahun
2024
dengan
sampel
208
siswa
kelas
XI.
Data
dari
instrumen
kuesioner
tes.
Hasil
penelitian
bahwa
motivasi
berdampak
pada
siswa,
demikian
pula
keluarga
bacaan.
Selain
itu,
ada
pengaruh
gabungan
antara
membaca.
membaca,
Kontribusi
kepada
pemerintah
guru
untuk
memberdayakan
sebagai
sumber
pembiasaan
literasi.
ke
depan
adalah
aspek
penggunaan
smarphone
dalam
Studies in Logic Grammar and Rhetoric,
Год журнала:
2024,
Номер
69(1), С. 603 - 620
Опубликована: Дек. 1, 2024
Abstract
How
should
ethical
standards
be
maintained
within
engineering
and
education?
The
present
paper
addresses
this
question
with
relation
to
the
dominant
models
of
ethics
(EE)
show
that
their
limits
might
overcome
by
incorporating
vocabulary
neo-Aristotelian
virtue
ethics.
On
basis
MacIntyrean
concept
practice,
secondary
role
is
highlighted
which
echoes
similar
debates
concerning
education.
This
similarity
picked
up
argue
engineer
in
end-users
projects
understood
as
on
a
par
teacher-student
relationship.
enables
us
not
only
redefine
internal
good
ground
for
EE,
but
also
indicate
key
virtues
educational
they
parts
of.