Children,
Год журнала:
2024,
Номер
11(12), С. 1473 - 1473
Опубликована: Ноя. 30, 2024
Background/Objectives:
Childhood
obesity
appears
to
be
an
alarmingly
growing
global
threat.
Current
evidence
has
shown
that
can
successfully
managed
with
interventions
targeting
movement
skills,
motor
coordination
and
physical
activity.
However,
data
concerning
physiotherapy
practice
are
limited.
We
aimed
assess
the
impact
of
therapeutic
exercise
on
6-minute
walk
test
(6-MWT)
in
obese
children
adolescents.
Methods:
A
total
31
adolescents
(BMI
>
30
kg/m2),
18
males
13
females,
aged
from
8
years,
were
enrolled.
Two
study
groups
formed:
control
group
(Group
A),
comprising
ten
children;
intervention
B),
21
children.
Daily
habits
obtained
via
interview;
anthropometric
(weight,
height
BMI)
recorded;
6-MWT
parameters,
blood
pressure
oxygen
saturation
(SaO2)
assessed
before
after
a
4-month
program
consisting
breathing
aerobic
exercises.
Results:
There
was
statistically
significant
increase
distance
(+43.34,
p
<
0.001)
improvement
body
weight
(p
0.01),
0.01)
0.03)
Group
B
training
program.
Conclusions:
All
results
highlight
potential
clinical
improve
functional
status
achieve
loss.
Future
randomized
controlled
trials,
including
individualized
programs
larger
samples
children,
much
anticipated.
The Egyptian Journal of Otolaryngology,
Год журнала:
2025,
Номер
41(1)
Опубликована: Янв. 31, 2025
Abstract
Background
This
study
investigates
the
impact
of
screen
time
on
auditory
processing
and
working
memory
in
tweens,
considering
subtle
relationship
proposed
by
Goldilocks
Hypothesis.
The
research
aims
to
contribute
insights
into
potential
effects
different
exposure
levels
skills,
recognizing
prevalence
use
among
tweens.
Method
Fifty-seven
tweens
were
randomly
selected
categorized
three
groups
based
their
daily
exposure.
Auditory
assessed
measuring
temporal
resolution,
closure,
binaural
integration,
digit
span
tasks.
Comprehensive
screenings
for
hearing,
speech,
language,
IQ
skills
conducted,
ensuring
inclusion
with
normal
hearing
cognitive
functions.
Results
results
revealed
a
non-linear
between
processing.
Tweens
moderate
exhibited
superior
while
high
was
associated
deficits
speech
perception,
memory.
Hypothesis
supported,
indicating
that
too
much
may
have
negative
consequences,
little
not
exploit
benefits
digital
media
usage.
findings
emphasize
importance
moderation
optimal
Prolonged
exposure,
especially
beyond
hours
daily,
negatively
affected
abilities.
Conclusion
highlights
need
balanced
approach
time,
aligning
broader
literature
child
development.
JMIR Pediatrics and Parenting,
Год журнала:
2025,
Номер
8, С. e66448 - e66448
Опубликована: Фев. 11, 2025
Background
As
adolescents
increasingly
engage
with
digital
experiences,
the
internet
serves
as
a
platform
for
social
interaction,
entertainment,
and
learning.
The
COVID-19
pandemic
accelerated
this
trend,
remote
learning
restricted
physical
interactions
driving
changes
in
behavior.
Adolescents
spent
more
time
on
gaming
media,
reflecting
notable
shift
use
patterns.
Objective
We
hypothesized
that
changed
patterns
among
Korean
adolescents,
including
content
types,
web-based
activities,
pathological
prevalence.
Additionally,
we
anticipated
these
would
correlate
shifts
adolescents’
psychological
status
during
pandemic.
Methods
Data
from
827
aged
12
to
15
years
(n=144
2018,
n=142
2019,
n=126
2020,
n=130
2021,
n=143
2022,
2023)
were
gathered
over
6
43
middle
schools
across
16
regions
1
hospital
South
Korea.
demographic
data
collected
included
age,
sex,
school
year.
Participants
also
provided
information
their
levels
of
addiction.
status,
mood,
anxiety,
attention,
self-esteem,
was
assessed.
Results
There
significant
differences
depression
scale
(Patient
Health
Questionnaire
9).
Patient
9
scores
2023
decreased
compared
those
2022
(F5=3.07;
P=.007).
Regarding
behavior,
game
playing
after
before,
while
watching
videos
increased.
rate
problematic
highest
games
before
COVID-19,
but
it
videos,
trend
continued
until
(χ23=8.16,
P=.04).
Furthermore,
study
showed
Young’s
Internet
Addiction
Scale
(YIAS)
score
group
2018
other
groups
(F5=14.63;
P<.001).
In
both
video
had
higher
YIAS
than
(F5=9.37;
P<.001),
by
game,
video,
Social
Network
Service
did
not
differ
significantly.
degree
influence
severity
addiction
greatest
effect
greater
games.
Conclusions
During
pandemic,
academic
commercial
purposes,
classes
videoconferences,
increased
rapidly
worldwide,
leading
rise
overall
time.
demand
dependence
platforms
is
expected
grow
even
further
coming
era.
Until
now,
concerns
have
primarily
focused
games,
now
necessary
consider
what
types
behaviors
cause
problems
how
address
them.
ABSTRACT:
To
mitigate
the
impacts
of
COVID-19
pandemic,
Brazilian
educational
institutions
were
closed
and
interrupted
their
in-person
activities
in
March
2020,
affecting
almost
100%
student
population,
accelerating
adoption
virtual
classes
elementary
school.
This
measure
forced
students
to
shift
from
face-to-face
classes,
resulting
a
for
all
students.
abrupt
interruption
affected
social
interaction
cooperation
among
Due
this
scenario,
research-study
focused
on
improving
using
Digital
Information
Communication
Technologies
(DICTs).
The
study
proposed
four
methodological
stages:
analysis
socio-emotional
skills
during
use
DICTs,
design
digital
tasks
that
would
enhance
improvement
students’
focus
perspective
school
teachers.
method
was
implemented
validated
through
results
demonstrated
combined
with
tailored
pedagogical
according
reality
access
technology,
aided
development
skills,
since,
positive
recognized
sense
organization
both
group
dynamics
which
empathy
collaboration
colleagues
who
had
difficulties
as
well
individual
activities.
RESUMO:
Para
mitigar
os
impactos
da
pandemia
COVID-19,
as
instituições
de
ensino
brasileiras
foram
fechadas
e
encerraram
atividades
presenciais
em
março
2020,
o
que
afetou
quase
100%
população
estudantil
brasileira,
acelerando
a
adoção
aulas
virtuais
no
fundamental.
Isto
forçou
alunos
mudarem
para
virtuais,
resultando
numa
interrupção
abrupta
interação
social
do
sentido
cooperação
entre
alunos.
Devido
este
cenário,
esta
pesquisa
investigou
um
método
viável
melhorar
utilizando
Tecnologias
Digitais
Informação
Comunicação
(TDIC).
Propôs
quatro
etapas
metodológicas:
análise
das
habilidades
socioemocionais
durante
uso
TDIC
desenho
digitais
potencializassem
melhora
foco
dos
na
perspectiva
professores
primário.
O
foi
implantado
validado
por
meio
resultados
demonstraram
conjunto
com
pedagógicas
desenvolvidas
conforme
realidade
acesso
à
tecnologia
auxiliou
desenvolvimento
competências
já
que,
reconhecidos
positivos
organização
tanto
nas
dinâmicas
grupo
empatia
colaboração
colegas
tinham
dificuldades
utilização
TDIC,
quanto
individuais.
Children & Society,
Год журнала:
2025,
Номер
unknown
Опубликована: Март 25, 2025
ABSTRACT
Research
on
young
people's
perspectives
COVID‐19
remains
limited.
This
qualitative
serial
picture
analysis
of
Swedish
children's
drawings,
predominately
from
spring
2020
(
N
=
169),
aimed
to
explore
their
views
and
meaning‐making
processes.
The
focus
was
the
interconnections
two
global
crises
in
drawings–pandemic
environmental
crisis–revealing
several
links,
such
as
negative
emotions
dystopian
expectations,
well
a
lack
hope
agency,
yet
also
resistance
utopian
optimism
for
solutions.
Our
findings
offer
insights
into
responses
contemporary
implications.
BACKGROUND
In
Bangladesh
as
well
throughout
the
world,
children's
screen
time
has
significantly
increased.
Children
spent
a
lot
of
on
internet
and
digital
screens
for
entertainment,
education,
communication
which
have
increased
their
daily
time.
However,
potential
detrimental
impacts
excessive
mental,
physical,
social
health
drawn
attention.
OBJECTIVE
This
study
aimed
to
explore
effect
high
exposure
mental
well-being
school-going
children
in
Dhaka,
Bangladesh.
METHODS
From
July
2022
June
2024,
this
cross-sectional
descriptive
was
carried
out.
420
kids
between
ages
6
14
were
enrolled
three
English-medium
Bangla-medium
schools
Dhaka
city
using
stratified
random
sample
technique.
Anthropometric
measurements,
semi-structured
questionnaire,
Pittsburgh
Sleep
Quality
Index
Scale
(PSQI),
Development
Wellbeing
Assessment
(DAWBA),
Strength
Difficulties
Questionnaire
(SDQ),
validated
Bangla,
used
gather
data.
We
considered
students
who
exposed
less
than
2
hours
low-exposed
group
those
more
high-exposed
group.
RESULTS
found
83%
average
4.6
±
2.3
hours.
Compared
low
group,
had
higher
rate
eye
problems
(96%
vs
4%,
P<
0.001).
Headache
also
common
(83%).
Moreover,
short
duration
poor
quality
sleep
statistically
significant.
Furthermore,
obesity
predominant
high-exposure
(p
<
Our
revealed
overall
40%
suffered
from
by
DAWBA
scale
compared
Behavioral
problems,
such
conduct
issues
(28.3%)
peer
difficulties
(28.8%),
observed
among
participants.
there
no
significant
difference
two
groups.
CONCLUSIONS
A
collaborative
coordinated
multistage
approach
will
be
required
create
effective
acceptable
guidelines
policies
optimum
positive
use
Further
prospective
studies
larger
scales
can
conducted
determine
aspects
meticulously.
American Journal of Human Biology,
Год журнала:
2025,
Номер
37(4)
Опубликована: Март 31, 2025
ABSTRACT
The
study
aimed
to
examine
the
impact
of
COVID‐19
pandemic
on
adolescents'
mental
and
physical
health.
Using
Polish
version
Health
Behavior
in
School‐aged
Children
(HBSC)
questionnaire,
data
were
collected
from
adolescent
participants
(10–15
years
old).
analysis
was
based
frequency
distribution
choices
for
individual
statements.
It
found
that
compared
time
before
pandemic,
there
more
frequent
school‐related
stress,
faster
fatigue,
pain
various
parts
body.
Adolescents
also
declared
greater
food
consumption
now
than
increased
sweets.
provided
important
information
indicating
potential
courses
action
improve
health
well‐being
adolescents
after
pandemic.
Abstract
Background
The
aim
of
this
study
is
to
assess
the
prevalence
anxiety
and
depression
symptoms
among
adolescent
students
in
West
Bank
region
Palestine,
with
a
particular
focus
on
impact
electronic
device
usage
their
mental
well-being.
Methods
This
cross-sectional
included
representative
sample
1,140
adolescents
enrolled
governmental
secondary
schools.
We
targeted
schools
located
Nablus,
Ramallah,
Hebron
districts,
which,
respectively,
represent
northern,
central,
southern
regions
Bank.
collected
data
sociodemographic
characteristics,
patterns
usage,
scores
from
Beck
Depression
Inventory-II,
7-item
Generalized
Anxiety
Disorder
scale,
all
gathered
through
self-administered
online
questionnaire.
To
explore
independent
relationship
between
anxiety,
depression,
various
factors,
we
calculated
odds
ratios
corresponding
95%
CI
using
binary
logistic
regression
model.
Results
revealed
moderate
severe
at
35.4%
[95%
CI:
32.7–38.3%]
23.9%
21.4–26.4%].
Notably,
were
significantly
higher
females
[OR
=
3.8,
2.5–5.9],
individuals
lower
academic
performance
3.4,
2.1–5.4],
smokers
1.9,
1.1-3.0].
Similarly,
elevated
depressive
observed
2.0,
1.3–3.1],
those
1.3–2.8].
Conversely,
who
used
devices
for
shorter
durations
less
likely
experience
0.49,
0.32–0.76]
or
0.47,
0.32–0.69].
Conclusion
Considering
alarming
rates
adolescents,
along
connection
time
spent
devices,
strongly
recommend
creation
initiatives
support
networks
alleviate
issue’s
impact.
Encouraging
healthier
lifestyles,
such
as
reducing
screen
increasing
physical
activity,
could
potentially
enhance
well-being
adolescents.