The Metaverse as a Therapeutic Space: Opportunities for Public Health Benefits and Clinician-Industry Partnerships DOI Creative Commons
Simon Riches, Grace Williams, Simone Saidel

и другие.

International Journal of Human-Computer Interaction, Год журнала: 2024, Номер unknown, С. 1 - 4

Опубликована: Июнь 17, 2024

Given increased global stressors, novel interventions are needed to improve psychological wellbeing. The public increasingly interested in wellbeing, self-care, and general health; the wellness industry is rapidly growing online. This article highlights health wellbeing benefits of virtual reality immersive experiences. It argues that their future development within metaverse should involve partnership with mental professionals, especially those experience therapeutic reality-based therapies. input can ensure appropriate regulation; address potential ethical issues, including risk harm; maximise benefits, such as stress reduction. Such applications theory have a place happiness, enjoyment, relaxation, rather than one susceptible toxic online experiences; this between clinicians likely increase make more space.

Язык: Английский

Taking modern psychiatry into the metaverse: Integrating augmented, virtual, and mixed reality technologies into psychiatric care DOI Creative Commons
Tiffany J. Ford, Derrick Matthew Buchanan, Azeezat Azeez

и другие.

Frontiers in Digital Health, Год журнала: 2023, Номер 5

Опубликована: Март 24, 2023

The landscape of psychiatry is ever evolving and has recently begun to be influenced more heavily by new technologies. One novel technology which may have particular application the metaverse, a three-dimensional digital social platform accessed via augmented, virtual, mixed reality (AR/VR/MR). metaverse allows interaction users in virtual world can measured manipulated, posing at once exciting possibilities significant potential challenges risks. While final form nascent not yet clear, immersive simulation holographic reality-based worlds made possible redefine neuropsychiatric care for both patients their providers. number applications this envisioned, article will focus on leveraging three specific domains: medical education, brain stimulation, biofeedback. Within could allow precise feedback students performing patient interviews as well ability easily disseminate highly specialized technical skills, such those used advanced neurostimulation paradigms. Examples stimulation biofeedback range from using AR improve precision targeting non-invasive neuromodulation modalities innovative practices, physiological behavioral measures derived interactions VR environments directly inform personalize treatment parameters patients. Along with promising future applications, we also discuss ethical implications data security concerns that arise when considering introduction related AR/VR technologies psychiatric research care.

Язык: Английский

Процитировано

35

Searching for the Metaverse: Neuroscience of Physical and Digital Communities DOI Creative Commons
Giuseppe Riva, Brenda K. Wiederhold, Fabrizia Mantovani

и другие.

Cyberpsychology Behavior and Social Networking, Год журнала: 2023, Номер 27(1), С. 9 - 18

Опубликована: Апрель 14, 2023

What distinguishes real-world communities from their online counterparts? Social and cognitive neuroscience research on social networks collective intentionality will be used in the article to answer this question. Physical are born places. And places engage "we-mode" neurobiological processes as behavioral synchrony, shared attention, deliberate attunement, interbrain synchronization, so on, which create coherent of very different individuals who supported by a "wisdom crowd." Digital technologies remove physical boundaries, giving people more freedom choose activities groups. At same time, however, lack co-presence community members significantly reduces possibility activating motivation. Because this, unlike that allow interaction between varied origins stories, digital always made up have interests knowledge (communities practice). This new situation disrupts crowd," making radical less accurate (polarization effect), allowing influential users wield disproportionate influence over group's beliefs, producing inequalities distribution capital. However, emergent technology-the Metaverse-has potential reverse trend. Several studies revealed virtual augmented reality-the major underlying Metaverse-can environments. If many flaws technology fixed, it might encourage meaningful constructive interactions communities.

Язык: Английский

Процитировано

24

Awe in the metaverse: Designing and validating a novel online virtual-reality awe-inspiring training DOI Creative Commons
Marta Pizzolante, Francesca Borghesi,

Eleonora Diletta Sarcinella

и другие.

Computers in Human Behavior, Год журнала: 2023, Номер 148, С. 107876 - 107876

Опубликована: Июль 20, 2023

An increasing number of studies have unveiled the nuanced nature awe - a complex emotion stemming from stimuli so perceptually and conceptually vast to impact individuals' current mental frames. Its positive on human wellbeing health been reported even after single short exposure awe-inspiring stimuli. Recently, Virtual Reality (VR) has emerged as suitable technique for eliciting brief moments intense awe. Moreover, nowadays, Metaverse increased opportunity access experiences, such awe, prolonged period. However, an simulated experience still must be investigated. Here, in first study, we designed tested usability, user preliminary effectiveness VR training vs. equivalent neutral VR. We relied immersive virtual reality online social platform- Altspace designing training. In second investigated whether could hold same effect creative thinking it was demonstrated Specifically, long-lasting long run (after one-week follow-up) condition (the study). Creativity thinking, assessed through Alternative Uses Task (AUT). Additionally, measures related disposition feel emotions, desirability level curiosity were collected. The study supported feasibility together with usability platform well its (vs. condition). there main time some dimensions thinking. Participants scored higher fluency, originality, flexibility one week compared pre-training phase. These results suggested design guidelines creating experiences Metaverse, unveiling role duration their effects individuals.

Язык: Английский

Процитировано

24

Real-Time Mental Health Monitoring for Metaverse Consumers to Ameliorate the Negative Impacts of Escapism and Post Trauma Stress Disorder DOI
Hirak Mazumdar, MSVPJ Sathvik, Chinmay Chakraborty

и другие.

IEEE Transactions on Consumer Electronics, Год журнала: 2024, Номер 70(1), С. 2129 - 2136

Опубликована: Фев. 1, 2024

The emergence of the metaverse, like any other technology, presents both advantages and disadvantages. On positive side, it can greatly enhance experiences in gaming, entertainment, training, more, offering significant benefits to users. Conversely, there are notable drawbacks, particularly concerning mental health issues such as escapism posttraumatic stress disorder (PTSD). detection signs disorders help users take precautions. This paper introduces a novel annotated dataset for monitoring consumers metaverse environments, with specific emphasis on PTSD. encompasses user-generated content, chat logs, virtual world activities, demographic information, collected from reddit twitter posts. A team experts has systematically dataset, categorizing conducting sentiment analysis, providing contextual assessments facilitate research patterns spaces. resource opens opportunities investigating

Язык: Английский

Процитировано

10

MetaRehabVerse: The Great Opportunity to Put the Person’s Functioning and Participation at the Center of Healthcare DOI Creative Commons
Giovanni Morone, Irene Ciancarelli, Rocco Salvatore Calabrò

и другие.

Neurorehabilitation and neural repair, Год журнала: 2025, Номер unknown

Опубликована: Янв. 4, 2025

Background and Objective: The metaverse refers to a digital realm accessible via internet connections using virtual reality augmented glasses for promoting new era of social rehabilitation. It represents the next-generation mobile computing platform expected see widespread utilization in future. In context rehabilitation, is envisioned as novel approach enhance treatment human functioning exploiting “synchronized brains” potential exacerbated by interactions scenarios. Results: emerges an ideal domain adapting principles the—International Classification Functioning. Its intrinsic capacity simulate within environments shared multi-users, while providing profound sense presence comprehensive perception, should facilitate learning experiential understanding. Technical conceptual aspects are currently under definition, including interplay with artificial intelligence, definition metrics performance, blockchain technology economic purposes. Conclusion: Building upon these foundations, this paper explores areas applications rehabilitation examines how they may pillars outlined World Health Organization’s Rehabilitation 2030 call action.

Язык: Английский

Процитировано

1

Metaverse dynamics: transforming healthcare for the future DOI

Durga Shankar Baggam,

Shalli Rani

Elsevier eBooks, Год журнала: 2025, Номер unknown, С. 225 - 234

Опубликована: Янв. 1, 2025

Язык: Английский

Процитировано

1

LawVerse: The Legal Framework for Clinical Metaverse Content DOI
Barbara Pasa,

Alessandro Bernes,

Andrea Gaggioli

и другие.

Deleted Journal, Год журнала: 2025, Номер 2(1), С. 13 - 19

Опубликована: Янв. 1, 2025

Язык: Английский

Процитировано

1

Exploring the psychological effects of Metaverse on mental health and well-being DOI
Ikram Ud Din, Ahmad Almogren

Information Technology & Tourism, Год журнала: 2023, Номер 25(3), С. 367 - 389

Опубликована: Авг. 8, 2023

Язык: Английский

Процитировано

17

Towards Metahospital: augmented and virtual reality in medicine DOI Open Access
Yevgeniya Daineko, Madina Ipalakova, Dana Tsoy

и другие.

Procedia Computer Science, Год журнала: 2024, Номер 231, С. 373 - 378

Опубликована: Янв. 1, 2024

Augmented and virtual reality technologies are actively making their way into the field of healthcare, revolutionizing traditional approaches to diagnosis, prevention, treatment. This article discusses how these concepts combined profound impact on emergence Metahospital. The authors provide an overview this concept, highlighting its dual role in aiding healthcare professionals empowering patients. Central paradigm shift is technology's potential enhance specialized training elevate precision efficiency diagnostics, all while prioritizing patient safety. model's core features expounded upon, with a keen emphasis ethical considerations safeguarding personal data, critical aspect explored within paper. Furthermore, elaborates creation surgical simulator tailored for procedures like angioplasty coronary artery stenting, showcasing tangible advancements realm medical technology.

Язык: Английский

Процитировано

8

The Neuropsychological Impact of Immersive Experiences in the Metaverse and Virtual and Augmented Reality DOI

Laura De Clara

Advances in medical technologies and clinical practice book series, Год журнала: 2024, Номер unknown, С. 148 - 166

Опубликована: Фев. 23, 2024

Recent advances in mental healthcare technology, especially virtual reality (VR) and augmented (AR), have revolutionized psychiatry psychology. This chapter critically examines these innovations' potential treating various disorders, from anxiety depression to PTSD ADHD. It emphasizes the controlled customizable nature of VR environments, which empower individuals confront fears within personalized settings. Interdisciplinary collaboration is stressed, showcasing applications psychology, assessment clinical treatment. The explores neuropsychological impacts, detailing how modulates emotions, enhances neural plasticity stroke rehabilitation, alters networks. Despite promise, challenges like treatment standardization ethical concerns persist, demanding careful consideration. advocates for ongoing research global interdisciplinary cooperation fully exploit technologies' healthcare.

Язык: Английский

Процитировано

5